Professional Documents
Culture Documents
Force Vectors
Scalar
3
2.1 Scalars and Vectors
Vector
Is a quantity that has both magnitude and direction
For example: Force and moment.
For handwritten work, vector quantities are represented by
a letter with an arrow over it such as A or in your textbook
as bold print A.
Magnitude is designated as A or simply A.
5
2.1 Scalars and Vectors
Example
Magnitude of Vector = 4 units
Direction of Vector = 20 measured counterclockwise from the
horizontal axis
Sense of Vector = Upward and to the right
6
2.2 Vector Operations
Multiplication and Division of a Vector by a Scalar
7
2.2 Vector Operations
8
2.2 Vector Operations
Vector Addition
Addition of two vectors A and B gives a resultant vector R
by the parallelogram law.
Example: R = A + B or B + A
9
2.2 Vector Operations
Vector Addition
Resultant Vector R can be found by triangle construction.
Example: R = A + B or B + A
10
2.2 Vector Operations
Vector Addition
Special case: Vectors A and B are collinear
(ie both have the same line of action)
11
2.2 Vector Operations
Vector Subtraction
A special case of addition: Example: R = A B = A + (B)
12
2.3 Vector Addition of Forces
Resolution of Multiple Vectors
When two or more forces are added, successive applications
of the parallelogram law can be carried out to find the
resultant.
14
2.3 Vector Addition of Forces
Procedure for Analysis : Parallelogram Law (Pg 21)
Make a sketch showing the vector addition using the
parallelogram law.
Two component forces add according to the parallelogram law,
yielding a resultant force that forms the diagonal of the
parallelogram.
If a force is to be resolved into components along two axes
directed from the tail of the force, then start at the head of the
force and construct lines parrallel to the axes, thereby forming
the parallelogram. The sides of the parallelogram represent the
components.
Label all the known and unknown force magnitudes and the
angles of the sketch and identify the two unknowns.
Using Trigonometry
Solve for the half portion of the parallelogram (ie triangle) using
simple sine and cosine rules. 15
2.3 Vector Addition of Forces
Trigonometry
Magnitude of the two components can be determined by
the law of sines
16
2.3 Vector Addition of Forces
Example 2.1
The screw eye is subjected
to two forces F1 and F2.
18
2.3 Vector Addition of Forces
Solution : By Trigonometry
FR 100N2 150N2 2100N150Ncos 115 o
10000 22500 30000 0.4226
212 .6N
213 N
150 N 212 .6N
and
sin sin115 o
150 N
sin 0.9063 39.8o
212 .6N
39.8o 15 o 54.8o 19
2.3 Vector Addition of Forces
Example 2.2
20
2.3 Vector Addition of Forces
Fx Fy 1000 N
Example 2.4
The ring is subjected to two forces
F1 and F2. If it is required that the
resultant force have a magnitude of
1kN and be directed vertically
downward, determine :
(a) magnitude of F1 and F2 provided
= 30, and
(b) the magnitudes of F1 and F2 if F2
is to be a minimum.
22
2.3 Vector Addition of Forces
Solution: (a)
Unknown: Forces F1 and F2 for = 30.
F2 1000 N
and
sin 20 o
sin130 o
F2 446 N
23
2.3 Vector Addition of Forces
Solution: (b) Magnitudes of F1 and F2 if
F2 is to be a minimum
Minimum length of
F2 occurs when its
line of action is
perpendicular to F1.
Hence when 90 o 20 o 70 o
25
2.4 Addition of a System
of Coplanar Forces
In determining the resultant of two or more forces,
we can:
1. Find force components in specified axes (x and y)
2. Add force components (in terms of x and y)
3. Determine overall resultant
F Fy
2 2
FResultant x
28
2.4 Addition of a System
of Coplanar Forces
Example: Consider three coplanar forces
F1 = F1x i + F1y j
F2 = F2x i + F2y j
Cartesian vector notation F3 = F3x i F3y j 29
2.4 Addition of a System
of Coplanar Forces
Cartesian vector notation:
F1 = F1x i + F1y j
F2 = F2x i + F2y j
F3 = F3x i F3y j
FR = F1 + F2 + F3
= [ F1x i + F1y j ] + [ F2x i + F2y j ] + [ F3x i F3y j ]
= (F1x F2x + F3x)i + (F1y + F2y F3y)j
= (FRx)i + (FRy)j 30
2.4 Addition of a System
of Coplanar Forces
If scalar notation was used
FRx = (F1x F2x + F3x)
FRy = (F1y + F2y F3y)
In all cases,
FRx = Fx
FRy = Fy
Positive scalars = sense of direction along the positive coordinate axes
Negative scalars = sense of direction along the negative coordinate axes
Magnitude and Direction of FR can be found by trigonometry:
2 2 1
FRy
FR FRx FRy and tan 31
FRx
2.4 Addition of a System
of Coplanar Forces
Example 2.5
Determine x and y
components of F1 and F2
acting on the boom.
ie: F1 = Fx i + Fy j
32
2.4 Addition of a System of
Coplanar Forces
Solution of F1: Scalar Notation
F2 x 12
260 N 13
12
F2 x 260 N 240 N
13
5
F2 y 260N 100N
13
2 2
FR FRx FRy 140 2 73 2 157 .9N
FRy
1 1 73
tan tan 27.54 o
FRx 140 35
2.4 Addition of a System
of Coplanar Forces
Now determine the resultant
Cartesian Vector Notation:
F1 = {100i +173j }N
F2 = {240i 100j }N
So, FR = F1 + F2
= {100i +173j } + {240i 100j }N
= {140i +73j }N
36
2.5 Cartesian Vectors
Unit Vector
Direction of A can be specified using a unit vector
Unit vector has a magnitude of 1
If A is a vector, the unit vector of A has the same direction as A and is
expressed by uA = A/A. So that A = A uA
Since A is of a certain type, like force vector, a proper set of units are
used for the description.
- Magnitude A has the same sets of units, hence the unit
vector is dimensionless
- A (a positive scalar) defines magnitude of A
- Therefore, uA defines the
direction and sense of A
39
2.5 Cartesian Vectors
40
2.5 Cartesian Vectors
ie: A = Ax i + Ay j + AZ k
A ' A 2x A 2y
From the blue shaded triangle,
A A '2 A 2z
Combining the equations gives
magnitude of A
A A 2x A 2y A 2z 42
2.5 Cartesian Vectors
43
2.5 Cartesian Vectors
Direction of a Cartesian Vector
For angles , and (blue colored triangles), we
calculate the direction cosines of A
A Ay Az
cos x cos cos 44
A A A
2.5 Cartesian Vectors
Direction of a Cartesian Vector
Angles , and can be determined by the inverse cosines.
Given A = Ax i + Ay j + AZ k
The unit vector, uA = A /A = (Ax/A) i + (Ay/A) j + (AZ/A) k
where A A A A
2
x
2
y
2
z
Vector Addition
Resultant R = A + B
= (Ax + Bx)i + (Ay + By )j + (AZ + BZ) k
Vector Substraction
Resultant R = A - B
= (Ax - Bx)i + (Ay - By )j + (AZ - BZ) k
46
2.6 Addition and Subtraction
of Cartesian Vectors
Force, F that the tie
down rope exerts on
the ground support
at O is directed along
the rope.
Angles , and can
be solved with axes
x, y and z.
Cosines of their values form a unit vector u that acts in the
direction of the rope.
Force F has a magnitude of F. Thus, cartesian vector is:
F = F u = Fcos i + Fcos j + Fcos k
47
2.6 Addition and Subtraction
of Cartesian Vectors
Example 2.8: Express the force F as a Cartesian vector
F = F cos i + F cos j + F cos k
= F cos i + F cos60 j + F cos45 k
Since two angles are specified, the third
angle is found by:
cos 2 cos 2 cos 2 1
cos 2 cos 2 60 o cos 2 45 o 1
cos 1 0.5 0.707 0.5
2 2
49
2.6 Addition and Subtraction of
Cartesian Vectors
Example 2.9: Determine the magnitude and coordinate
direction angles of resultant force acting on the ring.
Resultant force, FR = F = F1 + F2
= {60j + 80k}kN + {50i - 100j + 100k}kN
= {50i - 40j + 180k}kN
Magnitude of FR is:
FR 50 2 40 2 180 2 191kN
51
2.7 Position Vectors
Position Vectors
Position vector r is defined as a fixed vector which locates a
point in space relative to another point.
For Example:
If r extends from the origin, O
to point P (x, y, z) then, in
Cartesian vector form:
r=xi+yj+zk
52
2.7 Position Vectors
Position Vectors
Note the head to tail vector addition
of the three components by:
r=xi+yj+zk
Position Vectors
A position vector maybe directed from point A to point B
Solution
Length = 7m
= cos-1(-3/7) = 115
= cos-1(2/7) = 73.4
= cos-1(6/7) = 31.0
58
2.8 Force Vector Directed
along a Line
In 3D problems, direction of F is specified by 2 points,
through which its line of action lies
F = F u = F (r/r)
We get: F = F u
60
2.8 Force Vector Directed
along a Line
Example 2.13
61
2.8 Force Vector Directed
along a Line
Solution
End points of the cord are:
A (0m, 0m, 7.5m) and B (3m, -2m, 1.5m)
So, rA = 7.5k and rB = 3i 2j + 1.5k
Thus, rAB = r = rB rA
r = (3 0)i + (2 0)j + (1.5 7.5)k
= {3i 2j 6k}m
Magnitude = length of cord AB
r 3m2 2m2 6m2 7m
Unit vector, u = r /r
= 3/7i - 2/7j - 6/7k 62
2.8 Force Vector Directed
along a Line
FAB = 350N and r = {3i 2j 6k}m
Length of Cord = r = 7m
Unit vector, u = r /r = 3/7i - 2/7j - 6/7k
Therefore = cos-1(3/7) = 64.6
= cos-1(-2/7) = 107
= cos-1(-6/7) = 149
As Force F has a magnitude of
350N, and its direction specified by u
F=Fu
= 350N(3/7i - 2/7j - 6/7k)
= {150i - 100j - 300k} N 63
2.8 Force Vector Directed
along a Line
Example 2.15
64
2.8 Force Vector Directed
along a Line
Solution : Converting FAB
rA = 4k and rB = 4i
As, rAB = rB rA
rAB = (4 0)i + (0 0)j + (0 4)k
= {4i 4k}m
rA = 4k and rC = 4i + 2j
As, rAC = rC rA
rAC = (4 0)i + (2 0)j + (0 4)k
= {4i +2j 4k}m
To find angles of FR
= cos-1(150.7/217) = 46.0
= cos-1(-40/217) = 100.6
= cos-1(-150.7/217) = 136.0 67
2.9 Dot Product
Dot Product
Dot product of vectors A and B is written as AB
Define the magnitudes of A and B and the angle between
their tails: AB = AB cos where 0 180
Referred to as scalar product of vectors as result is scalar
Laws of Operation
Commutative law AB = BA
Multiplication by a scalar
a(AB) = (aA)B = A(aB) = (AB)a
Distribution law
A(B + D) = (AB) + (AD) 68
2.9 Dot Product
Cartesian Vector Formulation
Dot product of Cartesian unit vectors
Ex: ii = (1)(1)cos0 = 1 and ij = (1)(1)cos90 = 0
So , ii = 1, jj = 1, kk = 1 (as = 0)
ij = 0, ik = 0, jk = 0 (as = 90)
Dot product of 2 vectors A and B
AB = (Axi + Ayj + Azk) (Bxi + Byj + Bzk)
= AxBx(ii) + AxBy(ij) + AxBz(ik)
+ AyBx(ji) + AyBy(jj) + AyBz(jk)
+ AzBx(ki) + AzBy(kj) + AzBz(kk)
= AxBx + AyBy + AzBz 69
Note: result is a scalar
2.9 Dot Product
Applications
The angle formed between two vectors or intersecting lines
70
2.9 Dot Product
Applications continued
The components of vector parallel and perpendicular to a line
Component of A parallel or collinear with line aa is defined by
A (projection of A onto the line)
A = A cos
If direction of line is specified by unit vector u (u = 1),
A = A cos = Au (ie Dot Product)
If A is positive, A has a directional sense same as u
If A is negative, A has a directional sense opposite to u
A expressed as
a vector:
A = A cos u
= (Au)u 71
2.9 Dot Product
Applications continued
For component of A perpendicular to line aa
1. Since A = A + A, then A = A - A
2. = cos-1 [(Au)/(A)], then A = Asin
3. If A is known, A can be determined by
Pythagorean Theorem:
A A A2 2
||
72
2.9 Dot Product
Example:
Example:
Example 2.16
The frame is subjected to a
horizontal force F = {300j} N.
Determine the components of
this force, parallel and
perpendicular to the
member AB.
75
2.9 Dot Product
Solution
Since
rAB 2i 6 j 3k
uAB
rAB 22 62 32
0.286 i 0.857 j 0.429 k
Then
FAB F cos F.uAB
300 j 0.286 i 0.857 j 0.429 k
(0)(0.286 ) (300 )(0.857 ) (0)(0.429 )
257 .1N
(Magnitude of FAB) 76
2.9 Dot Product
Solution
Since result is a positive scalar,
FAB has the same sense of direction as uB.
Expressed in Cartesian form
Perpendicular component
F F FAB 300 j (73.5i 220 j 110 k ) {73.5i 80 j 110 k}N
F
2
F FAB
2
300 N 2 257 .1N 2 154 .6N 77
Magnitude of FPerpendicular
2.9 Dot Product
Example 2.17
For angle
rBA = {-2i - 2j + 1k}m and
rBC = {- 3j + 1k}m
Thus,
rBA rBC 20 2 3 11
cos
rBA rBC 22 22 12 32 12
7
cos 0.7379 , 42.5
3 10 79
2.9 Dot Product
Solution (ii) Finding FBA and Fperpedicular
rBA = {-2i - 2j + 1k}m and rBC = {- 3j + 1k}m
Need FBA FBC .uBA
rBA (2i 2 j 1k ) 2 2 1
uBA i j k
rBA 2 2 1
2 2 2
3 3 3
r
FBC 800 BC 800
3 j 1k 758 .9 j 253 .0k
rBC 32 12
Therefore, FBA FBC .uBA
2 2 1
758 .9 j 253 .0k i j k
3 3 3
0 506 .0 84.3 590 N 80
2.9 Dot Product
Solution continued
Checking FBA from trigonometry,
FBA F cos 800 cos 42.5 590 N
Magnitude of F
F F sin 800 sin 42.5 540 N
Magnitude of F can also be determined from
Pythagorean Theorem
2
F F FAB
2
800 590
2 2
540 N
81
Chapter Two Summary
Parallelogram Law
Addition of two vectors
Components form the side and resultant form the
diagonal of the parallelogram
To obtain resultant, use tip to tail addition by triangle
rule
To obtain magnitudes and directions, use Law of Cosines
and Law of Sines
82
Chapter Two Summary
Cartesian Vectors
Vector F into Cartesian vector form: F = Fxi + Fyj + Fzk
2 2 2
Magnitude of F Fx Fy Fz
84
Chapter Two Summary
Dot Product
Dot product between two vectors A and B
AB = AB cos
Dot product between two vectors A and B (vectors
expressed as Cartesian form)
AB = AxBx + AyBy + AzBz
For angle between the tails of two vectors
= cos-1 [(AB)/(AB)]
For projected component of A onto an axis defined by its
unit vector u
A = A cos = Au
85