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CONTAGION Rulebook

C O N TA G I O N R u l e b o o k
What is a trading card game?
Most card games have one deck of cards that never changes, but a
trading card game (or TCG) works differently. In a TCG, each player has
his or her own deck, and the decks can have different cards in them.
You can personalize your deck with cards from your collection. Since
your opponent does the same thing, you never know how the game
will end!
The best way to learn how to play is from a friend who already knows
how to play. If your friends arent players yet, weve designed this
rulebook to get you started... then you can show them how to play!
This rulebook and its 60-card preconstructed deck are designed for
new players just like you. Weve added examples and explanations of
basic rules to help players new to TCGs learn how to play.

Hello, Im Orca of the Azure Sea. Ive been playing in


The World for a long time. Im here to help you learn
with examples of play and rules notes in text like this.

CONTAGION Rulebook 1
Introduction Monster
In the near future, after a CARD TYPE
ABBREVIATED DESTINY
global computer virus attack, VICTORY

the only online game is POINT

The World.
In .hack//ENEMY, two
players unleash a horde of
monsters from The World CARD NAME
SPECIES
CARD TYPE
on their vulnerable STRENGTH GAME TEXT
opponents. When enough of one players monsters successfully attack, LORE

that player wins. Some monsters can even safely hide in a portal, TO PLAY

waiting for more and more monsters to join in a vicious attack. FIRE ELEMENT REWARD
COLLECTORS
As a last line of defense, each player also controls up to three PCs INFO

(player characters) to fight against the opponents monsters. PCs are Monster cards represent the creatures that you use to attack your
chosen from six different classes. Each class has its own special opponents PCs. Monsters provide victory points when they
weapons, actions, and abilities. successfully attack. When you have 7 victory points in your score
Card types pile, you win the game.
Each monster has a species, which may be referred to by some
There are six different card types in the game. Monsters attack your
other cards.
opponent for victory points. PCs defend against monsters and use
items to enhance their strength. Actions are revealed to surprise your Some monsters are storable, which means you can play them to your
opponent. Events represent things that happen between battles. portal to save up for a big attack.
Fields are places where you battle. Most monsters have a reward, which you can use when that monster
wins a fight.

2 .hack//ENEMY Trading Card Game CONTAGION Rulebook 3


PC Item
CARD TYPE DESTINY CARD TYPE DESTINY
ABBREVIATED ABBREVIATED
(IW FOR
ITEM-WEAPON
AND IA FOR
ITEM-ARMOR)

CARD NAME CARD NAME


CARD TYPE LEVEL (LV.) CARD TYPE LEVEL (LV.)
AND CLASS AND SUBTYPE
STRENGTH STRENGTH LORE
GAME TEXT (NO GAME TEXT)
TOLERANCE
LORE
TO PLAY
WOOD ELEMENT
COLLECTORS COLLECTORS
INFO INFO

PC cards represent player characters (or PCs) in the online game Item cards represent the weapons and armor your PCs find while
The World. They are your defense against your opponents monsters. adventuring in The World. Most items play on only one class of PC.
Each PC has a level (in the first expansion set, all PCs are level 1) and Place the items a PC is bearing (carrying)
each PC also has a class. beneath the PC card, with the numbers at
There are six different PC classes: Twin Blades, Long Arms, the left showing.
Wavemasters, Heavy Blades, Heavy Axemen, and Item cards have a level (1, 2, or 3).
Blademasters (like me). Items also have a subtype (either weapon
You can mix and match PC classes in your deck, but often or armor). A PC may bear only one weapon
its best to have lots of PCs of the same class so they can share weapons, and only one armor at a time.
armor, and action cards.

4 .hack//ENEMY Trading Card Game CONTAGION Rulebook 5


Action Event
CARD TYPE CARD TYPE
ABBREVIATED ABBREVIATED
AND CARD NAME DESTINY AND CARD NAME DESTINY
CARD TYPE CARD TYPE

TO FLIP
GAME TEXT

GAME TEXT LORE

THUNDER ELEMENT LORE DARKNESS ELEMENT


COLLECTORS
COLLECTORS
INFO
INFO

Action cards represent special skill-based attacks or other things that Event cards represent things that happen when your PCs are not in a
happen in the game. battle. Some represent unusual items your PCs use while adventuring
Actions are played face down. Each action card tells you when to flip it in The World.
face up and what it does. Events are one-shot cards. You play an event card, its game text has
Actions are one-shot cards. You flip over an action card, its game text an effect, and then you place it in your discard pile.
has an effect, and then you place it in your discard pile. Event cards introduce story elements like legendary
Actions provide surprise, which can often win a battle hackers, special places, or emails from your friends.
against an enemy monster. You can also play other There are even some special promotional events that
cards face down to bluff, making your opponent think you can only get by participating in tournaments!
that you have an action card to flip.

6 .hack//ENEMY Trading Card Game CONTAGION Rulebook 7


Field Elements
CARD TYPE
ABBREVIATED AND
CARD NAME
Many cards have an element (some do not). The element of a card
DESTINY
CARD TYPE indicates the natural phenomenon from which the card draws its
power. There are six different elements.

Wood Earth
Fire Water
GAME TEXT
Darkness Thunder
LORE

WATER ELEMENT Sometimes elements are represented in game text like


COLLECTORS
INFO this: Wood , Earth , Fire ,Water , Darkness ,
and Thunder .
Field cards represent the places in The World that PCs adventure in.
Only one field may be in play at a time. If a field is already in play
when you play yours, place the old one in its owners discard pile. How to win the game
Many fields have special effects that help your monsters fight better. When you have seven or more victory points in your score pile, the
(You dont have to have a field in play to attack with your monsters.) game is over and you win.
Field names are made up of a server ID, like  (delta) Also, when either player draws the last card from his or her deck, the
or  (theta), and then three keywords combined to game ends at the end of that turn and the player with the most victory
make a unique location. points wins. (Even though this is the last turn, you get to shuffle your
deck and draw destiny as needed.) If you both have the same number
of victory points at the end of the last turn, the game is a draw.

8 .hack//ENEMY Trading Card Game CONTAGION Rulebook 9


Preparing for play Play Step (play a card)
Shuffle your deck. Allow your opponent to cut it. Generally, you may play only one card on your turn. Sometimes a card
Both players cut to a random card in their decks. Look at the destiny lets you play more than one.
numbers of the cards revealed. Highest goes first (if tied, cut again). Requirements
Each player draws four cards for his or her hand. You must meet any to play requirements on the card you play. Some
The first player completes all the actions in his or her turn, and then the cards require you to spot other cards (see spotting below).
other player takes a turn. Turns alternate in this way until one player wins.
Play limits
Sequence of play Some types of cards have a limit on how many of those cards can be
A player follows this sequence when he or she takes a turn: in play at one time:
Draw Step Each player may have only three PCs.
Play Step Each player may have only five hidden cards.
Attack Step (if needed) Each PC may bear only one of each subtype of item (one armor, one
weapon, and so on).
Draw Step (draw a card) Each player may have only one of each PC (your opponent may also
At the start of each of your turns, draw a card from your deck and add have the same PC).
it to your hand. Only one field may be in play at a time.
Then, you must reconcile your hand as follows: When a play limit is reached, that doesnt prevent you from playing
If you have more than five cards: You must choose and discard a card of that type. However, a card of the appropriate type must be
cards from your hand until you have only five. sacrificed in order to make room for the new card. (This means that
If you have fewer than five cards: Draw cards from your deck if your opponent has a field in play, he or she must sacrifice that card
until you have five in your hand. when you play a field.)
If at any time you cannot draw a card because your deck is empty,
reshuffle your discard pile to make a new deck.
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Play a card When a PC is played, that PC is
You must do one (and only one) of the following: healthy. A PC in play may become
wounded. When a PC is wounded,
Play a PC
turn that card (and any cards it bears)
Play a field sideways 90 degrees. If you heal that
Play an item PC, turn those cards back upright again.
Play an event Only a wounded PC can be healed.
Play a monster A wounded PC can fight just as well as
Play a hidden card a healthy PC. If a wounded PC is wounded again, that PC is destroyed
Discard your hand (if it is your first turn) (along with all items that PC bears).
You can replace a wounded PC with another copy of that PC and
Play a PC A PC is played to the table, face up in front of you.
effectively heal that PC, since the new copy is played healthy.
Play limits specify that each player can have a maximum of three PCs
in play. A player can only have one PC of a given card name in play, You have Kite, Mia, and Ginkan (wounded, with a
though an opponent can also have that PC. Rondo) in your party. You may play Ginkan by replacing
the wounded copy. The new copy of Ginkan comes into
When you play a PC, you can either use an available slot against your
play healthy and bears the Rondo.
three PC maximum, or you can replace one of your PCs already in
play. To replace a PC, sacrifice it and replace it with the new PC to be Play a field A field is played to the table, face up in front of you.
played. Items transfer to the new PC if that PC is a legal bearer (as Play limits specify that there can be only one field in play. This means
indicated in the To Play boxes on the items). Otherwise, items on that a field already in play, whether yours or your opponents, must be
the replaced PC are also sacrificed. sacrificed when you play a field.
You have Kite (with Noble Cloak), Mia, and Ginkan (with Play an item An item is played to the table, face up under a PC.
a Rondo) in your party. You may play BT by removing any That PC is the bearer of that item. Play limits specify that a PC may
of your other PCs. If you replace Kite, BT may bear his bear only one of each subtype of item.
Noble Cloak. If you replace Ginkan, the Rondo is sacrificed Most items have game text that you use when you play that item.
since BT cannot bear this weapon. Then, put the item card underneath your PC card with just the left edge
showing.
12 .hack//ENEMY Trading Card Game CONTAGION Rulebook 13
The card type icons in the upper left hand corner of Play a monster A monster is played to the table, face up in front
items say either IA for Item Armor or IW for of you. When you play a monster, you either attack with it or, if it is
Item Weapon. Make sure you have no more than storable, you can place it in your portal instead. When you attack
one weapon and one armor on each PC. with a monster, an Attack Step takes place.
You must meet any to play requirements on an item before you can The portal is a space on the table designated to hold monsters. A
use any when you play this item game text on it. monster in your portal is usually available to fight with another monster
Play an event An event is played to the table. When you play on a later turn. The storable monster usually states when it can join
an event, do what the card says, and then place it in your discard pile. another monster in an attack. Other cards can allow monsters in your
Play a hidden card/action A hidden card is played to the portal to attack.
table, face down in front of you. You can look at your hidden cards at You can only play a monster to attack on your turn, and you can only
any time, but not your opponents hidden cards. attack once per turn. If a card effect allows you to play a monster
You can play any card as a hidden card. An action can only be played otherwise, you must play that monster to your portal or not at all.
as a hidden card. Some monsters have a dot () before their card names, indicating that
If you cant meet the requirements of any of the cards in your hand, they are unique. Only one copy of a unique monster can be in play.
then you must play one of those cards as a hidden card. Unlike other play limits, a unique monster in play prevents another
copy of that monster from being played.
Generally, you play a non-action card as a hidden card
because you have no other card to play, or to make your Monsters in portals and in score piles are in play, so while your
opponent think you have an action card hidden. opponent has a copy of a unique monster in his or her score pile, you
cant play a copy of that same monster.
Once you score your copy of Skeith, your opponent
Though action cards play face down, they tell you when you can flip
cant play her copy until she finds some way to get rid
them. When you flip an action, do what that card says, and then place
of your scored Skeith.
it in your discard pile.
Each player can have only five hidden cards. If you play a sixth hidden
card, you must sacrifice one of your five hidden cards.

14 .hack//ENEMY Trading Card Game CONTAGION Rulebook 15


Discard your hand decide to avoid some monsters and fight others. If your opponent has
On your first turn, you can discard your hand instead of playing a card. no PCs in play, then he or she must avoid your attack.
This allows you to draw five cards during your next Draw Step since If the monsters are avoided: You may use the reward on each of
you reconcile your hand to five cards. your monsters, and each monster with one or more victory points is
The discard your hand rule helps you to get better scored (see below). Your turn ends.
cards into your hand before you start playing cards. If the monsters are fought: Proceed with the battle.
Often, players want to have a PC early in the game.
Assign fights
Your opponent must now assign one attacking monster and one of her
Attack Step PCs to fight.
An Attack Step takes place when you play a monster to attack (as If there are both an unassigned monster and an unassigned PC
opposed to playing a storable monster to your portal). Place the remaining, your opponent must assign these to a second fight. If there
monster in front of your opponents PCs to signify the attack. is a third PC and another unassigned monster remaining, your opponent
must assign a third fight.
You can only play a monster to attack on your turn, and you can only
attack once per turn. Your opponent assigns a fight by moving a monster next to its assigned
PC. Each PC may be assigned no more than one monster at this time,
If you want to use any game text that allows monsters in your portal and each monster no more than one PC. There may be unassigned
to join the attack, declare this now by moving those monsters from monsters remaining at this point.
your portal in front of your opponents PCs.
Your opponent can move attacking monsters around the table to help
For example, some storable warrior monsters say, May in considering fight assignments. No assignment is final until your
fight when a warrior fights, and some storable insects opponent declares that the positioning of assigned monsters and PCs
say, May fight when another monster fights. is complete.
Assign extra attackers
Defender may avoid
If there are still unassigned attacking monsters, you must now assign
Your opponent must decide whether to fight your monsters or avoid the each of these to an existing fight, thereby assigning more than one
attack. This is an all-or-nothing decision, and your opponent cannot
16 .hack//ENEMY Trading Card Game CONTAGION Rulebook 17
monster to that fight. No assignment of extra attackers is final until Compare strength
you declare their positioning complete. If the PC strength total is higher: The PC wins and the losing
You battle with five monsters. Your opponent assigns monster (or monsters) is destroyed. That fight is now over.
one of your monsters to each of her three PCs, so you If the monster strength total is higher or there is a tie:
have two extra. You may assign both of these extra The PC loses and takes a wound (turn the PC card sideways).
monsters to the same fight (making a three-on-one), (See tolerance below.)
or you may assign each of those extra monsters to a different fight
(making a pair of two-on-ones). If a wounded PC loses a fight, that PC is destroyed (destroy all cards
on that PC).
Resolving fights The game is not over when you lose your last PC
The defending player determines the order fights are resolved. One (unless a card says so, like the card Game Over).
fight is completely resolved before the next fight is resolved.
To resolve a fight, compare the PCs strength to the combined strength Each of your monsters in this fight wins and you may use its reward
of all monsters in that fight. However, before strengths are compared, (see reward below).
players may flip actions and then both players draw destiny.
After you have used any rewards, choose only one of the winning
Generally, only the defending player has actions to flip during a fight. monsters in this fight that has a victory point to be scored. Place that
Strength bonuses from actions last for the duration of the fight. monster in your score pile. Place your other monsters in this fight in
Remember to place an action in your discard pile after you flip it. your discard pile. If no winning monster has a victory point, place them
Draw destiny all in your discard pile. That fight is now over.
After actions are flipped, both players draw destiny. When you draw When all fights are resolved, the turn ends.
destiny, reveal the top card of your deck, note its destiny, and discard Some cards wound PCs or destroy monsters, so
it. Add that cards destiny to the strength of your PC or to the combined sometimes a fight loses all of its monsters or PCs before
strength of your monsters involved in that fight, as appropriate. it resolves.
You must always draw destiny. If you cannot draw destiny because your
deck is empty, reshuffle your discard pile to make a new deck.

18 .hack//ENEMY Trading Card Game CONTAGION Rulebook 19


When you select a fight that has no PCs, the monsters may use rewards Reward
and all of them may score (dont draw destiny), just like if the monsters Each monster that is avoided may use its reward. Also, when any
were avoided. The monsters dont get credit for winning. monster wins a fight, you may use that monsters reward. (Some
When you select a fight that has no monsters, nothing happens monsters do not have a reward.)
(dont draw destiny, and the PC doesnt get credit for winning). Each reward is optional. You may choose not to use it if you dont
want to.
Other important rules
When more than one monster wins a fight, each of those winning
Deck Construction monsters may use its reward (you choose the order in which your
When youre ready to make your own customized deck, here are the monsters rewards are used).
rules to follow. Scoring monsters
Your deck must have exactly 60 cards, with no more than four of any Each of your attacking monsters that has one or more victory points
one card in your deck. that your opponent avoided is scored. Place that monster in your score
Cards with the same card name count as the same, no matter what pile with its victory points showing. A monster without a victory point
else is on the card. that is not defended is placed in your discard pile after you use its
About half your deck should be monster cards. Make reward.
sure youve got at least seven victory points on those Also, when a group of monsters wins a fight, you may select one
monsters or you cant win! Id suggest about 12 to 16 monster from that fight that has one or more victory points to be
PCs, with the rest of the deck made up of items, scored (other monsters in that fight are destroyed).
actions, events, and fields. You can score one monster from each fight, so if there are three fights
Be sure that you can meet all the to play requirements on your and you win them all, you can score three monsters in one turn.
cards. Dont load up your deck with lv. 3 items before you add a Remember, when you have seven or more victory points
few lv. 1 and lv. 2 items. Stronger monsters have tougher to play in your score pile, the game is over and you win!
requirements, so make sure you have the right cards in your deck to
get them into play.

20 .hack//ENEMY Trading Card Game CONTAGION Rulebook 21


Storable monsters If a PC loses a fight by his or her tolerance or less, that PC is not
Some monsters have the keyword storable. When you play a storable wounded (although the monsters still win that fight). To determine
monster, you may place that monster in your portal (an area to the how much a PC loses a fight by, subtract the PCs strength from the
side of the table) instead of attacking. total monster strength in the fight.
On a later turn, the game text of another card (or on that monster itself) A PC with a tolerance of 1 who loses a fight by 1 (or less) is not
may allow one or more of your monsters in your portal to attack. This is wounded; a PC with a tolerance of 2 who loses a fight by 2 (or less)
how to make an attack with many monsters on the same turn. is not wounded, and so on.
Heres an example of how that works. On each of your A PC has a total strength of 6 and is facing monsters
past three turns, you have played a storable goblin to with a total strength of 7. The PC loses 6 to 7, but is
your portal. On your fourth turn, you play another not wounded if the PC has tolerance 1 or more. If the
storable goblin, but you want to battle so you dont play PC has tolerance 2, the PC could lose a fight 6 to 8 and
the fourth one to the portal. The other three goblins have game text not become wounded, but losing 6 to 9 would result in a wound.
that lets them attack with another goblin, so you decide to send two of Spotting
them to join the goblin you played this turn for a three-monster attack.
When you are required to spot something, you must be able to see it in
(You decide to save the other goblin in the portal to spot for a monster
play. You may spot that thing on items borne by PCs, on a field, in
youre planning to play next turn.)
score piles, or on monsters in portals.
Tolerance You cannot spot the cards in any players hand, deck, or discard pile.
Some cards give a PC tolerance, shown as one or You can spot a hidden card, but only if a card requires you to spot a
more silver icons. The total number of silver icons a PC hidden card. For example, if a card requires you to spot a goblin, you
has on his or her card and all items that PC bears is that cannot spot a hidden goblin.
PCs tolerance. You may spot your cards and your opponents cards (unless the game
You can add up tolerance icons from multiple sources. text says otherwise).
If a PC has two items that each provide 1 tolerance,
that PC has tolerance of 2.

22 .hack//ENEMY Trading Card Game CONTAGION Rulebook 23


If your monster requires you to spot to play, Level Up!
you may spot one on your PCs weapon, one in The Level Up! card you receive
your score pile, one in your opponents portal, and is randomly selected from a pool
one on your opponents field. of five different versions, each
You cant spot the little element icons in game text. They tell you featuring a different character: Black
which of the bigger icons to look for. Rose, Kite, Helba, Balmung, or Orca.
The only difference between versions
Match play is the character featured; there is no
You may want to play your opponent in a best-of-three-games match, difference in gameplay.
not merely a single game. The winner of the match is the first player to The Level Up! card is a special card
win two games. that doesnt count toward your 60-
For the second or third game of the match, the loser of the previous card deck. You can bring as many
game goes first. If the previous game was tied, use the same procedure Level Up! cards to the game as you want.
you used for the first game of the match (cut decks and use destiny The player with the most Level Up! cards goes first in the first game
numbers) to see who goes first. of the match. This rule supercedes the regular destiny cut procedure.
If both players have the same number of Level Up! cards (or both have
Tournament Rules none), use the regular destiny cut procedure.
When you play in official sanctioned tournaments, you will receive Before the game begins, place your Level Up! cards in your score pile.
points for participating in the tournament and for winning matches. Level Up! cards are used to determine who goes first in match play
When your ranking reaches 1,000 points, you will receive an email and to play the special promo events.
with a special code from Decipher. Go to the Decipher website and Special Promo Event Cards
enter this code to receive a special Level Up! package. Each package
includes a Level Up! card and a special promo event card. The special promo event card you receive is randomly selected from a
pool of five different events. The promo plays like a regular event card,
Each time your ranking increases by another 1,000 points, you will
and follows regular deck construction rules (no more than four of any
receive a code for a new prize package.
one promo event in your deck).

24 .hack//ENEMY Trading Card Game CONTAGION Rulebook 25


To play your promo event card, youll have to spend (remove from lore Informative text about The World and the subject of the card.
play) one or more of your Level Up! cards. Place cards you have It has no effect on gameplay.
removed from play off to the side in a separate pile. You cant use those match A series of three games with the same decks and players,
cards in that game again (they cant be spotted). Theyll be available won when any player wins two of the three.
again when you start your next game.
portal Where you play your storable monsters.
Glossary reconcile To reduce or increase your hand size to five cards.
avoid To declare that your PCs will not fight. replace To sacrifice a PC in order to play another PC in his or her
bearer The PC that an item is played on. place, either another copy of that same PC or a different one.
reveal To show a card to your opponent, and then put that card
destiny The number in the upper right corner of every card, which
you use when you draw destiny. back where it was.
reward Game text on a monster card that you may use when that
destroy To spot a card and place that card from play in its owners
discard pile. monster wins a fight or is avoided.
sacrifice To spot one of your cards and place that card from play in
discard To place a card from its owners hand in its owners discard
pile. your discard pile.
score To take a monster that has one or more victory points and
draw To take a card into your hand from the top of your deck.
place it in your score pile.
heal To rotate a wounded PC to its healthy state.
spot To see a card in play.
healthy An unwounded PC (not turned sideways).
unique A monster with a dot () in front of its card name. If a unique
in play Cards in any discard pile, hand, or deck are not in play. monster is in play, another copy of that monster cannot be played.
Cards that are removed from play are also not in play. All other cards
wounded A PC that is turned sideways.
are in play.
level PCs and items have levels that determine how they are
played. (Levels for PCs and items in the trading card game do not
directly correspond to levels in the video games.)

26 .hack//ENEMY Trading Card Game CONTAGION Rulebook 27


Index Credits
action . . . . . . . . . . . . . . . 6, 14 PC . . . . . . . . . . . . . . . . . 4, 12 Design: Chuck Kallenbach, Mike Reynolds. Art Direction: Dan Burns.
assign extra attackers . . . . . . 17 play limits . . . . . . . . . . . . . . 11 Graphic Design: Joe Boulden, Ed Gartin, Jeff Hellerman.
assign fights . . . . . . . . . . . . 17 play step . . . . . . . . . . . . . . . 11 Development: Brad DeFruiter, Mike Girard, Geoff Snider. Production:
attack step . . . . . . . . . . . . . 16 portal . . . . . . . . . . . . . . 15, 22 Ross Campbell, Mike Carosi, Sandy Wible. For Bandai: Rika Davis,
avoid . . . . . . . . . . . . . . . . . 16 preparing for play . . . . . . . . . 10 Natsu Furuichi. Special Thanks: Tim Ellington, Evan Lorentz, our many
bearer. . . . . . . . . . . . . . . . . 13 reconcile . . . . . . . . . . . . . . . 10 playtesters and as always Warren Holland.
card types . . . . . . . . . . . . . . . 2 replace . . . . . . . . . . . . . . . . 12
class . . . . . . . . . . . . . . . . . . . 4 requirements . . . . . . . . . . . . 11
Contacting Decipher
compare strength . . . . . . . . . 19 resolving fights. . . . . . . . . . . 18 Check out our website, email us, or call us:
deck construction . . . . . . . . . 20 reward . . . . . . . . . . . . . . 3, 21 websites: dothackenemy.com
discard your hand . . . . . . . . . 16 score pile. . . . . . . . . . . . . 3, 21 decipher.com
draw destiny . . . . . . . . . . . . 18 scoring monsters. . . . . . . . . . 21 www.dothack.com
draw step . . . . . . . . . . . . . . 10 sequence of play . . . . . . . . . 10 rules questions email: kite@decipher.com
element . . . . . . . . . . . . . . . . 9 special promo events. . . . . . . 25 customer service email:
event . . . . . . . . . . . . . . . 7, 14 species . . . . . . . . . . . . . . . . . 3 customer.service@decipher.com
field . . . . . . . . . . . . . . . . 8, 13 spend . . . . . . . . . . . . . . . . . 26 telephone: 757-623-3600
glossary . . . . . . . . . . . . . . . 26 spotting. . . . . . . . . . . . . . . . 23 address: P.O. Box 56,
heal . . . . . . . . . . . . . . . . . . 13 storable. . . . . . . . . . . 3, 15, 22 Norfolk, VA, USA 23501-0056
healthy . . . . . . . . . . . . . . . . 13 storable monsters . . . . . . . . . 22
hidden card . . . . . . . . . . . . . 14 subtype. . . . . . . . . . . . . . . . . 5
how to win the game . . . . . . . 9 tolerance . . . . . . . . . . . . . . . 22
item . . . . . . . . . . . . . . . . 5, 13 tournament rules . . . . . . . . . 24
level up! . . . . . . . . . . . . . . . 25 unique . . . . . . . . . . . . . . . . 15
.hack, and all related characters, names, logos, distinctive likenesses, drawings and
match play . . . . . . . . . . . . . 24 victory points . . . . . . . . . . . . . 3 other images contained in this product are the exclusive property of Bandai.
monster . . . . . . . . . . . . . 3, 15 wounded. . . . . . . . . . . . . . . 13 TM and 2001-2003 Bandai. Distributed under license from Bandai Entertainment Inc.
TM, , & 2003 Decipher Inc., P.O. Box 56, Norfolk, Virginia U.S.A. 23501. All Rights
Reserved. Made in the U.S.A.
28 .hack//ENEMY Trading Card Game

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