Professional Documents
Culture Documents
Number 5
Feature Game:
The Finnish Front, 1941-42
Their Greatest Day:
D-Day at Omaha Beach
World at War 1
• In-depth analysis
• Detailed maps
• Orders of battle
In future issues:
Operation Anaconda
RAF: The Battle of Britain
Fire & Ice: Chosin Reservoir, Korea
Canada Rebellion of 1837
and much, much more!
Number 5
Apr/May 2009
Features
6 War at the Top of the World:
The Finnish Front, 1941-42 6
War rages from the Arctic Circle to the outskirts of Leningrad
as the Finns launch an invasion of the Soviet Union to gain
back the territory lost in the Winter War of 1939-40.
by Joseph Miranda
52
4 #5
World at War 5
When
the Germans invaded the Soviet Union on 22 June 1941, they had a
co-belligerent in the far north, the country of Finland. The Finns saw
the new struggle as an opportunity to regain the territory they’d lost
during the Winter War of 1939-40. Consequently, to them Operation
Barbarossa was known as the “Continuation War.” As in the Winter War, the Finns would have the tactical edge
but, in the long run, the Soviets would gain the strategic ascendancy.
Finland’s position in the far north was tenuous. The country had only gained independence in 1917. From that
time back to 1809 it had been a duchy of the Russian Empire, and prior to that part of the Kingdom of Sweden.
When World War II broke out on 1 September 1939, Finland had a population of about 4 million. The economy
was based on logging, nickel mining and agriculture. While that hardly seemed to provide a basis for an effective
military system, the Finnish armed forces proved to be well trained, well led and highly motivated.
In the wake of the German invasion of Poland, the Finns declared neutrality; however, they soon found they
couldn’t keep out of the growing conflict. The Soviet Union was allied to Germany at that time, thanks to the
Molotov-Ribbentrop Pact signed on 24 August 1939. That agreement had radically changed the balance of power
in Europe since, until that time, Germany and the Soviet Union had been opposed to each other. The pact resulted
in, among other things, the partition of Poland between the Third Reich and the USSR. As the Germans overran
the western part of Poland, the Soviets occupied the rest. With his eastern flank secure, Hitler could then turn his
attention west. Even so, that didn’t end tensions in the east.
Stalin didn’t view Hitler as being an ultimately reliable ally. Consequently he ordered the Red Army to oc-
cupy bases in the Baltic states of Latvia, Lithuania, and Estonia in order to create further buffer space between
Germany and the Soviet Union proper. That move was done with the approval of Berlin via secret provisions
6 #5
World at War 9
World at War 11
World at War 17
Sources
Conner, Albert and Robert Poirer. Red Army Order of Battle. Novato, CA: Pre-
sidio, 1985.
Dunn, Walter. Hitler’s Nemesis: the Red Army. Westport, CT: Praeger, 1994.
Erfurth, Dr. Waldemar. Warfare in the Far North. Washington, DC: Historical
Division, US Army, 1948.
Jowett, Philip, Brent Snodgrass & R. Ruggeri. Finland at War 1939-45. Os-
prey.
Mitcham, Samuel. Hitler’s Legions. New York: Stein and Day, 1985.
Ziemke, Earl Frederik, The German Northern Theater of Operations, 1940-45.
Washington, DC: US Government Printing Office, 1976.
Continuation War. www.tutorgig.com/ed/Continuation_War
German Norwegian Army. www.tutorgig.com/ed/German_Norwegian_Army
Strategy & Tactics nos. 194 and 199 cover the 1941-44 campaigns in detail.
18 #5
invasion, about an hour before the Italian army moved out, 2. Roll for available air support in rain or snow.
all across the Albanian border it started to pour. It was down- 3. Place arriving reinforcements.
hill from that moment. 4. Make Italian corps assignments.
There are two scenarios: the “Gamers’ Game,” and the C. Marker Selection Phase
“Historians’ Game.” The latter allows players to see what 1. Initiative player chooses which command will start.
happened, and why, and is intended for solitaire play. The 2. Place all remaining activation and random event mark-
former is an Italian pipe dream, a best-case scenario for ers in the pool.
them, but one that also allows for competitive balance be- D. Activation Phase
tween two players while showing what could’ve happened
1. Draw activation marker from pool.
had there been better planning and more strategic insight in
Rome. 2. Activate units for that marker (within port capacity for
Italians)
There are 13,007 words in the rules. That means two ex-
3. Operations Sequence
perienced players can complete a game in about five hours.
The game was designed with two-player play primarily in a. Units move.
mind, but solitaire play is doable. b. Units engage in combat.
The scale on the 34x22” map is 7.5 miles (12 kilometers) c. Units engage in construction.
per large hex. Each turn covers one month. Units of maneu- d. Refit, which is repeated until there are no markers
ver range from battalions all the way up to divisions. Each left in the pool. Then go to:
combat strength point is the equivalent of 1,500 men. Each E. Isolation Phase
Air unit represents about 20 planes. There are 280 small- 1. Apply effects of isolation.
size, NATO-style units in the counter-mix, along with the er- 2. Determine changes in isolation status.
rata-fix counters for issue number one’s Barbarossa game. F. End Turn Phase
1. Remove air interdiction markers.
2. Proceed to next turn and top of sequence.
20 #5
Only one cartoon character has Bugs gathers up all the super carrots, ready to attack—until the booth
ever been formally inducted into a stashes them in a cigarette case, gives opens and they both snap to attention
branch of the US military. This, then, the professor a kiss on the nose and and salute. Bugs marches out in a
is the story of how and why Bugs flies off. Marine uniform, singing The Marine
Bunny came to be formally enlisted Bugs flies to “Deepinaharta Hymn, pausing to say: “Sorry, fellas,
by the USMC during World War II. Texas,” and assumes a ‘disguise’ as I can’t play with you anymore. I got
No character—much less a rab- a “mild-mannered forest creature,” some important work to do,” before
bit—has captured the American char- complete with oversized glasses and marching off toward “Berlin, Tokyo
acter as thoroughly and uproariously hat. He soon encounters Smith, and and points East,” while finishing the
as Bugs Bunny. And no character has starts to have fun with him. When Hymn.
dominated the medium of animation Smith tries to shoot Bugs, he finds In 1943 the implication was clear:
for as long as the unabashedly bold, none of the bullets will penetrate. Bugs had entered the Allied fight
smart-aleck, self-confident Brooklyn- Bugs hands him a cannonball, eats against the Axis powers. The Marines
accented bunny. Given his sheer joy another carrot (“Just a precaution”), were honored by Bugs’s intimation
for living and his personality, is it then plays ‘basketball’ with the can- that a Marine was more superman
really any surprise Bugs is the only nonball once it’s fired at him. The than Superman—and they were also
cartoon character ever bestowed an bemused Smith and his horse are cognizant of the great public relations
official position in the US military, outwitted by Bugs, but they don’t and recruitment opportunity that
and is currently listed as an honor- give up. The pair fly into the sky in Super-Rabbit presented them—they
ably discharged master sergeant in the their own airplane, trying to swoop issued an honorary enlistment order
United States Marine Corps? in on Bugs, but soon find themselves for one “Private Bugs Bunny.” The
He was awarded an honorary piloting a control stick and the top Marines even went so far as to issue
enlistment in the USMC following window of their plane—and nothing Bugs his own dog tags. Through the
his appearance in the 1943 animated else. course of World War II, Bugs was
short Super-Rabbit. That cartoon Bugs soon runs out of power, but regularly promoted, following mini-
opens in a fashion similar to the when he tries to recharge by eating mum time in grade standards, until he
1940s Superman cartoons, radio another carrot, they all fall to the attained the rank of master sergeant,
show, and later movie serials and tele- ground. When Bugs lands, he finds the second-highest enlisted rank in
vision show: “Faster than a speeding a line of eaten carrots—both Smith the USMC. Bugs was then honor-
bullet” (in this case, a cork popped and his horse are now super-pow- ably discharged, and is still listed as a
out of a gun); “more powerful than a ered. Bugs then turns to the camera former Marine. In 2002, Bugs Bunny
locomotive” (a “choo-choo” train); and says: “This looks like a job for a was voted the most popular cartoon
“able to leap tall buildings in a single REAL superman!” character of all time by TV Guide
bound” (of course, this being Bugs He ducks into a phone booth, readers.
Bunny, Bugs falls frantically as soon and both Smith and the horse are ~David Tschanz
as he clears the building).
Once the opening establishes
Bugs as “Super Rabbit,” the story
moves to the lab of a scientist, whose
name sounds like “Professor Can-
nafraz.” The professor is creating a
“super carrot.” Bugs is his test sub-
ject, and he immediately wolfs down
the carrot, which then gives him
super-abilities, such as invulnerability
and flight—but only temporarily. He
must eat another one from time to
time to replenish his new powers.
Bugs then pulls out a newspaper
article about “Cottontail Smith,” a
hunter in Texas who wants to hunt A still from the 1943 Bugs Bunny cartoon “Falling Hare.” The book title refers to
down all rabbits. Seeing a need, WWII propoganda film “Victory Through Air Power,” made by Disney in 1943.
World at War 21
22 #5
On
6 June 1944, US forces assaulted a stretch of sand held by the Germans on the Calvados coast of
France—a shore ever since known by its code name: Omaha Beach. Of the five beaches assaulted
by the Allies on D-Day, Omaha was the bloodiest and the hardest-won. For several hours the fate of
the invasion hung in the balance on Omaha. Ultimately, the heroism and initiative of the US soldiers
prevailed to establish a viable beachhead. It was the greatest day of victory in World War II for the United States, yet Omaha
Beach also represented an appalling failure of planning. That plan, developed in such detail, was actually ill-suited to reality.
Omaha Beach commonly conjures images of US infantry struggling from landing craft across the sand, through defensive
obstacles and into the teeth of German machineguns; however, tanks, engineers, anti-aircraft, artillery and support troops also
landed in the first hours. All had missions to perform, most of which fell by the wayside in the chaos. The various levels of US
command on the beach, from generals to junior officers and NCOs, tried to execute the plan, but then had to adapt to its failure
in order to go on, recover, and finally achieve victory. In that story lies one of the great controversies of World War II.
A nearly identical plan succeeded brilliantly that same day on nearby Utah Beach. In the case of Omaha, though, the plan
was a mismatch to the particular terrain and enemy preparations. What saved the day, then, was the fact the US approach to
training officers and enlisted men, and preparing them for battle, produced soldiers who, when faced with failure, took stock
of the terrain and the enemy and improvised a victory.
World at War 25
World at War 33
34 #5
38 #5
Only two WN remained active on the beach, WNs 66 that might have rolled over unsupported infantry in the early
and 68 defending Les Moulin draw, a thorn in the side of the hours were far from the scene, thanks to the strategic blun-
invaders for the rest of the day. Elements of the 2nd Battalion/ ders of the high command and to the might of Allied air-
116th tried unsuccessfully to take WN 66 all morning, but power. All day the Eighth Air Force shot up German traffic
eventually moved up the bluffs toward St. Laurent. No seri- on the highways leading to Omaha Beach. Once established
ous attempt was made against WN 68 on the west side of ashore, the Allied juggernaut couldn’t be stopped. The Ger-
the draw. US forces that reached the high ground west of the mans were subsequently able to delay Allied progress on oc-
position headed toward Vierville. Further, no US reinforce- casion, but the defeat of the Wehrmacht in the west became
ments landed west of Les Moulins, resulting in a thin US inevitable once the Allies secured the high ground at the in-
presence on the high ground from there to the west end of vasion beaches.
Omaha Beach. It was all the 5th and 2nd Rangers and surviv-
ing companies of the 116th could do to hold open Vierville at
draw and maintain a line against the German forces west and
south of Vierville.
With Les Moulin draw still under German fire, and no
US forces to the immediate west of St. Laurent, the move
against the village was limited to frontal attacks, allowing
the Germans to stabilize their defense of the town. It would
not fall until 7 June. Sources
Ambrose, Stephen E. D-Day June 6, 1944. New York: Simon &
Evening Schuster, 1994.
Four US infantry regiments held the high ground across Balkoski, Joseph. Omaha Beach: D-Day June 6, 1944. Mechanics-
burg, PA: Stackpole Books, 2004.
all of Omaha Beach by day’s end. The 26th Regiment of 1st
Bernage, Georges. Omaha Beach. Bayeux, France: Heimdal, 2001.
Division came ashore that night, and the 175th of the 29th the Pogue, Forrest C. John Spalding D-Day narrative. Military History In-
next morning, solidifying the beachhead. Over the next two stitute, Carlisle Barracks, Pennsylvania).
days, thousands of troops arrived to transform the bloody Harrison, Gordon. Cross Channel Attack. Washington, DC: Chief of
battleground of Omaha Beach into a temporary harbor and Military History, 1951.
supply head for the massive build up of Allied forces in Lewis, Adrian. Omaha Beach: A Flawed Victory. Chapel Hill: Univer-
France. sity of NC, 2001.
Zetterling, Niklas. Normandy 1944, German Military Organization,
Any chance the Germans had of winning at Omaha Combat Power and Organizational Effectiveness. Winnipeg, Mani-
Beach was lost by noon on 6 June. The only units able to toba: J.J. Fedorowicz, 2000.
respond, the reserves of the 352nd Division, were misdirected Various official reports of the actions of the 16th Infantry Regiment on
and committed piecemeal. Rommel was right: the invasion D-Day, transcribed on the web site http://www.warchronicle.com/
could only be stopped at the beaches. Armored formations 16th_infantry/contents.htm.
40 #5
42 #5
Wounded in his Volkswagen in Normandy by strafing Allied aircraft on4 June, 1944, von Ribbentrop (left) returned
to the front two days later with his 12th SS Panzer Division comrade Max Wunsche (also wounded), formerly one of
Hitler’s peronal SS adjustants until December 1940. (Photo from captured Enemy Records, US National Archives,
College Park, MD).
In February 1943, 21-year-old SS panzer That kind of performance was typical of the aggressive
commander Rudolf von Ribbentrop was “Rudi” von Ribbentrop, a man who’d enlisted in the Waffen
standing just outside a Russian village SS on 1 September 1939—the first day of World War II—
when he was suddenly approached by a horse-drawn sleigh. even though his father Joachim was foreign minister of the
As he noted later in his diary: Third Reich.
I realized that the sleigh was occupied by about 10 His father—a veteran of the First World War—had mar-
Russians, all armed to the teeth. I wasn’t even carry- ried his mother, Anneliese Henkell, the daughter of a wine
ing a pistol, as it hindered me getting into and out of tycoon whose family business flourishes in Germany to this
the tank quickly. Instinctively, I struck the driver in day. Rudolf was born in Wiesbaden on 11 May 1921, and
the face as hard as I could, and began to beat the Rus- belonged to the Hitler Youth before joining the Waffen SS,
sian, who was as shocked as I, with my bare fists. I did which in 1939 was still only an embryonic armed force, but
this only because I believed that the Russians would one that would grow into Nazi Germany’s second army be-
have no time to shoot at me in the confusion. fore the end of the war.
While the Russians were trying to escape from the When his father was German ambassador to the Court
tangle of arms and legs and get clear, I dove away of St. James in London in 1936, he tried to get Rudolf into
from the milling throng to avoid being hit by my own Eton. He believed that elite English school would show Ru-
tanks, which had meanwhile opened fire on the Rus- dolf a different perspective on life, but the administration
sians. I fell into the snow. One of the Russians stopped rejected him on the grounds he was too old, which the elder
and fired two bursts from his submachine gun. I felt a Ribbentrop interpreted as a snub by the British establish-
heavy blow in the small of my back, which completely ment.
knocked the wind out of me.
World at War 43
World at War 45
10 Coral Sea Solitaire action. Map scale 500 meters per hex and 176 counters. John
11 AfrikaKorps: Decision in the Desert Butterfield.
12 1940: What If? A2. Red Ensign is a battalion to brigade level simulation
13 First game in the East Front Battles series of the great battles waged in Europe by the Canadian Army
14 New Guinea Campaign during WWII. A game turn representing one day is broken
into three impulses, one for morning, afternoon, and night.
15 Hardest Days
Each impulse is divided into Canadian and German phases:
16 Partizan! Movement, Attack, Exploitation, and Defender Reaction.
17 Leningrad Scenarios include Juno: go ashore with the 7/3 and 8/3 In-
fantry Brigades as they clear out a beachhead and repel a
The games in issues six through nine are printed and counterattack by the vaunted 12th SS Panzer Division. Op-
awaiting their magazines. The games in issues 10 through eration Spring: The 2nd and 3rd Canadian Division’s clear
17 are in various stages of development and artwork – there the road to Falaise. Operation Totalize: organized into flying
may be some changes to the schedule for numbers 13 through columns to breach German lines, the Canadian I Corps fights
17, but those games are expected to appear. This survey will its way through the heights west of Falaise and into the city.
determine what games will be going into issues 18 through Battle of the Scheldt: using a variety of special amphibious
25. vehicles, Canadian and attached allied forces open up the
Scheldt Estuary. Red Ensign will use four 11”x 17” maps
and 176 large-size counters. Will Stroock
Christopher “Doc” Cummins
A3. Soft Underbelly: The Italian Campaign, 1943-44. Ty
Publisher has reworked his original proposal and this topic, and the
design would now use a derivation of the Downfall system
to cover the Italian Campaign from the landings on the main-
In sections A through D, you will find six proposals per land through the capture of Rome. Has both historical and
category. Please rank the proposals from first to sixth cor- alternative history scenarios. 176 counters. Ty Bomba.
responding to the proposal you would most like to see being A4. Sedan. Sedan was the decisive battle for France in May
ranked first (1) to the game you would least like to see being 1940 and offers a superb gaming situation of attack and
ranked sixth (6). Please use each ranking, one through six, counterattack in the 8 daily turns of the full game (there are
only once per category and use all six rankings. two other shorter scenarios). The German player has to push
When you read the proposals in section E, you may vote Guderian’s and Reinhardt’s Panzer Corps and their supports
for any or all of them. Your vote will be treated as a pledge across the River Meuse and then westwards to complete
order. Sections F and G ask a few additional questions that Operation Sicklecut; while the French player must hold his
will help guide us. Please answer as indicated in the ques- lines and throw his armor reserves, including de Gaulle’s 4th
tions. DCR, into the counterattack. The game uses a chit pull Corps
activation system and players must choose whether to move
first then attack or attack and then move with their activated
combat units. The game features easy to operate movement,
combat, supply and reinforcement rules and adds special
rules for air to air combat, river assault, building and de-
stroying bridges and traffic jams. The map scale is two miles
46 #5
World at War 47
and Kohima Ridge. Operation Thursday: Orde Wingate’s and other things which he can then use once the operation
Chindits bring the war to the Japanese around Indaw in sup- has begun to execute the mission. The game system will
port of Chinese forces at Myitkyina. Battle of Meiktila: 17 respond by throwing up various obstacles which the active
India Division’s dogged resistance against counterattacking player will have to overcome by using Operations markers,
Japanese during the drive on Mandalay. 176 counters with or by fighting his way through with his combat units. Joseph
four maps on one map sheet. Philip Sharp. Miranda
C6. Last Voyage of the Yamato. This will be a solitaire D6. Knight’s Move, the Assault on Tito’s HQ. In May of
game in which the active player will be the commander of 1944, the 500th SS Parachute Battalion launched a daring
the Japanese super-battleship Yamato during its final sortie airborne assault on Yugoslav Partisan Leader Marshal Tito’s
against US forces invading Okinawa in 1945. The player headquarters. While the SS paratroopers failed to capture
will have operations points with which he can “purchase” Tito, they did succeed in causing massive casualties to the
various types of ship modifications, ammunition, elite Partisans before being forced to withdraw. The game will
crews, escort ships and air cover. He then will have to sail also include the German 1st and 7th SS Mountain Divisions,
from the Yamato’s base to Okinawa while the game system which fought their way in to relieve the paratroopers. Par-
will generate various types of Allied interception efforts. If tisan units will be shown as “untried” units, from the elite
the Yamato can reach Okinawa, then the Japanese player has Escort Battalion down to proletarian militia. There will be
won. Joseph Miranda. counters for objectives such as Marshal Tito himself, as well
Other Proposals (mark 1 to 6) as his dress uniform (which the Germans managed to cap-
ture). 228 counters. Joseph Miranda
D1. Savoia: Battle of Keren. This is set during the bloody
battles of the Abyssinian Campaign of World War 2. Dur- Computer Game Subscription Pro-
ing the retreat from Acordat a mixed group of Italian troops gram
stiffened with the Elite Savoia battalions hold off the better
We’re starting to convert many of our board games to
part of two British divisions for over a month. This battle
computer games. All will be fully refereed – this means the
preludes much of what later would happen at Monte Cassino
software will enforce all the rules of movement, combat,
where heavily dug in troops hold up much larger forces for
supply, etc, and will resolve combat for the players (unlike
a great deal of time. Company/battalion scale. 228 counters.
ADC2, Cyberboard, and Vassal). Games will work as in our
David March.
War in Europe computer game. Board games that are soli-
D2. Rhineland. What if Britain and France confronted taire will be playable with the system AI (as in our computer
Hitler when he reoccupied the Rhineland and did not back version of Wolfpack). Some two-player games may have AI
down? World War II breaks out in 1936. Both sides would added to them. All games will be stand-alone (one time pur-
be woefully unprepared, but there would have been some chase, not a periodic payment web site such as HexWar).
real potential for a Spanish Civil War style conflict in which
We expect to offer a unique subscription deal: subscrib-
the emerging military systems of armor and airpower would
ers will purchase a set of subscription units at a discount, and
be employed on an ad hoc basis. There would also be the
will then be able to select the games they want to receive as
chance for Soviet and/or US intervention. The game map
well as when they receive them (a DIY flexi-sub). Games
would cover western and central Europe. Units would be di-
are expected to be available via disk or as downloads. Your
visions and corps, as well as airpower. Joseph Miranda.
pledge orders will help determine which games will be de-
D3. Strike North: Japan Attacks the USSR. One of the veloped sooner. We want your feedback on other titles to
great “what-ifs” of World War II, a hypothetical Japanese
48 #5
and cover price). games, comments about the F and G section questions and any
d. Errata/delta files plus PDF updates after six months other comments.
and annually as needed (these would be a new set of
A2______ C2_______ E2_ ______ E15_ _____ E27_ _____ F2_ ______
G3
A3______ C3_______ E3_ ______ E16_ _____ E28_ _____ F3_ ______
A4______ C4_______ E4_ ______ E17_ _____ E29_ _____ F4_ ______
Comments
50 #5
Saburo Sakai
was a modern samurai, tracing his warrior-caste
lineage back to sword-swinging feudal fore-
bears who had invaded Korea in the 16th cen-
tury. Raised on a small farm near the Kyushu city of Saga, he learned to scorn money and to endure poverty rather
than accept servitude. His family still proudly wore the twin saber-emblazoned emblem of the abolished samurai
order, and stoically endured the harshness of their lot.
Young Sakai’s hardships didn’t lessen after militarists seized control in Tokyo. When the 16-year-old joined the
Imperial Japanese Navy (IJN) in 1933, he endured that service’s brutal recruit training without complaint. Afterward
he served on the battleships Kirishima and Haruna before applying for flight training and being accepted.
52 #5
US Wildcat fighter.
Aircraft Crew Range Loaded Engine Max Ceiling Rate of Wing Armament Bombs
weight speed climb loading
(miles) (hp) (ft) (lbs)
(lbs.) (mph) (ft/min) (lbs/sq ft)
A6M Zero 1 1,930 5,313 1 x 950 331 33,000 3,100 22.0 2×20mm 2 x 132
cannon,
2× 7.7mm
machine guns
F4F Wildcat 1 770 7,950 1 x 1,200 320 39,500 1,950 26.9 6 x 12.7 2 × 100
machineguns
56 #5
Bad Stuff. As good as the maps are, one or two more the choices made. The post-Midway period, a time
would not have come amiss. There is a need for a good of rough parity, shows how superior American strat-
overall map of the fighting, along with more text on egy—through more consistent application of Mahan’s
the course of the battle on an island-wide basis. It is primary principle, never divide your fleet—turned the
possible to cobble together that information from the tide even before American industrial power fully came
book as a whole, but it takes effort and much page to bear. The explanations for the Guadalcanal cam-
flipping. There is also a need for a more detailed map paign and the Formosa-vs-Iwo Jima conundrum in
of the ridges and valleys that dominated the last half late 1944 are among the best I have read. The chapter
of the battle. on submarines, more properly an appendix than part
In both the description of units and the course of of the narrative, was highly illuminating and explains
the fighting, the “middle” is missing. There is much why the Japanese achieved so little with their excel-
discussion of individual soldiers and overall numbers, lent boats.
but relatively little of squad, section, platoon, or com- Bad Stuff. There are no glaring weaknesses in the
pany tactics and actions. Along that same line, the book, so the following should be viewed as minor
book needs a complete order of battle, with the size of criticisms. First, while the discussion of land-based
each unit. airpower, its limitations, and its effect on overall strat-
Overall. This is probably not the first book you should egy are well-covered, the same cannot be said for the
read on this battle, being more trees than forest. Once range of ships and fleets. That clearly had an enormous
you have a feel for the outline of events, to include the impact on the war: the short-range of the Japanese bat-
controversy over whether the island should have been tlefleet led them to court battle in the Marianas rather
invaded in the first place, it provides a wealth of detail than steaming east toward Hawaii, no doubt part of the
and a good feel for the fighting. reason for their reluctance to invade after Pearl Har-
bor, and the decision to take Tarawa was guided by the
need for an intermediate fleet base. Yet nowhere are
we given the numbers: how far or long could ships go
between refueling and resupply; how long did it take
58 #5
World at War 59
D-Day
June 6, 1944, the day that decided the fate of World War II in Europe. Now you command
the Allied and Axis armies as each struggles to control the five key beaches along the
Normandy coastline. If the Allied troops seize the beaches, Germany is doomed. But
if the assault fails, Germany will have the time it needs to build its ultimate weapons.
You get to make vital command decisions that send troops into battle, assault enemy
positions, and create heroic sacrifices so others can advance to victory! $20.00
Midway
From June 4th to June 6th of 1942, a massive battle raged around
the tiny Pacific island of Midway that changed the course of World
War II. The victorious Imperial Japanese Navy was poised to capture
the airfield on the island of Midway and thus threaten Hawaii and the
United States. The only obstacle in their path was an outnumbered
US fleet itching for payback for Pearl Harbor. You get to command
the US and Japanese fleets and their squadrons of fighter planes,
torpedo bombers and dive bombers in this epic battle! $20.00
North Africa
Covering the great battles of Erwin Rommel from 1941 to 1943, as he fought his way back and forth
4TH INDIAN DIV. across the deserts of North Africa. LNA uses cards to represent the military units, supply convoys and
objectives of the historic campaign. To win, you must consider your units’ combat power and maneuver
options as well as their supply situation. The game features: the Afrika Korps, Tobruk, the Desert Rats, Malta,
FORCE
anti-tank guns, resupply from Europe, minefields and more. LNA is based around a new combat system
MOTORIZED ADVANCE
that makes maneuver and planning as important as brute force. That approach is faithful to the historic
009
Starts Game in
WESTERN DESERT events, in which smaller forces were often able to defeat and rout larger ones by using better tactics and
planning. In LNA, battles can be won not only by overwhelming the enemy with firepower, but also by
out-thinking and bluffing him. The dynamic game system puts you in charge of one of the most famous
MOTORIZED theaters of WWII. $20.00
037
This is the deluxe game. You will need the basic game
card deck to play this expanded version. Then you will
have everything you need to play single aircraft duels and
team play with multiple flights in swirling dogfights. This Shipping Charges (Rates are subject to change without notice.)
deluxe game adds rules for altitude, pilot abilities—in- 1st unit Adt’l units Type of Service
cluding a deck of 25 pilot cards for historical campaigns—
$12 $2 UPS Ground (USPS Priority Mail add $5)
bombers, rear gunners, scouts and other optional rules.
This deluxe game also includes cards and rules for playing 24 4 Canada
multi-mission games of famous WWI campaigns such as 34 8 Europe, South America
Cambrai and Meuse-Argonne, along with a “Campaign 38 9 Asia, Australia
Analysis” article detailing the development of the aircraft,
their tactics and strategy. $40 QTY Title Price Total
Contents:
DG Lightning Series: 5 games $99
(WOT, DDAY, MID, NA & POL)
110 Deluxe deck cards (bombers, scouts, plus more fighters & action cards)
Deluxe Game rules booklet Flying Circus-Deluxe & Exp $55
6 Campaign Cards Flying Circus-Basic $23
Pilot Log
36 Pilot & altitude cards Flying Circus-Expansion $40
Dice marker Shipping
Name
Address
City/State/Zip
Country
V/MC # Exp.
PO Box 21598 Signature
Bakersfield CA 93390
661/587-9633 • fax 661/587-5031 • www.decisiongames.com Phone #
World at War 61
Luftwaffe
Luftwaffe is an update of the classic Avalon Hill game covering the US
strategic bombing campaign over Europe in World War II. As US com-
mander, your mission is to eliminate German industrial complexes. You
select the targets, direct the bombers, and plan a strategy intended to defeat
the Luftwaffe. As the German commander, the entire arsenal of Nazi aircraft
is at your disposal. Turns represent three months each, with German rein-
forcements keyed to that player’s production choices. Units are wings and
squadrons, and they’re rated by type, sub-type, firepower, maneuverability
and endurance. There are rules for radar, electronic warfare, variable pro-
duction strategies, aces, target complexes, critical industries and diversion
of forces to support the ground war. The orders of battle are much the same
as in the original game, though the German player now has to plan ahead if
he wants to get jets.
There are also other new targets on the map, such as the German electric
power grid. In the original game the US player had to bomb all the targets
on the map to win. Given the way the victory point system now works, the
Americans need bomb about four out of the five major target systems to
win, thereby duplicating the historic result.
Contents: 1 22x34" map, 280 die-cut counters, rules and PACs. $50.00
Contents: Two 34 x 22 inch full color maps, one 22 x 17 inch British airfield display,
one 34 x 17 inch screen, three counter sheets, one 40 page rules folder, one 20-sided die
and one plastic counter tray.
62 #5
• In-depth analysis
• Detailed maps
• Orders of Battle