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RULEBOOK
Where some see junk, others see art!
You are an up-and-coming prodigy, known for turning everyday pieces of junk into
magnificent structures and extraordinary creations: Junk Art! But the scene is growing
fast, and as prodigious as you are, others are starting to show real skills. All over the
world, the movement is gaining fans, and each city is exhibiting their preferences.
The time has come for you to leave your home town and show your creations to the world.
Go on a World Tour and make the most fans, all in the name of Junk Art!
After all, for a junk artist, having the most fans means being the best!
GAME OVERVIEW AND GOAL PLAYING JUNK ART AND
Junk Art mixes a steady hand, balancing pieces, and a bit of luck. You will go on a World
Tour composed of city exhibitions. In each city, you will play turns where you place one
THEUNIVERSAL RULES
or more pieces onto your structure. Depending on the city, you may also need to play Before setting off on your World Tour, there are a few things you should know. Each city
or choose cards. No matter the city, your goal will always be to build the largest fan base you visit in your world tour will have their own unique rules that describe how to set up
and become a trendsetting junk artist by creating the tallest structure, having the last and play there. But before reading a City entry, you must read the rules on pages 2 and
structure standing, and many more! 3. These rules apply to all cities and include: how to setup, how to play your pieces, what
happens to fallen pieces, who wins at the end of the World Tour, etc.
Welcome to Junk Art!
Contents
6 wooden bases 60 fan tokens (30 x 5 fans, 30 x 1 fan) Setup - The first city
1 ive each player one base. Each player chooses
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onwhich side to place it.
1 5 2 1
The start player for the following cities is the one with the fewest fans.
In case of a tie, the start player moves to the next player inclockwise order.
MONT9RA L
repare your World Tour by first removing Nashville and
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15 City cards (including 3 blank City cards to create your own) 6 any City cards that do not support your number ofplayers. 3
Shuffle the City cards and deal 3 of them faceup in a line. These are the
cities you will visit during your World Tour, with the leftmost one being
2-6
HOME 4TOW N AMSTE5RDAM GUJA5RAT INDIANA6 POLIS
the first in your tour. For your first game, we recommend playing these
WORLD TOUR 4
3 2-4
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cities in this order: Philadelphia, Monaco, andParis. 5 /3 ...
2-6 3-6 2-6
5+ 2+ 2+ 10
5 3 1 3 2 ... 5 3 1 10+ 5 7-9 3 5-6 1
1 Start player/direction of play card 1 Special Star card 3 Cactus cards PHILAD8ELPHIA MON6ACO PARIS
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(for Nashville 10
WORLD TOUR 3 3
only) 2-6 2-6
1 10 !
2-6
3+
5 /3 ... 10+ 5 7-9 3 5-6 3 ...
World Tour Length: Although this setup uses 3 cards, you may use any number of
City cards in your World Tour. It is YOUR tour after all!
1 tape measure Note: Nashville is set aside because it requires a copy of Flick 'em Up to play.
Placing pieces
When you must choose a piece, it becomes your active piece as soon as you pick it up.
Active piece: The piece you are placing.
You may use one or two hands to place your active piece.
The active piece can go anywhere on your base or structure, as long as it does not touch
the table.
Your structure: All the pieces on your base, including the base.
You may hold your base with one hand.
You may use the active piece to move one or more pieces on your structure. Pieces on
your structure must remain in contact with the structure at all time.
If you have more than one piece to place during your turn, you must place them
one at a time.
Dropping the active piece: If you drop the active piece, you
may pick it up and place it again. This rule also applies if only
that piece falls off your structure immediately after you place it.
Want a bigger challenge? Play with only one hand. Think youre better than that?
Then play with your non-dominant hand only!
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4 HOME TOWN
PARIS
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2 While youre collaborating with other artists, you still want your art
2-6 5 3 3 to be appreciated and noticed more than anyone elses.
PLAYERS: 2-6
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GOAL: Most fans Bonus for tallest structures
3 ... 3+ EXHIBITION END: After a player has 5+ fallen pieces
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City card Overview Setting up in your hometown
1 Deal 4 Junk Art cards to each player and place the rest in a facedown deck.
1 City name and page reference.
2 Set aside any fan tokens earned in other cities so as not to mix them with those won
in the Home Town.
2 Number of supported players.
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AMSTERDAM GUJARAT
Some districts of Amsterdam might be eye-catching, but youre hoping to turn The Festival of Colors is a magnificent event full of colors and culture.
some heads in your direction with your stunning junk art! The festival has requested color specific sculptures for the upcoming event.
PLAYERS: 3-6 PLAYERS: 2-4
GOAL: Tallest structure GOAL: Tallest structure
EXHIBITION END: A player has been eliminated EXHIBITION END: A player has 2+ fallen pieces
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INDIANAPOLIS MONACO
The Indianapolis 500 is coming up and, at the last minute, they decided Things move fast in Monaco and so will you! Hurry to be the first to create
theyd like some junk art at the race. Thing is, they need something right away! an amazing structure with all of your pieces!
PLAYERS: 2-6 PLAYERS: 2-6
GOAL: Most placed pieces Bonus for tallest structure GOAL: Most placed pieces Bonus for tallest structures
EXHIBITION END: All cards played EXHIBITION END: One player has placed all their pieces
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MONTRAL NEW YORK
Collaboration is a big part of what makes Canada a great place to live in. Compete against other artists to make the most audacious sculpture under
Work on a piece of art for a short while and then move onto someone elses art cover of darkness in the city that never sleeps. Be on the lookout as the police
and add your own style to it. could come at any moment!
PLAYERS: 2-6 PLAYERS: 2-6
GOAL: Be the last artist standing GOAL: Tallest structure
EXHIBITION END: Last artist standing EXHIBITION END: When the Star card is revealed.
Exhibition end and fans awarded Exhibition end and fans awarded
As soon as a player is eliminated, the exhibition ends. The exhibition ends in one of two ways:
All players that were not eliminated win 3 fans. 1 There is only one player standing, in which case that player wins and receives 5 fans
from the supply.
OR
2 The remaining players are all eliminated at the same time or there are not enough
cards for each player.
These players tie for the win and receive 3 fans each.
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PISA TOKYO
Its time to collaborate with other artists in your greatest work of art yet. Tokyo is a city steeped in modernism as well as traditional arts. As the street
Just don't make your work resemble the city's famous leaning tower too closely, racers drift around corners, the artists showcase their interpretation of these
or it may all come tumbling down! high speed chases. Its about to get fast and furious!
PLAYERS: 2-6 PLAYERS: 2-6
GOAL: Not be eliminated GOAL: Tallest structure
EXHIBITION END: A player has 2+ fallen pieces EXHIBITION END: All cards played
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4 Deal 4 Junk Art cards to each player and place the rest in a facedown deck.
5 Each player then prepares their initial structure by playing 3 of their cards in
theorder of their choice and placing the matching pieces onto their structures.
Aplayer's played cards are placed in their personal discard pile (as shown), with
thecard matching the last placed piece on top.
NASHVILLE
6 Cut the Junk Art deck into two roughly equal decks (A and B). Shuffle 2 Cactus
cards into deck A. Place the third Cactus card faceup on top of deck B. Finally,
stack deck A on top of deck B.
7 Play continues starting with the first player and continuing in the direction of play.
Note: Unlike in Flick em Up, ricochets count! Anything that falls due to being hit by
the bullet is valid and counts as a fallen piece or fallen cowboy!
If you accidentally hit a players structure or cowboy you were not allowed to shoot
50cm at, including ricochets, that player places any fallen pieces in their loot. If any cactuses
are among those pieces, they replace them on their structure. Finally, they stand up
their cowboy near their structure. Bad luck!
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Exhibition end and fans awarded
When the third Cactus card is on top of the Junk Art deck, continue until all players
have played the same number of turns and then theexhibition ends.
Find the three tallest structures and distribute fans as follows:
1st tallest structure: 5 fans
2nd tallest structure: 3 fans
3rd tallest structure: 1 fan
Bonus: Each cactus in a player's structure is worth 1 bonus fan.
Find the three players with the most loot and distribute bonus fans as follows:
1st most loot: 5 fans
2nd most loot: 3 fans
3rd most loot: 1 fan
Cactuses are not worth bonus point when they are part of a players loot.
The player with the most fans wins the game.
In a World Tour, players move on to the next city or conclude the tour.
our pistol,
Load y e cover,
tak and
2 Shuffle the Junk Art deck and place it within easy reach of all players.
S pread out the Junk pieces as a supply, with the fan tokens and Players receive a hand of X cards at the start of the exhibition.
3 tape measure nearby.
Exhibition end
In all cities, the exhibition ends immediately if all the Junk Art cards have been played. CREDITS
Game Design: Jay Cormier and Sen-Foong Lim
Cool ideas!
Illustration: Chris Quilliams and Philippe Gurin
Editing: Jean-Franois Gagn
Pretzel Games wishes to thank Mike Young for his last minute input.
The designers would like to thank all of their playtesters who helped make this game so awesome:
You have cool City ideas? We've included 3 blank City cards for you to create your own. Dave Aiken, Emiko Aiken, Koji Aiken, Owen Aiken, Elly Boersema, Michael Campsall, JemaicaCampsall, Marc
Share them at coolideas@pretzelgames.com. Casas-Cordero, Al Cormier, Xavier Cousin, Peter Grant, Sharon Harris, JohnHarris, Graeme Jahns, Alex James, Don
Kirkby, Jan Kraft, Maria Li, Ethan Lim, Steve Mason, Stacy McDougall, Elsa Michel, Matt Musselman, Brandon
Nicell, James Osgood, Bonnie Skiffington, Colin Skiffington, Carrie Stephenson-Lim, Jeff Temple, Shawn Thomas,
Scott Veenvliet, Kevin Wilson, JenWilson, Leroy Wissing and Mike Wood.
All rights reserved
2016F2Z Entertainment Inc.
31 rue de la Cooprative
Rigaud QC J0P 1P0
Canada www.pretzelgames.com
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