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Welcome,MechCommander!

GettingStarted 3

SystemRequirements&Support 4

Mouse&KeyboardControls 5

CombatOverview 6

InitiativeTurn-Order 10

WeaponTypes 11

StandardActions 12

Defenses 13

VulnerabilityStates 14

MechWarriorAbilities 15

Morale&Inspiration 16

Footage&ScreenshotCaptureTools 17

KnownIssues 18

ReportingaBug 18

Version1.05LastUpdated:June1,2017
Welcome,MechCommander!
WelcometotheBATTLETECHBACKERBETA.
FromallofusatHarebrainedSchemes,wethank
youforyoursupportandwehopeyouenjoythis
earlylookatBATTLETECHcombat!

ThisBackerBetacontainsSinglePlayerSkirmish
vs.AI,5arenamaps,20Mechchassis(32
variants)and11MechWarriors.Aftera
forthcomingupdate,itwillalsocontain1v1
Online&LANMultiplayer.Itdoesnotinclude
MechLaboranyelementsofthestorycampaign.

PleasenotethatwhilewewillupdatetheBetaas
neededtofixhigh-impactandgame-breaking
bugs,wehavenoplanstoupdatetheBacker
Betawithadditionalfeaturesorcontentbeyond
thescopeoftheBetaKickstarterreward.Thisis
atargetedBetatogetdataonBattleTechcombat
withourBackers,notanEarlyAccessgame
release.YoushouldexpecttheBetatocloseat
somepointduringtherunuptothelaunchofthegamesowecanfocusontheshippingversion
withouttheneedtomaintainthebetaversion.Wellmakesureitsupforatleastamonthafter
multiplayergetsadded,however.

Wereincrediblyexcitedtoputthisearlylookatthegameintoyourhands.Ofcourse,thisisan
earlyBeta,notafinishedproduct.YouWILLencounterbugs,missingfeatures,andbalance
issues.Thisiswhereweneedyourhelp!Pleaseprovideyourfeedbackviathesurveyprompt
attheendofeachbattleyoucomplete.

ItsbeenafantasticjourneywithallofyousincetheKickstartercampaignclosedattheendof
2015,andthisreleaseisthefirststepontheroadtolaunchingthefullgamelaterthisyear.
Thanksforyourhelp,andwellseeyouonthebattlefield!

--Mike,Jordan,MitchandtheBATTLETECHTeam

2
GettingStarted
ASteamKeyfortheBATTLETECHBackerBetawillbeaddedtoyourBackerKitaccountifyou
havebackedBATTLETECHattheMechWarriorlevelorabove.Youcangodirectlytoyour
BackerKitaccountandclickonGetYourDigitalRewardstofindyourkey.

IMPORTANT:With over 25,000 keys to distribute, this can take some time. When your Beta key
lands in your account, you will get a notification email directly from BackerKit. We
appreciate your patience!

NotethatthisisaSteamkeyfortheBackerBetaonly,NOTaSteamkeyforthelaunchversionof
thegame.BATTLETECHlaunchproductkeysfortheplatformyouchoseforyourKickstarter
Reward(GoG,Humble,orSteam)willbefulfilledseparatelywhenthegamelaunches.

DontrememberyourBackerKitinfo?Gotohttps://battletech.backerkit.com/andfollowthese
instructionstorecoveryouraccount:

1. EntertheemailaddressyouusedtobackthegameandclickonGetMySurvey.


2. ClickonthelinktoyouraccountintheemailsenttoyoubyBackerKit.
3. ClickonGetYourDigitalRewards.
4. RedeemyourkeyinyourSteamaccount.(NewtoSteam?Followthesesteps.)

Haventansweredyoursurvey?BackerKitwillrequireyoutodothatbeforegivingyouaccess
yourBetakey.IfyouhaveanyquestionsorissueswithyourBackerKitaccount,contactus!

BackedatalowerRewardTier?UntiltwoweeksbeforethecloseofBeta,youcancontactusto
upgradeyourpledgetotheMechWarriorlevelandgainBetaaccess.

NotaBackeryet?Yourenottoolate!UntiltwoweeksbeforethecloseofBeta,youcanhead
heretobecomeaLateBackerattheMechWarriorlevelandgainBetaaccess.
https://battletech.backerkit.com/hosted_preorders

3
SystemRequirements&Support
Only16:9and16:10displayaspectratiosareofficiallysupported,from720p(1280x720)upto
4k(3840x2160).NotethatwhilethebelowarethesystemrequirementsfortheBackerBeta,
theymaychangeforthelaunchtitleaswecontinuetoimproveperformance.

Minimum Recommended

WIN OS:Windows7orHigher OS:Windows7orHigher


Processor:IntelPentiumCorei33210 Processor:IntelPentiumCorei53450
3.20GHzorAMDFX43003.8GHz 3.10GHzorAMDFX63003.5GHz
Memory:8GBRAM Memory:16GBRAM
Graphics:NVIDIAGeForce660GTXorAMD Graphics:NVIDIAGeForceGTX950orAMD
RadeonHD7850 RadeonHD7900Series
DirectX:Version11 DirectX:Version11
Network:BroadbandInternetconnection Network:BroadbandInternetconnection
Storage:7GBavailablespace Storage:10GBavailablespace
SoundCard:DirectX9sounddevice SoundCard:DirectX9sounddevice

MAC OS:OSXMavericks OS:OSXElCapitan


Processor:Intel2.5GhzMid2011 Processor:Intel2.9GHzLate2013
Graphics:RadeonHD6970M Graphics:NvidiaGeForceGTX775M
Memory:8GBRAM Memory:16GBRAM
Network:BroadbandInternetconnection Network:BroadbandInternetconnection
Storage:7GBavailablespace Storage:10GBavailablespace
SoundCard:OnBoardAudio SoundCard:OnBoardAudio

Ifyoureunabletorunthegameatall,pleasefollowthedirectionsbelowandcontactuswith
therequestedfilesattachedandashortdescriptionofwhathappens.IMPORTANT:Thisisnot
howtoreportabugwithinthegame-seeReportingaBug,p.18forthat.

WIN 1. Press the Windows key or open the start menu.


2. Type in "dxdiag".
3. Hit enter or select the icon that looks like a blue circle with a yellow 'X' in front of it.
4. A window will pop up, please wait for the loading bar on this window to finish.
5. Press the "Save all information" button.
6. Save this document somewhere you can locate it.
7. Contact us with the title: BT Beta DXDiag and attach the file and a short description.

MAC 1. Press the Mac icon.


2. Select the "About This Mac".
3. A window will open, press the "System Report..." button.
4. A new window will open, Select "File" -> "Save".
5. Save this document to a location you can find.
6. Contact us with the title: BT Beta DXDiag and attach the file and a short description.

4
Mouse&KeyboardControls
WASD Movecamera

Q/E Rotatecamera.

Right-click+ Freelytumblecamera.
drag

Scrollwheel Zoomin/out.

Middle-click Auto-pancameratoselectedspotonmap.

Left-click Selectdestination,attackaMech,orconfirmaction.

Right-click Viewdetailsforanyfriendlyorenemyunitinthetargetingcomputer.

TAB SwitchbetweenavailableMechs,orwheninfiringmode,switchbetween
availableenemytargets.

1-9 Selectmovementmodeorpilotability.

Minus Brace(Endturn.)NotethattheUIincorrectlydisplaysthishotkeyass.

Portrait Single-clicktofindyourMechifitsoffscreen.Double-clicktocenter
click cameraonselectedMech.

T CyclethroughavailableMeleetargets,whenMoving(orDFAtargets,when
Jumping.)

ESC Backuptopreviousmodeorselection.Ingeneral,ESCbacksoutof
everything.Ifyouselectaunit,thenchangeyourmindandwantto
Reserveit,ESCwillde-selectit(unlessyouvealreadytakenanactionwith
it).Ifyoureinfiringmodeanddontwanttobe,ESCwillexit.Ifyoudont
haveaunitselected,ESCwillbringuptheexitgamepopup.Notethatthis
willbereplacedbyanin-gamemenuforlaunch.

5
CombatOverview
ThisManualisaroughsubstituteforanin-gametutorial,whichhasnotbeenimplementedyet.
Wehighlyrecommendreviewingthefollowingsectionsbeforeplayingyourfirstskirmish!

BATTLEMECHS

InBATTLETECH,youcommandaLanceoffourMechspilotedbybraveMechWarriors.Mechs
aregiantmachinesofwar,eachwithavarietyofweaponsandcapabilities.Mechshavemany
bodyLocationswhichcantakedamageindependentlyandbedestroyed.Eachlocationhas
Armor,whichprotectsInternalStructure.

ALocationgenerallywonttakeStructuredamageuntilallofitsArmorisdestroyed.
WhenaLocationsInternalStructureisgone,theLocationitselfisdestroyedandallof
theinternalcomponentsandweaponsonthatLocationarealsodestroyed.
TheLocationsonaMechare:Head,CenterTorso,LeftTorso,LeftArm,LeftLeg,Right
Torso,RightArm,andRightLeg.
AMechwilldie(ceasebeingacombatantforthisfight)ifitsHead,CenterTorso,or
bothLegsaredestroyed.

MECHWARRIORS

MechWarriorsarethebrave,squishycenterofyourMechsonthebattlefield.MechWarriors
eachhavefourSkillratingsfrom1-10:

Gunnerydeterminesrangedattackto-hit%.(Seep.8)
PilotingdeterminesMeleeandDeath-From-Aboveattackto-hit%.(Seep.9)
Tacticsdeterminesyourline-of-sight(LOS)distance,informationgainedfrom
radarblips,andyourCalledShotattackto-hit%.(Seep.9)
GutsdetermineshowmuchheatyoucanbuildupbeforeOverheating.(Seep.9)

MechWarriorsalsohavepowerfulMechWarriorAbilitiesbasedontheirskills-intheBeta,each
MechWarriorhasexactlyoneability.(SeeMechWarriorAbilities,p.15)
6
CAMERA

UseWASDkeystopan,mousewheeltozoom,andholdR-Mousetofreelytumblethecamera.
Mouseedge-panningisalsoenabledbydefault.

MOVEMENT

Left-clickonceonaterraindottosetyourdesiredposition,whichwilllockyourmovement
indicatorinplace.Thenmovethemousecursoroutandhoveraroundtosetyourdesired
rotation.Left-clickasecondtimetoconfirmyourrotationandexecutethemove.Notethat
Mechshavealimitedturningradius-thefartheryoumove,thelessrotationyoullbeableto
setforyourdestination.(Formoreaboutmovement,seeStandardActions,p.12.)

HEAT

MechsgainHeatwitheveryactiontheytake,butparticularlyfromfiringweaponsandfrom
usingjumpjets.Attheendofeachturn,Mechsdissipateacertainamountofheat(basedon
thefunctionalheatsinkstheyhaveintheirvariousLocations.)

WhenMechsgettoohot,theystartOVERHEATING,andtakeInternalStructuredamage.
WhenaMechsHeatbarfillsup,itshutsdown.SHUTDOWNMechsrequireafullturnto
restartandarevulnerabletoCalledShots(seep.9)-somanageyourheatcarefully!
WhileinFiringMode,beforecommittingtoanattack,yourheatbarwillshowhowmuch
heattheattackWILLgenerate.SomeMechsaremoreheatefficientthanothers,and
firingallofyourweaponsisoftennotthebestdecision.Toggleweaponsoffviathe
weaponpanelinthelower-righttoconserveheat.
Ifyourerunninghot,trystandinginwater-youlldissipatetwiceasmuchheatwhile
standinginwater.

7
STABILITY

WhenMechstakedamage,theycanalsotakeStabilityDamage.
PastathresholdofStabilityDamage,MechsbecomeUNSTEADY.
UNSTEADYMechswillfallandbecomePRONEiftheiryellow
StabilityDamagebarfillsup.

PRONEMechsarevulnerabletoCalledShots(seep.9),andmustspendpartoftheir
nextmovestandingbackup.
UNSTEADYlastsuntilthenexttimetheMechusestheBrace(EndTurn)action.
ThebestwaystodealStabilityDamageareattackingwithMissiles(LRMsandSRMs)
andwithMeleeandDeathFromAboveattacks.

RANGEDATTACKS

UsetheWeaponPanelinthelower-rightoftheHUDtotoggleweaponsonandoff.TheWeapon
Panelwillalsoindicatewhetherweaponsareinrangeornot,andwhattheirindividualchances
tohitare.RangedattacksuseyourMechWarriorsGunnerySkilltodeterminechance-to-hit.

ClearShot ObstructedShot IndirectShot NoShot


IfyouMoveorJump IfyouMoveorJump IfyouMoveorJump IfyouMoveorJump
here,oneormoreofyour here,oneormoreofyour here,youwonthave here,youllhaveLOSto
weaponswillbeableto weaponswillbeableto directLOStothistarget, thistarget,butwontbe
fireonthetarget. fireonthetargetata butyourLRMswillbe abletofireonit(either
to-hitpenalty,because abletofireindirectlyatit becausethetargetisout
interveningterrainor (becauseanotherunitin ofrange,oroutsideyour
Mechsarepartially yourLancehasLOSto firingarc.)
blocking. it.)


Whenlookingatatargetonthebattlefield,thenumberofbrackets
aroundthetargetindicateshowmanyweaponsarein-rangetothat
target.Goldbracketsindicateweaponsthathaveoptimalrangetoa
target,meaningtheywillhaveabetterchanceto-hit.

8
CALLEDSHOT

WhenthetargetofyourrangedattackisPRONEorSHUTDOWN,youcanmakeaCalledShot
onthattarget.(Theinterfacewillappearautomaticallyinfiringmode.)Thisallowsyoutoselect
aLocationonthetargetMechtobethefocusofyourattack.Yourweaponswillbemorelikely-
butnotguaranteed!-tohitthisLocation.Unlikenormalrangedattacks,CalledShotsuseyour
MechWarriorsTacticsskilltodeterminechanceto-hit.

POSITIONING&FLANKING

PositioningisacriticalpartofcommandingyourMechseffectivelyonthebattlefield.When
firingonatarget,youcanhititsFront,Left,Right,orRearArcdependingonyourposition
relativetothetargets.(Indicatedbytheredarcatthebaseofthetarget.)Thisarcdetermines
whichLocationsonthetargetyourattackwillbeabletodamage.ALeft-Arcattack,forexample,
cannotdamagetheRightArm.Ifyouvebeendealingdamageconsistentlytoone
ArcofanenemyMech,itsagoodideatotrytocontinuedealingdamagetothe
sameArc.ThiswillmaximizeyourchanceofpunchingthroughArmorand
damagingtheStructureofLocationsonthatsideoftheMech.

Mechsgenerallyhavemuchweakerreararmorthanfrontarmor,andRear-Arcshotsignore
DefensessuchasCoverandGuarded(seeDefenses,p.13).Movingorjumpingbehindan
enemytogetaRear-Arcshotisoftenaneffectivewaytogaintheupperhand.Justbecareful
thatyoudontexposeyourreararctodifferentenemyMechinturnbydoingso!

MELEE&DEATHFROMABOVE

Meleeattacksarefull-turnactionsthatcanbeusedtobreakenemy
Defenses(seetheDefenses,p.13)anddealsignificantamountsof
damagewhentheyconnect.TheydealthemostStabilityDamagein
thegame,andareagreatoptionwhenyourerunninghotandwantto
avoidfiringweaponsinordertocooldown.However,theyalsoleave
youexposedandwithoutDefenses!Ingeneral,heavierMechsdeal
moreMeleedamage,butthisvariesfromMechtoMech.

ExecuteMeleeattacksagainsttargetsviathegoldbracketsinMovemode,orexecuterisky
DeathFromAboveattacksfromJumpmode(warning:DeathFromAbovedealsdamagetoyour
ownMechslegs!)ThesebothuseyourMechWarriorsPilotingskilltodeterminechanceto-hit.

IfyourMechhasenoughmovementavailable,youcancontrolthedirectionofyourmelee
attackwithinalimitedarc.SelectaMeleetarget,thenclickonanadjacentterraindotif
available-forexample,thedotstotheleftandrightintheaboveimage.ThisfeatureisWIP.

9
InitiativeTurn-Order
Atmissionstart,you'reabletomoveyourentireteamsimultaneouslyuntilcontactismadewith
anenemyunit.Thiscontinuesuntilyoumakecontact:assoonasyouseeanenemyonyour
sensors(whatwecallablip),weswitchovertocombatmovement,whereeachplayertakesa
turnmovingjustoneMech.

Eachcombatroundisdividedinto5Phases,andwhichPhaseeachMechcanactondepends
onthesizeoftheMech.LighterMechscanactearlierinaround,whileheavierMechsare
forcedtoactlaterintheround.

HereyoucanseethattheplayerhasoneMechthatcanactinPhase4,whiletheenemyhas
two.InPhase3,theplayerhastwoMechs,whiletheenemyhasone.

Thegamewillalwaystrytotradeoffactingbetweenyouandyouropponent,untilonesideruns
outofMechsinthecurrentPhase.Whenthathappens(likeinPhase3)thesidewithMechs
remainingwillgettousealloftheminarow.

AftertheendofPhase1,anewroundbeginsatPhase5.(OrthefirstPhasethateithersidehas
unitsavailablefor.)

AninterestingthinghappenswhenyouReserveyour
Mechs.YoudonthavetoactwithyourMechswhen
itsyourturn.YoucaninsteadreserveALLofyour
remainingMechsforthecurrentPhasedowntothe
nextlowerPhase.SoifyouhadtwolightMechsthat
couldactinPhase4,youmightreservethemdowntoPhase3,justsoyoucouldseewhatyour
enemywasgoingtodofirst.YoucanreserveallthewaydowntoPhase1,ifyouwant!Butyou
havetoactinPhase1,beforetheendoftheround;youcantkeeponreservingrightintothe
nextroundentirely.

Knowingwhentoactandwhentoreserve,andhowtousethosetwothingstogethertogetthe
jumpontheenemy,isakeyelementofthetacticsofBattleTech.

10
WeaponTypes
ENERGY-Thesimplestweaponsaretheenergyweapons.Energyweaponsdontrequireany
ammunition,butgeneratealotofheat.Thebasicenergyweaponsarethemediumlasersand
largelasers,buttherealkingofthistypeistheParticleProjectorCannon(PPC):hugedamage
andlongrange,butalsomassiveheat.

Mediumandlargelasersgetabonustoaccuracyoverotherweapons.
ThePPCisabletodealamoderateamountofstabilitydamageuponimpact.

BALLISTIC-Theballisticweaponsarefamiliar;theyresimilartomodernguns.Therearefour
differentclassesofautocannon:theAC/2,theAC/5,theAC/10andtheAC/20.Thenumbers
indicatehowpowerfultheweaponis;theAC/2doescomparativelylightdamage,buthas
enormousrange,whiletheAC/20doesabsolutelycrushingdamage(itsthemostdamaging
weaponinthegame!)buthasveryshortrange.

Ballisticweaponsgeneratelessheat,butuseammunition.
Thatammocanrunoutorevenbedamagedbyenemyfireandexplode,causing
additionalinternaldamagetothatlocationonyourMech.
Allballisticweaponsdealsomestabilitydamagerelativetotheirclassaswell.
BallisticweaponsincurasmallRefirePenaltytotheirto-hit%whenfiredmultipleturns
inarow.

MISSILE-Missileweaponscomeintwoflavors,long-rangemissiles(LRM)andshort-range
missiles(SRM).Missilebatterieshaveanumbernexttothem;thistellsyouhowmanymissiles
willfirewhenyouusethatweapon.TheLRM-10weaponfirestenlong-rangemissiles;the
SRM-2firesjusttwoshort-rangemissiles.ItsbesttothinkofSRMsasshotguns:alotof
damagedeliveredupclose.LRMsdolessdamageper-missile,butcomeinbiggerlaunchersand
canfireextremelyfar.

LRMsalsocanfireattargetsthatyoudonthaveadirectline-of-sight(LOS)to,which
youllrecognizebythecurvedarcshapeoftheredlineoffire.
MissilesdealmoreStabilityDamagethantheotherweapontypesdo.
Thelargerthesizenumberofalauncher,thefasteritchewsthroughammo.

SMALL-Thefinalcategoryofweaponissmallweapons.Thisincludes,themachinegun,the
smalllaser,andtheflamer.Theyhaveextremelyshortrangeandlowdamage,buttheyalso
haveaspecialfeature:unlikelargerweapons,theycanbefiredwhenyoumeleeattackan
enemy.Ifyourecloseenough,theycanalsobefiredasnormalrangedweaponry.

Machinegunsareexcellentatdealingcriticalhitstoexposedstructure.
Smalllasersdealgoodrawdamagerelativetotheirheatgeneration.
Flamerscandecreasetheperformanceofopponentsbyraisingtheirheatlevels.

11
StandardActions
ThesearestandardactionsthatallMechscanperform.

Attack FireselectedweaponsatanytargetwithinyourMech'scurrent
firingarc.

Move MovetoadestinationandsetanewfacingforyourMech.
MayalsousetoinitiateaMeleeattackonnearbyenemies.

Reverse Reverse-movetoadestinationandsetanewfacingforyour
Mech.

Sprint UseyourentireturntomovefartherandgainEVASIVE(50%
chancetododgeallincomingrangedattacksuntilyournext
turn.)CannotSprintifUNSTEADY,orifalegiscompletely
destroyed.

Jump Jumpadistanceoverterrainandsetanewfacingforyour
(requires Mech.MayalsobeusedtoinitiateaDeath-From-Aboveattack
JumpJets) onnearbyenemies.

Brace(End RemoveUNSTEADYandendyourturn.GainGUARDED(50%
Turn) damagereductionagainstrangedattackstothefrontand
side)andENTRENCHED(50%stabilitydamagereduction.)

Melee ExecuteameleeattackusingyourMechWarriorsPilotingskill
tohit,RemovesGUARDED,anddealsdamageandstability
damageifsuccessful.ToMelee,selectatargetwithinrange
whileinMovemode.

DeathFrom ExecuteaDeathFromAboveattackusingyourMechWarrior's
Above Pilotingskilltohit.RemovesGUARDEDfromthetarget,and
(requires dealsmassivedamageandstabilitydamageifsuccessful.
JumpJets) Causesseveredamagetotheattacker'slegsandincurs
UNSTEADY.ToDeath-From-Above,selectatargetwithin
rangewhileinJumpmode.

12
Defenses
AsavvyMechCommanderisawareofhowtoeffectivelyuseandcounterthefollowingdefensive
effectsonthebattlefield.Beyondusingterraintoblockline-of-sight, endingaMechsturnwith
oneormoreoftheseDefensesisaneffectivewaytoincreaseitssurvivability.

Likewise,knowingwhentoholdyourfireagainstaGUARDEDtarget-orwhentocounteritwitha
Meleeattack-iskeytomaximizingthedamageyoureabletodealeachturn.

Cover 25%damagereductionagainstrangedattackstothefrontand
side.DoesnotstackwithGUARDED.Typicallygainedby
standinginForestareas.

Guarded 50%damagereductionagainstrangedattackstothefrontand
side.DoesnotstackwithCOVER.Countered(removed)byany
Meleeattack.TypicallygainedbyusingtheBrace(EndTurn)
Action,orfromtheBulwarkMechWarriorAbility.

Evasive 50%chancetododgeallincomingrangedattacks.Suppressed
bySensorLock,ignoredbyMeleeattacks,andlostiftheunit
becomesUNSTEADY.TypicallygainedbyusingtheSprint
Action,orfromtheEvasiveMoveMechWarriorAbility.

Entrenched 50%stabilitydamagereductionfromallattacks.Typically
gainedbyusingtheBrace(EndTurn)Action.

Moved(1-3) Thisunithasa+2,+4,or+6Defensebasedonthedistanceit
movedonitsturn.(Thismodifierwillbeappliedagainstenemy
to-hitrollsagainstthisunit.)

13
VulnerabilityStates
Thereareseveralmajorvulnerabilitystatesthatyouwillseeonunitsinthegame.Payingclose
attentiontoyourownvulnerabilities,andtakingadvantageofyouropponents,canspellthe
differencebetweenvictoryanddefeat.

Unsteady ThisunitisvulnerabletobeingknockedPRONE,cannotSprint,
andcannotbleedstabilitydamagebelow50%.Removedby
BRACE.

Prone CalledShotscanbemadeagainstthisunit,anditwillsuffera
movementandto-hitpenaltyonitsnextturnafterstanding
backup.

Sensor ThisunitisSensorLockeduntilendofround,makingitvisible
Locked tobothsidesregardlessofnormalvisibility.EVASIVEand
movementto-hitmodifiersarealsosuppressed.

Overheating ThisunittakesstructuredamageeachturnwhileOverheating,
andisclosetoshuttingdown.

Shutdown Thisunitiseasiertohit,andCalledShotscanbemadeagainst
thisunit.Itmustuseitsentirenextturntorestart.

14
MechWarriorAbilities
ThesearespecialactionsorpassiveattributesthatyourMechWarriorswillprovidetoyour
Mechs.IntheBetabuild,eachMechWarriorhasexactlyoneability,butinthelaunchgamemore
experiencedMechWarriorswillbeabletounlockmultipleabilities.Theseabilitiesarean
importantpartofyourLanceselection-choosewisely!

Multi-Target Fireweaponsatuptothreeseparatetargetswithinyour
Mech'scurrentfiringarc.Multi-targetisstillawork-in-progress.

Step1:AfterselectingMulti-TargetwithKrakenorWildfire,
selectupto3enemieswithinfiringrangebyleft-clickingthem
onthebattlefield.Step2:Clickweaponsonyourweaponpanel
tocyclethembetweentheselectedtargets(ortoturnthem
off.)Step3:ClicktheFIREbuttontoexecute,orESCtoback
outofthemode.

Precision PASSIVE:Whenattackingwithasingleweapon:IgnoreCOVER
Strike andGUARDEDonthetarget.

Evasive PASSIVE:YourMoveactiongrantsEVASIVE(50%chanceto
Move dodgeallincomingrangedattacksuntilyournextturn.)Does
notapplytoMeleeMoves,orwhenUNSTEADY.

Angelof PASSIVE:Yourjumpdistanceisincreasedby25%.Youtake
Death 50%lessdamagewhenexecutingDeathFromAboveattacks
anddonotbecomeUNSTEADY.

SensorLock Selectanytargetwithinsensorrange(Thelargebluecircle
aroundyourMechwhileinmovementmode.)Gainline-of-sight
tothattarget,andremoveEVASIVEandallmovementdefense
modifiersfromit.Lastsuntiltheendofthecurrentround.

Master PASSIVE:+1Initiative.ThisMechlosesUNSTEADYwhen
Tactician reserved.

Bulwark PASSIVE:YougainGUARDEDwhenremainingstationary(50%
damagereductionagainstrangedattackstothefrontand
side.)

15
Morale&Inspiration
ThebluemetertotheleftofyourMechWarriorportraitsrepresentsyourLancesoverallmorale
andadrenalineonthefield.Moraleisaresourcethatiscontinuallygained.Positiveactions
(damaginganddestroyingenemyMechs)increaseyourMorale.YouwillalsogainsomeMorale
atthestartofeachturn.



WhenyourMoraleBarfillscompletely,yougainInspirebuttonsaboveyour
MechWarriorportraits.

Youcanchoosetousethisrightaway,orwaituntillater-howeveryou
wontbegaininganynewMoralewhilewaiting.
ClickingoneoftheseInspirebuttonswillgivethatMechWarriorthe
Inspiredbuffforoneturn.
YourMoraleBarnowempties,andcanstartfillingbackupagain.

Inspired Apowerfulbuffforaunitforexactlyoneturn.Whenattacking,
thisunitignoresCOVER,GUARDED,andEVASIVE,andall
attacksgaina95%chancetohit,exceptforlong-range
weaponsthatareinsidetheirminimumrangeband.

EachtimeeitherplayerusesInspire,therateofMoralegainforbothplayersincreases-Morale
Barsfillquicker.Thiseffectiscumulative.

16
Footage&ScreenshotCaptureTools

Ctrl+Shift+I TogglestheDebug/FlyCamera

Ctrl+Shift+U TogglesthroughAll/InWorld/NoneforUI

LeftCtrl+K Takesa4kscreenshotwithnoUI(Notethatscreenshotswill
alwaysbe4kregardlessofcurrentscreenresolution.)

LeftCtrl+LeftShift+K Takesa4kscreenshotwiththeentireUI

LeftCtrl+RightShift+K Takesa4kscreenshotwithjusttheinworldUI(WIP)

ScreenshotSaveLocation

WIN:C:\Users\<USER>\AppData\LocalLow\HarebrainedSchemes
MAC:Users\<USER>\Library\ApplicationSupport\HarebrainedSchemes\BattleTech

Notethatthereisabugwherescreenshotsfromeachnewplaysessionwilloverride
screenshotsfromprevioussessions-soifyouwanttokeepyourscreenshots,movethemout
ofthisfolderbeforestartinganewgame!

YoucanalsopluginanXBOXControllertocontrolthecamerawithacontroller.Youllwantto
togglethedebug/flycamerawithCtrl+Shift+Iwhenusingthecontroller.

17
KnownIssues
TheBATTLETECHLauncherallowsyoutoselectunsupportedResolutions.Supported
resolutionsarestandard16:9and16:10resolutionsfrom1280x720upto4k.Forall
otheraspectratios,resultsmayvary!
SettingsMenuiscurrentlydisabled.Expectedtobere-enabledinanupdate.
Skirmishmatcheswillveryoccasionallyfailtolaunch-justtryitagainifthishappens
anditshouldwork.
TheselectedMoodforamapwillveryoccasionallyfailtoinitializecorrectly-justtryit
againifthishappensanditshouldwork.
OSXonly:Watermaynotrendercorrectly(itcanappearentirelyblack.)
OSXonly:UsingESCAPEtoexitamatchcancausethegametolockup.
AIoccasionallyfailstore-engageafterallLOShasbeenlost.
AIdoesnottakeadvantageofcertainabilities(Reserve,CalledShot,SensorLock,
Multi-Targeting.)
AfterusingMulti-Targeting,allofthatMechsweaponswillbecomedeselected.There
mayalsobesomeotherissueswithMulti-Targetingwhentryingtoswitchtarget
selectionsorbackuptopreviousstagesoftheselection.
MechWarriorSkillswillhaveadditionalimpactontheirrespectiveareas(i.e.Pilotingwill
increasethethresholdpointatwhichaMechbecomesUnsteady)thatarenotcurrently
functional.
UIincorrectlyindicatesthatsisthehotkeyforBrace(EndTurn).Actualhotkeyisthe
Minuskey(-).

ReportingaBug
1. Checktheknownissueslistabove.Ifyourissueisalreadymentioned,thereisnoneedto
reportit.
2. ChecktheKnownIssuessectionoftheBATTLETECHCommunityForumat
https://community.battletechgame.com/
3. Ifyouhaveencounteredanuncommonbug(oneyouthinkwontbefoundwithstandard
testing),pleaseprovideasmuchdetailaspossibleintheformbelow.Thankyou!

ReportaBATTLETECHBackerBetaBug

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