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OF l<ALKAMEDES
PATHFINDER SOCIETY SCENARIO #4-19
Author
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Pathfinder Society Scenario #4-19: The N(ght March ofKalkamedes is a Pathfinder Society Scenario designed for 1st- to 5th
level characters (Tier 1-5; Subtiers 1-2 and 4-5). This scenario is designed for play in the Pathfinder Society Organized
Play campaign, but can easily be adapted for use with any world.
This product makes use of the Pathfinder RPG Core Rulebook, Pathfinder RPG Advanced Player's Guide, Pathfinder RPG
Bestiary, Pathfinder RPG Bestiary 3, and Pathfinder RPG Ultimate Equipment. These rules can be found online for free as
part of the Pathfinder Roleplaying Game Reference Document at paizo.com/prd.
This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world's oldest
fantasy roleplaying game.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version i.oa, Section 1(e), and are not Open
Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.)
Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as
defined in the Open Gaming License version i.oa Section 1(d) . No portion of this work other than the material designated as Open Game Content may be reproduced
in any form without written permission.
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THE NIGHT MARCH
OF KALKAMEDES BY MICHAEL KoRTES
---- @----
illennia ago, during the reign of the runelords
begins pumping his limbs even harder, the violent spasms Knowledge {Local)
threatening to smash the bed into splinters. The PCs may already know about Kalkamedes, who has
"There are those who have recently criticized the Pathfinders developed a reputation both for his influential research
for our indifference to the plight of our fellow field agents. It's and his troubled history.
time to show that's not true. I want you to help Kalkamedes, 15+ Kalkamedes is a veteran Pathfinder, though his fame
whether he wants it or not. Several of our best spellcasters does not extend beyond southern Varisia. Although he is
have attempted an extensive list of magical cures, but whatever now semi-retired and only forwards the occasional report
sleepwalking curse or effect he's under tenaciously resists our to the Decemvirate these days, his colleagues continue to
efforts. All we can do is keep him safe." Heidmarch respect him for his many prior accomplishments.
pats him with a degree of professional affection, 20+ Late in his career, Kalkamedes developed
and Kalkamedes rewards her by trying to swat her an interest in lore of the ancient runelords
with his head. and the rare heroes who dared to oppose
" Kalkamedes's friends are at their wits' end, the runelords' tyranny. He relocated from
so we are going to attempt the only thing that Absalom to Varisia for the chance to further
we have not tried: we're going to let him go his study.
tonight. That's where you come in. I want 25+ Early in his adventuring career,
you to follow him and keep him safe and Kalkamedes swore the oaths to become a
in one piece. Let him get to wherever his paladin and served as a staunch defender of
addled brain thinks he needs to go so badly. the meek; however, years later he abruptly
Maybe, just maybe, if he gets there, you left his holy order. Few truly understood
can find a way to help him. Maybe his decision.
you can determine who or what did 30+ Kalkamedes was sometimes seen
this to him and find a way to undo carrying a broken sword. Few but his
it." Heidmarch pulls out a serrated closest friends know that it is actually
knife. "Now before I cut him free, a sentient blade, and it and
does anyone have any questions or last Venture-Captain Kalkamedes were inseparable.
minute preparations?" Sheila Heidrnarch Searching Kalkamedes's cabin
uncovers several items of note. The
The PCs likely have questions, and Sheila Heidmarch wardrobe in Kalkamedes's bedchamber contains his
answers them as best she can. The most likely inquiries outdoor clothing (an explorer's outfit) and a pair of strong
are answered below. boots. A drawer in the end table next to Kalkamedes's
Why don't we just leave him safely tied up and go bed contains a series of unfinished charts mapping the
search in whatever direction he was headed? "Good Fenwall Mountains. If the PCs search the stove, they find
thought-I had the same one myself, originally. We've the remains of a crumpled and burned charcoal sketch
already tried that. Although we know he marches north, (see Player's Handout #1). The tattered sketch depicts a
we haven't been able to find anything that sheds any light squat fortress under a full moon enshrouded by clouds.
on the situation. For this to work, we'll need Kalkamedes Although the sketch has little significance to the PCs
to be our guide and show us exactly where he's trying to this early in the adventure, Kalkamedes has actually
go. That's why you have to get the job done before dawn. drawn the Black Edifice, an image that lingers from his
Once he wakes up, he remembers nothing and becomes nightly dreams. Frustrated, he threw it in the stove fire
downright useless as a guide." yesterday, hoping to rid himself of the haunting memory.
May we wait a day to prepare more appropriate spells? In addition to the sketch, with a DC 14 Perception check
"That is not acceptable. Look at him! I don't think he can the PCs can find a hidden lever in the back ofthe stove that
take much more of this, so I need you to get out there releases the catch to a hidden compartment concealed in
tonight. One way or another, we're going to settle this the floor under a stack of water barrels. Within, a locked
and cure him ofhis affliction." metal chest (hardness 5, hp 15, Break DC 23, Disable Device
Can you give us anything that might help with the DC 20) contains some of Kalkamedes's adventuring gear:
mission? "I have little that would be any use, but I believe bracers of armor +I, a mud-splattered cloak of resistance +I, an
Kalkamedes would forgive your making use of anything elixir ef swimmin,g, a dried gourd containing a potion of cure
in his cabin." li,ght wounds; and an irregularly-shaped mithral flask with
Can we knock him out or pin him to the ground if jigsaw-like edges containing a potion of hide from undead.
we need to? "Do what you must, but go easy on him. The razor-sharp flask doubles as a caltrop or an improvised
Remember the point of this is to help him!" dagger. Also secreted away inside the chest is Gamin the
PATHFINDER SOCIETY SCENARIO
OFFENSE
Speed 60 ft., fly 1 5 0 ft. (c l u msy) , swim 60 ft.
Melee b i te +7 ( 1 d 8+5 )
or s l a m +7 ( 1 d 6 + 5 )
TACTICS
Before Co m bat l l lvaster waits i ns i d e the pool, h i d i n g fro m
conditions or for fiery creatures that might be cowed c a s u a l o bserva t i o n .
more easily by a hostile environment. In addition, the D u r i n g Combat A l t h o u g h once a terri ble foe, l l lvaster now
pool served as a receptacle for the unused remains of lacks battle i nte l l i g e nce. He attacks the nearest target, often
called outsiders that failed to survive the Thrallkeepers' switc h i n g opponents after each successfu l attack. I f a PC gets
sinister experiments. by him and m oves to aid S u l i a n na, Koth'Va u l o rd e rs l l lvaster to
Creatures: The Thrallkeepers imprisoned Koth'Vaul focus o n that foe without reg a rd for attacks of opportu n i ty.
in order to force the fiend to expend its potent ability to Morale l l lvaster fi g hts u n t i l destroye d .
grant one wish a month, cajoling or bartering with him STATISTICS
with each turn of the moon. For years, Koth'Vaul did his Str 2 1 , Dex 1 2 , Con -, Int -, Wis 1 0, Cha 1 0
best to tempt his captors into making improvident wishes, Base Atk +6; CMB +1 1 ; CMD 2 2 ( 2 6 vs. trip)
and wherever possible he would twist the results of their Feats To u g h ness
wishes to his advantage. With one such wish, Koth'Vaul SQ sta g g e red
agreed to provide heightened security for the Black Edifice: Gear hot of disguise (a p pea rs a s m i t h ra l b a n d o n left h o rn )
a powerful draconic guardian named Illvaster bound to SPECIAL ABILITIES
their service. Although Illvaster died millennia ago, its Broken Bones (Ex) Over the ce nturi es, m a ny of l l lvaste r's bones
servitude did not end. The power of Koth'Vaul's wish saw have beco m e b roken a n d misshapen. As a result, l l lvaster has
to it that the creature arose as a zombie-less powerful, but a -2 to h i t a n d d a m a g e a n d can not m a ke effective use of h i s
potent nonetheless-whose appearance the Thrallkeepers wings a n d c l a w s as wea pons. This p e n a l t y has a l ready b e e n
altered with the help of a hat of dis13uise to look like the facto red i n to h i s statistics block a bove.
original dragon. Moreover, now that the Thrallkeepers are
no more, the power to control the creature has reverted to CRAWLING HANDS (2) CR 1 /2
Koth'Vaul, a residual clause woven into the demon's wish. hp 9 each (Pathfinder RPG Bestiary 2 5 9 )
While those same terms dictate that Koth'Vaul cannot
use the creature to free himself, he is able to employ the Subtier 4-S (CR 7)
creature in his defense.
When Sulianna first arrived in the cavern, Koth'Vaul ILLVASTER CR 6
ordered Illvaster to ambush her from behind. The dragon Yo u n g a d u l t black d ra g o n fast zo m b i e (Pathfinder RPG Bestiary
zombie pushed her inside the rings of Koth'Vaul's prison 92, 2 8 8 )
where the fiend could do battle. Once the azata escaped N E L a rg e u n d e a d (water)
into the second summoning circle, Illvaster was unable to l n i t +2; Senses d a rkv i s i o n 60 ft.; Perception + O
reach her and returned to the pool to await further orders. DEFENSE
In addition, long-term exposure to Illvaster's undead AC 1 4, touch 1 1 , flat-footed 1 2 (+2 Dex, +3 n a t u ra l, -1 size)
influence has infused a few of the extraplanar remains hp 77 ( 1 4d 8+1 4 )
at the bottom of the pool with negative energy, and they Fort +4, Ref +6, W i l l + 9
behave in all ways like crawling hands. I m m u n e u n d e a d tra its
OFFENSE
Subtier 1-2 (CR 4) Speed 70 ft., fly 2 0 0 ft. (c l u msy) , swi m 60 ft.
Melee b i te +1 3 ( 2 d 6 +7 ) , slam +1 3 ( 1 d 8+3 ) , ta i l slap +8 ( 1 d 8)
ILLVASTER CR 3 Space 1 0 ft.; Reach 5 ft. ( 1 0 ft. with bite)
Yo u n g b l a c k d ra g o n zo m b i e (Pathfinder RPG Bestiary 92, 2 8 8 ) TACTICS
N E Med i u m u n d e a d (water) Before Co m bat l l lvaster waits i ns i d e the pool, h i d i n g fro m
l n i t +1; Senses d a rkv i s i o n 60 ft.; Pe rce ption + O c a s u a l o bserva t i o n .
DEFENSE During Combat Although once a terri ble foe, l l lvaster now
AC 1 3, touch 1 1 , flat-footed 1 2 (+1 Dex, +2 natural ) lacks battle i ntel l igence. He attacks the nearest target, often
hp 49 (9d8+9 ) switching opponents after each attack. If a PC gets by him and
Fort +3, Ref +4, W i l l +6 moves to a i d S u l i a n na, Koth'Va u l orders l l lvaster to focus o n that
D R 5/s l a s h i ng; Immune undead tra its opponent without reg a rd for attacks of opportu nity.
THE NIGHT MARCH OF KALKAMEDES
Morale l l lvaster fi g hts u n t i l destroye d . outer rings radiate a powerful positive energy that
STATISTICS keeps the undead beast at bay. Unfortunately, once she
Str 2 5, Dex 1 4, Con -, Int -, Wis 1 0, Cha 1 0 entered the circle the ancient wards prevented her from
Base Atk +1 0; CMB +1 8; CMD 3 0 (34 vs. trip) using her own magic to escape. Having succumbed to
Feats To u g h ness her wounds, she collapsed and has not recovered since.
SQ q u i ck stri kes, b roken bones Unless identified with a DC 23 Knowledge ( planes) check,
Gear hat of disguise (a ppea rs a s m i t h ra l b a n d o n left h o rn) Sulianna appears to be a beautiful, elven warrior-woman.
SPECIAL ABILITIES
B roken Bones (Ex) Ove r the centu ries, m a n y SULIANNA THE LUMINESCENT CR 1 3
of l l lvaste r's bones have beco m e broken a n d G h a e l e (Pathfinder RPG Bestiary 25)
m i s s h a p e n . As a res u lt, l l lvaster h a s a - 3 t o h i t hp 1 3 6 (c u rre ntly -1 0 [sta b l e] )
a n d d a m a g e a n d ca n not m a ke effective u s e
of h i s w i n g s a n d c l a w s a s wea pons. T h i s Development: If healed to the point of
pena lty has a l ready been factored i nto h i s regaining consciousness-fortunately the
statistics b l o c k a b ove. summoning circle also suppresses her
Spell Resistance-Sulianna is able to speak
and explains the nature of Koth'Vaul's
NECROTIC CLAWS (3) CR 1 deception and Kalkamedes's affliction.
Adva nced crawl i n g h a n d s (Pathfinder She cannot escape the binding circle on
RPG Bestiary 2 5 9, 2 92) her own, though, and needs the PCs'
h p 11 each help to destroy it (hardness 5, 50 hp).
Once she is free, she remains too weak
Treasure: Scattered along the to deal with Koth'Vaul on her own, and
bottom of the pool are the she finds the PCs' heroic perseverance
remnants of what was once admirable. Using a fraction of her
Illvaster's treasure hoard. While Sulianna remaining strength, she grants one
the fetid water has long tarnished the Luminescent of the PCs the ability cast her banish
the hundreds of loose coins into spell to conclude what they started.
valueless ruin, two black stone pots Even though it is not as effective as
sealed with wax have survived. Between them destroying Koth'Vaul completely, it at least
they contain a scabbard of v(gor (Pathfinder RPG Ultimate spares Varisia the chaos that would ensue should he break
Equipment 3 18), a phylactery of faithfulness, a potion of cure free. Thanks to the summoning circle's magic, casting
serious wounds, and five polished pieces of amber worth banish easily sends Koth'Vaul back to the Abyss.
100 gp each. In Subtier 4-5, a +i vicious _greataxe, once the
favored weapon of a warrior in the service of a runelord, CONC LUSION
also rests on the bottom of the pool. Upon being freed and ensuring Koth'Vaul's banishment,
Rewards: If the PCs defeat Illvaster, reward them thus. Sulianna heals Kalkamedes of his affliction. With both
Subtier 1-z: of them restored, the PCs earn powerful, lifelong allies.
Give each PC 489 gp. Sulianna accompanies the group back to Kalkamedes's
Subtier 4-5: cottage and then departs for Elysium, but not before
Give each PC 1,347 gp. promising a favor in return for the PCs' assistance.
Venture-Captain Sheila Heidmarch expresses visible
C J . The Resting Place of S u l i a n n a relief upon seeing the Pathfinders return and offers
them heartfelt thanks for their patience and hard work.
Faintly glowing lines trace the platform's floor in concentric Kalkamedes is also grateful, spreads word of the PCs'
rings in this alcove. good deed to his long-time Pathfinder colleagues, and
with Gamin's consent-gives his sword to the PCs as a
Much like the summoning circle in area C 1 , this circle gift. In addition, he might take one or more of the PCs
wards against undead and outsider intrusion, but unlike under his wing and act as a mentor figure.
the other lines, these are still fairly fresh and strong. If the PCs freed Koth'Vaul, the demon terrorizes
Creatures: After Sulianna narrowly escaped Varisia, favoring sites once dedicated to the runelords
Koth'Vaul's clutches, in desperation, she dove into this and their servants. In sparing the PCs for their
empty summoning circle to escape Illvaster. The circle's unwitting aid, it may seem that he has repaid a favor.
PATHFINDER SOCIETY SCENARIO
In fact, he simply allows the Pathfinders to dread what Kalkamedes. If they were unable to learn Gamin's secret
may have come from their misguided action. Perhaps before, the PCs have one last opportunity to find out
years from now, after guilt has wracked the PCs' before the end of the scenario.
consciences, he will return to slay them. Even ifthe PCs
banish Koth'Vaul, he remembers their faces and nurses a Success Conditions
powerful, long-lasting grudge. Keeping Kalkamedes alive and removing his sleepwalking
If Sulianna perished before being able to cure affliction earns each PC i Prestige Point for completing
Kalkamedes, the Pathfinder still suffers from nightmares the mission.
for the rest of his life, though he no long sleepwalks. So
long as the azata is no longer calling to Kalkamedes, these FACTION MI SSIONS
nightmares may be removed with the heal spell, should In addition to their primary mission for the Pathfinder
any PC be willing to pay for Kalkamedes's restoration. Society, members of each faction can earn prestige for
Otherwise the ex-paladin never fully recovers, and completing tasks on behalf of their respective factions,
Gamin refuses to leave his side. In this case, cross Gamin as outlined below.
the Miiforged off the characters' Chronicle sheets. Andoran Faction: Andoran faction PCs who discover
Faction Notes: Following the revival of Sulianna the name of the Gorgon's Privateers' leader in area A z
and the restoration of Kalkamedes, the PCs have an earn i Prestige Point.
opportunity to complete their faction missions. Cheliax Faction: Cheliax faction PCs who discover how
Cheliax faction PCs can ask Kalkamedes about why Kalkamedes lost his paladinhood earn i Prestige Point.
he is no longer a paladin. Even though he is grateful Grand L odge Faction: Grand Lodge faction PCs who
for being saved, he is reticent to talk about the matter. prepare a map depicting the location of the Black Edifice
Making a DC 13 Bluff or Diplomacy check convinces earn i Prestige Point.
Kalkamedes to divulge why he abandoned his code (see Lantern Lodge Faction: Lantern Lodge faction PCs
the Creatures section on page 6). This earns Cheliax who acquire and preserve a live sample of razor bramble
faction PCs i Prestige Point. earn i Prestige Point.
Shadow Lodge faction PCs might learn about Sheila Osirion Faction: Osirion faction PCs who obtain a viable
Heidmarch's involvement in ordering Kalkamedes's sample of the Black Edifice's faade earn i Prestige Point.
rescue, but she only volunteers this information if Qadira Faction: Qadira faction PCs who obtain
Kalkamedes sustained less than 35 damage over the Kalkamedes's map from his cabin earn i Prestige Point.
course of the scenario-a fact to which Gamin the S czarni Faction: Sczarni faction PCs who ensure one or
Misforged can attest. Learning that Heidmarch used more of the Gorgon's Privateers in area Az survive to carry
her own connections to save Kalkamenes earns Shadow the Sczarni's threat to their leader earn i Prestige Point.
Lodge faction PCs i Prestige Point. Shadow L odge Faction: Shadow Lodge faction PCs
Silver Crusade faction PCs should approach Kalkamedes who discover that Venture-Captain Heidmarch herself
with their faction's offer of atonement. Rather than be lobbied the Decemvirate to persuade them to order
insulted, Kalkamedes promises to consider it carefully. If Kalkamedes's rescue earn i Prestige Point.
Kalkamedes still suffers from nightmares, he refuses to Silver Crusade Faction: Silver Crusade faction PCs
hear out the PCs' offer. Successfully delivering the message who extend an offer of atonement to Kalkamedes earn
and securing Kalkamedes's sincere promise to consider i Prestige Point.
the offer earns Silver Crusade faction PCs i Prestige Point. Taldor Faction: Taldor faction PCs who persuade
Taldor faction PCs likely earned the trust of Gamin the Gamin the Miiforged to disclose who forged him and where
Misforged by their attempt-successful or not-to save earn i Prestige Point.
THE NIGHT MARCH OF KALKAMEDES
Defender of Democracy,
Ah ! At last someone a m o n g us has been d i spatched to the Fenwa l l Mountains. If you can get away, perhaps
yo u can look i nto a matter we have been tryi ng to review d i screetly. A new band of h i g hwaymen known a s the
G o rg o n's Privateers has expa nded i nto that a rea. N o rma l l y t h i s i s a small matter, b u t the re ports suggest the
ba n d i ts a re conscri pting yo u n g boys into t h e i r ra n ks by force. I s t h i s p ress g a n g i n g a p re l u d e to o rg a n ized slavery?
We i ntend to look i nto this. I f you can fi nd one of these G o rg o n's Privatee rs, get u s the n a m e of his leader. We' l l
ta ke i t from there.
Liberty u n brea ka b l e 1
c::&/?c:YZ-7 -
Major Colson M a l d ris
Seeker of Secrets,
Word is that you've been sent to help Ve nture Capta i n Heidmarch out with o u r waywa rd brother, the Pathfi nder
Ka l ka medes. I f it assists, know that the last time we rece ived any kind of a re port fro m Ka l ka medes he was off o n
a bit of a n unsponsored lark. As part of h i s slow-going exploration of Va risia's a ncient past, he w a s na rrowing down
his sea rch for someth ing he referred to i n his fi n a l re port as the Black Edifice. He never sent us a ny kind of a m a p
of his exploration though, which is u n l i ke h i m . W h i l e y o u a re there, please d eterm ine whether Ka l ka medes eve r
fou n d this Black Edifice and if so, document where it is. Te l l Ka l ka medes that we wo u l d appreciate a m a p for o u r
next Chronicle vo l u me. Better sti l l, y o u s e n d us o n e .
..4., i_ ,) xplore, re po rt, coo perate '
G u a rd i a n of o u r Ancesto rs,
I understa nd yo u a re bound for the Fenwa l l Mou nta ins of Va risia. Good fort u n e ! A struct u re known as the Black
Ed ifice has appeared i n a handful of obscure h i storical texts, but no one has eve r confirmed its location-l i kely
d u e to a n enchantment that a l l ows the structure to elude detection. As we co nti n u a l l y red i a g nose a n d atte mpt to
cure the R u by Prince's strange affl iction, it is possible that a property of the Thass i l o n i a n curse simply evades o u r
divinations. Should y o u find this B l a c k Edi fice, secure a sample of the stone from which it i s b u i l t . Ensure t h a t you
1-
procure you r sample careful ly; a n i m precise cut might ru i n the sample's enchantment.
SCZARNI
u r blood together,
61
C5tj4{ G u a ri l Ka rela
Between U s o n the I ns i d e,
Yo u know my co m p l a i n t we l l . The Decemvi rate ca res noth i n g for the l ower e c h e l o n Pathfi n d e r, a n d t h i s must
c h a n g e i f the Society i s to s u rvive. Yet h e re we a re : suddenly you have all been d i spatched to risk yo u r l ives to help
a fe l l ow a g e n t i n need, a vete ra n pathfi n d e r by the n a m e of Ka l k a m e d es. I s o u r message fi n a l l y getting a c ross, o r
is t h i s some devious strategy t o m a ke o u r d e m a n d s a p p e a r i l l u so ry? T o m a ke t h a t assessme nt, I m u s t k n o w whose
idea it was to help Kalkamedes a n d who sanctioned i t i nte rnal ly. Find o u t all you c a n a n d re lay a re p o rt. Oh, a n d
kee p a n eye o n Ka l k a m e d es. He's a g o o d l a d , a n d I know yo u w i l l kee p h i m safe.
Va nguard of Va lor,
I a m proud to hear you have been d ispatched to h e l p the Pathfi nder Ka l ka medes. This is u n beknownst to many,
including yo u r co l leag ues, I suspect, but years ago, Ka l ka medes was once a p a l a d i n . He strayed from the path of
g race but si nce then he has a l ways done h i s utmost to sta nd up for the i n nocent. It may be time for Ka l ka medes
to return back to the fo ld. Lend him a id-howeve r you ca n-a nd keep him safe. Afterwa rd exte nd our i nvitation: if
he is w i l l i ng, the S i lver Crusade w i l l send one of o u r mem bers to help h i m atone a n d return to pa l a d i n hood. The
order has need of men such as he.
TALDOR
PLAYER HANDOUT# I
PLAYER HANDOUT#2
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OQadira 0Sczarni 0Shadow Lodge 0S ilver Crusade 0Taldor the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
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5. Representation of Authority to Contribute: If You are contributing original
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material as Open Game Content, You represent that Your Contributions are
Your original creation and/or You have sufficient rights to grant the rights
Character# conveyed by this License.
Prestige Points 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE
portion of this License to include the exact text of the COPYRIGHT NOTICE
Character Name of any Open Game Content You are copying, modifying or distributing, and
You must add the title, the copyright date, and the copyright holder's name to
0Andoran 0Cheliax 0Grand Lodge 0 Lantern Lodge OOsirion the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including
OQadira 0Sczarni 0Shadow Lodge 0 S ilver Crusade 0Taldor as an indication as to compatibility, except as expressly licensed in another,
independent Agreement with the owner of each element of that Product Identity.
You agree not to indicate compatibility or co-adaptability with any Trademark or
Character# D
Prestige Points
Registered Trademark in conjunction with a work containing Open Game Content
except as expressly licensed in another, independent Agreement with the owner
of such Trademark or Registered Trademark. The use of any Product Identity in
Open Game Content does not constitute a challenge to the ownership of that
Product Identity. The owner of any Product Identity used in Open Game Content
Character Name shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate
0Andoran 0Cheliax 0Grand Lodge 0 Lantern Lodge OOsirion which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish
OQadira 0Sczarni 0Shadow Lodge 0 S ilver Crusade 0Taldor
updated versions of this License. You may use any authorized version of this
License to copy, modify and distribute any Open Game Content originally
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distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every
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becoming aware of the breach. All sublicenses shall survive the termination of
this License.
Character# 14. Reformation: If any provision of thisLicense is held to be unenforceable, such
Prestige Points provision shall be reformed only to the extent necessary to make it enforceable.
i5. COPYRIGHT NOTICE
Character Name Open Game License v i.oa 2000, Wizards of the Coast, Inc.
System Reference Document 2000, Wizards of the Coast, Inc; Authors:
0Andoran 0Cheliax D Grand Lodge D Lantern Lodge OOsirion Jonathan Tweet, Monte Cook, and S kip Williams, based on material by E. Gary
Gygax and Dave Arneson.
0Qadira Osczarni 0Shadow Lodge 0 S ilver Crusade 0Taldor Pathfinder Society Scenario #4-19: The Night March of Kalkamedes 2013,
Paizo Publishing, LLC; Author: Michael Kartes.
Pathfinder Society Scenario #4-19:
Scenario Chronicle #
A.K.A.
Player Name Character Name Pathfinder Society # Faction
c:ibci
1111 Gift of the Ghaele: Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has GM's
rn111;i1
grante d you a fraction ofher power. You may use one of the following as a spell-like ability once, using
your character level as your caster level. After using this boon, cross it off your Chronicle sheet. XP Gained (GM ONLY)
Subtier i-2: You may cast aid, detect thou11hts, lesser restoration, or see invisibility.
Subtier 4-5: You may instead cast continual.flame, dispel ma11ic, lesser 11lobe of invulnerability, or restoration.
Final XP Total
GAMIN THE MISFORGED
Aura faint transmutation; CL 5th
Slot none; Price 7,015 gp; Weight 2 lbs.
Alignment neutral good; Senses 30 ft.
Intelligence 10, Wisdom 11, Charisma 10; Ego 2; Language speech ( Common)
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Initial Fame Initial Prestige
+I
DESCRIPTION
This glittering blade is clearly defective, and a rippling break runs from its tip to its hilt like a crack in a
broken window. Gamin is a +1 allying mithral longswordAPG with the permanent broken condition, and Prestige Gained (GM ONLY)
I- I
when held he can cast guidance on his wielder at will. Only a master swordsmith might repair Gamin's
imperfections, and the Pathfinder Society does not have access to such a resource at this time.
Prestige Spent
CONSTRUCTION
Requirements Craft Magical Arms and Armor, guidance, magic weapon
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bracers of armor +i (1,000 gp)
cloak of resistance +i (1,000 gp)
elixir of swimminlJ (250 gp)
hat of dis11uise (1,800 gp)
phylactery of faithfulness (1,000 gp)
Start GP
potion of cure moderate wounds (300 gp)
scabbard ef vi11or (1,800 gp; Pathfinder RPG Ultimate Equipment 318)
wand of ray of enfeeblement (16 c harges; 240 gp, limit 1)
+ GP Gained (GM ONLY)
------;,
' - -- ----- -- --- -- ----- -- --- -- ----- -- --- -- ----- -- --- -- - _ i-- -++------,.-
-,.-
Items Sold
Items Sold /Conditions Gained Items Bought /Conditions Cleared
=I Subtotal