Professional Documents
Culture Documents
Computing
Assessment 2
Online Site Study
www.ai-people.weebly.com
Rees Wilson
18563476
Table of Contents
Table of Contents
Lesson Plans
Lesson Plan 1
Lesson Plan 5
Lesson Plan 6
References
Lesson Resources
AI Quotes
Presentation Instructions
Website Copy
Page 1: Lesson 1
Alan Turing
INTELLIGENT SYSTEMS
AGENTS
DEMONS
KNOWLEDGE BASES
EXPERT SYSTEMS
NEURAL NETWORKS
AN OVERVIEW OF TODAY
YOUR TASK
Appendix A: The scope and sequence for the 200 hour Stage 5 course
Appendix D: Assessment
Appendix E - Unit Outline of Core Topic: Artificial Intelligence and Project Management
5.2.2, 5.5.1 Student discussion and Artificial intelligence - define and describe
presentations. - definition of artificial intelligence
intelligence and
artificial intelligence
Cross Curriculum priorities & General capabilities: Explicit subject specific concepts and skills:
- Critical and Creative Thinking
- Ethical understanding Students develop a deep understanding of the
- ICT concepts of Intelligence and AI.
- Literacy
- Personal and social capability
How are the quality teaching elements you have identified achieved within the lesson?
1.1, 1.2, 1.5 Focusing on understanding the concepts of Intelligence and AI.
Body Think, Pair, Share (Keeley, 2016) Teacher: Pose question, pair students, lead S
5-10 mins Students must think about the question discussion.
individually, discuss with partner, and
share with the class. The teacher writes Students: Think and discuss.
answers on board.
Resources: Paper, pens.
The question is: What is
intelligence?
30 mins Students prepare group presentation Teacher: Give instructions, create groups S
answering - What is artificial and walk around helping where needed.
intelligence, and should it worry us?
Students: Discuss and prepare
Groups of 4 or 5, making a 1 minute presentation.
presentation which they will give to the
class, Resources: Paper and Pens, AI Quotes.
Resources: None.
Resources: None.
Other considerations
Complete the table below by inserting the AITSL graduate standards that you are demonstrating and indicates the
evidence from this lesson that should comply with the standard.
WHS
What are the key risk issues that may appear for and need to be reduced/eliminated in this lesson? Using your
syllabus and support documents as well as other WHS policy- Outline the key WHS considerations that are to be
applied in this lesson?
None.
Keeley, P. D. (2016). Science formative assessment Second Edition. USA: SAGE Publications.
Grover, D., Knights, H., & Gormley, E. (2015). Information and software technology: A project-based
approach. South Melbourne, VIC, Australia: Cengage Learning Australia.
Resources Attached:
You must list all the resources that you have created or found in this space.
1. AI Quotes
5.2.1, 5.2.2, 5.2.3, 5.5.1 PowToon submissions Areas of artificial - explore and contrast
and student participation intelligence such as: the uses for demons,
in activities. - knowledge bases agents, expert
- demons systems, neural
- agents networks and
- expert systems knowledge bases
- neural networks - design, produce and
evaluate a simple
Project development project for a
processes and techniques real-world
application either
separately for this
option, or integrated
with other options
Cross Curriculum priorities & General capabilities: Explicit subject specific concepts and skills:
- Creative and Critical Thinking
- ICT - Ability to create projects.
- Literacy - Knowledge of different forms of AI.
- Personal and Social
How are the quality teaching elements you have identified achieved within the lesson?
Intro Reflect on online site study. List todays Teacher: Summarise online study. T
2-5 mins activities on board (graphic organiser)
Students: Listen.
Resources: None.
5 mins Give requirements for today. Teacher: Go through sheet with students, T
highlighting important things. Form
Hand out instruction sheet. Form groups groups.
of 3/4.
Students: Read requirements,
Body Students must decide on 2 forms of AI Teacher: Walk around room, collect each S
10 mins to explore.. groups 2 AIs.
Resources: None.
30 mins Develop script which answers question. Teacher: Move students to this section. S
Walk around room.
20 mins Record their scripts as groups. Teacher: Move students to this section. S
Offer help.
Students; Record.
Resources: Recorders/phones.
10 mins If any group completes the above Teacher: Give instructions to individual S
quickly, they may begin working on groups.
their PowToon animation.
Students; Work on PowToon.
Resources: Computers.
Other considerations
Complete the table below by inserting the AITSL graduate standards that you are demonstrating and indicates the
evidence from this lesson that should comply with the standard.
WHS
What are the key risk issues that may appear for and need to be reduced/eliminated in this lesson? Using your
syllabus and support documents as well as other WHS policy- Outline the key WHS considerations that are to be
applied in this lesson?
None.
Grover, D., Knights, H., & Gormley, E. (2015). Information and software technology: A project-based
approach. South Melbourne, VIC, Australia: Cengage Learning Australia.
Resources Attached:
You must list all the resources that you have created or found in this space.
5.2.1, 5.2.2, 5.2.3, 5.5.1 PowToon submissions Areas of artificial - explore and contrast
and student participation intelligence such as: the uses for demons,
in activities. - knowledge bases agents, expert systems,
- demons neural networks and
- agents knowledge bases
- expert systems - design, produce and
- neural networks evaluate a simple
project for a real-world
Project development application either
processes and techniques separately for this
option, or integrated
with other options
Cross Curriculum priorities & General capabilities: Explicit subject specific concepts and skills:
- Creative and Critical Thinking
- ICT - Ability to create projects.
- Literacy - Knowledge of different forms of AI.
- Personal and Social
How are the quality teaching elements you have identified achieved within the lesson?
Body Students work on PowToon Teacher: Walk around room and give S
45-50 mins animations. help. Also, address class at given periods
to keep on track.
At 20 minute intervals, address the
whole class. Students; Create PowToon animations in
20min - show of hands for their groups.
progress.
40min - show submission link. Resources: Computers and recorded
scripts.
Resources: None.
5 mins Two Stars and a Wish (Keeley, 2016) Teacher: Give instructions. S
Students asked by teacher to reflect on (mostly)
the site study and creation of PowToon, Students; Reflect.
giving two stars (things they liked) and
a wish (something that could be done Resources: Two Start and a Wish Sheets.
better).
Other considerations
Complete the table below by inserting the AITSL graduate standards that you are demonstrating and indicates the
evidence from this lesson that should comply with the standard.
WHS
What are the key risk issues that may appear for and need to be reduced/eliminated in this lesson? Using your
syllabus and support documents as well as other WHS policy- Outline the key WHS considerations that are to be
applied in this lesson?
None.
Keeley, P. D. (2016). Science formative assessment Second Edition. USA: SAGE Publications.
Grover, D., Knights, H., & Gormley, E. (2015). Information and software technology: A project-based
approach. South Melbourne, VIC, Australia: Cengage Learning Australia.
Resources Attached:
You must list all the resources that you have created or found in this space.
1. Presentation Instructions
2. Two Stars and a Wish
In order to take full advantage of the growing popularity of technology in schools, teaching pedagogy
must expand to include strategies such as online research and site studies. As such, the author has created
a site study for Stage 5 Information and Software Technology, which focuses on the introduction of the
concept of artificial intelligence (AI). The study is preceded by a lesson which introduces students to the
concept, and prepares them for the four lesson online study, and is concluded with an additional two
lessons where students create a virtual presentation which enables them to reflect on their learning. This
essay seeks to explain the decisions made in the sequencing of activities in these lessons.
In the creation of the site study and additional three lessons, the author has adopted an Understanding by
Design (UbD) approach (McTighe & Wiggins, 2012) to ensure that the required content is taught. As
such, the lesson plans all detail the expected outcomes, and these can be found in the Unit Outline
(Appendix E) for all relevant lessons. After determining the content, UbD stresses the importance of
assessing that the content has been learnt. As such, each lesson plan includes formative assessment, and at
the completion of the seven lessons, the students must create a presentation which summarises key
concepts they have learnt. After these steps, the individual lesson activities were developed and
The first lesson (L1) provides an opportunity for students to begin to critically think about the concepts of
intelligence and AI. This provides the groundwork for the following site study which will cover four
lessons and which looks more specifically at different issues related to AI. L1 begins with an introduction
and overview of the unit by the teacher, as it is the first lesson in the unit and then moves on to a Think
Pair Share activity (Keeley, 2016). This activity is used to introduce the concept of intelligence as it has
been found to increase critical thinking (Mahmoud, 2013, p.22) and will therefore enable the students to
are to create a short presentation in groups about their views on AI. This is done collaboratively so that
students can gain valued feedback from peers about their presentation technique when preparing (Liao,
2014, p.53) and to make use of the Zone of Proximal Development (Macdonald & Pinheiro, 2015, p.141)
The following four lessons are a site study where students explore the history of AI as well as different
forms of AI seen in our world. The website was designed carefully to enable students to develop a deep
understanding of the concepts. As such, the site heavily draws on interactive features as these increase
understanding, retention and motivation in students (Baytiyeah & Naja, 2010, p.50; Li, 2016, p.111). This
is found in features such as hyperlinks to other pages, videos made using EDpuzzle, which allows
questions to be placed at points within videos, as well as downloadable documents and online forms to
complete. Furthermore, elements of social media, such as commenting in the second lesson of the site
study, are used to encourage participation, communication and create connections with the real world
(Casey, 2013, p.69; Moyle, 2010, p.39). Furthermore, as polling gives students an opportunity to reflect
and develop engagement (Khairnar, 2015, p.871), this is used in the first lesson of the online study.
In addition to the site studys deliberate use of interactivity, there was also a focus on enabling students to
students to pace their own learning (Li, 2016, p.111), this was a key factor influencing the design of the
website. For this reason, each section has multiple videos and/or links to resources which allow students
to self regulate their learning. This use of technology also allows for the differentiation of learning
(Moyle, 2012, p.8), however in order for this to be done effectively, it was important to include
assessments for learning in every lesson (Moyle, 2012, p.9). Hence, every lesson includes multiple
After students complete the online site study, they are required to create a presentation using PowToon in
response to what they had learnt. Moyle found that while it is easy for students to use technology, it is
more important for teachers to help students become creators and innovators with technology (2010, 38).
For this reason, the lessons do not end at the site study, but students are required to make a virtual
presentation over the following two lessons. The creation of the virtual presentations is guided by the
teacher who gives students requirements and scaffolds the process; requiring scripts, recorded audio and
the final presentation. The use of a virtual presentation also helps students develop oral presentation skills
as they can see what they have done and improve upon it (Tazijan, Rahim, Halim, Abdullah, Ismail &
Cochrane, 2012, p.221). Furthermore, the use of a site study allows students to work individually on
concepts, but it is important that they also learn collaboratively in groups and as a class (Stahl, 2013,
p.89). As such, these presentations are to be created in small groups. Furthermore, the whole class is also
given access to the everyones finished responses to the activities from the site study. Casey called this a
shared knowledge bank (2013, p.70) which enables students to learn from each others work (Moyle,
2010, p.39).
At the completion of the series of seven lessons, students will have developed an understanding of some
of the key concepts of AI and also created a virtual presentation where they reflect on these concepts. This
provides a foundation for the remaining lessons in the unit where students explore simulations, careers in
computing and more concepts relating to AI. The activities are based on current research into student
learning and follow the UbD framework to ensure that the required content is taught.
Baytiyeh, H., & Naja, M. (2010). Do multimedia features promote understanding and retention.International
Journal of Instructional Media, 31(1), 4353.
Casey, G. (2013). Interdisciplinary literacy through social media in the mathematics classroom: An action
research study. Journal of Adolescent & Adult Literacy, 57(1), 6071.
Keeley, P. D. (2016). Science formative assessment Second Edition. USA: SAGE Publications.
Liao, H.-A. (2014). Examining the role of collaborative learning in a public speaking course. College
Teaching, 62(2), 4754.
Mahmoud, K. (2013). Think Pair Share: A teaching Learning Strategy to Enhance Students Critical
Thinking. Educational Research Quaterly, 36(4), 324.
Macdonald, C., & Pinheiro, M. (2015). Working in the zone of proximal development (ZPD) in the English
classroom: A case study on the teaching of literature. Journal for Language Teaching, 49(1), 141.
McTighe, J., & Wiggins, G. (2012). Understanding by Design Framework. Alexandria, USA: ASCD.
Moyle, K. (2010). Building Innovation: Learning with technologies. Victoria, Australia: ACER Press.
Moyle, K. (2012). Differentiated classroom learning, technologies and school improvement: what experience
and research can tell us.
Stahl, G. (2013). Theories of cognition in collaborative learning. In C. Hmelo-Silver, C. Chinn, C. Chan, & A.
ODonnel (Eds.), The international handbook of collaborative learning (pp. 7490). New York:
Routledge.
Tazijan, F., Rahim, S., Halim, F., Abdullah, A., Ismail, I., & Cochrane, T. (2012). Implementing a virtual
presentation program in ESL Classrooms. International Journal of e-Education, e-Business,
e-Management and e-Learning, 2(3), 218222.
A powerful AI system tasked with ensuring your safety might imprison you at home. If you
asked for happiness, it might hook you up to a life support and ceaselessly stimulate your brain's
pleasure centers. If you don't provide the AI with a very big library of preferred behaviors or an
ironclad means for it to deduce what behavior you prefer, you'll be stuck with whatever it comes
up with. And since it's a highly complex system, you may never understand it well enough to
make sure you've got it right.
James Barrat, Our Final Invention: Artificial Intelligence and the End of the Human Era
Whether we are based on carbon or on silicon makes no fundamental difference; we should each
be treated with appropriate respect.
But on the question of whether the robots will eventually take over, he {Rodney A. Brooks} says
that this will probably not happen, for a variety of reasons. First, no one is going to accidentally
build a robot that wants to rule the world. He says that creating a robot that can suddenly take
over is like someone accidentally building a 747 jetliner. Plus, there will be plenty of time to stop
this from happening. Before someone builds a "super-bad robot," someone has to build a "mildly
bad robot," and before that a "not-so-bad robot.
I truly believe Ai is the key to unlocking the full potential of human focused digital, so it is
important that we understand what Artificial Intelligence is, in order to understand what it is
going to mean for design. Because now that it is here, we have a solid foundation to start creating
more intelligent, invisible experiences that make us more human by design. We are at the
precipice of one of the most significant discoveries of development since we learnt how to light a
fire.
Numbers do not feel. Do not bleed or weep or hope. They do not know bravery or sacrifice.
Love or allegiance. At the very apex of callousness you will find only ones and zeroes.
Thinking is a human feature. Will AI someday really think? That's like asking if submarines
swim. If you call it swimming then robots will think, yes.
Noam Chomsky
I wonder who had the first computer dream, where, and when? I wonder if computers ever
dream of humans.
You will have 2 lessons to create a PowToon animation which fulfils the following criteria:
You have used PowToon before and have already set up accounts. The process you should follow in
creating the video follows:
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
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The Online Site Study Fulfils the following Syllabus Points (this is taken from Appendix E: Unit
Outline):
4 Areas of artificial intelligence such as: - explore and contrast the uses for demons,
- intelligent systems agents, expert systems, neural networks and
- knowledge bases knowledge bases
- demons
- agents
- expert systems
- neural networks
Alan Turing
Today we will begin to explore different forms of Artificial Intelligence which we see in the world around
us. These include:
Intelligent Systems
Agents
Demons
INTELLIGENT SYSTEMS
1. They must take something in. This is an input to the intelligent system which it can then interpret
and understand.
2. They must give an intelligent response to the input.
So, one example of an intelligent system is a TV remote. When you press a button on the remote, the
remote gets that input from you. Then, the remote works out the intelligent response to give, sending a
signal to the TV to do different things - like changing channel or volume.
The following video gives some examples of intelligent systems which we use in the world around us.
Comment as many different examples of intelligent systems you can think of. Make sure you use your
Google account so we know whose ideas they were.
AGENTS
Agents act on the behalf of people. They are also seen in games as characters which perform specific
tasks for different reasons. Another example is when you mispell a word and it automatically is corrected
(this is an agent). Watch the videos and check out the link to develop and understanding of Agents.
DEMONS
Demons and Agents are very similar forms of AI. Have a look a the two following links and work out
what demons are and the differences between demons and agents. Once you think you know, fill out the
Google form with your answers.
Fill out the form below. This will allow us as a class to collate our ideas about what demons and agents
are. If you are finished early, explore the responses from others in the class.
Today we will be looking at a few more forms of AI which we see in the world around us. We will be
looking at:
Knowledge Bases
Expert Systems
Neural Networks
KNOWLEDGE BASES
You can probably guess what a knowledge base is - something where a lot of information is stored. And
you'd be correct. Think of a library as a physical form of a knowledge base. It has thousands of books
which store information on a whole heap of different topics. Of course, we also have knowledge bases on
computers. Have a look at this link which explores 4 great examples of knowledge bases which we use
today.
EXPERT SYSTEMS
Expert systems are AIs which can provide us with expert information, like information used to diagnose
illnesses or navigate traffic in real time. They make use of knowledge bases to provide their information.
Check out the videos which talk about expert systems and how they work.
NEURAL NETWORKS
Neural networks are some of the coolest and most exciting areas of computing and artificial intelligence
around today. They use a similar principle as our brains to develop ways of allowing a computer to train
itself to understand certain ideas and concepts. They still aren't able to realise their own existance and
ponder life as they simply input information and work out similarities and patterns which they use to
generate information - but they are an amazing advanvement in computing!
Watch the Ted talk about Neural Networks and check out the links.
So far, we have looked at what Artificial Intelligence (AI) is, the different views towards it throughout
time and different forms it takes. Today we bring our knowledge together to compare and contrast the
different forms of Artificial Intelligence.
The information you shared in the Google Forms over the past two lessons has been collated and you can
access all of the class's responses here. The information may be helpful in today's activity.
YOUR TASK
Download the file and fill in the table. You will need to submit it to the class folder by the end of the
lesson. You can use the above information the class has gathered, search the internet or use the pages and
videos from the previous lessons to fill it out.
Your answers for this will help you to create your presentation in the next two lessons with your peers.
Do you think of
this as AI?
Year 9
Task 1 In groups, students create a video which T1 (mid) 5.1.1, 5.2.1, 5.2.2, 20
combines images, text and recording which 5.2.3, 5.3.2, 5.5.1,
explores issues surrounding the use of data. 5.5.2
Task 2 Students create animations, images and videos T2 (late) 5.1.1, 5.2.1, 5.2.2, 30
which they present on a website created using 5.2.3, 5.3.2, 5.5.2
the Weebly online software.
Task 3 Students research algorithms and data types and T3 (mid) 5.2.1, 5.2.2, 5.2.3, 20
give group presentations on their findings to the 5.3.1, 5.3.2, 5.5.1,
class. 5.5.2
Task 1 In groups, students must create AIs which will T1 5.2.1, 5.2.2, 5.2.3, 25
compete in a class competition at various (mid-late) 5.3.2, 5.5.1, 5.5.2
installments throughout the term.
Task 2 Students work individually to create a body of T3 (early) 5.1.2, 5.2.1, 5.2.2, 35
code to be used by a Lego Mindstorms robot to 5.2.3, 5.3.2
perform a series of tasks.
Task 3 Students use skills they have developed in T4 (mid) 5.1.1, 5.2.1, 5.2.2, 40
HTML and CSS to develop a website in 5.2.3, 5.3.2, 5.4.1,
dreamweaver using multiple forms of media. 5.5.2, 5.5.3
Outcomes
A student
Description of Activity
In groups of 4, students are to create their own AI which will be used in a simulation of the game UNO within the
class. They will be given a series of functions which they can call to interact with the UNO game interface. They
will begin by playing against dummy opponents. As weeks pass in the term, students will be able to compete against
other student groups to gain points which will be added to their final mark. Their final mark will be a result of
multiple things - the ability of the AI to play UNO successfully against the dummy opponents, the groups success
in the class tournament and the quality of documentation which explains the strategy they have employed (including
commenting in their code).
In order to score well in this assignment, students must well comment and name functions in their code. In addition
to this, students are to keep a log over the course of the project, explaining what tasks each member did, as well as
the major changes decided upon in the code. The documentation must also explain the strategy adopted by the AI for
use in the competition.
26-30 - Student wins most competitions involving non-student AIs and some competitions
(High) against other students.
- Student code is clear, well commented and uses meaningful names.
- Student documentation explains major changes to their code throughout the whole
project as well as explains their final strategy well.
Description: Students begin with an in depth study of project management, and the roles performed in large scale
projects. Students then examine artificial intelligence and simulations in real-world applications. This knowledge of
project development and artificial intelligence are then combined in a group project where students must design an
AI which competes against other groups in the class.
Outcomes: A student
5.2.1 describes and applies problem-solving processes when creating solutions
5.2.2 designs, produces and evaluates appropriate solutions to a range of challenging problems
5.2.3 critically analyses decision making processes in a range of information and software solutions
5.3.2 acquires and manipulates data and information in an ethical manner
5.5.1 applies collaborative work practices to complete tasks
5.5.3 describes and compares key roles and responsibilities of people in the field of information and software
technology
5 Areas of artificial intelligence such as: - explore and contrast the uses for demons,
- intelligent systems agents, expert systems, neural networks and
- knowledge bases knowledge bases
- demons
- agents
- expert systems
- neural networks
8 Roles and responsibilities of people working - describe key roles within the information
in the information and software technology and software technology field and critically
field such as analyse possible role stereotypes
- project manager - examine the contribution of people to the
- data entry operators field of information and software
9 - systems analyst technology
- users - examine roles of people working in the field
- technicians such as repair, maintenance of information and software technology
- multimedia specialists - explore career opportunities and pathways
- software engineers for people within the field of information
10
- support staff such as help desk and software technology
- training specialists - discuss the use of information technology
- programmers skills across industry and for self
employment
11
25