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Complete*Transcription/ArrangementsforthePiano
By
PhilipKim
OriginalMusicComposedby
KondoKoji
GameProducedby
Nintendo
*Ididnotincludesoundeffectsnotplayablebythepiano.
Forward
Iwanttofirstofall,thankthepeopleatNintendoforcreatingthisvideogameclassicwhichI
havefondmemoriesofplayingformanyhoursduringmyearlyteenyearsandwayintomy20s.Iwant
toespeciallythankthecomposer,KondoKoji,forcomposingsuchmemorabletuneswhichwillremain
withinustothosewhohaveplayedthiswonderfulgameseries.
IfirstheardthepianoarrangementsoftheSuperMarioseriesontheinternetplayedbyThe
BlindfoldedPianist,a.k.a.MartinLeung,about45yearsbackandIwasthrilledtohearthesegemson
thepiano.Asmostofthepeopleprobablydid,IlookedforthesheetmusicbutIcouldntfindthe
completetranscriptions/arrangementsforthepianoexcepttheonesavailabledonebyMartin.Itwas
recentlythatIwatchedMartinsperformancevideoagainanditwasthenwhenIdecidedifIcouldnt
purchasethescoresIlldomyowntranscriptionsandarrangements.SoitisMr.MartinLeungthatI
owemyinspirationtodomyowntranscriptionsofthesemusicalgems.
SinceIcouldntfindanyOfficiallypublishedmusicscoresfortheseBMG(BackgroundMusic)
fortheSuperMarioseries,Ididmysearchesonthenetandgotmyhandsonmanymidifilesandnsf
(NintendoSoundFormat)filestoplayandtolisteninordertonotatethemusic.Asfornotatingthe
music,IusedSibeliusnotationsoftwaretomakethescores.
Ithastakenmemanyhourslistening,transcribing,arranging,notating,andeditingthescores.I
havetriedtobeasfaithfultotheoriginalmusicaspossiblewithsomeadditionalelaborationsand
extensionsdonebyme.Asforthelevelofperformancedifficulty,mostoftheseareHARD!Iarranged
theseasConcertTranscriptions,whichareusuallytechnicallyverydifficultandneedstobepracticed
verydiligently.Withdiligentandhardpractice,theresultofyourlaborshouldbefruitful.Withthis
beingsaid,Ihopeyouenjoythesegems.
p.s.Pleaseshowyourappreciationbymentioningandcreditingmeasthetranscriber/arrangerifyou
everperformtheseorrecord.Thankyou.
PhilipKim
March,2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Index
1.SuperMarioWorld:Intro
2.SuperMarioWorld:Maps
3.SuperMarioWorld:Overworld
4.SuperMarioWorld:AthleticRag
5.SuperMarioWorld:UnderwaterTheme
6.SuperMarioWorld:HauntedHouse
7.SuperMarioWorld:CastleTheme
8.SuperMarioWorld:BonusScreenClear
9.SuperMarioWorld:KoopaJunior
10.SuperMarioWorld:KoopaJuniorCastleandClear
11.SuperMarioWorld:EndCredit1
12.SuperMarioWorld:EndCredit2
13.SuperMarioWorld:EndCredit3
14.SuperMarioWorld:Shortthemes
*TheBowserthemeisalmostidenticaltotheCastlethemesoIdidnottranscribeit.
http://members.sibeliusmusic.com/pskim
Jolly q = 152
mp
f
11
mf
16
20
6
12 12
f
f
23 6
12
f
1. 2.
26
p
p
dim.
pp
mf
Map 2: Overworld
q = 144
1
3 3 3
3
mp 3 3 3
5
3 3 3
3 3 3
1 q = 160 Map 3: Vanilla Dome
f
6 6
Copyright Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
2
9
6 6
mf
11
15
18
dim.
q = 88
Valley of Koopa
1 q = 100
10
Allegro q = 96
1
mf leggiero
1.
2.
5
11
14
3
17
3
20
3 3
3
24
mf leggiero
26
28
f
Fast h = 112
13
19
25
31
37
1. 2.
43
10
14
18
22
26
29
31
http://members.sibeliusmusic.com/pskim
Allegretto q. = 80
p
3
mf
1.
13 2.
20
28
32
mf
1.
2.
38
45
49
poco rit.
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World
Haunted House
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Mysterious q = 100
pp
cresc. molto
p subito e cresc.
p subito e cresc.
p subito e cresc.
9
p subito e cresc. molto
11
f
12
13
14
15
16
17
p subito e cresc.
19
21
23
25
p subito e cresc.
27
29
31
33
p subito e cresc.
35
mp
37
poco a poco dim.
39
41
ppp
Mysterious q = 100-104
3
p 3
3
11
14
17
f
Copyright Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
2
21
6 6
ad lib. accel. 6
Presto q = 112
24 6
6 6
p 6
26
28
30
32
Bring ou the melody
34
Original Super Mario Brothers BGM Property of Nintendo
3
36
38
40
42
44
Original Super Mario Brothers BGM Property of Nintendo
4
46
48
50
52
54
Original Super Mario Brothers BGM Property of Nintendo
5
56
58
60
62
64
Original Super Mario Brothers BGM Property of Nintendo
6
Slower q = 100
66
ff
cresc.
69
mf
Presto q = 160
73
cresc. e accel. molto arpeggio
molto rit.
77
79
p
Fast and comical q = 160
f
5
mf
9
f
13
mf
17
21
p
25
mf
29
p
1. 2.
33
sfz
Bonus Screen Clear
f
Fast h = 108
g li
ss.
6
11
16
20
25
31
36
41
45
50
54
ff
Super Mario World: Koopa Junior Castle
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
Beat Koopa Junior
http://members.sibeliusmusic.com/pskim
Fanfare q = 100
f
3
3
4
Koopa Junior Castle Clear
Con brio q = 125
1
mf f
7
Copyright Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World
End Credit 1
1
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Moderato q. = 120 Pi mosso q. = 144
mf
f rit.
cresc.
f mp mf
13
17
21
25
detached.
cresc.
28
31
cresc.
34
rit.
mf a tempo.
37
40
44
48
cresc. molto rit.
Largo q.= 50
51
mp
ff
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World
End Credit 3
3
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Andante q. = 104
mf rit.
cresc.
Allegro q = 144
5
f
13
18
mf
22
26 3
cresc. f
30
34
3
mp f mp f
39
43
47
cresc. pi rit.
Andante q. = 104
51
f mf
54
57
cresc.
61
subito mf
65
cresc.
69
rit. mf a tempo
73
Adagio q. = 60
77
cresc. molto rit. f very bluesy
Fast e. = 152
P-box
1
accel.
Player Down
Fast
1
Game Over
Delicately
1
pp
Course Clear
q = 132
f
Cave
1 Agitated h = 84
12
15
19
23
27
30
Princess Rescued
Andante q = 69
1
p pp mf
4
f
molto cresc.
End Credit 2
2
Andante q = 84
1
p