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DEADEYE

Adds fight
Dps prio : melee – hulking error>boss
Ranged - blood globules > salivating bloodthirsters (slow/root) > hulking terrors >
boss

3 bloodthirsters every 75s -stop distant 2 bloodthirsters from reaching fel blood pool (ranged dps
kill it – use slows and roots)
One add spawns on top of pool = Hulking terror – face away from raid (cone attack) – interrupt
rending howl (setup rotation)
On death – 10yd explosion =aoe dmg and 30 corruption → move mob from melee group
(5 nearest players get 20 corruption anyway? Fades over time?) – at 100 corruption = mc (should
not happen) -ranged should try to NEVER get hit to avoid problems wtih heartseeker

Heartseeker
when targeted : create max distance from boss – voidzone will spawn and add will form – everyone
else AVOID heartseeker trajectory (especially melee/tank can never get hit) – kill blood globule add

Deaththroes
every ~40s raidwide dmg diminished by distance to boss – 12% higher dmg each time – voidzones
on ranged members = use movement similar to oregorger puddles (raidcds for later deathroes,
melee possibly take distance)

Vision of Death
setup 3 runeteams (2dps+healer) – face boss towards ranged camp for good runeplacement – enter
runes to new realm and kill as many demons as possible = profit (interrupt imp, avoid mistress cone
attack)
DPS with buff focus boss mostly, healers stand near tank to lower corruption with aura (also healing
buff? Throughput cds for deathtroes if so?)

Hero at start

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