Professional Documents
Culture Documents
Processing Ideas
What was the initial reaction of the group?
How well did the group cope with this challenge?
What skills did it take to be successful as a group?
What creative solutions were suggested and how were they received?
What would an outside observer have seen as the strengths and
weaknesses of the group?
What roles did people play?
What did each group member learn about him/her self as an
individual?
What other situations (e.g., at school, home or work) are like the
Helium Stick?
More information on Facilitation and creative debrief and processing
tools
Equipment
1 thin, light-weight, 10 ft Helium Stick with activity guide & facilitation notes
Summary
Deceptively simple teamwork activity. Form two lines facing each other. Lay
a long, thin rod on the group's index fingers. Goal: Lower to
ground. Reality: It goes up!
Group Size
8 to 12 ideal, but can be done with 6 to 14
Time
Total time ~25 mins
Toxic Waste
This is a popular, engaging small group initiative
activity which always provides a rich teamwork
challenge for about 30-45 minutes. Involves
thinking, imagination, action, fantasy, risk and an
attractive solution.
Can be done with adolescents or adults.
The challenge is to move the toxic waste contents
to the "neutralization" container using minimal equipment and maintaining a
safe distance within a time limit.
Moderately difficult - avoid using with groups who are still in the early stages
of group development. Works best towards the end of a program and/or
after the group has come together and dealt with basic teamwork issues.
Can be done indoors or outdoors; outdoors is more dramatic because water
can be used as the "toxic waste" instead of balls.
Set-Up
Use the rope to create a circle at least 8 ft in diameter on
the ground to represent the toxic waste radiation zone.
The larger the radiation zone, the more difficult the
activity.
Place the small bucket in the center of the radiation zone
and fill it with water or balls to represent the toxic waste.
Place the large neutralization bucket approximately 30 to
50 feet away. The greater the distance, the more difficult
the activity.
Put all other equipment (i.e., bungee, cords, and red herring objects
(optional)) in a pile near the rope circle.
Directions
The challenge is for the group to work out how to transfer the toxic waste
from the small bucket into the large bucket where it will be "neutralized",
using only the equipment provided and within a time frame. The waste will
blow up and destroy the world after 20 minutes if it is not neutralized.
Anyone who ventures into the radiation zone will suffer injury and possibly
even death, and spillage will create partial death and destruction. Therefore,
the group should aim to save the world and do so without injury to any group
members.
The rope circle represents the radiation zone emanating from the toxic waste
in the bucket. Emphasize that everyone must maintain a distance (circle
radius) from the toxic waste wherever it goes, otherwise they will suffer
severe injury, such as loss of a limb or even death.
Give the group some planning time with no action e.g. 5 mins. Then start
the clock and indicate it is time for action, e.g., 15 or 20 mins.
Facilitator Notes
Toxic Waste is not an easy exercise and most groups will benefit from some
coaching along the way.
The solution involves attaching the cords to the bungee loop, then guiding
the bungee with the strings to sit around and grab the toxic waste bucket.
Then with everyone pulling on their cord and with good coordination and
care, the toxic waste bucket can be lifted, moved and tipped into the empty
neutralizing bucket.
If someone breaches the toxic waste zone, indicated by the circle, enforce an
appropriate penalty e.g., loss of limbs (hand behind back) or function (e.g.,
blindfolds if a head enters the zone) that lasts for the rest of the game. If a
whole person enters the zone, they die and must then sit out for the rest of
the activity.
If the group struggles to work out what to do, freeze the action and help
them discuss.
If the group spills the waste entirely, make a big deal about catastrophic
failure (everyone dies), invite them to discuss what went wrong and how
they can do better, then refill the container and let them have another go.
Ideas for varying the level difficulty of the activity:
o Adjust timeframe
o Adjust distance between the buckets
o Include obstacles between the buckets
o Include red herring objects in available equipment
Processing Ideas
There are invariably plenty of key communications and decisions during the
exercise that provide for fruitful debriefing.
The exercise will tend to naturally expose processes and issues related to
many aspects of teamwork, including cooperation, communication, trust,
empowerment, risk-taking, support, problem-solving, decision-making, and
leadership.
Can be videoed for subsequent analysis and debriefing.
How successful was the group? e.g., consider:
o How long did it take?
o Was there any spillage?
o Were there any injuries? (Often in the euphoria of finishing
participants will overlook their errors and seem unconcerned about
injuries and deaths caused by carelessness along the way. Make sure
there is an objective evaluation of performance - it is rarely 'perfect'.)
How well did the group cope with this challenge? (e.g., out of 10?)
What was the initial reaction of the group?
What skills did it take for the group to be successful?
What would an outside observer have seen as the strengths and weaknesses
of the group?
How did the group come up with its best ideas?
What did each group member learn about him/her self as a group member?
What lessons did the group learn from this exercise which could be applied to
future situations?
More information on Facilitation and creative debrief and processing tools
Variations
Can be used as a staff selection or group assessment exercise.
Can be used with large groups (with multiple kits and divided into small
groups).
The toxic waste bucket can be used upside down, with a ball balanced on
top.
The activity can be framed in many different ways, e.g., instead of waste, it
could presented as a desirable substance, such as a life saving serum which
needs be carefully transported (suggested by Rohnke & Butler, 1995,
pp.178-179).
Divide the group into leaders and workers. Leaders can talk but not touch
equipment. Workers cannot talk but can touch equipment.
Lends itself to being metaphorically structured and isometrically framed to
suit specific training contexts (e.g., see "Computer Disinfectant" by Gass &
Priest in Gass, 1995, pp. 151-154) and "Disseminating Raw Materials (Toxic
Waste)", activity #57 in Priest & Rohnke 2000).
For added drama, the toxic waste can be floated on a platform in a swimming
pool (Priest & Rohnke 2000).
A chemical reaction can be created by putting baking soda in the
neutralization container and vinegar in the toxic waste container. When
combined, they froth.
Object Retrieval is a variation in which a group needs to retrieve a heavy
object from the middle of a circle, without touching the ground in the
surrounding circle (Rohnke, 1994).
Equipment
1 Toxic Waste kit with activity guide, facilitation notes and daypack
Summary
Equipped with a bungee cord and rope, a group must work out how to
transport a bucket of "Toxic Waste" and tip it into the "neutralization"
bucket. Toxic Waste can be used to highlight almost any aspect of
teamwork or leadership.
Time
Total time ~30-50 minutes:
~5 minute briefing
~5 minutes group planning time, no action
~15-30 minutes of active problem-solving
~10 minutes discussion/debrief
Group Size
Group sizes of approximately 7 to 9 are ideal, but the activity can be done
with as few as 4 or as many as 12.
Alternative Names
Toxic Waste and several related activities go by many different names
including:
Alien Transfer
Atom Transfer
Bomb Removal
Chuck-A-Hunk
Commodore's Retreat
Computer Disinfectant
Grab-A-Hold
Great Pearl Capture
Nuclear Reactor
Nuclear Waste Transfer
Mission Possible
Object Retrieval
Object Transfer
Save the Baby
The Great Mississippi Lizard Egg
Three Mile Island
Toxic Waste Dump
Mine Field
A popular and engaging game involving communication and trust. The task
is very flexible, works for groups of various types and sizes, and can be
adapted to youth, adults, corporate, etc.
Select an appropriate area. Go outside, if possible. Can be done inside,
even in rooms with fixed furniture (which can
become objects to be avoided).
Distribute "mines" e.g., balls or other objects
such as bowling pins, cones, foam noodles,
etc.
Establish a concentrating and caring tone for
this activity. Trust exercises require a serious
atmosphere to help develop a genuine sense
of trust and safety.
Participants operate in pairs. Consider how
the pairs are formed - it's a chance to work
on relationships. One person is blind-folded
(or keeps eyes closed) and cannot talk
(optional). The other person can see and
talk, but cannot enter the field or touch the
person.
The challenge is for each blind-folded person to walk from one side of the
field to the other, avoiding the "mines", by listening to the verbal instructions
of their partners.
Allow participants a short period (e.g., 3 minutes) of planning time to decide
on their communication commands, then begin the activity.
Be wary of blindfolded people bumping into each other. The instructor(s) can
float around the playing area to help prevent collisions.
Decide on the penalty for hitting a "mine". It could be a restart (serious
consequence) or time penalty or simply a count of hits, but without penalty.
It can help participants if you suggest that they each develop a unique
communication system. When participants swap roles, give participants
some review and planning time to refine their communication method.
Allow participants to swap over and even have several attempts, until a real,
satisfied sense of skill and competence in being able to guide a partner
through the "minefield" develops.
The activity can be conducted one pair at a time (e.g., in a therapeutic
situation), or with all pairs at once (creates a more demanding exercise due
to the extra noise/confusion).
Can be conducted as a competitive task - e.g., which pair is the quickest or
has the fewest hits?
The facilitator plays an important role in creating an optimal level of
challenge, e.g., consider introducing more items or removing items if it
seems too easy or too hard. Also consider coaching participants with
communication methods (e.g., for younger students, hint that they could
benefit from coming up with clear commands for stop, forward, left, right,
etc.).
Be cautious about blind-folding people - it can provoke trust and care issues
and trigger post-traumatic reactions. Minimize this risk by sequencing Mine
Field within a longer program involving other get-to-know-you and trust
building activities before Mine Field.
Variations
Minefield in a Circle: Blindfolded people start on the outside of a large rope
circle, go into middle, get an item ("treasure", e.g., a small ball or bean bag),
then return to the outside; continue to see who can get the most objects
within a time period.
Metaphorical Framing: Some set ups for minefield get very elaborate and
metaphor-rich, e.g., hanging objects which metaphorically reflect the
participants' background and/or issues. For example, items which represent
drugs, peer pressure, talking with parents about the problem, etc. have been
used in a family adventure therapy program (Gillis & Simpson, 1994).
Participants can begin by trying to cross the field by themselves. In a second
round, participants can then ask someone else to help them traverse the field
by "talking" them through the field.
To increase the difficulty, you can have other people calling out. The
blindfolded person must concentrate on their partner's voice amidst all the
other voices that could distract them from the task.
Be aware that some participants may object to, or have previous traumatic
experience around the metaphor of explosive mines which have caused and
continue to cause much harm and suffering. It may be preferable to rename
the activity, for example, as an "obstacle course" or "navigation
course". Alternatively, the activity could be used to heighten awareness
about the effect of land mines on the lives of people in countries such as
Afghanistan and Nicaragua (see UNICEF information on land mines).
Processing Ideas
How much did you trust your partner (out of 10) at the start?
How much did you trust your partner (out of 10) at the end?
What is the difference between going alone and being guided by another?
What ingredients are needed when trusting and working with someone else?
What did your partner do to help you feel safe and secure?
What could your partner have done to help make you feel more safe/secure?
What communication strategies worked best?
For some more ideas, download Minefield in a Circle - Debrief (.doc)
Equipment
Mine Field Kit with Activity Guide & facilitation notes
Summary
Objects are scattered in an indoor or outdoor place. In pairs, one person
verbally guides his/her partner, whose eyes are closed or blindfolded,
through the "minefield".
Time
~20 minutes to set up
~5-10 minutes to brief
~5 minutes planning/discussion
~15-30 minutes activity
~5-30 minutes debrief
Group Size
2 to 30 is possible; works well with larger groups e.g., 16 to 24.
Keypunch
A powerful exercise for learning how to work together, communicate and seek
to improve performance in medium sized groups.
Randomly lay out up to 30 numbered markers or spots in
a set area. This forms the keypad.
Create a starting/finish point up to 10 yards beyond the
set area- the group must assemble here-hence they do
not have clear view of the keypad either before the first
attempt or in between attempts.
Briefing: The group must touch all the numbered spots as
fast as they can. The team is given five attempts and
must complete all attempts within a 30 minute window, whilst seeking to A/
complete the task and B/ if possible better their time. The group is penalized
when a number is touched out of order and if more than one person is inside
the boundary of the set area. The penalty may be, for example, that the group
must start the attempt again but the time keeps ticking for that attempt.
Give the team 5 minutes to plan, then begin the 30 minutes count down, and
then start the timer for the first attempt. Time each attempt when they say
they are ready to begin the next one.
The team will eventually arrive at a variety of solutions including giving each
member of the team a number (or several numbers) to step on in sequence as
they run through the set area. After several attempts this 'ordering' will
become more fluid.
Variations
Use this teambuilding exercise to highlight the value of continuous
improvement.
Can be presented as a fun teambuilding initiative problem -There is a
computer virus and the team must punch in the correct code or the entire
data base will be lost!
Variation in briefing=create a greater sense of role play by shaping the story
line: a computer virus has infected the entire network of the organisation/
government and your team has been flown in to disinfect it. If more than one
person enters the 'restricted zone' then they are 'fried'...add as much detail as
you wish to enhance the atmosphere and/or build pressure.
Depending on the group, alter the total time to 45 minutes and allow 5
minutes of separate planning time in between each attempt.
Processing Ideas
What was the initial reaction of the group?
How well did the group cope with this challenge?
What skills did it take to be successful as a group?
What creative solutions were suggested and how were they received?
Did everyone listen to each others ideas?
What would an outside observer have seen as the strengths and weaknesses
of the group?
What roles did people play?
What did each group member learn about him/her self as an individual?
What key factor led to an improvement in time?
How motivated were participants to continually improve the time after initial
success at the task?
More information on Facilitation and creative debrief and processing tools
Equipment
20 numbered discs in mesh storage envelope with directions
Create a set of 20-30 non slip numbered spots or discs; boundary rope; timer
for 30 minutes count down, and timer or stop watch for timing each attempt
Summary
Participants must touch the randomly placed numbers, in sequence, within a given
time frame in multiple attempts.
Group Size
10-30 participants
Time
Total time ~40 mins
~5 minutes set up
~5 minutes initial briefing
30 mins of activity
~10 minutes discussion
Warp Speed
Warp Speed is a Group Juggle spin-off activity to focus
on problem-solving and teamwork.
Extends the common Group Juggle icebreaker/name
game to a team building exercise by asking participants
how fast they can pass the ball to everyone (including
saying names). Groups can tender a time and then try
to deliver. Push them to go even faster.
Use the set up & instructions as for Group Juggle, but probably not
emphasizing names.
Challenge the group to see how fast it can juggle one ball around the
whole group. Time the group, and ask them to "tender" for how fast
they think they can really do it.
Explain that the tender is like a business tender - they must put in a
really good bid, but they must be able to deliver.
Allow time for discussion and planning.
Then ask them what their tender is & then ask them to deliver it.
If they make it, then ask them to think again, because they undersold
themselves. Ask them to come up with a new tender which better
reflects their capabilities as a group.
If they don't make it, then ask them to discuss what went wrong, and
say you'll give them a second chance to make their tender.
Generally requires debriefing.
Equipment
15 tossable items in mesh stuff sack with directions
Time
~15 minutes
Variation
Group Juggle
Summary
A team building exercise based on the icebreaker "Group Juggle". Groups
are challenged to juggle as fast as possible. Invite group to "tender" a
time they can deliver.
Multi-Way Tug-of-War Equipment
Fun, finale-type activity. Physically 4 way powerpull with
exhausting and emotionally climaxing! 20 loops for double
Works for kids through to corporate handed pulls or 40
programs. Ideal for adolescents and
loops for single
possibly youth at risk. Especially with
older adults, be careful with this activity, handed pulls by a
especially if they are unfit or if large group
overexertion is contraindicated (e.g., heart
problems).
Use for any size groups, indoor or Or make your own 4
outdoor. Ideal is way tug of war with
large group several good quality
outdoors. Pick a ropes each ~60ft+
soft location e.g.,
with attachment e.g.,
grass/beach.
In traditional 1 on 1 via knots, splicing or
tug-of-war it is ring/karabiners
mostly strength
that wins, with a few tactics. Time
In multi-way tug-of-war it is mostly tactics ~30-60 minutes
that wins, with some strength.
Lay out the ropes, etc. as shown Brief Description
in diagram below. : Fun, physically
Participants should prepare appropriately demanding,
e.g., watches and hand jewellery off. competitive team
Divide into groups and make sure the
activity. Several
groups appear to be of similar strength.
Brief group on normal tug-of-war safety teams pull against
rules, basically: each other, requiring
o no wrapping or tying rope around communication and
anyone or anything - tactics as well as
only hold rope with strength to
hands outmanoeuvre and
o watch out for rope burn
win.
on hands - let go if rope is
moving through hands
o watch out for rope burn on body -
let go if you lose footing
First command from the Tug-of-War
master is "take the strain". This is only to
take up the slack, that's all. The Tug-of-
War master makes sure the centre ring is
stable and centered. This needs strong
leadership because teams are always keen
to add extra strain!
Second command is "Go!!"
Teams attempt to pull the center ring or
knot over their finish line. This can rarely
be achieved by strength alone and instead
will require guile. Teams can swivel to
cooperate / compete with other teams,
then switch directions, etc.
Conduct several rounds. Continue, say,
until one team earns 3 victories and the
Tug-of-War title.
Allow teams plenty of time to physically
recover and debrief/plan after each round.
Team building groups may wish to discuss
what the secrets to success were in this
activity - and whether these lessons apply
elsewhere.
All Aboard!
This activity requires working together in close physical proximity in order to
solve a practical, physical problem. It tends to emphasize group
communication, cooperation, patience and problem solving strategy, as well
as issues related to physical self and physical proximity.
The activity can be run in many different ways.
Basic method: Ask the whole group to try to fit
inside a small area which can be marked by:
o small platforms, or
o circle of rope, or
o tarpaulin or blanket
When the group succeeds, decrease the area
(e.g., changing platforms, shrinking the circle,
or folding the tarp) and challenge the group
again. How far can the group go?
Cautions: Obviously people are going to need to
feel physically comfortable in order to get
physically close and be supportive of one
another. So make sure people are warmed up
and preferably have removed excessive jewellery, watches, etc.
Variations
Tarp Flip Over: With a group standing on a tarp, challenge them to turn the
tarp over without anyone touching the ground in the process. Can add a
time limit e.g., 15 mins for this activity.
Framing, e.g.,"The group must work together to ensure
everyone manages to get aboard the new management
structure. As time goes by, the team must become closer
to deal with shrinking margins and increased competition."
[www.bushsports.com.au]
Team building variation of Tarp Flip Over: the group
discusses the present state of the team and a future
desired state for the team. One side of the tarp
represents the present state, the other side the future.
Name game: The activity can be used as a name game by setting the rule
that every communication to another person must include that person's
name.
Equipment
10ft of rope for a circle or a tarpaulin or small platforms
Time
~15-20 minutes
Brief description
A classic teambuilding activity in which a group is challenged to physically
support one another in an endeavour to occupy an ever diminishing space.
Overview - Group Survival Scenario Exercise
A classic group communication and decision making exercise, with many
variations.
Works for a wide variety of ages and purposes, indoors or outdoors.
Consensus can be hard to reach, however, set the aim for all participants to
at least partially agree to each ranking on their final list.
Encourage groups to complete the task without the use of tactics such as
voting, trading in or averaging.
Watch for participants avoiding conflict or changing their minds simply to
come to agreement. Highlight these kinds of behaviors in the debrief.
An important outcome of this exercise can be learning that sometimes a bit
of give and take is necessary in order to move forwards to a solution.
Watch for over emphasis by some participants on needing 100% accurate
answers. Steer the group towards the aim of the exercise which is
heightening awareness of communication and decision making processes,
rather than over emphasis on 'getting the answers exactly right'. Display of
this need is a point of observation and one worthy of debrief.
There are two classic types of "paper & pencil" group survival scenarios
(selecting equipment and selecting people). In each case:
o Provide instructions & hand out materials
o Set a time limit (~15-30 minutes)
o Let the group go - answer questions, watch, & observe!
o Debrief
Scenario Type 1: Choose Survival Equipment
Complex Scenarios
Wilderness Survival
(involves 12 multiple choice questions about what to do in survival
situations; work individually and then in groups, receiving points for good
decisions)
Island Survival
(indepth, elaborate scenario and scoring for longer scenario exercise; well
explained for school settings)
Westward Ho!
o Westward Ho!
(classroom exercise)
o Westward Ho!
(basic computer adventure)
Time
~30-45 minutes to build package
~15-30 minutes for Great Egg Drop
~15-45 minutes cleanup & debrief
Brief Description
Small groups design an egg package to save an egg from breaking when
dropped. Plus a 30 second jingle to sell their package. Followed by the
Great Egg Drop-Off.
Amoeba Race
A fun game, using a basic biology concept of a cell
Requires cooperation, competition and close physical interaction. Useful as a
simple activity to help a group get comfortable with one another.
Explain how to create an amoeba. There are 3 parts:
o a lot of protoplasm
(people who don't mind being close, gather together)
o a cell wall
(people who like to contain themselves & others, surround the
protoplasm, facing outward, linking elbows)
o a nucleus
(someone with good eyesight and the ability to keep on top of things
should be the nucleus, seated on the shoulders of some of the
protoplasm)
Once the amoeba is formed, try taking a walk through a field or around the
block. A rhythmic chant might be helpful for coordinating movements. (What
sort of sound does a one-celled creature make?)
Finally, try a little cell division. Split into two, create a second nucleus and
have an Amoeba Race.
Equipment
None
Time
Approximately 15 mins.
Brief description
What is a Mandala?:
By the way, I don't share the title for the activity with
the students until afterwards, or possibly at all. By
leaving it nameless, it can help emphasize the
discovery of meaning via intricate patterns and
interconnectedness, both conscious and unconscious,
that seems to form even in the most rudimentary of
group structures.
Facilitator Notes
Participants could bring a surprising variety of
objects, for example an engagement ring, a
pocket knife, a stone bearing the inscription
inspiration, a teddy bear, necklaces and
rings, trinkets, and so on. Initially I did not ask
students to initially describe the significance of
their objects not asking this obvious question
can heighten the sense of mystery and
suspense in the activity. By the end of the
activity, the students responded favourably and
more richly to an earlier hint that we might
close the activity by sharing with others the
personal significance associated with the
object. This provided a deep, satisfying sense
of closing to the activity.
Overall, the exercise works well, but it can be a
challenge initially to process as there is often some
resistance and anxiety associated with the apparent
open-endedness of the activity.
And so on....
Description
This is a group problem solving & communication exercise
This activity involves moving marbles or different sized balls or even water
down lengths of half pipe or 1"/2"gutters. The trick? Each participant has
only one short length of pipe each, and the start and finish points can be
separated by an obstacle course!
Can be done with children of upper primary age,
teenagers and adults in a variety of settings
both indoors and outdoors.
Choose this activity when you need to energize
the group into a team, or to emphasize the
importance of each member's actions in a team.
Directions
As facilitator, you can control how hard or easy
to make this task. You can take them over
obstacles, down stairs, around trees, etc. If, for
example, the group is in the forming stage, put
only one minor obstacle in the path and create
opportunity for fairly instant experiential success
of teamwork. If the team is functioning
cohesively, make the obstacle course longer and
harder and more physically challenging in order
to deepen their experience of what they can achieve together.
Brief the participants on the start line and the finish point (a distinctive
container is helpful), and give them any extra rules you may wish to add to
the task, such as: every person must carry the marble at least once;
participants need to take turns in a certain order; or both feet must remain
on the floor at all times-get creative if you want to add challenge.
Give the group the pipes and the marble and 5 minutes planning time.
Allow the group several attempts if you have the time and they have the
motivation, or keep it to one attempt and draw out the key points in the
debrief
Variations
Challenge the group to see how fast they can get the marble through the
obstacle course. Time the group, and ask them to "tender" for how fast they
think they can really do it. Then give them another go. Requires debriefing.
For added problem solving under pressure, do not give the pipes and marble
to the group during planning time.
Can be done indoors with a height factor involved. Explain that the marble is
stuck to a point on the wall with blue tack and their job is to 'rescue' it and
bring it down safely to a container on the floor. Use the gutters more like a
ramp, and perhaps give one less gutter than the distance. Once they are set
up, allow the marble to be released from the blue tack.
Frame the activity in terms of a new project which the team needs to
respond to both efficiently and effectively, for example: a new client with
specific needs; a tender to be put together by a deadline; or a marketing
strategy idea that needs to be put into action.
Equipment
Gutter Ball Kit or
Pipeline Kit or
Lengths of half pipe or narrow guttering, marbles or balls or can also be done
using water
Time
5 mins planning
5 mins to 30 mins action
Brief Description
A teambuilding activity where each participant gets one short length
of half pipe, and the group must work together to deliver a marble
down the pipes from start point to finish. Requires a high level of
communication and teamwork.