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//==============================================================================

// CXSDump
//==============================================================================
Main FunctionID=1.

File Data:
Files: 2 files.
Symbols: 865 symbols.
Variables: 76 variables.
Functions: 2 functions.
RuleGroups: 0 groups.
Rules: 0 rules.
Code: 17136 bytes (MAX=32768).

6 Variable Types:
Void (Value=1).
Int (Value=2).
Float (Value=4).
Bool (Value=8).
String (Value=16).
Vector (Value=32).

2 Files:
New England.xs (ID= 0).
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries.xs (ID= 1).

865 Symbols:
EXTERN$cInvalidVector (ID= 0) SymType= 1, SymValue=-1.
EXTERN$cOriginVector (ID= 1) SymType= 1, SymValue=-2.
xsDisableRule (ID= 2) SymType= 0, SymValue=0.
xsDisableSelf (ID= 3) SymType= 0, SymValue=1.
xsEnableRule (ID= 4) SymType= 0, SymValue=2.
xsIsRuleEnabled (ID= 5) SymType= 0, SymValue=3.
xsSetRulePriority (ID= 6) SymType= 0, SymValue=4.
xsSetRulePrioritySelf (ID= 7) SymType= 0, SymValue=5.
xsSetRuleMinInterval (ID= 8) SymType= 0, SymValue=6.
xsSetRuleMinIntervalSelf (ID= 9) SymType= 0, SymValue=7.
xsSetRuleMaxInterval (ID= 10) SymType= 0, SymValue=8.
xsSetRuleMaxIntervalSelf (ID= 11) SymType= 0, SymValue=9.
xsEnableRuleGroup (ID= 12) SymType= 0, SymValue=10.
xsDisableRuleGroup (ID= 13) SymType= 0, SymValue=11.
xsIsRuleGroupEnabled (ID= 14) SymType= 0, SymValue=12.
xsVectorGetX (ID= 15) SymType= 0, SymValue=13.
xsVectorGetY (ID= 16) SymType= 0, SymValue=14.
xsVectorGetZ (ID= 17) SymType= 0, SymValue=15.
xsVectorSetX (ID= 18) SymType= 0, SymValue=16.
xsVectorSetY (ID= 19) SymType= 0, SymValue=17.
xsVectorSetZ (ID= 20) SymType= 0, SymValue=18.
xsVectorSet (ID= 21) SymType= 0, SymValue=19.
xsVectorLength (ID= 22) SymType= 0, SymValue=20.
xsVectorNormalize (ID= 23) SymType= 0, SymValue=21.
xsArrayCreateInt (ID= 24) SymType= 0, SymValue=22.
xsArraySetInt (ID= 25) SymType= 0, SymValue=23.
xsArrayGetInt (ID= 26) SymType= 0, SymValue=24.
xsArrayCreateFloat (ID= 27) SymType= 0, SymValue=25.
xsArraySetFloat (ID= 28) SymType= 0, SymValue=26.
xsArrayGetFloat (ID= 29) SymType= 0, SymValue=27.
xsArrayCreateBool (ID= 30) SymType= 0, SymValue=28.
xsArraySetBool (ID= 31) SymType= 0, SymValue=29.
xsArrayGetBool (ID= 32) SymType= 0, SymValue=30.
xsArrayCreateString (ID= 33) SymType= 0, SymValue=31.
xsArraySetString (ID= 34) SymType= 0, SymValue=32.
xsArrayGetString (ID= 35) SymType= 0, SymValue=33.
xsArrayCreateVector (ID= 36) SymType= 0, SymValue=34.
xsArraySetVector (ID= 37) SymType= 0, SymValue=35.
xsArrayGetVector (ID= 38) SymType= 0, SymValue=36.
xsArrayGetSize (ID= 39) SymType= 0, SymValue=37.
xsDumpArrays (ID= 40) SymType= 0, SymValue=38.
xsGetContextPlayer (ID= 41) SymType= 0, SymValue=39.
xsSetContextPlayer (ID= 42) SymType= 0, SymValue=40.
xsGetTime (ID= 43) SymType= 0, SymValue=41.
xsAddRuntimeEvent (ID= 44) SymType= 0, SymValue=42.
xsGetFunctionID (ID= 45) SymType= 0, SymValue=43.
rmEchoWarning (ID= 46) SymType= 0, SymValue=44.
rmEchoError (ID= 47) SymType= 0, SymValue=45.
rmEchoInfo (ID= 48) SymType= 0, SymValue=46.
rmRandFloat (ID= 49) SymType= 0, SymValue=47.
rmRandInt (ID= 50) SymType= 0, SymValue=48.
rmGetNomadStart (ID= 51) SymType= 0, SymValue=49.
rmGetIsFFA (ID= 52) SymType= 0, SymValue=50.
rmSetMapSize (ID= 53) SymType= 0, SymValue=51.
rmGetMapXSize (ID= 54) SymType= 0, SymValue=52.
rmGetMapZSize (ID= 55) SymType= 0, SymValue=53.
rmSetSeaLevel (ID= 56) SymType= 0, SymValue=54.
rmGetSeaLevel (ID= 57) SymType= 0, SymValue=55.
rmSetSeaType (ID= 58) SymType= 0, SymValue=56.
rmSetMapElevationParameters (ID= 59) SymType= 0, SymValue=57.
rmSetBaseTerrainMix (ID= 60) SymType= 0, SymValue=58.
rmAddMapTerrainByHeightInfo (ID= 61) SymType= 0, SymValue=59.
rmAddMapTerrainByAngleInfo (ID= 62) SymType= 0, SymValue=60.
rmSetMapElevationHeightBlend (ID= 63) SymType= 0, SymValue=61.
rmPlaceMapClusters (ID= 64) SymType= 0, SymValue=62.
rmSetMapClusteringPlacementParams (ID= 65) SymType= 0, SymValue=63.
rmSetMapClusteringObjectParams (ID= 66) SymType= 0, SymValue=64.
rmSetMapClusteringNoiseParams (ID= 67) SymType= 0, SymValue=65.
rmAreaFractionToTiles (ID= 68) SymType= 0, SymValue=66.
rmAreaTilesToFraction (ID= 69) SymType= 0, SymValue=67.
rmXFractionToTiles (ID= 70) SymType= 0, SymValue=68.
rmXTilesToFraction (ID= 71) SymType= 0, SymValue=69.
rmZFractionToTiles (ID= 72) SymType= 0, SymValue=70.
rmZTilesToFraction (ID= 73) SymType= 0, SymValue=71.
rmDegreesToRadians (ID= 74) SymType= 0, SymValue=72.
rmMetersToTiles (ID= 75) SymType= 0, SymValue=73.
rmTilesToMeters (ID= 76) SymType= 0, SymValue=74.
rmXMetersToFraction (ID= 77) SymType= 0, SymValue=75.
rmZMetersToFraction (ID= 78) SymType= 0, SymValue=76.
rmXFractionToMeters (ID= 79) SymType= 0, SymValue=77.
rmZFractionToMeters (ID= 80) SymType= 0, SymValue=78.
rmCreateArea (ID= 81) SymType= 0, SymValue=79.
rmSetAreaSize (ID= 82) SymType= 0, SymValue=80.
rmSetAreaEdgeFilling (ID= 83) SymType= 0, SymValue=81.
rmSetAreaLocation (ID= 84) SymType= 0, SymValue=82.
rmSetAreaLocPlayer (ID= 85) SymType= 0, SymValue=83.
rmSetAreaLocTeam (ID= 86) SymType= 0, SymValue=84.
rmBuildArea (ID= 87) SymType= 0, SymValue=85.
rmBuildAllAreas (ID= 88) SymType= 0, SymValue=86.
rmSetAreaTerrainType (ID= 89) SymType= 0, SymValue=87.
rmSetAreaMix (ID= 90) SymType= 0, SymValue=88.
rmPaintAreaTerrain (ID= 91) SymType= 0, SymValue=89.
rmPaintAreaTerrainByHeight (ID= 92) SymType= 0, SymValue=90.
rmPaintAreaTerrainByAngle (ID= 93) SymType= 0, SymValue=91.
rmSetAreaBaseHeight (ID= 94) SymType= 0, SymValue=92.
rmSetAreaWarnFailure (ID= 95) SymType= 0, SymValue=93.
rmSetAreaForestType (ID= 96) SymType= 0, SymValue=94.
rmSetAreaForestDensity (ID= 97) SymType= 0, SymValue=95.
rmSetAreaForestClumpiness (ID= 98) SymType= 0, SymValue=96.
rmSetAreaForestUnderbrush (ID= 99) SymType= 0, SymValue=97.
rmSetAreaWaterType (ID= 100) SymType= 0, SymValue=98.
rmGetAreaClosestPoint (ID= 101) SymType= 0, SymValue=99.
rmSetAreaCliffType (ID= 102) SymType= 0, SymValue=100.
rmSetAreaCliffPainting (ID= 103) SymType= 0, SymValue=101.
rmSetAreaCliffEdge (ID= 104) SymType= 0, SymValue=102.
rmSetAreaCliffHeight (ID= 105) SymType= 0, SymValue=103.
rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104.
rmRiverCreate (ID= 107) SymType= 0, SymValue=105.
rmRiverSetConnections (ID= 108) SymType= 0, SymValue=106.
rmRiverConnectRiver (ID= 109) SymType= 0, SymValue=107.
rmRiverAddWaypoint (ID= 110) SymType= 0, SymValue=108.
rmRiverSetBankNoiseParams (ID= 111) SymType= 0, SymValue=109.
rmRiverSetShallowRadius (ID= 112) SymType= 0, SymValue=110.
rmRiverAddShallow (ID= 113) SymType= 0, SymValue=111.
rmRiverAddShallows (ID= 114) SymType= 0, SymValue=112.
rmRiverAvoid (ID= 115) SymType= 0, SymValue=113.
rmRiverBuild (ID= 116) SymType= 0, SymValue=114.
rmRiverReveal (ID= 117) SymType= 0, SymValue=115.
rmSetRiverFoundationParams (ID= 118) SymType= 0, SymValue=116.
rmSetWorldCircleConstraint (ID= 119) SymType= 0, SymValue=117.
rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118.
rmAddAreaTerrainLayer (ID= 121) SymType= 0, SymValue=119.
rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120.
rmSetAreaMinBlobs (ID= 123) SymType= 0, SymValue=121.
rmSetAreaMaxBlobs (ID= 124) SymType= 0, SymValue=122.
rmSetAreaMinBlobDistance (ID= 125) SymType= 0, SymValue=123.
rmSetAreaMaxBlobDistance (ID= 126) SymType= 0, SymValue=124.
rmSetAreaCoherence (ID= 127) SymType= 0, SymValue=125.
rmSetAreaSmoothDistance (ID= 128) SymType= 0, SymValue=126.
rmSetAreaHeightBlend (ID= 129) SymType= 0, SymValue=127.
rmAreaID (ID= 130) SymType= 0, SymValue=128.
rmAddAreaInfluencePoint (ID= 131) SymType= 0, SymValue=129.
rmAddAreaInfluenceSegment (ID= 132) SymType= 0, SymValue=130.
rmAddAreaRemoveType (ID= 133) SymType= 0, SymValue=131.
rmAddAreaTerrainReplacement (ID= 134) SymType= 0, SymValue=132.
rmSetAreaElevationType (ID= 135) SymType= 0, SymValue=133.
rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134.
rmSetAreaElevationOctaves (ID= 137) SymType= 0, SymValue=135.
rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136.
rmSetAreaElevationVariation (ID= 139) SymType= 0, SymValue=137.
rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138.
rmSetAreaElevationNoiseBias (ID= 141) SymType= 0, SymValue=139.
rmSetAreaReveal (ID= 142) SymType= 0, SymValue=140.
rmSetGlobalSnow (ID= 143) SymType= 0, SymValue=141.
rmSetGlobalRain (ID= 144) SymType= 0, SymValue=142.
rmSetGlobalStormLength (ID= 145) SymType= 0, SymValue=143.
rmSetWindMagnitude (ID= 146) SymType= 0, SymValue=144.
rmTerrainInitialize (ID= 147) SymType= 0, SymValue=145.
rmFillMapCorners (ID= 148) SymType= 0, SymValue=146.
rmSetLightingSet (ID= 149) SymType= 0, SymValue=147.
rmDoLightingFade (ID= 150) SymType= 0, SymValue=148.
rmDoLightingEffect (ID= 151) SymType= 0, SymValue=149.
rmSetGaiaCiv (ID= 152) SymType= 0, SymValue=150.
rmAllocateSubCivs (ID= 153) SymType= 0, SymValue=151.
rmSetSubCiv (ID= 154) SymType= 0, SymValue=152.
rmGetCivID (ID= 155) SymType= 0, SymValue=153.
rmAddMerc (ID= 156) SymType= 0, SymValue=154.
rmSetPlayerLocation (ID= 157) SymType= 0, SymValue=155.
rmSetPlayerPlacementArea (ID= 158) SymType= 0, SymValue=156.
rmSetTeamSpacingModifier (ID= 159) SymType= 0, SymValue=157.
rmSetPlacementTeam (ID= 160) SymType= 0, SymValue=158.
rmSetPlacementSection (ID= 161) SymType= 0, SymValue=159.
rmPlacePlayersCircular (ID= 162) SymType= 0, SymValue=160.
rmPlacePlayersSquare (ID= 163) SymType= 0, SymValue=161.
rmPlacePlayersLine (ID= 164) SymType= 0, SymValue=162.
rmPlacePlayersRiver (ID= 165) SymType= 0, SymValue=163.
rmPlacePlayer (ID= 166) SymType= 0, SymValue=164.
rmSetPlayerArea (ID= 167) SymType= 0, SymValue=165.
rmPlayerLocXFraction (ID= 168) SymType= 0, SymValue=166.
rmPlayerLocZFraction (ID= 169) SymType= 0, SymValue=167.
rmAddFairLoc (ID= 170) SymType= 0, SymValue=168.
rmPlaceFairLocs (ID= 171) SymType= 0, SymValue=169.
rmResetFairLocs (ID= 172) SymType= 0, SymValue=170.
rmGetNumberFairLocs (ID= 173) SymType= 0, SymValue=171.
rmFairLocXFraction (ID= 174) SymType= 0, SymValue=172.
rmFairLocZFraction (ID= 175) SymType= 0, SymValue=173.
rmSetPlayerResource (ID= 176) SymType= 0, SymValue=174.
rmAddPlayerResource (ID= 177) SymType= 0, SymValue=175.
rmMultiplyPlayerResource (ID= 178) SymType= 0, SymValue=176.
rmGetPlayerName (ID= 179) SymType= 0, SymValue=177.
rmGetPlayerTeam (ID= 180) SymType= 0, SymValue=178.
rmGetPlayerCiv (ID= 181) SymType= 0, SymValue=179.
rmGetPlayerCulture (ID= 182) SymType= 0, SymValue=180.
rmGetNumberPlayersOnTeam (ID= 183) SymType= 0, SymValue=181.
rmSetTeamArea (ID= 184) SymType= 0, SymValue=182.
rmCreateBoxConstraint (ID= 185) SymType= 0, SymValue=183.
rmCreatePieConstraint (ID= 186) SymType= 0, SymValue=184.
rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185.
rmCreateAreaConstraint (ID= 188) SymType= 0, SymValue=186.
rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187.
rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188.
rmCreateEdgeConstraint (ID= 191) SymType= 0, SymValue=189.
rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190.
rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191.
rmCreateCliffEdgeConstraint (ID= 194) SymType= 0, SymValue=192.
rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193.
rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194.
rmCreateCliffRampConstraint (ID= 197) SymType= 0, SymValue=195.
rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196.
rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197.
rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198.
rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199.
rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200.
rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201.
rmCreateCornerConstraint (ID= 204) SymType= 0, SymValue=202.
rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203.
rmAddAreaConstraint (ID= 206) SymType= 0, SymValue=204.
rmCreateHCGPConstraint (ID= 207) SymType= 0, SymValue=205.
rmCreateHCGPSelfConstraint (ID= 208) SymType= 0, SymValue=206.
rmCreateHCGPAllyConstraint (ID= 209) SymType= 0, SymValue=207.
rmCreateHCGPEnemyConstraint (ID= 210) SymType= 0, SymValue=208.
rmCreateMaxHeightConstraint (ID= 211) SymType= 0, SymValue=209.
rmAddFairLocConstraint (ID= 212) SymType= 0, SymValue=210.
rmAddObjectDefConstraint (ID= 213) SymType= 0, SymValue=211.
rmDefineClass (ID= 214) SymType= 0, SymValue=212.
rmAddAreaToClass (ID= 215) SymType= 0, SymValue=213.
rmAddObjectDefToClass (ID= 216) SymType= 0, SymValue=214.
rmClassID (ID= 217) SymType= 0, SymValue=215.
rmConstraintID (ID= 218) SymType= 0, SymValue=216.
rmCreateObjectDef (ID= 219) SymType= 0, SymValue=217.
rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218.
rmSetObjectDefMinDistance (ID= 221) SymType= 0, SymValue=219.
rmSetObjectDefMaxDistance (ID= 222) SymType= 0, SymValue=220.
rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221.
rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222.
rmSetObjectDefCreateHerd (ID= 225) SymType= 0, SymValue=223.
rmSetObjectDefHerdAngle (ID= 226) SymType= 0, SymValue=224.
rmSetObjectDefAllowOverlap (ID= 227) SymType= 0, SymValue=225.
rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226.
rmAddObjectDefItem (ID= 229) SymType= 0, SymValue=227.
rmAddObjectDefItemByTypeID (ID= 230) SymType= 0, SymValue=228.
rmPlaceObjectDefAtLoc (ID= 231) SymType= 0, SymValue=229.
rmPlaceObjectDefAtPoint (ID= 232) SymType= 0, SymValue=230.
rmSetObjectDefTradeRouteID (ID= 233) SymType= 0, SymValue=231.
rmPlaceObjectDefPerPlayer (ID= 234) SymType= 0, SymValue=232.
rmPlaceObjectDefAtAreaLoc (ID= 235) SymType= 0, SymValue=233.
rmPlaceObjectDefInArea (ID= 236) SymType= 0, SymValue=234.
rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235.
rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236.
rmCreateConnection (ID= 239) SymType= 0, SymValue=237.
rmSetConnectionType (ID= 240) SymType= 0, SymValue=238.
rmAddConnectionArea (ID= 241) SymType= 0, SymValue=239.
rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240.
rmSetConnectionWidth (ID= 243) SymType= 0, SymValue=241.
rmSetConnectionBaseHeight (ID= 244) SymType= 0, SymValue=242.
rmSetConnectionCoherence (ID= 245) SymType= 0, SymValue=243.
rmSetConnectionWarnFailure (ID= 246) SymType= 0, SymValue=244.
rmSetConnectionHeightBlend (ID= 247) SymType= 0, SymValue=245.
rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246.
rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247.
rmSetConnectionTerrainCost (ID= 250) SymType= 0, SymValue=248.
rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249.
rmBuildConnection (ID= 252) SymType= 0, SymValue=250.
rmAddConnectionToClass (ID= 253) SymType= 0, SymValue=251.
rmAddConnectionConstraint (ID= 254) SymType= 0, SymValue=252.
rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253.
rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254.
rmSetStatusText (ID= 257) SymType= 0, SymValue=255.
sqrt (ID= 258) SymType= 0, SymValue=256.
rmSetVPFile (ID= 259) SymType= 0, SymValue=257.
rmCreateTrigger (ID= 260) SymType= 0, SymValue=258.
rmSwitchToTrigger (ID= 261) SymType= 0, SymValue=259.
rmTriggerID (ID= 262) SymType= 0, SymValue=260.
rmSetTriggerPriority (ID= 263) SymType= 0, SymValue=261.
rmSetTriggerActive (ID= 264) SymType= 0, SymValue=262.
rmSetTriggerRunImmediately (ID= 265) SymType= 0, SymValue=263.
rmSetTriggerLoop (ID= 266) SymType= 0, SymValue=264.
rmAddTriggerCondition (ID= 267) SymType= 0, SymValue=265.
rmSetTriggerConditionParam (ID= 268) SymType= 0, SymValue=266.
rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267.
rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268.
rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.
rmAddTriggerEffect (ID= 272) SymType= 0, SymValue=270.
rmSetTriggerEffectParam (ID= 273) SymType= 0, SymValue=271.
rmSetTriggerEffectParamInt (ID= 274) SymType= 0, SymValue=272.
rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273.
rmSetTriggerEffectParamArmy (ID= 276) SymType= 0, SymValue=274.
rmCreateArmy (ID= 277) SymType= 0, SymValue=275.
rmAddUnitsToArmy (ID= 278) SymType= 0, SymValue=276.
rmGetNumberUnitsPlaced (ID= 279) SymType= 0, SymValue=277.
rmGetUnitPlaced (ID= 280) SymType= 0, SymValue=278.
rmGetUnitPlacedOfPlayer (ID= 281) SymType= 0, SymValue=279.
rmDefineConstant (ID= 282) SymType= 0, SymValue=280.
rmSetIgnoreForceToGaia (ID= 283) SymType= 0, SymValue=281.
rmCreateGrouping (ID= 284) SymType= 0, SymValue=282.
rmAddGroupingConstraint (ID= 285) SymType= 0, SymValue=283.
rmPlaceGroupingAtLoc (ID= 286) SymType= 0, SymValue=284.
rmPlaceGroupingAtPoint (ID= 287) SymType= 0, SymValue=285.
rmPlaceGroupingInArea (ID= 288) SymType= 0, SymValue=286.
rmSetGroupingMinDistance (ID= 289) SymType= 0, SymValue=287.
rmSetGroupingMaxDistance (ID= 290) SymType= 0, SymValue=288.
rmAddGroupingToClass (ID= 291) SymType= 0, SymValue=289.
rmCreateTradeRoute (ID= 292) SymType= 0, SymValue=290.
rmAddTradeRouteWaypoint (ID= 293) SymType= 0, SymValue=291.
rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292.
rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293.
rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294.
rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295.
rmGetTradeRouteWayPoint (ID= 298) SymType= 0, SymValue=296.
rmBuildTradeRoute (ID= 299) SymType= 0, SymValue=297.
rmSetHomeCityGatherPoint (ID= 300) SymType= 0, SymValue=298.
rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299.
rmGetLowHomeCityLevel (ID= 302) SymType= 0, SymValue=300.
rmGetAverageHomeCityLevel (ID= 303) SymType= 0, SymValue=301.
rmGetHighHomeCityLevel (ID= 304) SymType= 0, SymValue=302.
rmGetHomeCityLevel (ID= 305) SymType= 0, SymValue=303.
rmGetUnitPosition (ID= 306) SymType= 0, SymValue=304.
rmSetMapType (ID= 307) SymType= 0, SymValue=305.
rmIsMapType (ID= 308) SymType= 0, SymValue=306.
rmEnableLocalWater (ID= 309) SymType= 0, SymValue=307.
rmAddClosestPointConstraint (ID= 310) SymType= 0, SymValue=308.
rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309.
rmFindClosestPoint (ID= 312) SymType= 0, SymValue=310.
rmFindClosestPointVector (ID= 313) SymType= 0, SymValue=311.
rmFindCloserArea (ID= 314) SymType= 0, SymValue=312.
rmAddAreaCliffWaypoint (ID= 315) SymType= 0, SymValue=313.
rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314.
rmSetNuggetDifficulty (ID= 317) SymType= 0, SymValue=315.
rmSetOceanReveal (ID= 318) SymType= 0, SymValue=316.
EXTERN$cNumberPlayers (ID= 319) SymType= 1, SymValue=-3.
EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4.
EXTERN$cNumberTeams (ID= 321) SymType= 1, SymValue=-5.
EXTERN$cFilename (ID= 322) SymType= 1, SymValue=-6.
EXTERN$cCultureNature (ID= 323) SymType= 1, SymValue=-7.
EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8.
EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9.
EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10.
EXTERN$cCultureStone (ID= 327) SymType= 1, SymValue=-11.
EXTERN$cCultureGrass (ID= 328) SymType= 1, SymValue=-12.
EXTERN$cCultureWood (ID= 329) SymType= 1, SymValue=-13.
EXTERN$cCultureHide (ID= 330) SymType= 1, SymValue=-14.
EXTERN$cCultureAztec (ID= 331) SymType= 1, SymValue=-15.
EXTERN$cCultureSioux (ID= 332) SymType= 1, SymValue=-16.
EXTERN$cCultureIroquois (ID= 333) SymType= 1, SymValue=-17.
EXTERN$cCivNature (ID= 334) SymType= 1, SymValue=-18.
EXTERN$cCivSpanish (ID= 335) SymType= 1, SymValue=-19.
EXTERN$cCivBritish (ID= 336) SymType= 1, SymValue=-20.
EXTERN$cCivFrench (ID= 337) SymType= 1, SymValue=-21.
EXTERN$cCivPortuguese (ID= 338) SymType= 1, SymValue=-22.
EXTERN$cCivDutch (ID= 339) SymType= 1, SymValue=-23.
EXTERN$cCivRussians (ID= 340) SymType= 1, SymValue=-24.
EXTERN$cCivGermans (ID= 341) SymType= 1, SymValue=-25.
EXTERN$cCivOttomans (ID= 342) SymType= 1, SymValue=-26.
EXTERN$cCivSPCAct1 (ID= 343) SymType= 1, SymValue=-27.
EXTERN$cCivSPCAct2 (ID= 344) SymType= 1, SymValue=-28.
EXTERN$cCivSPCAct3 (ID= 345) SymType= 1, SymValue=-29.
EXTERN$cCivPirate (ID= 346) SymType= 1, SymValue=-30.
EXTERN$cCivTheCircle (ID= 347) SymType= 1, SymValue=-31.
EXTERN$cCivNativeAmerican (ID= 348) SymType= 1, SymValue=-32.
EXTERN$cCivXPIroquois (ID= 349) SymType= 1, SymValue=-33.
EXTERN$cCivXPSioux (ID= 350) SymType= 1, SymValue=-34.
EXTERN$cCivXPAztec (ID= 351) SymType= 1, SymValue=-35.
EXTERN$cCivXPSPC (ID= 352) SymType= 1, SymValue=-36.
EXTERN$cCivAztecs (ID= 353) SymType= 1, SymValue=-37.
EXTERN$cCivCaribs (ID= 354) SymType= 1, SymValue=-38.
EXTERN$cCivCherokee (ID= 355) SymType= 1, SymValue=-39.
EXTERN$cCivComanche (ID= 356) SymType= 1, SymValue=-40.
EXTERN$cCivCree (ID= 357) SymType= 1, SymValue=-41.
EXTERN$cCivIncas (ID= 358) SymType= 1, SymValue=-42.
EXTERN$cCivIroquois (ID= 359) SymType= 1, SymValue=-43.
EXTERN$cCivLakota (ID= 360) SymType= 1, SymValue=-44.
EXTERN$cCivMaya (ID= 361) SymType= 1, SymValue=-45.
EXTERN$cCivNootka (ID= 362) SymType= 1, SymValue=-46.
EXTERN$cCivSeminoles (ID= 363) SymType= 1, SymValue=-47.
EXTERN$cCivTupi (ID= 364) SymType= 1, SymValue=-48.
EXTERN$cCivZapotec (ID= 365) SymType= 1, SymValue=-49.
EXTERN$cCivHuron (ID= 366) SymType= 1, SymValue=-50.
EXTERN$cCivCheyenne (ID= 367) SymType= 1, SymValue=-51.
EXTERN$cCivKlamath (ID= 368) SymType= 1, SymValue=-52.
EXTERN$cCivMapuche (ID= 369) SymType= 1, SymValue=-53.
EXTERN$cCivNavajo (ID= 370) SymType= 1, SymValue=-54.
EXTERN$cCivApache (ID= 371) SymType= 1, SymValue=-55.
EXTERN$cCivLouverture (ID= 372) SymType= 1, SymValue=-56.
EXTERN$cCivWashington (ID= 373) SymType= 1, SymValue=-57.
EXTERN$cCivHidalgo (ID= 374) SymType= 1, SymValue=-58.
EXTERN$cCivBonifacio (ID= 375) SymType= 1, SymValue=-59.
EXTERN$cCivBolivar (ID= 376) SymType= 1, SymValue=-60.
EXTERN$cCivSanMartin (ID= 377) SymType= 1, SymValue=-61.
EXTERN$cCivSantander (ID= 378) SymType= 1, SymValue=-62.
EXTERN$cCivOHiggins (ID= 379) SymType= 1, SymValue=-63.
EXTERN$cConnectAreas (ID= 380) SymType= 1, SymValue=-64.
EXTERN$cConnectPlayers (ID= 381) SymType= 1, SymValue=-65.
EXTERN$cConnectAllies (ID= 382) SymType= 1, SymValue=-66.
EXTERN$cConnectEnemies (ID= 383) SymType= 1, SymValue=-67.
EXTERN$cMapSize (ID= 384) SymType= 1, SymValue=-68.
EXTERN$cMapResources (ID= 385) SymType= 1, SymValue=-69.
EXTERN$cElevNormal (ID= 386) SymType= 1, SymValue=-70.
EXTERN$cElevFractalSum (ID= 387) SymType= 1, SymValue=-71.
EXTERN$cElevTurbulence (ID= 388) SymType= 1, SymValue=-72.
EXTERN$cClusterLand (ID= 389) SymType= 1, SymValue=-73.
EXTERN$cClusterWater (ID= 390) SymType= 1, SymValue=-74.
EXTERN$cClusterShallowWater (ID= 391) SymType= 1, SymValue=-75.
EXTERN$cClusterEverywhere (ID= 392) SymType= 1, SymValue=-76.
New England (ID= 393) SymType= 8, SymValue=0.
mercenaries.xs (ID= 394) SymType= 8, SymValue=1.
chooseMercs (ID= 395) SymType= 3, SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L0 (ID= 396) SymType= 4, SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L1 (ID= 397) SymType= 4, SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR0 (ID= 398) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L2 (ID= 399) SymType= 4, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L3 (ID= 400) SymType= 4, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR1 (ID= 401) SymType= 2,
SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L4 (ID= 402) SymType= 4, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L5 (ID= 403) SymType= 4, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR2 (ID= 404) SymType= 2,
SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L6 (ID= 405) SymType= 4, SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L7 (ID= 406) SymType= 4, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR3 (ID= 407) SymType= 2,
SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L8 (ID= 408) SymType= 4, SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L9 (ID= 409) SymType= 4, SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR4 (ID= 410) SymType= 2,
SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L10 (ID= 411) SymType= 4, SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L11 (ID= 412) SymType= 4, SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR5 (ID= 413) SymType= 2,
SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR6 (ID= 414) SymType= 2,
SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L12 (ID= 415) SymType= 4, SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L13 (ID= 416) SymType= 4, SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR7 (ID= 417) SymType= 2,
SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L14 (ID= 418) SymType= 4, SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L15 (ID= 419) SymType= 4, SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR8 (ID= 420) SymType= 2,
SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L16 (ID= 421) SymType= 4, SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L17 (ID= 422) SymType= 4, SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR9 (ID= 423) SymType= 2,
SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L18 (ID= 424) SymType= 4, SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L19 (ID= 425) SymType= 4, SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR10 (ID= 426) SymType= 2,
SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L20 (ID= 427) SymType= 4, SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L21 (ID= 428) SymType= 4, SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR11 (ID= 429) SymType= 2,
SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L22 (ID= 430) SymType= 4, SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L23 (ID= 431) SymType= 4, SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR12 (ID= 432) SymType= 2,
SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L24 (ID= 433) SymType= 4, SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L25 (ID= 434) SymType= 4, SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR13 (ID= 435) SymType= 2,
SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L26 (ID= 436) SymType= 4, SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L27 (ID= 437) SymType= 4, SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR14 (ID= 438) SymType= 2,
SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR15 (ID= 439) SymType= 2,
SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L28 (ID= 440) SymType= 4, SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L29 (ID= 441) SymType= 4, SymValue=29.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR16 (ID= 442) SymType= 2,
SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L30 (ID= 443) SymType= 4, SymValue=30.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L31 (ID= 444) SymType= 4, SymValue=31.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR17 (ID= 445) SymType= 2,
SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L32 (ID= 446) SymType= 4, SymValue=32.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L33 (ID= 447) SymType= 4, SymValue=33.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR18 (ID= 448) SymType= 2,
SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L34 (ID= 449) SymType= 4, SymValue=34.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L35 (ID= 450) SymType= 4, SymValue=35.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR19 (ID= 451) SymType= 2,
SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L36 (ID= 452) SymType= 4, SymValue=36.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L37 (ID= 453) SymType= 4, SymValue=37.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR20 (ID= 454) SymType= 2,
SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L38 (ID= 455) SymType= 4, SymValue=38.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L39 (ID= 456) SymType= 4, SymValue=39.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR21 (ID= 457) SymType= 2,
SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L40 (ID= 458) SymType= 4, SymValue=40.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L41 (ID= 459) SymType= 4, SymValue=41.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR22 (ID= 460) SymType= 2,
SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L42 (ID= 461) SymType= 4, SymValue=42.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L43 (ID= 462) SymType= 4, SymValue=43.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR23 (ID= 463) SymType= 2,
SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR24 (ID= 464) SymType= 2,
SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L44 (ID= 465) SymType= 4, SymValue=44.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L45 (ID= 466) SymType= 4, SymValue=45.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR25 (ID= 467) SymType= 2,
SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L46 (ID= 468) SymType= 4, SymValue=46.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L47 (ID= 469) SymType= 4, SymValue=47.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR26 (ID= 470) SymType= 2,
SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L48 (ID= 471) SymType= 4, SymValue=48.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L49 (ID= 472) SymType= 4, SymValue=49.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR27 (ID= 473) SymType= 2,
SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L50 (ID= 474) SymType= 4, SymValue=50.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L51 (ID= 475) SymType= 4, SymValue=51.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR28 (ID= 476) SymType= 2,
SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR29 (ID= 477) SymType= 2,
SymValue=29.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L52 (ID= 478) SymType= 4, SymValue=52.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L53 (ID= 479) SymType= 4, SymValue=53.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR30 (ID= 480) SymType= 2,
SymValue=30.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR31 (ID= 481) SymType= 2,
SymValue=31.
main (ID= 482) SymType= 3, SymValue=1.
New England$main1$TEMPVAR0 (ID= 483) SymType= 2, SymValue=0.
New England$main1$subCiv0 (ID= 484) SymType= 2, SymValue=1.
New England$main1$subCiv1 (ID= 485) SymType= 2, SymValue=2.
New England$main1$subCiv2 (ID= 486) SymType= 2, SymValue=3.
New England$main1$subCiv3 (ID= 487) SymType= 2, SymValue=4.
New England$main1$vpLocation (ID= 488) SymType= 2, SymValue=5.
New England$main1$whichVariation (ID= 489) SymType= 2, SymValue=6.
New England$main1$whichNative (ID= 490) SymType= 2, SymValue=7.
New England$main1$L54 (ID= 491) SymType= 4, SymValue=54.
New England$main1$L55 (ID= 492) SymType= 4, SymValue=55.
New England$main1$TEMPVAR8 (ID= 493) SymType= 2, SymValue=8.
New England$main1$TEMPVAR9 (ID= 494) SymType= 2, SymValue=9.
New England$main1$TEMPVAR10 (ID= 495) SymType= 2, SymValue=10.
New England$main1$TEMPVAR11 (ID= 496) SymType= 2, SymValue=11.
New England$main1$TEMPVAR12 (ID= 497) SymType= 2, SymValue=12.
New England$main1$TEMPVAR13 (ID= 498) SymType= 2, SymValue=13.
New England$main1$TEMPVAR14 (ID= 499) SymType= 2, SymValue=14.
New England$main1$TEMPVAR15 (ID= 500) SymType= 2, SymValue=15.
New England$main1$TEMPVAR16 (ID= 501) SymType= 2, SymValue=16.
New England$main1$TEMPVAR17 (ID= 502) SymType= 2, SymValue=17.
New England$main1$TEMPVAR18 (ID= 503) SymType= 2, SymValue=18.
New England$main1$TEMPVAR19 (ID= 504) SymType= 2, SymValue=19.
New England$main1$TEMPVAR20 (ID= 505) SymType= 2, SymValue=20.
New England$main1$handedness (ID= 506) SymType= 2, SymValue=21.
New England$main1$playerTiles (ID= 507) SymType= 2, SymValue=22.
New England$main1$L56 (ID= 508) SymType= 4, SymValue=56.
New England$main1$L57 (ID= 509) SymType= 4, SymValue=57.
New England$main1$TEMPVAR23 (ID= 510) SymType= 2, SymValue=23.
New England$main1$size (ID= 511) SymType= 2, SymValue=24.
New England$main1$TEMPVAR25 (ID= 512) SymType= 2, SymValue=25.
New England$main1$TEMPVAR26 (ID= 513) SymType= 2, SymValue=26.
New England$main1$TEMPVAR27 (ID= 514) SymType= 2, SymValue=27.
New England$main1$TEMPVAR28 (ID= 515) SymType= 2, SymValue=28.
New England$main1$TEMPVAR29 (ID= 516) SymType= 2, SymValue=29.
New England$main1$TEMPVAR30 (ID= 517) SymType= 2, SymValue=30.
New England$main1$TEMPVAR31 (ID= 518) SymType= 2, SymValue=31.
New England$main1$TEMPVAR32 (ID= 519) SymType= 2, SymValue=32.
New England$main1$classPlayer (ID= 520) SymType= 2, SymValue=33.
New England$main1$TEMPVAR34 (ID= 521) SymType= 2, SymValue=34.
New England$main1$TEMPVAR35 (ID= 522) SymType= 2, SymValue=35.
New England$main1$TEMPVAR36 (ID= 523) SymType= 2, SymValue=36.
New England$main1$TEMPVAR37 (ID= 524) SymType= 2, SymValue=37.
New England$main1$classbigContinent (ID= 525) SymType= 2, SymValue=38.
New England$main1$TEMPVAR39 (ID= 526) SymType= 2, SymValue=39.
New England$main1$TEMPVAR40 (ID= 527) SymType= 2, SymValue=40.
New England$main1$TEMPVAR41 (ID= 528) SymType= 2, SymValue=41.
New England$main1$TEMPVAR42 (ID= 529) SymType= 2, SymValue=42.
New England$main1$TEMPVAR43 (ID= 530) SymType= 2, SymValue=43.
New England$main1$TEMPVAR44 (ID= 531) SymType= 2, SymValue=44.
New England$main1$TEMPVAR45 (ID= 532) SymType= 2, SymValue=45.
New England$main1$TEMPVAR46 (ID= 533) SymType= 2, SymValue=46.
New England$main1$TEMPVAR47 (ID= 534) SymType= 2, SymValue=47.
New England$main1$playerEdgeConstraint (ID= 535) SymType= 2, SymValue=48.
New England$main1$TEMPVAR49 (ID= 536) SymType= 2, SymValue=49.
New England$main1$longPlayerConstraint (ID= 537) SymType= 2, SymValue=50.
New England$main1$TEMPVAR51 (ID= 538) SymType= 2, SymValue=51.
New England$main1$playerConstraint (ID= 539) SymType= 2, SymValue=52.
New England$main1$TEMPVAR53 (ID= 540) SymType= 2, SymValue=53.
New England$main1$smallMapPlayerConstraint (ID= 541) SymType= 2, SymValue=54.
New England$main1$TEMPVAR55 (ID= 542) SymType= 2, SymValue=55.
New England$main1$Northwestward (ID= 543) SymType= 2, SymValue=56.
New England$main1$TEMPVAR57 (ID= 544) SymType= 2, SymValue=57.
New England$main1$Southeastward (ID= 545) SymType= 2, SymValue=58.
New England$main1$TEMPVAR59 (ID= 546) SymType= 2, SymValue=59.
New England$main1$bigContinentConstraint (ID= 547) SymType= 2, SymValue=60.
New England$main1$TEMPVAR61 (ID= 548) SymType= 2, SymValue=61.
New England$main1$forestConstraint (ID= 549) SymType= 2, SymValue=62.
New England$main1$TEMPVAR63 (ID= 550) SymType= 2, SymValue=63.
New England$main1$TEMPVAR64 (ID= 551) SymType= 2, SymValue=64.
New England$main1$avoidDeer (ID= 552) SymType= 2, SymValue=65.
New England$main1$TEMPVAR66 (ID= 553) SymType= 2, SymValue=66.
New England$main1$TEMPVAR67 (ID= 554) SymType= 2, SymValue=67.
New England$main1$avoidFastCoin (ID= 555) SymType= 2, SymValue=68.
New England$main1$TEMPVAR69 (ID= 556) SymType= 2, SymValue=69.
New England$main1$TEMPVAR70 (ID= 557) SymType= 2, SymValue=70.
New England$main1$avoidCoin (ID= 558) SymType= 2, SymValue=71.
New England$main1$TEMPVAR72 (ID= 559) SymType= 2, SymValue=72.
New England$main1$TEMPVAR73 (ID= 560) SymType= 2, SymValue=73.
New England$main1$avoidNugget (ID= 561) SymType= 2, SymValue=74.
New England$main1$TEMPVAR75 (ID= 562) SymType= 2, SymValue=75.
New England$main1$TEMPVAR76 (ID= 563) SymType= 2, SymValue=76.
New England$main1$avoidPlayerNugget (ID= 564) SymType= 2, SymValue=77.
New England$main1$TEMPVAR78 (ID= 565) SymType= 2, SymValue=78.
New England$main1$TEMPVAR79 (ID= 566) SymType= 2, SymValue=79.
New England$main1$avoidNuggetSmall (ID= 567) SymType= 2, SymValue=80.
New England$main1$TEMPVAR81 (ID= 568) SymType= 2, SymValue=81.
New England$main1$TEMPVAR82 (ID= 569) SymType= 2, SymValue=82.
New England$main1$avoidImpassableLand (ID= 570) SymType= 2, SymValue=83.
New England$main1$TEMPVAR84 (ID= 571) SymType= 2, SymValue=84.
New England$main1$TEMPVAR85 (ID= 572) SymType= 2, SymValue=85.
New England$main1$shortAvoidImpassableLand (ID= 573) SymType= 2, SymValue=86.
New England$main1$TEMPVAR87 (ID= 574) SymType= 2, SymValue=87.
New England$main1$TEMPVAR88 (ID= 575) SymType= 2, SymValue=88.
New England$main1$avoidCliffs (ID= 576) SymType= 2, SymValue=89.
New England$main1$TEMPVAR90 (ID= 577) SymType= 2, SymValue=90.
New England$main1$TEMPVAR91 (ID= 578) SymType= 2, SymValue=91.
New England$main1$patchConstraint (ID= 579) SymType= 2, SymValue=92.
New England$main1$TEMPVAR93 (ID= 580) SymType= 2, SymValue=93.
New England$main1$TEMPVAR94 (ID= 581) SymType= 2, SymValue=94.
New England$main1$wallConstraint (ID= 582) SymType= 2, SymValue=95.
New England$main1$TEMPVAR96 (ID= 583) SymType= 2, SymValue=96.
New England$main1$TEMPVAR97 (ID= 584) SymType= 2, SymValue=97.
New England$main1$avoidSheep (ID= 585) SymType= 2, SymValue=98.
New England$main1$TEMPVAR99 (ID= 586) SymType= 2, SymValue=99.
New England$main1$TEMPVAR100 (ID= 587) SymType= 2, SymValue=100.
New England$main1$cornerConstraint0 (ID= 588) SymType= 2, SymValue=101.
New England$main1$TEMPVAR102 (ID= 589) SymType= 2, SymValue=102.
New England$main1$cornerConstraint1 (ID= 590) SymType= 2, SymValue=103.
New England$main1$TEMPVAR104 (ID= 591) SymType= 2, SymValue=104.
New England$main1$cornerConstraint2 (ID= 592) SymType= 2, SymValue=105.
New England$main1$TEMPVAR106 (ID= 593) SymType= 2, SymValue=106.
New England$main1$cornerConstraint3 (ID= 594) SymType= 2, SymValue=107.
New England$main1$TEMPVAR108 (ID= 595) SymType= 2, SymValue=108.
New England$main1$avoidStartingUnits (ID= 596) SymType= 2, SymValue=109.
New England$main1$TEMPVAR110 (ID= 597) SymType= 2, SymValue=110.
New England$main1$TEMPVAR111 (ID= 598) SymType= 2, SymValue=111.
New England$main1$avoidStartingUnitsSmall (ID= 599) SymType= 2, SymValue=112.
New England$main1$TEMPVAR113 (ID= 600) SymType= 2, SymValue=113.
New England$main1$TEMPVAR114 (ID= 601) SymType= 2, SymValue=114.
New England$main1$shipVsShip (ID= 602) SymType= 2, SymValue=115.
New England$main1$TEMPVAR116 (ID= 603) SymType= 2, SymValue=116.
New England$main1$TEMPVAR117 (ID= 604) SymType= 2, SymValue=117.
New England$main1$avoidAll (ID= 605) SymType= 2, SymValue=118.
New England$main1$TEMPVAR119 (ID= 606) SymType= 2, SymValue=119.
New England$main1$TEMPVAR120 (ID= 607) SymType= 2, SymValue=120.
New England$main1$avoidTradeRoute (ID= 608) SymType= 2, SymValue=121.
New England$main1$TEMPVAR122 (ID= 609) SymType= 2, SymValue=122.
New England$main1$avoidImportantItem (ID= 610) SymType= 2, SymValue=123.
New England$main1$TEMPVAR124 (ID= 611) SymType= 2, SymValue=124.
New England$main1$TEMPVAR125 (ID= 612) SymType= 2, SymValue=125.
New England$main1$avoidSocket (ID= 613) SymType= 2, SymValue=126.
New England$main1$TEMPVAR127 (ID= 614) SymType= 2, SymValue=127.
New England$main1$TEMPVAR128 (ID= 615) SymType= 2, SymValue=128.
New England$main1$avoidWater4 (ID= 616) SymType= 2, SymValue=129.
New England$main1$TEMPVAR130 (ID= 617) SymType= 2, SymValue=130.
New England$main1$TEMPVAR131 (ID= 618) SymType= 2, SymValue=131.
New England$main1$avoidWater15 (ID= 619) SymType= 2, SymValue=132.
New England$main1$TEMPVAR133 (ID= 620) SymType= 2, SymValue=133.
New England$main1$TEMPVAR134 (ID= 621) SymType= 2, SymValue=134.
New England$main1$avoidWater20 (ID= 622) SymType= 2, SymValue=135.
New England$main1$TEMPVAR136 (ID= 623) SymType= 2, SymValue=136.
New England$main1$TEMPVAR137 (ID= 624) SymType= 2, SymValue=137.
New England$main1$avoidWater30 (ID= 625) SymType= 2, SymValue=138.
New England$main1$TEMPVAR139 (ID= 626) SymType= 2, SymValue=139.
New England$main1$TEMPVAR140 (ID= 627) SymType= 2, SymValue=140.
New England$main1$avoidWater40 (ID= 628) SymType= 2, SymValue=141.
New England$main1$TEMPVAR142 (ID= 629) SymType= 2, SymValue=142.
New England$main1$TEMPVAR143 (ID= 630) SymType= 2, SymValue=143.
New England$main1$flagLand (ID= 631) SymType= 2, SymValue=144.
New England$main1$TEMPVAR145 (ID= 632) SymType= 2, SymValue=145.
New England$main1$TEMPVAR146 (ID= 633) SymType= 2, SymValue=146.
New England$main1$flagVsFlag (ID= 634) SymType= 2, SymValue=147.
New England$main1$TEMPVAR148 (ID= 635) SymType= 2, SymValue=148.
New England$main1$TEMPVAR149 (ID= 636) SymType= 2, SymValue=149.
New England$main1$flagEdgeConstraint (ID= 637) SymType= 2, SymValue=150.
New England$main1$TEMPVAR151 (ID= 638) SymType= 2, SymValue=151.
New England$main1$circleConstraint (ID= 639) SymType= 2, SymValue=152.
New England$main1$TEMPVAR153 (ID= 640) SymType= 2, SymValue=153.
New England$main1$whaleLand (ID= 641) SymType= 2, SymValue=154.
New England$main1$TEMPVAR155 (ID= 642) SymType= 2, SymValue=155.
New England$main1$TEMPVAR156 (ID= 643) SymType= 2, SymValue=156.
New England$main1$TEMPVAR157 (ID= 644) SymType= 2, SymValue=157.
New England$main1$TEMPVAR158 (ID= 645) SymType= 2, SymValue=158.
New England$main1$bigContinentID (ID= 646) SymType= 2, SymValue=159.
New England$main1$TEMPVAR160 (ID= 647) SymType= 2, SymValue=160.
New England$main1$TEMPVAR161 (ID= 648) SymType= 2, SymValue=161.
New England$main1$TEMPVAR162 (ID= 649) SymType= 2, SymValue=162.
New England$main1$smallContinent1ID (ID= 650) SymType= 2, SymValue=163.
New England$main1$TEMPVAR164 (ID= 651) SymType= 2, SymValue=164.
New England$main1$TEMPVAR165 (ID= 652) SymType= 2, SymValue=165.
New England$main1$TEMPVAR166 (ID= 653) SymType= 2, SymValue=166.
New England$main1$smallContinent2ID (ID= 654) SymType= 2, SymValue=167.
New England$main1$TEMPVAR168 (ID= 655) SymType= 2, SymValue=168.
New England$main1$TEMPVAR169 (ID= 656) SymType= 2, SymValue=169.
New England$main1$L58 (ID= 657) SymType= 4, SymValue=58.
New England$main1$L59 (ID= 658) SymType= 4, SymValue=59.
New England$main1$playerFraction (ID= 659) SymType= 2, SymValue=170.
New England$main1$i (ID= 660) SymType= 2, SymValue=171.
New England$main1$L60 (ID= 661) SymType= 4, SymValue=60.
New England$main1$L61 (ID= 662) SymType= 4, SymValue=61.
New England$main1$L62 (ID= 663) SymType= 4, SymValue=62.
New England$main1$id (ID= 664) SymType= 2, SymValue=172.
New England$main1$TEMPVAR173 (ID= 665) SymType= 2, SymValue=173.
New England$main1$TEMPVAR174 (ID= 666) SymType= 2, SymValue=174.
New England$main1$tradeRouteID (ID= 667) SymType= 2, SymValue=175.
New England$main1$socketID (ID= 668) SymType= 2, SymValue=176.
New England$main1$TEMPVAR177 (ID= 669) SymType= 2, SymValue=177.
New England$main1$TEMPVAR178 (ID= 670) SymType= 2, SymValue=178.
New England$main1$TEMPVAR179 (ID= 671) SymType= 2, SymValue=179.
New England$main1$L63 (ID= 672) SymType= 4, SymValue=63.
New England$main1$L64 (ID= 673) SymType= 4, SymValue=64.
New England$main1$L65 (ID= 674) SymType= 4, SymValue=65.
New England$main1$L66 (ID= 675) SymType= 4, SymValue=66.
New England$main1$L67 (ID= 676) SymType= 4, SymValue=67.
New England$main1$L68 (ID= 677) SymType= 4, SymValue=68.
New England$main1$placedTradeRoute (ID= 678) SymType= 2, SymValue=180.
New England$main1$TEMPVAR181 (ID= 679) SymType= 2, SymValue=181.
New England$main1$L69 (ID= 680) SymType= 4, SymValue=69.
New England$main1$L70 (ID= 681) SymType= 4, SymValue=70.
New England$main1$TEMPVAR182 (ID= 682) SymType= 2, SymValue=182.
New England$main1$socketLoc (ID= 683) SymType= 2, SymValue=183.
New England$main1$lakeClass (ID= 684) SymType= 2, SymValue=184.
New England$main1$TEMPVAR185 (ID= 685) SymType= 2, SymValue=185.
New England$main1$lakeConstraint (ID= 686) SymType= 2, SymValue=186.
New England$main1$TEMPVAR187 (ID= 687) SymType= 2, SymValue=187.
New England$main1$TEMPVAR188 (ID= 688) SymType= 2, SymValue=188.
New England$main1$extraLakes (ID= 689) SymType= 2, SymValue=189.
New England$main1$smalllakeID (ID= 690) SymType= 2, SymValue=190.
New England$main1$TEMPVAR191 (ID= 691) SymType= 2, SymValue=191.
New England$main1$L71 (ID= 692) SymType= 4, SymValue=71.
New England$main1$L72 (ID= 693) SymType= 4, SymValue=72.
New England$main1$L73 (ID= 694) SymType= 4, SymValue=73.
New England$main1$L74 (ID= 695) SymType= 4, SymValue=74.
New England$main1$TEMPVAR192 (ID= 696) SymType= 2, SymValue=192.
New England$main1$smalllakeID2 (ID= 697) SymType= 2, SymValue=193.
New England$main1$TEMPVAR194 (ID= 698) SymType= 2, SymValue=194.
New England$main1$L75 (ID= 699) SymType= 4, SymValue=75.
New England$main1$L76 (ID= 700) SymType= 4, SymValue=76.
New England$main1$TEMPVAR195 (ID= 701) SymType= 2, SymValue=195.
New England$main1$L77 (ID= 702) SymType= 4, SymValue=77.
New England$main1$L78 (ID= 703) SymType= 4, SymValue=78.
New England$main1$smallLakeID3 (ID= 704) SymType= 2, SymValue=196.
New England$main1$TEMPVAR197 (ID= 705) SymType= 2, SymValue=197.
New England$main1$TEMPVAR198 (ID= 706) SymType= 2, SymValue=198.
New England$main1$smallLakeID4 (ID= 707) SymType= 2, SymValue=199.
New England$main1$TEMPVAR200 (ID= 708) SymType= 2, SymValue=200.
New England$main1$TEMPVAR201 (ID= 709) SymType= 2, SymValue=201.
New England$main1$bonusIslandID1 (ID= 710) SymType= 2, SymValue=202.
New England$main1$TEMPVAR203 (ID= 711) SymType= 2, SymValue=203.
New England$main1$TEMPVAR204 (ID= 712) SymType= 2, SymValue=204.
New England$main1$TEMPVAR205 (ID= 713) SymType= 2, SymValue=205.
New England$main1$L79 (ID= 714) SymType= 4, SymValue=79.
New England$main1$L80 (ID= 715) SymType= 4, SymValue=80.
New England$main1$L81 (ID= 716) SymType= 4, SymValue=81.
New England$main1$L82 (ID= 717) SymType= 4, SymValue=82.
New England$main1$bonusIslandID2 (ID= 718) SymType= 2, SymValue=206.
New England$main1$TEMPVAR207 (ID= 719) SymType= 2, SymValue=207.
New England$main1$TEMPVAR208 (ID= 720) SymType= 2, SymValue=208.
New England$main1$TEMPVAR209 (ID= 721) SymType= 2, SymValue=209.
New England$main1$TEMPVAR210 (ID= 722) SymType= 2, SymValue=210.
New England$main1$NativeVillageLoc (ID= 723) SymType= 2, SymValue=211.
New England$main1$huronVillageAID (ID= 724) SymType= 2, SymValue=212.
New England$main1$huronVillageType (ID= 725) SymType= 2, SymValue=213.
New England$main1$L83 (ID= 726) SymType= 4, SymValue=83.
New England$main1$L84 (ID= 727) SymType= 4, SymValue=84.
New England$main1$TEMPVAR214 (ID= 728) SymType= 2, SymValue=214.
New England$main1$TEMPVAR215 (ID= 729) SymType= 2, SymValue=215.
New England$main1$TEMPVAR216 (ID= 730) SymType= 2, SymValue=216.
New England$main1$TEMPVAR217 (ID= 731) SymType= 2, SymValue=217.
New England$main1$TEMPVAR218 (ID= 732) SymType= 2, SymValue=218.
New England$main1$L85 (ID= 733) SymType= 4, SymValue=85.
New England$main1$L86 (ID= 734) SymType= 4, SymValue=86.
New England$main1$L87 (ID= 735) SymType= 4, SymValue=87.
New England$main1$L88 (ID= 736) SymType= 4, SymValue=88.
New England$main1$huronVillageBID (ID= 737) SymType= 2, SymValue=219.
New England$main1$L89 (ID= 738) SymType= 4, SymValue=89.
New England$main1$L90 (ID= 739) SymType= 4, SymValue=90.
New England$main1$TEMPVAR220 (ID= 740) SymType= 2, SymValue=220.
New England$main1$TEMPVAR221 (ID= 741) SymType= 2, SymValue=221.
New England$main1$TEMPVAR222 (ID= 742) SymType= 2, SymValue=222.
New England$main1$TEMPVAR223 (ID= 743) SymType= 2, SymValue=223.
New England$main1$TEMPVAR224 (ID= 744) SymType= 2, SymValue=224.
New England$main1$L91 (ID= 745) SymType= 4, SymValue=91.
New England$main1$L92 (ID= 746) SymType= 4, SymValue=92.
New England$main1$L93 (ID= 747) SymType= 4, SymValue=93.
New England$main1$L94 (ID= 748) SymType= 4, SymValue=94.
New England$main1$L95 (ID= 749) SymType= 4, SymValue=95.
New England$main1$L96 (ID= 750) SymType= 4, SymValue=96.
New England$main1$startingUnits (ID= 751) SymType= 2, SymValue=225.
New England$main1$TEMPVAR226 (ID= 752) SymType= 2, SymValue=226.
New England$main1$startingTCID (ID= 753) SymType= 2, SymValue=227.
New England$main1$TEMPVAR228 (ID= 754) SymType= 2, SymValue=228.
New England$main1$L97 (ID= 755) SymType= 4, SymValue=97.
New England$main1$L98 (ID= 756) SymType= 4, SymValue=98.
New England$main1$TEMPVAR229 (ID= 757) SymType= 2, SymValue=229.
New England$main1$TEMPVAR230 (ID= 758) SymType= 2, SymValue=230.
New England$main1$TEMPVAR231 (ID= 759) SymType= 2, SymValue=231.
New England$main1$silverType (ID= 760) SymType= 2, SymValue=232.
New England$main1$playerGoldID (ID= 761) SymType= 2, SymValue=233.
New England$main1$StartAreaTreeID (ID= 762) SymType= 2, SymValue=234.
New England$main1$TEMPVAR235 (ID= 763) SymType= 2, SymValue=235.
New England$main1$TEMPVAR236 (ID= 764) SymType= 2, SymValue=236.
New England$main1$StartBerryBushID (ID= 765) SymType= 2, SymValue=237.
New England$main1$TEMPVAR238 (ID= 766) SymType= 2, SymValue=238.
New England$main1$TEMPVAR239 (ID= 767) SymType= 2, SymValue=239.
New England$main1$playerNuggetID (ID= 768) SymType= 2, SymValue=240.
New England$main1$TEMPVAR241 (ID= 769) SymType= 2, SymValue=241.
New England$main1$TEMPVAR242 (ID= 770) SymType= 2, SymValue=242.
New England$main1$TEMPVAR243 (ID= 771) SymType= 2, SymValue=243.
New England$main1$waterFlagID (ID= 772) SymType= 2, SymValue=244.
New England$main1$L99 (ID= 773) SymType= 4, SymValue=99.
New England$main1$L100 (ID= 774) SymType= 4, SymValue=100.
New England$main1$L101 (ID= 775) SymType= 4, SymValue=101.
New England$main1$TEMPVAR245 (ID= 776) SymType= 2, SymValue=245.
New England$main1$TEMPVAR246 (ID= 777) SymType= 2, SymValue=246.
New England$main1$TEMPVAR247 (ID= 778) SymType= 2, SymValue=247.
New England$main1$TEMPVAR248 (ID= 779) SymType= 2, SymValue=248.
New England$main1$TCLocation (ID= 780) SymType= 2, SymValue=249.
New England$main1$closestPoint (ID= 781) SymType= 2, SymValue=250.
New England$main1$TEMPVAR251 (ID= 782) SymType= 2, SymValue=251.
New England$main1$nuggetID (ID= 783) SymType= 2, SymValue=252.
New England$main1$TEMPVAR253 (ID= 784) SymType= 2, SymValue=253.
New England$main1$TEMPVAR254 (ID= 785) SymType= 2, SymValue=254.
New England$main1$whichCrate (ID= 786) SymType= 2, SymValue=255.
New England$main1$islandCrateID (ID= 787) SymType= 2, SymValue=256.
New England$main1$TEMPVAR257 (ID= 788) SymType= 2, SymValue=257.
New England$main1$L102 (ID= 789) SymType= 4, SymValue=102.
New England$main1$L103 (ID= 790) SymType= 4, SymValue=103.
New England$main1$TEMPVAR258 (ID= 791) SymType= 2, SymValue=258.
New England$main1$L104 (ID= 792) SymType= 4, SymValue=104.
New England$main1$L105 (ID= 793) SymType= 4, SymValue=105.
New England$main1$TEMPVAR259 (ID= 794) SymType= 2, SymValue=259.
New England$main1$TEMPVAR260 (ID= 795) SymType= 2, SymValue=260.
New England$main1$L106 (ID= 796) SymType= 4, SymValue=106.
New England$main1$L107 (ID= 797) SymType= 4, SymValue=107.
New England$main1$islandNativeID (ID= 798) SymType= 2, SymValue=261.
New England$main1$TEMPVAR262 (ID= 799) SymType= 2, SymValue=262.
New England$main1$TEMPVAR263 (ID= 800) SymType= 2, SymValue=263.
New England$main1$L108 (ID= 801) SymType= 4, SymValue=108.
New England$main1$L109 (ID= 802) SymType= 4, SymValue=109.
New England$main1$fishVsFishID (ID= 803) SymType= 2, SymValue=264.
New England$main1$TEMPVAR265 (ID= 804) SymType= 2, SymValue=265.
New England$main1$TEMPVAR266 (ID= 805) SymType= 2, SymValue=266.
New England$main1$fishLand (ID= 806) SymType= 2, SymValue=267.
New England$main1$TEMPVAR268 (ID= 807) SymType= 2, SymValue=268.
New England$main1$TEMPVAR269 (ID= 808) SymType= 2, SymValue=269.
New England$main1$whaleVsWhaleID (ID= 809) SymType= 2, SymValue=270.
New England$main1$TEMPVAR271 (ID= 810) SymType= 2, SymValue=271.
New England$main1$TEMPVAR272 (ID= 811) SymType= 2, SymValue=272.
New England$main1$fishID (ID= 812) SymType= 2, SymValue=273.
New England$main1$TEMPVAR274 (ID= 813) SymType= 2, SymValue=274.
New England$main1$TEMPVAR275 (ID= 814) SymType= 2, SymValue=275.
New England$main1$whaleID (ID= 815) SymType= 2, SymValue=276.
New England$main1$TEMPVAR277 (ID= 816) SymType= 2, SymValue=277.
New England$main1$TEMPVAR278 (ID= 817) SymType= 2, SymValue=278.
New England$main1$TEMPVAR279 (ID= 818) SymType= 2, SymValue=279.
New England$main1$silverID (ID= 819) SymType= 2, SymValue=280.
New England$main1$silverCount (ID= 820) SymType= 2, SymValue=281.
New England$main1$TEMPVAR282 (ID= 821) SymType= 2, SymValue=282.
New England$main1$L110 (ID= 822) SymType= 4, SymValue=110.
New England$main1$L111 (ID= 823) SymType= 4, SymValue=111.
New England$main1$L112 (ID= 824) SymType= 4, SymValue=112.
New England$main1$TEMPVAR283 (ID= 825) SymType= 2, SymValue=283.
New England$main1$TEMPVAR284 (ID= 826) SymType= 2, SymValue=284.
New England$main1$forestTreeID (ID= 827) SymType= 2, SymValue=285.
New England$main1$numTries (ID= 828) SymType= 2, SymValue=286.
New England$main1$failCount (ID= 829) SymType= 2, SymValue=287.
New England$main1$L113 (ID= 830) SymType= 4, SymValue=113.
New England$main1$L114 (ID= 831) SymType= 4, SymValue=114.
New England$main1$L115 (ID= 832) SymType= 4, SymValue=115.
New England$main1$forest (ID= 833) SymType= 2, SymValue=288.
New England$main1$TEMPVAR289 (ID= 834) SymType= 2, SymValue=289.
New England$main1$TEMPVAR290 (ID= 835) SymType= 2, SymValue=290.
New England$main1$TEMPVAR291 (ID= 836) SymType= 2, SymValue=291.
New England$main1$TEMPVAR292 (ID= 837) SymType= 2, SymValue=292.
New England$main1$L116 (ID= 838) SymType= 4, SymValue=116.
New England$main1$L117 (ID= 839) SymType= 4, SymValue=117.
New England$main1$L118 (ID= 840) SymType= 4, SymValue=118.
New England$main1$L119 (ID= 841) SymType= 4, SymValue=119.
New England$main1$TEMPVAR293 (ID= 842) SymType= 2, SymValue=293.
New England$main1$deerID (ID= 843) SymType= 2, SymValue=294.
New England$main1$TEMPVAR295 (ID= 844) SymType= 2, SymValue=295.
New England$main1$bonusChance (ID= 845) SymType= 2, SymValue=296.
New England$main1$L120 (ID= 846) SymType= 4, SymValue=120.
New England$main1$L121 (ID= 847) SymType= 4, SymValue=121.
New England$main1$TEMPVAR297 (ID= 848) SymType= 2, SymValue=297.
New England$main1$TEMPVAR298 (ID= 849) SymType= 2, SymValue=298.
New England$main1$TEMPVAR299 (ID= 850) SymType= 2, SymValue=299.
New England$main1$sheepID (ID= 851) SymType= 2, SymValue=300.
New England$main1$TEMPVAR301 (ID= 852) SymType= 2, SymValue=301.
New England$main1$TEMPVAR302 (ID= 853) SymType= 2, SymValue=302.
New England$main1$TEMPVAR303 (ID= 854) SymType= 2, SymValue=303.
New England$main1$stoneWallType (ID= 855) SymType= 2, SymValue=304.
New England$main1$stoneWallID (ID= 856) SymType= 2, SymValue=305.
New England$main1$stoneWallCount (ID= 857) SymType= 2, SymValue=306.
New England$main1$TEMPVAR307 (ID= 858) SymType= 2, SymValue=307.
New England$main1$L122 (ID= 859) SymType= 4, SymValue=122.
New England$main1$L123 (ID= 860) SymType= 4, SymValue=123.
New England$main1$L124 (ID= 861) SymType= 4, SymValue=124.
New England$main1$TEMPVAR308 (ID= 862) SymType= 2, SymValue=308.
New England$main1$TEMPVAR309 (ID= 863) SymType= 2, SymValue=309.
New England$main1$TEMPVAR310 (ID= 864) SymType= 2, SymValue=310.

76 'Global (as in not in a function)' Variables:


EXTERN$cInvalidVector (SymID= 0), VECTOR, Value=(-1.000000, -1.000000,
-1.000000).
EXTERN$cOriginVector (SymID= 1), VECTOR, Value=(0.000000, 0.000000,
0.000000).
EXTERN$cNumberPlayers (SymID= 319), INT, Value=5.
EXTERN$cNumberNonGaiaPlayers (SymID= 320), INT, Value=4.
EXTERN$cNumberTeams (SymID= 321), INT, Value=2.
EXTERN$cFilename (SymID= 322), STRING, Value=N.
EXTERN$cCultureNature (SymID= 323), INT, Value=0.
EXTERN$cCultureWesternEurope (SymID= 324), INT, Value=1.
EXTERN$cCultureMediterranean (SymID= 325), INT, Value=2.
EXTERN$cCultureEasternEurope (SymID= 326), INT, Value=3.
EXTERN$cCultureStone (SymID= 327), INT, Value=4.
EXTERN$cCultureGrass (SymID= 328), INT, Value=5.
EXTERN$cCultureWood (SymID= 329), INT, Value=6.
EXTERN$cCultureHide (SymID= 330), INT, Value=7.
EXTERN$cCultureAztec (SymID= 331), INT, Value=8.
EXTERN$cCultureSioux (SymID= 332), INT, Value=9.
EXTERN$cCultureIroquois (SymID= 333), INT, Value=10.
EXTERN$cCivNature (SymID= 334), INT, Value=0.
EXTERN$cCivSpanish (SymID= 335), INT, Value=1.
EXTERN$cCivBritish (SymID= 336), INT, Value=2.
EXTERN$cCivFrench (SymID= 337), INT, Value=3.
EXTERN$cCivPortuguese (SymID= 338), INT, Value=4.
EXTERN$cCivDutch (SymID= 339), INT, Value=5.
EXTERN$cCivRussians (SymID= 340), INT, Value=6.
EXTERN$cCivGermans (SymID= 341), INT, Value=7.
EXTERN$cCivOttomans (SymID= 342), INT, Value=8.
EXTERN$cCivSPCAct1 (SymID= 343), INT, Value=9.
EXTERN$cCivSPCAct2 (SymID= 344), INT, Value=10.
EXTERN$cCivSPCAct3 (SymID= 345), INT, Value=11.
EXTERN$cCivPirate (SymID= 346), INT, Value=12.
EXTERN$cCivTheCircle (SymID= 347), INT, Value=13.
EXTERN$cCivNativeAmerican (SymID= 348), INT, Value=14.
EXTERN$cCivXPIroquois (SymID= 349), INT, Value=15.
EXTERN$cCivXPSioux (SymID= 350), INT, Value=16.
EXTERN$cCivXPAztec (SymID= 351), INT, Value=17.
EXTERN$cCivXPSPC (SymID= 352), INT, Value=18.
EXTERN$cCivAztecs (SymID= 353), INT, Value=19.
EXTERN$cCivCaribs (SymID= 354), INT, Value=20.
EXTERN$cCivCherokee (SymID= 355), INT, Value=21.
EXTERN$cCivComanche (SymID= 356), INT, Value=22.
EXTERN$cCivCree (SymID= 357), INT, Value=23.
EXTERN$cCivIncas (SymID= 358), INT, Value=24.
EXTERN$cCivIroquois (SymID= 359), INT, Value=25.
EXTERN$cCivLakota (SymID= 360), INT, Value=26.
EXTERN$cCivMaya (SymID= 361), INT, Value=27.
EXTERN$cCivNootka (SymID= 362), INT, Value=28.
EXTERN$cCivSeminoles (SymID= 363), INT, Value=29.
EXTERN$cCivTupi (SymID= 364), INT, Value=30.
EXTERN$cCivZapotec (SymID= 365), INT, Value=31.
EXTERN$cCivHuron (SymID= 366), INT, Value=32.
EXTERN$cCivCheyenne (SymID= 367), INT, Value=33.
EXTERN$cCivKlamath (SymID= 368), INT, Value=34.
EXTERN$cCivMapuche (SymID= 369), INT, Value=35.
EXTERN$cCivNavajo (SymID= 370), INT, Value=36.
EXTERN$cCivApache (SymID= 371), INT, Value=37.
EXTERN$cCivLouverture (SymID= 372), INT, Value=38.
EXTERN$cCivWashington (SymID= 373), INT, Value=39.
EXTERN$cCivHidalgo (SymID= 374), INT, Value=40.
EXTERN$cCivBonifacio (SymID= 375), INT, Value=41.
EXTERN$cCivBolivar (SymID= 376), INT, Value=42.
EXTERN$cCivSanMartin (SymID= 377), INT, Value=43.
EXTERN$cCivSantander (SymID= 378), INT, Value=44.
EXTERN$cCivOHiggins (SymID= 379), INT, Value=45.
EXTERN$cConnectAreas (SymID= 380), INT, Value=0.
EXTERN$cConnectPlayers (SymID= 381), INT, Value=1.
EXTERN$cConnectAllies (SymID= 382), INT, Value=2.
EXTERN$cConnectEnemies (SymID= 383), INT, Value=3.
EXTERN$cMapSize (SymID= 384), INT, Value=0.
EXTERN$cMapResources (SymID= 385), INT, Value=1.
EXTERN$cElevNormal (SymID= 386), INT, Value=0.
EXTERN$cElevFractalSum (SymID= 387), INT, Value=2.
EXTERN$cElevTurbulence (SymID= 388), INT, Value=1.
EXTERN$cClusterLand (SymID= 389), INT, Value=0.
EXTERN$cClusterWater (SymID= 390), INT, Value=1.
EXTERN$cClusterShallowWater (SymID= 391), INT, Value=2.
EXTERN$cClusterEverywhere (SymID= 392), INT, Value=3.

125 Labels:
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L0 (SymID= 396), Position=736.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L1 (SymID= 397), Position=273.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L2 (SymID= 399), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L3 (SymID= 400), Position=177.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L4 (SymID= 402), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L5 (SymID= 403), Position=256.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L6 (SymID= 405), Position=735.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L7 (SymID= 406), Position=526.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L8 (SymID= 408), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L9 (SymID= 409), Position=430.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L10 (SymID= 411), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L11 (SymID= 412), Position=509.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L12 (SymID= 415), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L13 (SymID= 416), Position=655.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L14 (SymID= 418), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L15 (SymID= 419), Position=734.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L16 (SymID= 421), Position=1462.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L17 (SymID= 422), Position=999.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L18 (SymID= 424), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L19 (SymID= 425), Position=903.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L20 (SymID= 427), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L21 (SymID= 428), Position=982.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L22 (SymID= 430), Position=1461.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L23 (SymID= 431), Position=1252.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L24 (SymID= 433), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L25 (SymID= 434), Position=1156.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L26 (SymID= 436), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L27 (SymID= 437), Position=1235.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L28 (SymID= 440), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L29 (SymID= 441), Position=1381.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L30 (SymID= 443), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L31 (SymID= 444), Position=1460.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L32 (SymID= 446), Position=2188.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L33 (SymID= 447), Position=1725.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L34 (SymID= 449), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L35 (SymID= 450), Position=1629.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L36 (SymID= 452), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L37 (SymID= 453), Position=1708.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L38 (SymID= 455), Position=2187.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L39 (SymID= 456), Position=1978.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L40 (SymID= 458), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L41 (SymID= 459), Position=1882.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L42 (SymID= 461), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L43 (SymID= 462), Position=1961.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L44 (SymID= 465), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L45 (SymID= 466), Position=2107.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L46 (SymID= 468), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L47 (SymID= 469), Position=2186.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L48 (SymID= 471), Position=2502.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L49 (SymID= 472), Position=2372.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L50 (SymID= 474), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L51 (SymID= 475), Position=2355.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L52 (SymID= 478), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM2\mercenaries$chooseMercs0$L53 (SymID= 479), Position=2501.
New England$main1$L54 (SymID= 491), Position=3013.
New England$main1$L55 (SymID= 492), Position=2923.
New England$main1$L56 (SymID= 508), Position=-1.
New England$main1$L57 (SymID= 509), Position=3237.
New England$main1$L58 (SymID= 657), Position=6896.
New England$main1$L59 (SymID= 658), Position=6828.
New England$main1$L60 (SymID= 661), Position=7158.
New England$main1$L61 (SymID= 662), Position=6947.
New England$main1$L62 (SymID= 663), Position=7187.
New England$main1$L63 (SymID= 672), Position=7466.
New England$main1$L64 (SymID= 673), Position=7440.
New England$main1$L65 (SymID= 674), Position=7589.
New England$main1$L66 (SymID= 675), Position=7556.
New England$main1$L67 (SymID= 676), Position=7750.
New England$main1$L68 (SymID= 677), Position=7705.
New England$main1$L69 (SymID= 680), Position=-1.
New England$main1$L70 (SymID= 681), Position=7820.
New England$main1$L71 (SymID= 692), Position=-1.
New England$main1$L72 (SymID= 693), Position=9678.
New England$main1$L73 (SymID= 694), Position=8354.
New England$main1$L74 (SymID= 695), Position=8320.
New England$main1$L75 (SymID= 699), Position=8813.
New England$main1$L76 (SymID= 700), Position=8779.
New England$main1$L77 (SymID= 702), Position=-1.
New England$main1$L78 (SymID= 703), Position=9677.
New England$main1$L79 (SymID= 714), Position=10111.
New England$main1$L80 (SymID= 715), Position=10083.
New England$main1$L81 (SymID= 716), Position=-1.
New England$main1$L82 (SymID= 717), Position=10520.
New England$main1$L83 (SymID= 726), Position=10744.
New England$main1$L84 (SymID= 727), Position=10704.
New England$main1$L85 (SymID= 733), Position=11066.
New England$main1$L86 (SymID= 734), Position=10941.
New England$main1$L87 (SymID= 735), Position=11065.
New England$main1$L88 (SymID= 736), Position=11020.
New England$main1$L89 (SymID= 738), Position=11241.
New England$main1$L90 (SymID= 739), Position=11201.
New England$main1$L91 (SymID= 745), Position=11643.
New England$main1$L92 (SymID= 746), Position=11438.
New England$main1$L93 (SymID= 747), Position=11642.
New England$main1$L94 (SymID= 748), Position=11517.
New England$main1$L95 (SymID= 749), Position=11641.
New England$main1$L96 (SymID= 750), Position=11596.
New England$main1$L97 (SymID= 755), Position=11886.
New England$main1$L98 (SymID= 756), Position=11848.
New England$main1$L99 (SymID= 773), Position=13338.
New England$main1$L100 (SymID= 774), Position=12413.
New England$main1$L101 (SymID= 775), Position=13367.
New England$main1$L102 (SymID= 789), Position=14021.
New England$main1$L103 (SymID= 790), Position=13915.
New England$main1$L104 (SymID= 792), Position=14020.
New England$main1$L105 (SymID= 793), Position=13987.
New England$main1$L106 (SymID= 796), Position=-1.
New England$main1$L107 (SymID= 797), Position=14114.
New England$main1$L108 (SymID= 801), Position=-1.
New England$main1$L109 (SymID= 802), Position=14287.
New England$main1$L110 (SymID= 822), Position=15241.
New England$main1$L111 (SymID= 823), Position=14878.
New England$main1$L112 (SymID= 824), Position=15270.
New England$main1$L113 (SymID= 830), Position=15880.
New England$main1$L114 (SymID= 831), Position=15361.
New England$main1$L115 (SymID= 832), Position=15909.
New England$main1$L116 (SymID= 838), Position=15874.
New England$main1$L117 (SymID= 839), Position=15852.
New England$main1$L118 (SymID= 840), Position=-1.
New England$main1$L119 (SymID= 841), Position=15835.
New England$main1$L120 (SymID= 846), Position=16099.
New England$main1$L121 (SymID= 847), Position=16057.
New England$main1$L122 (SymID= 859), Position=17101.
New England$main1$L123 (SymID= 860), Position=16756.
New England$main1$L124 (SymID= 861), Position=17130.

2 User Functions:
void chooseMercs() ID=0.
CodeOffset=0.
0 Parameters.
32 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR0, STRING,
Value=MercJaeger.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR1, STRING,
Value=MercBlackRider.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR2, STRING,
Value=MercLandsknecht.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR3, STRING,
Value=MercBlackRider.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR4, STRING,
Value=MercJaeger.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR5, STRING,
Value=MercLandsknecht.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR6, STRING,
Value=MercLandsknecht.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR7, STRING,
Value=MercBlackRider.
V[8]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR8, STRING,
Value=MercJaeger.
V[9]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR9, STRING,
Value=MercHighlander.
V[10]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR10, STRING,
Value=MercHackapell.
V[11]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR11, STRING,
Value=MercSwissPikeman.
V[12]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR12, STRING,
Value=MercHackapell.
V[13]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR13, STRING,
Value=MercHighlander.
V[14]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR14, STRING,
Value=MercSwissPikeman.
V[15]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR15, STRING,
Value=MercSwissPikeman.
V[16]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR16, STRING,
Value=MercHackapell.
V[17]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR17, STRING,
Value=MercHighlander.
V[18]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR18, STRING,
Value=MercBarbaryCorsair.
V[19]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR19, STRING,
Value=MercMameluke.
V[20]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR20, STRING,
Value=MercStradiot.
V[21]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR21, STRING,
Value=MercMameluke.
V[22]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR22, STRING,
Value=MercBarbaryCorsair.
V[23]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR23, STRING,
Value=MercStradiot.
V[24]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR24, STRING,
Value=MercStradiot.
V[25]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR25, STRING,
Value=MercMameluke.
V[26]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR26, STRING,
Value=MercBarbaryCorsair.
V[27]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR27, STRING,
Value=MercRonin.
V[28]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR28, STRING,
Value=MercManchu.
V[29]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR29, STRING,
Value=MercManchu.
V[30]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR30, STRING,
Value=MercRonin.
V[31]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM2\mercenaries$chooseMercs0$TEMPVAR31, STRING,
Value=Privateer.
void main() ID=1.
CodeOffset=2558.
0 Parameters.
311 Variables (Parms AND Vars).
V[0]: New England$main1$TEMPVAR0, STRING, Value=.
V[1]: New England$main1$subCiv0, INT, Value=0.
V[2]: New England$main1$subCiv1, INT, Value=0.
V[3]: New England$main1$subCiv2, INT, Value=0.
V[4]: New England$main1$subCiv3, INT, Value=0.
V[5]: New England$main1$vpLocation, INT, Value=0.
V[6]: New England$main1$whichVariation, INT, Value=0.
V[7]: New England$main1$whichNative, INT, Value=0.
V[8]: New England$main1$TEMPVAR8, STRING, Value=Huron.
V[9]: New England$main1$TEMPVAR9, STRING, Value=subCiv0 is
Huron .
V[10]: New England$main1$TEMPVAR10, STRING, Value=Huron.
V[11]: New England$main1$TEMPVAR11, STRING, Value=subCiv1 is
Huron .
V[12]: New England$main1$TEMPVAR12, STRING, Value=Cherokee.
V[13]: New England$main1$TEMPVAR13, STRING, Value=subCiv0 is
Cherokee .
V[14]: New England$main1$TEMPVAR14, STRING, Value=Cherokee.
V[15]: New England$main1$TEMPVAR15, STRING, Value=subCiv1 is
Cherokee .
V[16]: New England$main1$TEMPVAR16, STRING, Value=Cree.
V[17]: New England$main1$TEMPVAR17, STRING, Value=subCiv2 is
Cree .
V[18]: New England$main1$TEMPVAR18, STRING, Value=Cherokee.
V[19]: New England$main1$TEMPVAR19, STRING, Value=Huron.
V[20]: New England$main1$TEMPVAR20, STRING, Value=Cree.
V[21]: New England$main1$handedness, FLOAT, Value=0.000000.
V[22]: New England$main1$playerTiles, INT, Value=0.
V[23]: New England$main1$TEMPVAR23, STRING, Value=new england
coast.
V[24]: New England$main1$size, INT, Value=0.
V[25]: New England$main1$TEMPVAR25, STRING, Value=Map size=.
V[26]: New England$main1$TEMPVAR26, STRING, Value=m x .
V[27]: New England$main1$TEMPVAR27, STRING, Value=m.
V[28]: New England$main1$TEMPVAR28, STRING, Value=water.
V[29]: New England$main1$TEMPVAR29, STRING, Value=newEngland.
V[30]: New England$main1$TEMPVAR30, STRING, Value=water.
V[31]: New England$main1$TEMPVAR31, STRING, Value=new england.
V[32]: New England$main1$TEMPVAR32, STRING, Value=grass.
V[33]: New England$main1$classPlayer, INT, Value=0.
V[34]: New England$main1$TEMPVAR34, STRING, Value=player.
V[35]: New England$main1$TEMPVAR35, STRING, Value=classCliff.
V[36]: New England$main1$TEMPVAR36, STRING, Value=classPatch.
V[37]: New England$main1$TEMPVAR37, STRING, Value=classWall.
V[38]: New England$main1$classbigContinent, INT, Value=0.
V[39]: New England$main1$TEMPVAR39, STRING, Value=big
continent.
V[40]: New England$main1$TEMPVAR40, STRING, Value=corner.
V[41]: New England$main1$TEMPVAR41, STRING, Value=starting
settlement.
V[42]: New England$main1$TEMPVAR42, STRING,
Value=startingUnit.
V[43]: New England$main1$TEMPVAR43, STRING, Value=classForest.
V[44]: New England$main1$TEMPVAR44, STRING,
Value=importantItem.
V[45]: New England$main1$TEMPVAR45, STRING, Value=secrets.
V[46]: New England$main1$TEMPVAR46, STRING, Value=socketClass.
V[47]: New England$main1$TEMPVAR47, STRING, Value=nuggets.
V[48]: New England$main1$playerEdgeConstraint, INT, Value=0.
V[49]: New England$main1$TEMPVAR49, STRING, Value=player edge
of map.
V[50]: New England$main1$longPlayerConstraint, INT, Value=0.
V[51]: New England$main1$TEMPVAR51, STRING, Value=continent
stays away from players.
V[52]: New England$main1$playerConstraint, INT, Value=0.
V[53]: New England$main1$TEMPVAR53, STRING, Value=player vs.
player.
V[54]: New England$main1$smallMapPlayerConstraint, INT,
Value=0.
V[55]: New England$main1$TEMPVAR55, STRING, Value=stay away
from players a lot.
V[56]: New England$main1$Northwestward, INT, Value=0.
V[57]: New England$main1$TEMPVAR57, STRING,
Value=northwestMapConstraint.
V[58]: New England$main1$Southeastward, INT, Value=0.
V[59]: New England$main1$TEMPVAR59, STRING,
Value=southeastMapConstraint.
V[60]: New England$main1$bigContinentConstraint, INT, Value=0.
V[61]: New England$main1$TEMPVAR61, STRING, Value=avoid bonus
island.
V[62]: New England$main1$forestConstraint, INT, Value=0.
V[63]: New England$main1$TEMPVAR63, STRING, Value=forest vs.
forest.
V[64]: New England$main1$TEMPVAR64, STRING, Value=classForest.
V[65]: New England$main1$avoidDeer, INT, Value=0.
V[66]: New England$main1$TEMPVAR66, STRING, Value=food avoids
food.
V[67]: New England$main1$TEMPVAR67, STRING, Value=deer.
V[68]: New England$main1$avoidFastCoin, INT, Value=0.
V[69]: New England$main1$TEMPVAR69, STRING, Value=fast coin
avoids coin.
V[70]: New England$main1$TEMPVAR70, STRING, Value=gold.
V[71]: New England$main1$avoidCoin, INT, Value=0.
V[72]: New England$main1$TEMPVAR72, STRING, Value=coin avoids
coin.
V[73]: New England$main1$TEMPVAR73, STRING, Value=gold.
V[74]: New England$main1$avoidNugget, INT, Value=0.
V[75]: New England$main1$TEMPVAR75, STRING, Value=nugget avoid
nugget.
V[76]: New England$main1$TEMPVAR76, STRING,
Value=AbstractNugget.
V[77]: New England$main1$avoidPlayerNugget, INT, Value=0.
V[78]: New England$main1$TEMPVAR78, STRING, Value=player
nugget avoid nugget.
V[79]: New England$main1$TEMPVAR79, STRING,
Value=AbstractNugget.
V[80]: New England$main1$avoidNuggetSmall, INT, Value=0.
V[81]: New England$main1$TEMPVAR81, STRING, Value=nugget avoid
nugget small.
V[82]: New England$main1$TEMPVAR82, STRING,
Value=AbstractNugget.
V[83]: New England$main1$avoidImpassableLand, INT, Value=0.
V[84]: New England$main1$TEMPVAR84, STRING, Value=avoid
impassable land.
V[85]: New England$main1$TEMPVAR85, STRING, Value=Land.
V[86]: New England$main1$shortAvoidImpassableLand, INT,
Value=0.
V[87]: New England$main1$TEMPVAR87, STRING, Value=short avoid
impassable land.
V[88]: New England$main1$TEMPVAR88, STRING, Value=Land.
V[89]: New England$main1$avoidCliffs, INT, Value=0.
V[90]: New England$main1$TEMPVAR90, STRING, Value=cliff vs.
cliff.
V[91]: New England$main1$TEMPVAR91, STRING, Value=classCliff.
V[92]: New England$main1$patchConstraint, INT, Value=0.
V[93]: New England$main1$TEMPVAR93, STRING, Value=patch vs.
patch.
V[94]: New England$main1$TEMPVAR94, STRING, Value=classPatch.
V[95]: New England$main1$wallConstraint, INT, Value=0.
V[96]: New England$main1$TEMPVAR96, STRING, Value=wall vs.
wall.
V[97]: New England$main1$TEMPVAR97, STRING, Value=classWall.
V[98]: New England$main1$avoidSheep, INT, Value=0.
V[99]: New England$main1$TEMPVAR99, STRING, Value=sheep avoids
sheep.
V[100]: New England$main1$TEMPVAR100, STRING, Value=sheep.
V[101]: New England$main1$cornerConstraint0, INT, Value=0.
V[102]: New England$main1$TEMPVAR102, STRING, Value=in corner
0.
V[103]: New England$main1$cornerConstraint1, INT, Value=0.
V[104]: New England$main1$TEMPVAR104, STRING, Value=in corner
1.
V[105]: New England$main1$cornerConstraint2, INT, Value=0.
V[106]: New England$main1$TEMPVAR106, STRING, Value=in corner
2.
V[107]: New England$main1$cornerConstraint3, INT, Value=0.
V[108]: New England$main1$TEMPVAR108, STRING, Value=in corner
3.
V[109]: New England$main1$avoidStartingUnits, INT, Value=0.
V[110]: New England$main1$TEMPVAR110, STRING, Value=objects
avoid starting units.
V[111]: New England$main1$TEMPVAR111, STRING,
Value=startingUnit.
V[112]: New England$main1$avoidStartingUnitsSmall, INT,
Value=0.
V[113]: New England$main1$TEMPVAR113, STRING, Value=objects
avoid starting units small.
V[114]: New England$main1$TEMPVAR114, STRING,
Value=startingUnit.
V[115]: New England$main1$shipVsShip, INT, Value=0.
V[116]: New England$main1$TEMPVAR116, STRING, Value=ships
avoid ship.
V[117]: New England$main1$TEMPVAR117, STRING, Value=ship.
V[118]: New England$main1$avoidAll, INT, Value=0.
V[119]: New England$main1$TEMPVAR119, STRING, Value=avoid all.
V[120]: New England$main1$TEMPVAR120, STRING, Value=all.
V[121]: New England$main1$avoidTradeRoute, INT, Value=0.
V[122]: New England$main1$TEMPVAR122, STRING, Value=trade
route.
V[123]: New England$main1$avoidImportantItem, INT, Value=0.
V[124]: New England$main1$TEMPVAR124, STRING, Value=secrets
etc avoid each other.
V[125]: New England$main1$TEMPVAR125, STRING,
Value=importantItem.
V[126]: New England$main1$avoidSocket, INT, Value=0.
V[127]: New England$main1$TEMPVAR127, STRING, Value=avoid
sockets.
V[128]: New England$main1$TEMPVAR128, STRING,
Value=socketClass.
V[129]: New England$main1$avoidWater4, INT, Value=0.
V[130]: New England$main1$TEMPVAR130, STRING, Value=avoid
water.
V[131]: New England$main1$TEMPVAR131, STRING, Value=Land.
V[132]: New England$main1$avoidWater15, INT, Value=0.
V[133]: New England$main1$TEMPVAR133, STRING, Value=avoid
water 15.
V[134]: New England$main1$TEMPVAR134, STRING, Value=Land.
V[135]: New England$main1$avoidWater20, INT, Value=0.
V[136]: New England$main1$TEMPVAR136, STRING, Value=avoid
water medium.
V[137]: New England$main1$TEMPVAR137, STRING, Value=Land.
V[138]: New England$main1$avoidWater30, INT, Value=0.
V[139]: New England$main1$TEMPVAR139, STRING, Value=avoid
water mid-long.
V[140]: New England$main1$TEMPVAR140, STRING, Value=Land.
V[141]: New England$main1$avoidWater40, INT, Value=0.
V[142]: New England$main1$TEMPVAR142, STRING, Value=avoid
water long.
V[143]: New England$main1$TEMPVAR143, STRING, Value=Land.
V[144]: New England$main1$flagLand, INT, Value=0.
V[145]: New England$main1$TEMPVAR145, STRING, Value=flag vs
land.
V[146]: New England$main1$TEMPVAR146, STRING, Value=land.
V[147]: New England$main1$flagVsFlag, INT, Value=0.
V[148]: New England$main1$TEMPVAR148, STRING, Value=flag avoid
same.
V[149]: New England$main1$TEMPVAR149, STRING,
Value=HomeCityWaterSpawnFlag.
V[150]: New England$main1$flagEdgeConstraint, INT, Value=0.
V[151]: New England$main1$TEMPVAR151, STRING, Value=flags stay
near edge of map.
V[152]: New England$main1$circleConstraint, INT, Value=0.
V[153]: New England$main1$TEMPVAR153, STRING, Value=circle
Constraint.
V[154]: New England$main1$whaleLand, INT, Value=0.
V[155]: New England$main1$TEMPVAR155, STRING, Value=whale v.
land.
V[156]: New England$main1$TEMPVAR156, STRING, Value=land.
V[157]: New England$main1$TEMPVAR157, STRING, Value=.
V[158]: New England$main1$TEMPVAR158, STRING, Value=.
V[159]: New England$main1$bigContinentID, INT, Value=0.
V[160]: New England$main1$TEMPVAR160, STRING, Value=big
continent.
V[161]: New England$main1$TEMPVAR161, STRING,
Value=newengland_grass.
V[162]: New England$main1$TEMPVAR162, STRING, Value=.
V[163]: New England$main1$smallContinent1ID, INT, Value=0.
V[164]: New England$main1$TEMPVAR164, STRING, Value=small
continent spur 1.
V[165]: New England$main1$TEMPVAR165, STRING,
Value=newengland_grass.
V[166]: New England$main1$TEMPVAR166, STRING, Value=.
V[167]: New England$main1$smallContinent2ID, INT, Value=0.
V[168]: New England$main1$TEMPVAR168, STRING, Value=small
continent spur 2.
V[169]: New England$main1$TEMPVAR169, STRING,
Value=newengland_grass.
V[170]: New England$main1$playerFraction, FLOAT,
Value=0.000000.
V[171]: New England$main1$i, INT, Value=0.
V[172]: New England$main1$id, INT, Value=0.
V[173]: New England$main1$TEMPVAR173, STRING, Value=Player.
V[174]: New England$main1$TEMPVAR174, STRING, Value=.
V[175]: New England$main1$tradeRouteID, INT, Value=0.
V[176]: New England$main1$socketID, INT, Value=0.
V[177]: New England$main1$TEMPVAR177, STRING, Value=sockets to
dock Trade Posts.
V[178]: New England$main1$TEMPVAR178, STRING,
Value=SocketTradeRoute.
V[179]: New England$main1$TEMPVAR179, STRING,
Value=socketClass.
V[180]: New England$main1$placedTradeRoute, BOOL, Value=0.
V[181]: New England$main1$TEMPVAR181, STRING, Value=dirt.
V[182]: New England$main1$TEMPVAR182, STRING, Value=Failed to
place trade route.
V[183]: New England$main1$socketLoc, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[184]: New England$main1$lakeClass, INT, Value=0.
V[185]: New England$main1$TEMPVAR185, STRING, Value=lake.
V[186]: New England$main1$lakeConstraint, INT, Value=0.
V[187]: New England$main1$TEMPVAR187, STRING, Value=lake vs.
lake.
V[188]: New England$main1$TEMPVAR188, STRING, Value=lake.
V[189]: New England$main1$extraLakes, INT, Value=0.
V[190]: New England$main1$smalllakeID, INT, Value=0.
V[191]: New England$main1$TEMPVAR191, STRING, Value=small lake
1.
V[192]: New England$main1$TEMPVAR192, STRING, Value=new
england lake.
V[193]: New England$main1$smalllakeID2, INT, Value=0.
V[194]: New England$main1$TEMPVAR194, STRING, Value=small lake
2.
V[195]: New England$main1$TEMPVAR195, STRING, Value=new
england lake.
V[196]: New England$main1$smallLakeID3, INT, Value=0.
V[197]: New England$main1$TEMPVAR197, STRING, Value=small lake
3.
V[198]: New England$main1$TEMPVAR198, STRING, Value=new
england lake.
V[199]: New England$main1$smallLakeID4, INT, Value=0.
V[200]: New England$main1$TEMPVAR200, STRING, Value=small lake
4.
V[201]: New England$main1$TEMPVAR201, STRING, Value=new
england lake.
V[202]: New England$main1$bonusIslandID1, INT, Value=0.
V[203]: New England$main1$TEMPVAR203, STRING, Value=isle of
shoals 1.
V[204]: New England$main1$TEMPVAR204, STRING,
Value=new_england\ground1_ne.
V[205]: New England$main1$TEMPVAR205, STRING,
Value=newengland_grass.
V[206]: New England$main1$bonusIslandID2, INT, Value=0.
V[207]: New England$main1$TEMPVAR207, STRING, Value=isle of
shoals 2.
V[208]: New England$main1$TEMPVAR208, STRING,
Value=new_england\ground1_ne.
V[209]: New England$main1$TEMPVAR209, STRING,
Value=newengland_grass.
V[210]: New England$main1$TEMPVAR210, STRING, Value=.
V[211]: New England$main1$NativeVillageLoc, FLOAT,
Value=0.000000.
V[212]: New England$main1$huronVillageAID, INT, Value=0.
V[213]: New England$main1$huronVillageType, INT, Value=0.
V[214]: New England$main1$TEMPVAR214, STRING, Value=huron
village A.
V[215]: New England$main1$TEMPVAR215, STRING, Value=native
huron village .
V[216]: New England$main1$TEMPVAR216, STRING, Value=cherokee
village A.
V[217]: New England$main1$TEMPVAR217, STRING, Value=native
cherokee village .
V[218]: New England$main1$TEMPVAR218, STRING,
Value=importantItem.
V[219]: New England$main1$huronVillageBID, INT, Value=0.
V[220]: New England$main1$TEMPVAR220, STRING, Value=huron
village B.
V[221]: New England$main1$TEMPVAR221, STRING, Value=native
huron village .
V[222]: New England$main1$TEMPVAR222, STRING, Value=cherokee
village B.
V[223]: New England$main1$TEMPVAR223, STRING, Value=native
cherokee village .
V[224]: New England$main1$TEMPVAR224, STRING,
Value=importantItem.
V[225]: New England$main1$startingUnits, INT, Value=0.
V[226]: New England$main1$TEMPVAR226, STRING,
Value=startingUnit.
V[227]: New England$main1$startingTCID, INT, Value=0.
V[228]: New England$main1$TEMPVAR228, STRING,
Value=startingTC.
V[229]: New England$main1$TEMPVAR229, STRING,
Value=CoveredWagon.
V[230]: New England$main1$TEMPVAR230, STRING,
Value=TownCenter.
V[231]: New England$main1$TEMPVAR231, STRING,
Value=startingUnit.
V[232]: New England$main1$silverType, INT, Value=0.
V[233]: New England$main1$playerGoldID, INT, Value=0.
V[234]: New England$main1$StartAreaTreeID, INT, Value=0.
V[235]: New England$main1$TEMPVAR235, STRING, Value=starting
trees.
V[236]: New England$main1$TEMPVAR236, STRING,
Value=TreeNewEngland.
V[237]: New England$main1$StartBerryBushID, INT, Value=0.
V[238]: New England$main1$TEMPVAR238, STRING, Value=starting
BerryBush.
V[239]: New England$main1$TEMPVAR239, STRING, Value=BerryBush.
V[240]: New England$main1$playerNuggetID, INT, Value=0.
V[241]: New England$main1$TEMPVAR241, STRING, Value=player
nugget.
V[242]: New England$main1$TEMPVAR242, STRING, Value=nugget.
V[243]: New England$main1$TEMPVAR243, STRING, Value=nuggets.
V[244]: New England$main1$waterFlagID, INT, Value=0.
V[245]: New England$main1$TEMPVAR245, STRING, Value=player
silver closer .
V[246]: New England$main1$TEMPVAR246, STRING, Value=mine.
V[247]: New England$main1$TEMPVAR247, STRING, Value=HC water
flag .
V[248]: New England$main1$TEMPVAR248, STRING,
Value=HomeCityWaterSpawnFlag.
V[249]: New England$main1$TCLocation, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[250]: New England$main1$closestPoint, VECTOR,
Value=(0.000000, 0.000000, 0.000000).
V[251]: New England$main1$TEMPVAR251, STRING, Value=.
V[252]: New England$main1$nuggetID, INT, Value=0.
V[253]: New England$main1$TEMPVAR253, STRING, Value=nugget.
V[254]: New England$main1$TEMPVAR254, STRING, Value=Nugget.
V[255]: New England$main1$whichCrate, INT, Value=0.
V[256]: New England$main1$islandCrateID, INT, Value=0.
V[257]: New England$main1$TEMPVAR257, STRING, Value=island
crates.
V[258]: New England$main1$TEMPVAR258, STRING, Value=Nugget.
V[259]: New England$main1$TEMPVAR259, STRING, Value=Nugget.
V[260]: New England$main1$TEMPVAR260, STRING, Value=Nugget.
V[261]: New England$main1$islandNativeID, INT, Value=0.
V[262]: New England$main1$TEMPVAR262, STRING, Value=island
natives.
V[263]: New England$main1$TEMPVAR263, STRING,
Value=TreeNewEngland.
V[264]: New England$main1$fishVsFishID, INT, Value=0.
V[265]: New England$main1$TEMPVAR265, STRING, Value=fish v
fish.
V[266]: New England$main1$TEMPVAR266, STRING, Value=fish.
V[267]: New England$main1$fishLand, INT, Value=0.
V[268]: New England$main1$TEMPVAR268, STRING, Value=fish land.
V[269]: New England$main1$TEMPVAR269, STRING, Value=land.
V[270]: New England$main1$whaleVsWhaleID, INT, Value=0.
V[271]: New England$main1$TEMPVAR271, STRING, Value=whale v
whale.
V[272]: New England$main1$TEMPVAR272, STRING,
Value=minkeWhale.
V[273]: New England$main1$fishID, INT, Value=0.
V[274]: New England$main1$TEMPVAR274, STRING, Value=fish.
V[275]: New England$main1$TEMPVAR275, STRING, Value=FishCod.
V[276]: New England$main1$whaleID, INT, Value=0.
V[277]: New England$main1$TEMPVAR277, STRING, Value=whale.
V[278]: New England$main1$TEMPVAR278, STRING,
Value=minkeWhale.
V[279]: New England$main1$TEMPVAR279, STRING, Value=.
V[280]: New England$main1$silverID, INT, Value=0.
V[281]: New England$main1$silverCount, INT, Value=0.
V[282]: New England$main1$TEMPVAR282, STRING, Value=silver
count = .
V[283]: New England$main1$TEMPVAR283, STRING, Value=silver .
V[284]: New England$main1$TEMPVAR284, STRING, Value=mine.
V[285]: New England$main1$forestTreeID, INT, Value=0.
V[286]: New England$main1$numTries, INT, Value=0.
V[287]: New England$main1$failCount, INT, Value=0.
V[288]: New England$main1$forest, INT, Value=0.
V[289]: New England$main1$TEMPVAR289, STRING, Value=forest .
V[290]: New England$main1$TEMPVAR290, STRING, Value=big
continent.
V[291]: New England$main1$TEMPVAR291, STRING, Value=new
england forest.
V[292]: New England$main1$TEMPVAR292, STRING,
Value=classForest.
V[293]: New England$main1$TEMPVAR293, STRING, Value=.
V[294]: New England$main1$deerID, INT, Value=0.
V[295]: New England$main1$TEMPVAR295, STRING, Value=deer herd.
V[296]: New England$main1$bonusChance, INT, Value=0.
V[297]: New England$main1$TEMPVAR297, STRING, Value=deer.
V[298]: New England$main1$TEMPVAR298, STRING, Value=deer.
V[299]: New England$main1$TEMPVAR299, STRING, Value=.
V[300]: New England$main1$sheepID, INT, Value=0.
V[301]: New England$main1$TEMPVAR301, STRING, Value=sheep.
V[302]: New England$main1$TEMPVAR302, STRING, Value=sheep.
V[303]: New England$main1$TEMPVAR303, STRING, Value=.
V[304]: New England$main1$stoneWallType, INT, Value=0.
V[305]: New England$main1$stoneWallID, INT, Value=0.
V[306]: New England$main1$stoneWallCount, INT, Value=0.
V[307]: New England$main1$TEMPVAR307, STRING, Value=stoneWall
count = .
V[308]: New England$main1$TEMPVAR308, STRING, Value=stone wall
.
V[309]: New England$main1$TEMPVAR309, STRING,
Value=ne_rockwall .
V[310]: New England$main1$TEMPVAR310, STRING, Value=classWall.

0 Function Overloads:

0 User Rule Groups:

0 User Rules:

317 Syscalls:
void xsDisableRule( string= ) ID=0.
void xsDisableSelf() ID=1.
void xsEnableRule( string= ) ID=2.
bool xsIsRuleEnabled( string= ) ID=3.
void xsSetRulePriority( string=, int=0 ) ID=4.
void xsSetRulePrioritySelf( int=0 ) ID=5.
void xsSetRuleMinInterval( string=, int=0 ) ID=6.
void xsSetRuleMinIntervalSelf( int=0 ) ID=7.
void xsSetRuleMaxInterval( string=, int=0 ) ID=8.
void xsSetRuleMaxIntervalSelf( int=0 ) ID=9.
void xsEnableRuleGroup( string= ) ID=10.
void xsDisableRuleGroup( string= ) ID=11.
void xsIsRuleGroupEnabled( string= ) ID=12.
float xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13.
float xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14.
float xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15.
vector xsVectorSetX( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=16.
vector xsVectorSetY( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=17.
vector xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=18.
vector xsVectorSet( float=0.000000, float=0.000000, float=0.000000 )
ID=19.
float xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20.
vector xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID=21.
int xsArrayCreateInt( int=-1, int=0, string= ) ID=22.
bool xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23.
int xsArrayGetInt( int=-1, int=-1 ) ID=24.
int xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25.
bool xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26.
float xsArrayGetFloat( int=-1, int=-1 ) ID=27.
int xsArrayCreateBool( int=-1, bool=0, string= ) ID=28.
bool xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29.
bool xsArrayGetBool( int=-1, int=-1 ) ID=30.
int xsArrayCreateString( int=-1, string=<default string>, string= )
ID=31.
bool xsArraySetString( int=-1, int=-1, string=<default string> ) ID=32.
string xsArrayGetString( int=-1, int=-1 ) ID=33.
int xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000,
-1.000000), string= ) ID=34.
bool xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000,
-1.000000) ) ID=35.
vector xsArrayGetVector( int=-1, int=-1 ) ID=36.
int xsArrayGetSize( int=-1 ) ID=37.
void xsDumpArrays() ID=38.
int xsGetContextPlayer() ID=39.
void xsSetContextPlayer( int=-1 ) ID=40.
int xsGetTime() ID=41.
bool xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42.
int xsGetFunctionID( string= ) ID=43.
void rmEchoWarning( string=None ) ID=44.
void rmEchoError( string=None ) ID=45.
void rmEchoInfo( string=None ) ID=46.
float rmRandFloat( float=0.000000, float=1.000000 ) ID=47.
int rmRandInt( int=0, int=1 ) ID=48.
bool rmGetNomadStart() ID=49.
bool rmGetIsFFA() ID=50.
bool rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51.
int rmGetMapXSize() ID=52.
int rmGetMapZSize() ID=53.
void rmSetSeaLevel( float=0.000000 ) ID=54.
float rmGetSeaLevel() ID=55.
bool rmSetSeaType( string= ) ID=56.
bool rmSetMapElevationParameters( int=0, float=0.100000, int=4,
float=0.100000, float=6.000000 ) ID=57.
bool rmSetBaseTerrainMix( string= ) ID=58.
bool rmAddMapTerrainByHeightInfo( string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=59.
bool rmAddMapTerrainByAngleInfo( string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=60.
bool rmSetMapElevationHeightBlend( int=0 ) ID=61.
bool rmPlaceMapClusters( string=, string= ) ID=62.
bool rmSetMapClusteringPlacementParams( float=0.400000, float=0.400000,
float=1.000000, int=0 ) ID=63.
bool rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 )
ID=64.
bool rmSetMapClusteringNoiseParams( float=0.200000, int=4,
float=0.150000 ) ID=65.
int rmAreaFractionToTiles( float=0.000000 ) ID=66.
float rmAreaTilesToFraction( int=0 ) ID=67.
int rmXFractionToTiles( float=0.000000 ) ID=68.
float rmXTilesToFraction( int=0 ) ID=69.
int rmZFractionToTiles( float=0.000000 ) ID=70.
float rmZTilesToFraction( int=0 ) ID=71.
float rmDegreesToRadians( float=0.000000 ) ID=72.
int rmMetersToTiles( float=0.000000 ) ID=73.
float rmTilesToMeters( int=0 ) ID=74.
float rmXMetersToFraction( float=0.000000 ) ID=75.
float rmZMetersToFraction( float=0.000000 ) ID=76.
float rmXFractionToMeters( float=0.000000 ) ID=77.
float rmZFractionToMeters( float=0.000000 ) ID=78.
int rmCreateArea( string=, int=-1 ) ID=79.
bool rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80.
bool rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81.
bool rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID=82.
bool rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83.
bool rmSetAreaLocTeam( int=-1, int=-1 ) ID=84.
bool rmBuildArea( int=-1 ) ID=85.
int rmBuildAllAreas() ID=86.
bool rmSetAreaTerrainType( int=-1, string= ) ID=87.
bool rmSetAreaMix( int=-1, string= ) ID=88.
bool rmPaintAreaTerrain( int=-1 ) ID=89.
bool rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=90.
bool rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=91.
bool rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92.
bool rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93.
bool rmSetAreaForestType( int=-1, string= ) ID=94.
bool rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95.
bool rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96.
bool rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97.
bool rmSetAreaWaterType( int=-1, string= ) ID=98.
vector rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000,
-1.000000), float=3.000000, int=-1 ) ID=99.
bool rmSetAreaCliffType( int=-1, string= ) ID=100.
bool rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1,
float=1.500000, bool=1 ) ID=101.
bool rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.000000,
float=1.000000, int=0 ) ID=102.
bool rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000,
float=0.500000 ) ID=103.
bool rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 )
ID=104.
int rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 )
ID=105.
bool rmRiverSetConnections( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=106.
bool rmRiverConnectRiver( int=-1, int=-1, float=0.000000,
float=0.000000, float=0.000000 ) ID=107.
bool rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 )
ID=108.
bool rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5,
float=0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109.
bool rmRiverSetShallowRadius( int=-1, int=3 ) ID=110.
bool rmRiverAddShallow( int=-1, float=0.000000 ) ID=111.
bool rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112.
bool rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113.
bool rmRiverBuild( int=-1 ) ID=114.
bool rmRiverReveal( int=-1, int=0 ) ID=115.
bool rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116.
bool rmSetWorldCircleConstraint( bool=0 ) ID=117.
bool rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118.
bool rmAddAreaTerrainLayer( int=-1, string=, float=0.000000,
float=0.000000 ) ID=119.
bool rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120.
bool rmSetAreaMinBlobs( int=-1, int=0 ) ID=121.
bool rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122.
bool rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123.
bool rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124.
bool rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125.
bool rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126.
bool rmSetAreaHeightBlend( int=-1, int=1 ) ID=127.
int rmAreaID( string= ) ID=128.
bool rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000 )
ID=129.
bool rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=130.
bool rmAddAreaRemoveType( int=-1, string= ) ID=131.
bool rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132.
bool rmSetAreaElevationType( int=-1, int=0 ) ID=133.
bool rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134.
bool rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135.
bool rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136.
bool rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137.
bool rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 )
ID=138.
bool rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139.
bool rmSetAreaReveal( int=-1, int=-1 ) ID=140.
void rmSetGlobalSnow( float=-1.000000 ) ID=141.
void rmSetGlobalRain( float=-1.000000 ) ID=142.
void rmSetGlobalStormLength( int=20, int=60 ) ID=143.
void rmSetWindMagnitude( float=1.000000 ) ID=144.
void rmTerrainInitialize( string=, float=10.000000 ) ID=145.
void rmFillMapCorners() ID=146.
void rmSetLightingSet( string= ) ID=147.
void rmDoLightingFade( string=None, float=0.000000 ) ID=148.
void rmDoLightingEffect( string=None, float=0.000000, float=0.000000,
float=0.000000 ) ID=149.
void rmSetGaiaCiv( int=0 ) ID=150.
bool rmAllocateSubCivs( int=0 ) ID=151.
bool rmSetSubCiv( int=0, string=, bool=0 ) ID=152.
int rmGetCivID( string= ) ID=153.
int rmAddMerc( string=, float=0.000000, float=0.000000,
float=30.000000, float=2.000000, bool=1 ) ID=154.
bool rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 )
ID=155.
void rmSetPlayerPlacementArea( float=0.000000, float=0.000000,
float=1.000000, float=1.000000 ) ID=156.
void rmSetTeamSpacingModifier( float=1.000000 ) ID=157.
void rmSetPlacementTeam( int=-1 ) ID=158.
void rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159.
bool rmPlacePlayersCircular( float=0.000000, float=0.000000,
float=0.000000 ) ID=160.
bool rmPlacePlayersSquare( float=0.000000, float=0.000000,
float=0.000000 ) ID=161.
bool rmPlacePlayersLine( float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000 ) ID=162.
bool rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000,
float=0.000000 ) ID=163.
bool rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164.
bool rmSetPlayerArea( int=-1, int=-1 ) ID=165.
float rmPlayerLocXFraction( int=-1 ) ID=166.
float rmPlayerLocZFraction( int=-1 ) ID=167.
int rmAddFairLoc( string=, bool=1, bool=1, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168.
bool rmPlaceFairLocs( int=-1 ) ID=169.
void rmResetFairLocs() ID=170.
int rmGetNumberFairLocs( int=-1 ) ID=171.
float rmFairLocXFraction( int=-1, int=-1 ) ID=172.
float rmFairLocZFraction( int=-1, int=-1 ) ID=173.
bool rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174.
bool rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175.
bool rmMultiplyPlayerResource( int=-1, string=, float=0.000000 )
ID=176.
string rmGetPlayerName( int=-1 ) ID=177.
int rmGetPlayerTeam( int=-1 ) ID=178.
int rmGetPlayerCiv( int=-1 ) ID=179.
int rmGetPlayerCulture( int=-1 ) ID=180.
int rmGetNumberPlayersOnTeam( int=-1 ) ID=181.
bool rmSetTeamArea( int=-1, int=-1 ) ID=182.
int rmCreateBoxConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.100000 ) ID=183.
int rmCreatePieConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 )
ID=184.
int rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185.
int rmCreateAreaConstraint( string=, int=-1 ) ID=186.
int rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.000000 )
ID=187.
int rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=188.
int rmCreateEdgeConstraint( string=, int=-1 ) ID=189.
int rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.000000 )
ID=190.
int rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=191.
int rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192.
int rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=193.
int rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=194.
int rmCreateCliffRampConstraint( string=, int=-1 ) ID=195.
int rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=196.
int rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=197.
int rmCreateClassDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=198.
int rmCreateTypeDistanceConstraint( string=, string=, float=-
1.000000 ) ID=199.
int rmCreateTerrainDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=200.
int rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=201.
int rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202.
int rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 )
ID=203.
bool rmAddAreaConstraint( int=-1, int=-1 ) ID=204.
bool rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205.
bool rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 )
ID=206.
bool rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 )
ID=207.
bool rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 )
ID=208.
int rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209.
bool rmAddFairLocConstraint( int=-1, int=-1 ) ID=210.
bool rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211.
int rmDefineClass( string= ) ID=212.
bool rmAddAreaToClass( int=-1, int=-1 ) ID=213.
bool rmAddObjectDefToClass( int=-1, int=-1 ) ID=214.
int rmClassID( string= ) ID=215.
int rmConstraintID( string= ) ID=216.
int rmCreateObjectDef( string= ) ID=217.
int rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218.
bool rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219.
bool rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220.
bool rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221.
bool rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222.
bool rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223.
bool rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224.
bool rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225.
bool rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226.
bool rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 )
ID=227.
bool rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0,
float=0.000000 ) ID=228.
int rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000,
float=0.000000, int=1 ) ID=229.
int rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000,
-1.000000, -1.000000), int=1 ) ID=230.
int rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231.
int rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232.
int rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=233.
int rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234.
int rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, int=1
) ID=235.
int rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, int=1
) ID=236.
int rmCreateConnection( string= ) ID=237.
int rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 )
ID=238.
bool rmAddConnectionArea( int=-1, int=-1 ) ID=239.
bool rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=240.
bool rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 )
ID=241.
bool rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242.
bool rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243.
bool rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244.
bool rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245.
bool rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246.
bool rmAddConnectionTerrainReplacement( int=-1, string=, string= )
ID=247.
bool rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 )
ID=248.
bool rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249.
bool rmBuildConnection( int=-1 ) ID=250.
bool rmAddConnectionToClass( int=-1, int=-1 ) ID=251.
bool rmAddConnectionConstraint( int=-1, int=-1 ) ID=252.
bool rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253.
bool rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254.
void rmSetStatusText( string=, float=0.000000 ) ID=255.
float sqrt( float=0.000000 ) ID=256.
void rmSetVPFile( string= ) ID=257.
int rmCreateTrigger( string= ) ID=258.
bool rmSwitchToTrigger( int=-1 ) ID=259.
int rmTriggerID( string= ) ID=260.
int rmSetTriggerPriority( int=2 ) ID=261.
int rmSetTriggerActive( bool=1 ) ID=262.
int rmSetTriggerRunImmediately( bool=0 ) ID=263.
int rmSetTriggerLoop( bool=0 ) ID=264.
int rmAddTriggerCondition( string= ) ID=265.
bool rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266.
bool rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267.
bool rmSetTriggerConditionParamFloat( string=, float=0.000000, bool=0 )
ID=268.
bool rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0 )
ID=269.
bool rmAddTriggerEffect( string= ) ID=270.
int rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271.
bool rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272.
bool rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 )
ID=273.
bool rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 )
ID=274.
int rmCreateArmy( int=-1, string= ) ID=275.
bool rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276.
int rmGetNumberUnitsPlaced( int=-1 ) ID=277.
int rmGetUnitPlaced( int=-1, int=-1 ) ID=278.
int rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279.
bool rmDefineConstant( string=, int=-1 ) ID=280.
void rmSetIgnoreForceToGaia( bool=0 ) ID=281.
int rmCreateGrouping( string=, string= ) ID=282.
bool rmAddGroupingConstraint( int=-1, int=-1 ) ID=283.
int rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000,
float=0.000000, int=1 ) ID=284.
int rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000,
-1.000000, -1.000000), int=1 ) ID=285.
int rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286.
bool rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287.
bool rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288.
bool rmAddGroupingToClass( int=-1, int=-1 ) ID=289.
int rmCreateTradeRoute() ID=290.
bool rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000 )
ID=291.
bool rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000,
0.000000, 0.000000) ) ID=292.
bool rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000,
float=0.000000, int=0, float=0.000000 ) ID=293.
bool rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000,
0.000000, 0.000000), int=0, float=0.000000 ) ID=294.
bool rmCreateTradeRouteWaypointsInArea( int=-1, int=-1,
float=0.000000 ) ID=295.
vector rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296.
bool rmBuildTradeRoute( int=-1, string= ) ID=297.
bool rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000,
-1.000000) ) ID=298.
bool rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000,
-1.000000, -1.000000) ) ID=299.
int rmGetLowHomeCityLevel() ID=300.
int rmGetAverageHomeCityLevel() ID=301.
int rmGetHighHomeCityLevel() ID=302.
int rmGetHomeCityLevel( int=-1 ) ID=303.
vector rmGetUnitPosition( int=-1 ) ID=304.
void rmSetMapType( string= ) ID=305.
bool rmIsMapType( string= ) ID=306.
void rmEnableLocalWater( bool=0 ) ID=307.
bool rmAddClosestPointConstraint( int=-1 ) ID=308.
void rmClearClosestPointConstraints() ID=309.
vector rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000000
) ID=310.
vector rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=311.
int rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=-1 )
ID=312.
bool rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000 )
ID=313.
bool rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000,
float=0.000000, int=0, float=0.000000 ) ID=314.
void rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315.
void rmSetOceanReveal( bool=1 ) ID=316.

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