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Character Profile Worksheet

The character profile worksheet is a tool to help you keep track of vital information about your
character. Not only does it help you to define your character, but it will also be a valuable tool
to refer back to when developing the story.

Basic Statistics:

 Name: Takeda
 Age: 30
 Nationality: Japanese
 Socioeconomic Level as a Child: Poor
 Socioeconomic Level as an Adult: Modest
 Hometown: Drifter
 Current Residence: Drifter
 Occupation: Samurai (exiled)
 Income/Salary: None
 Birth Order: N/A
 Siblings (describe relationships): None
 Spouse (describe relationships): Yes, Deceased (pregnant with son)
 Children (describe relationships): None
 Grandparents (describe relationships): Deceased
 Grandchildren (describe relationships): None
 Significant Others (describe relationships): None
 Relationship Skills: None

Physical Characteristics:

 Height: 5 foot 9 inches


 Weight: 160
 Race: Japanese
 Eye Color: brown
 Hair Color: black
 Glasses or Contact Lenses?: no
 Skin Color: Fair skinned
 Shape of Face: round
 Distinguishing Features: scar from sword over right eye
 Manner of Dress: Traditional Samurai
 Mannerisms: None (Vow of silence)
 Habits (smoking, drinking, etc.): None
 Health: Good
 Hobbies: Killing
 Speech Patterns: None (Vow of silence)
 Disabilities: None
 Style (elegant, shabby, etc.): Disciplined
 Greatest Physical Flaw: Vision is slightly degraded in right eye (due to scar from sword)
 Best Physical Quality: Sword skill

Intellectual/Mental/Personality Attributes and Attitudes:

 Educational Background: None


 Intelligence Level: Average
 Mental Illnesses (if any): None
 Learning Experiences: N/A
 Short-term Life Goals: Kill his enemies
 Long-term Life Goals: Die an honorable death
 How does character see himself/herself?: As mistreated and betrayed
 How does character believe he/she is perceived by others?: An exile
 How self-confident is the character?: Very
 Does the character seem ruled by emotion, or logic, or some combination thereof?:
Anger drives him. He wants revenge for the murder of his family by his former master.
 What would most embarrass this character?: N/A

Emotional Characteristics:

 Strengths/Weaknesses: Discipline/Anger defeats his logic on occasion


 Introvert or Extrovert?: Introvert
 How does the character deal with anger?: Channels it into physical aggression
 With sadness?: Fuels his anger
 With conflict?: Indifferent
 With change?: Indifferent
 With loss?: Indifferent
 What does the character want out of life?: Revenge for the death of his family
 What would the character like to change in his/her life?: Bring back his wife and unborn
son.
 What motivates this character?: Anger, Honor
 What frightens this character?: Nothing
 What makes this character happy?: Nothing
 Is the character judgmental of others?: Yes
 Is the character generous or stingy?: N/A
 Is the character generally polite or rude?:N/A

Behaviors and Mannerisms:

 Group Behaviors: None


 Individual Behaviors: Solitude
 Catch Phrases: None

Skills/ abilities:

 inherent: Sword Skill, hand to hand combat, Strategy


 will learn: To control his anger so logic can prevail.

Spiritual Characteristics:

 Does the character believe in a God? Many gods? None at all?: One
 What are the character's spiritual beliefs?: Buddhist
 Is religion or spirituality a part of this character's life?: Always
 If so, what role does it play?: Provides him inner strength to persevere through difficult
times.

How the Character is Involved in the Story:

 Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick?,
etc.): Main Character
 Scene where Character First Appears: Chained to stake in front of his village as it burns
to the ground.
 Relationships with Other Characters: Student of his former master.

Scenarios:

While the following scenarios are not specific to any game, they will help to further define your
character's persona.

 How does the character hold a baby?: Gently


 What does the character do when they are left in a room alone?: Meditate
 How does the character act around the opposite sex?: Appropriately

Character Growth (How is the character different at the end of the game or story from
when the game or story began?): The Samurai learns to control his anger and focus it into
physical aggression, allowing for logic to prevail.

Describe a small segment of a narrative that could occupy 20-30 seconds of a short
animation or cut scene from a game where your character does something that conveys
emotion:

Takeda awakens to see his beloved village turning to ashes before his eyes. His former
Master, Okubo, hovers over his limp body and whispers insults into his ear. Takeda
attempts to strike his Okubo but his chains restrict his movement to only a few inches.
Takeda is filled with anger, he spits in the face of Okubo only to be knocked unconscious
again by another blow to the back of his skull.

Additional Notes on this Character: None

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