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Content

Introduction ........................................................................................................ 3
1. Objects selection ......................................................................................... 4
2. Complementary commands...................................................................... 13
3. Text tools.................................................................................................... 46
4. Tables............................................................................................................ 53
5. Block ........................................................................................................... 55
Document control .................................................................................................. 64
Introduction
In this training material the apprentice
will find information corresponding to the
objects selection, the design edition and
text creation complementary commands;
Reason why, the proper study and
deepening in these subjects will allow
him/her to continue with the appropriate
knowledge of the used commands in
AutoCAD 2D, and by means of it,
excellent drawing projects will be
achieved.
1. Objects selection
To select objects in AutoCAD 2D there are several options and methods, some
more elaborated than others. If you want to achieve an adequate management of
the tools used for the design, the following are the most important.

1.1 Designate
Places selected objects in the Previous
selection set.
A small box, called the object selection
target or pick box, replaces the
crosshairs on the graphics cursor.

At the Select Objects prompt in a


subsequent command, use the Previous
option to retrieve the previous selection
set. Commands to select objects:
For products that support 3D solid SELECT
modeling, you can also press and hold FILTER
the Ctrl key to select original individual SELECTSIMILAR
forms that are part of composite solids or
vertices, edges, and faces on 3D solids.

Window: It selects all objects completely


inside a rectangle defined by two points.
Specifying the corners from left to right
creates a window selection. (Specifying
the corners from right to left creates a
crossing selection.)

Crossing: Selects objects within and


crossing an area defined by two points. A
crossing selection is displayed as dashed
or otherwise highlighted to differentiate it
from window selection.
All: It selects all objects in either model
space or the current layout, except those
objects on frozen or on locked layers.

Add: selected objects can be added to


the selection set by using any of the
object selection methods. Auto and Add
are the default methods.

Example of usage:
The objects selection in the program
depends on the operation being executed Cursor in normal mode.
at the moment. The graphical
presentation of the cursor, is one of the Other entities selection mode.
characteristics that the object selection in
AutoCAD has.
Select objects mode

The easiest way to do the action is to


click on the top of the figure (top, right)
and the second click on the bottom
(down, left) (↙ - ↖), to select all elements
covered by the green area.

If the action is executed in the opposite


way (up, left) to (down, right) (↘ - ↗) it is
likely that one of the drawing entities is
outside of the blue area selection, as
shown in the figure.
Using the free-moving mouse over the
drawing area is another method of
selecting objects.
The direction in which you execute the
selection will also have to do with the
shading color of the area.

The grips will be activated when the


entities are selected, as shown in the
graphic.

1.2 Filter

It displays a list of the properties that


compose the current filter, which is
selected in Current in the Saved Filters
area.
Select filter.
Add filter properties to the current filter.
Types of objects and logical operators.
Example of usage:
Select the Edit Text tool with any of the
methods: by icon, by its abbreviation,
within the menu or by typing the name of
the command (FILTER) followed by the
ENTER key.

It is necessary to click on the filter


selection. Select the circle first, in this
case with the scroll bar.

Click to add to list.

Click on the filter selection.


Select the color first, in this case with the
scroll bar.
Choose the color on which the search will
be based.

It is necessary to name the search and


then execute it in the drawing; In the
example was called Blue Circles.

Click on Apply and Exit dialog box.


Select the objects again.
As a result of the exercise, the entities
that meet the filter requirements will be
selected.

1.3 Selectsimilar

Finds all objects within the current


drawing that match the properties of
selected objects, and then adds them to
the selection set.
First select one or more objects. All
objects in the current drawing that have
the same properties are automatically
added to the selection set. With the
Settings option, specify which properties
to match, such as color or block name.

Example of usage:
Select an entity first. In this case, the
design circles will be checked.

Right-click the mouse to open the drop-


down list and choose the command to
apply to the Select Similar command.

Objects with the same characteristics will


be selected.
1.4 Quick Select - QSELEC

It creates a selection set based on


filtering criteria.
The Quick Select dialog box is
displayed.
QSELECT creates a selection set by
filtering by object type and property. For
example, you can select all of the
multiline text objects in a drawing that
use a specified text style.
You can access the selection set at a
Select Objects prompt with the Previous
option.

Choose the quick select tool with any of


the methods: by icon, by its
abbreviation, within the menu, or by
entering the command name
(QSELECT) followed by the ENTER
key.
A pop-up window will open, where you
will need the search selection in the
entire drawing, the design circles,
followed by the OK option.

Objects that share the same search


characteristics will be selected.
2. Complementary commands
Complementary commands to edit the layout are those that help in the execution of
the design: move, rotate, cut, delete and copy, among others. They represent and
integrate drawing tools with design aids.

The editing tools are located on the Home toolbar at the top of the interface,
learned in the second learning outcome, they have a scroll bar that will display
other editing tools.

The following are the tools that will most often be required within the
designs:

2.1 Move

It moves objects a specified distance in


a specified direction.
Use coordinates, grid snaps, object
snaps, and other tools to move objects
with precision.
The following prompts are displayed.
Select objects: It specifies which
objects to move.
Base point: It specifies the start point
for the move.
Second point: In combination with the
first point, specifies a vector that
indicates how far, and in what direction,
the selected objects are moved.
Displacement: It specifies a relative
distance and direction.
The two points you specify define a
vector that indicates how far from the
original the copied objects are to be
placed and in what direction.

Select the MOVE tool with any of the


methods: by icon, when entering the
name of the command, in the menu or,
in this case, by its abbreviation (M)
followed by the ENTER key.

Then select the objects to move.

The number of selected items appears


on the screen and to confirm the
command to be moved, press the
ENTER key. All selected features will be
painted blue.
Select the scroll point, which depends
on the movement requirement of the
objects.

Give the new location of objects to


move: with coordinates, distance or
simply by arranging it with the
movement of the cursor to the
designated point.

2.2 Rotate

Rotates objects around a base point.


You can rotate selected objects around a
base point to an absolute angle.
The following prompts are displayed.
Select objects: Use an object selection
method and press Enter when you finish.
Specify base point: Specify a point.
Specify rotation angle: Enter an angle,
specify a point, enter c , or enter r.
Example of usage:

Select the ROTATE tool with any of the


methods: by icon, when entering the
name of the command, in the menu or by
its abbreviation (RO) followed by the
ENTER key.

Select objects to move.

The number of selected items appears in


the screen.
To confirm the command rotate, press
the ENTER Key.
All selected entities will be painted blue.

Select the scroll point, which depends on


the rotation requirement of the objects.
Enter the angle required for rotation.

2.3 Trim

Trims objects to meet the edges of


other objects.
To trim objects, select the boundaries
and press Enter. Then select the
objects that you want to trim. To use all
objects as boundaries, press Enter at
the first Select Objects prompt.

Select cutting edges: It specifies one


or more objects to be used as a
boundary for the trim. TRIM projects the
cutting edges and the objects to be
trimmed onto the XY plane of the
current user coordinate system (UCS)
Note: To select cutting edges that
include blocks, you can use only the
single selection, Crossing, Fence, and
Select All options.
Select objects: It specifies objects
individually.
Select all: It specifies that all objects in
the drawing can be used as a trim
boundary.
Object to Trim: It specifies the object to
trim. If more than one trim result is
possible, the location of the first
selection point determines the result.
Shift-Select to Extend: It extends the
selected objects rather than trimming
them. This option provides an easy
method to switch between trimming and
extending.
Fence: It selects all objects that cross
the selection fence. The selection fence
is a series of temporary line segments
that you specify with two or more fence
points. The selection fence does not
form a closed loop.
Crossing: It selects objects within and
crossing a rectangular area defined by
two points.

Project: it specifies the projection


method used when trimming objects.
None: It specifies no projection. The
command trims only objects that
intersect with the cutting edge in 3D
space.

UCS: it specifies projection onto the XY


plane of the current UCS. The
command trims objects that do not
intersect with the cutting edge in 3D
space.
View: Specifies projection along the
current view direction. The command
trims objects that intersect the boundary
in the current view.

Example of usage:

Select the trim tool with any of the


methods: by icon, when entering the
name of the command, within the menu
or by its abbreviation (TR) followed by
the ENTER key.

Select the objects that need to be


trimmed.

All items in blue will appear on the


screen.
To initiate the cuts of the entities it is
necessary to press ENTER key.
Select with the cursor those entities to
Trim. Note: the trims of the entities will
be generated between two different
lines that trim it; The zoom tools are a
great help for the proper selection of
entities.
The cursor will change to the selection
box accompanied by a red (X).

The line that has been trimmed by the


TRIM tool disappears.

2.4 Erase

Removes objects from a drawing.


You can erase selected objects from the
drawing. This method does not move
objects to the Clipboard, where they can
then be pasted to another location.
If you are working with 3D objects, you
can also erase sub objects such as
faces, meshes, and vertices. (Not
applicable to AutoCAD LT.)
Instead of selecting objects to erase,
you can enter an option, such as L to
erase the last object drawn, p to erase
the previous selection set, or ALL to
erase all objects. You can also enter ?
to get a list of all options.

Example of usage:
Select the Erase tool with any of the
methods: by icon, when entering the
name of the command, within the menu
or enter the name of the command
(ERASE) followed by the ENTER key.

Select the objects that need to be


deleted.

The selected objects will be drawn in


gray and the program will give us the
option to continue selecting objects with
the cursor in the form of a box, press
ENTER key to erase entities from the
drawing.
With the DELETE key you can also
erase the entities of the design: choose
the entities to be deleted and press the
key mentioned above.

2.5 Copy

Copies objects a specified distance in a


specified direction.

With the COPYMODE system variable,


you can control whether multiple copies
are created automatically.
The following prompts are displayed.
Select objects: Use an object selection method and press Enter key.
Specify base: It specifies a base point or enter an option
Specify second point: It specifies a second point or enter an option
Displacement: It specifies a relative distance and direction using coordinates.
The two points you specify define a vector that indicates how far from the original
the copied objects are to be placed and in what direction.
Mode: It controls whether the command repeats automatically (COPYMODE
system variable).
Single: It creates a single copy of selected objects and ends the command.
Multiple: It overrides the Single mode setting. The COPY command is set to
repeat automatically for the duration of the command.
Array: It arranges a specified number of copies in a linear array.
Number of Items to Array: It specifies the number of items in the array, including
the original selection set.
Second Point: It determines a distance and direction for the array relative to the
base point. By default, the first copy in the array is positioned at the specified
displacement. The remaining copies are positioned in a linear array beyond that
point using the same incremental displacement.
Fit: It positions the final copy in the array at the specified displacement. The other
copies are fit in a linear array between the original selection set and the final copy.

Example of usage:

Select the Copy tool with any of the


methods: by icon, when entering the
name of the command, within the menu
or by its abbreviation (CO) followed by
the ENTER key.
Select the objects that need to be copied.
The program will give you the option to
continue choosing objects with the
cursor.
End with the ENTER key.

Specify the base point for the


displacement, which varies according to
the design needs.

From the base point a dotted line is


generated tied to the object to be copied.
In case the ORTHO key is activated, only
the object can be copied on its X axis.
The assigned value is a distance, to
which the design will be copied.
Otherwise, the copied item can be moved
around the drawing area, using
coordinates to be arranged.

In this case a distance of 300 mm.


The object will be assigned to be copied
again at another distance.
The copy will be generated from the
origin point.
The copy distance will be different from
the first distance, in this case it will
double its value to 600 mm
The number of copies depends on the
design requirement.

When it is required to copy an element,


which will use references, it is necessary
that the origin point matches the existing
references.

The copy process is the same: copy


command, select the entities to be
copied, assign the base point for the
displacement and move the entities to
the required point.

This will generate the required copies,


based on existing references.
2.6 Mirror

Creates a mirrored copy of selected


objects.
Objects that represent half of a drawing
can be created, select them, and mirror
them across a specified line to create the
other half.

Note: By default, when you mirror a text


object, the direction of the text is not
changed. Set the MIRRTEXT system
variable to 1 if you do want the text to be
reversed.

The following prompts are displayed.


Select objects: Use an object selection
method to select the objects to be
mirrored. Press Enter to finish.
Specify first point, second point of
mirror line: The two specified points
become the endpoints of a line about
which the selected objects are mirrored.
For mirroring in 3D, this line defines a
mirroring plane perpendicular to the XY
plane of the user coordinate system
(UCS) containing the mirror line.

Erase source objects: Determines


whether the original objects are erased or
retained after mirroring them.
Example of usage:

Select the Mirror tool with any of the


methods: by icon, when entering the
name of the command, within the menu
or by its abbreviation (MI) followed by the
ENTER key.

Select the objects that need to be


reflected.
The program gives you the option to
continue selecting objects with the
cursor, when you finish the selection is
ended with the ENTER key

Specify the first point to generate the


reflection.
In this case you take the line that divides
the window by the center in its upper
part.

Select the second point for the reflection


generation, the bottom of the center line.
At that moment, duplication of entities is
already generated.
The process continues with the
statement: Do you want to erase the
original object?, with Yes / No options.
If it is affirmative, the original object will
disappear, if not, both will remain.

2.7 Fillet

Rounds or fillets the edges of two 2D


objects or the adjacent faces of a 3D
solid.
A round or fillet is: an arc that is
created tangent between two 2D
objects.
In this example, an arc is created
tangent to the selected lines, which are
trimmed to meet the endpoints of the
arc.

Create 2D Fillets: A round or fillet can


be created between two objects of the
same or different object types: 2D
polylines, arcs, circles, ellipses, elliptical
arcs, lines, rays, splines, and xlines.
If the two selected objects are on the
same layer, the arc defined is created
on that layer. Otherwise, the arc is
created on the current layer. The layer
affects object properties including color
and linetype.
The following prompts are displayed
when creating a 2D fillet.
First Object: Select the first of two
objects or the first line segment of a 2D
polyline to define the fillet.
Second object or shift-select to apply
corner: Select the second object or line
segment of a 2D polyline to define the
fillet.
You can also hold down the Shift key
before selecting the second object or
line segment of a 2D polyline to extend
or trim the selected objects to form a
sharp corner. While Shift is held down,
a temporary value of zero is assigned to
the current fillet radius value.
If the selected objects are straight line
segments of a 2D polyline, the line
segments can be adjacent to each other
or separated by one other segment.
When the selected segments are
separated by a segment, the segment
that separates them is removed and
replaced with the fillet.
The direction and length of the arc
created is determined by the points
picked to select the objects. Always
select an object closest to where you
want the endpoints of the fillet to be
drawn.
When a circle is selected, the circle is
not trimmed; the fillet drawn meets the
circle smoothly.
Note: Adding a fillet or round to a hatch
boundary that was defined with
individual objects results in the removal
of hatch associativity. If the hatch
boundary was defined from a polyline,
associativity is maintained.

Polyline: Inserts a fillet at each vertex


of a 2D polyline where two straight line
segments meet. The fillets become new
segments of the polyline, unless the
Trim option is set to No Trim.
Select 2D polyline: Select the 2D
polyline to insert fillets at each vertex.
If an arc segment separates two straight
line segments, the arc segment is
removed and replaced with the fillet.
Note: Line segments that are too short
to accommodate the fillet radius are not
modified.

Example of usage:
Select the Fillet tool with any of the
methods you want: by icon, by its
abbreviation, in the menu or by typing
the command name (FILLET) followed
by the ENTER key.

It is necessary to select the most


suitable option for the execution of the
fillet, in this case the union by means of
radio (R) is required.
Then it is necessary to generate the fillet
radius, which will depend on the length
of the two lines to apply fillet.
A radius of 10 will be left for completion
of the design.

Select the first object, in this case the


line entity.

Select the second object to apply the


corner.

By giving ENTER, the tool will continue


active to continue making the
modifications with the established
parameters.
2.8 Explode

Breaks a compound object into its


component objects.
Explodes a compound object when you
want to modify its components
separately. Objects that can be
exploded include blocks, polylines, and
regions, among others. The color,
linetype, and lineweight of any exploded
object might change. Other results
differ depending on the type of
compound object you're exploding. See
the following list of objects that can be
exploded and the results for each.

2D Polyline: Discards any associated


width or tangent information. For wide
polylines, the resulting lines and arcs
are placed along the center of the
polyline.

Example of usage:

To use the Explode tool, you must have


an object composed of several entities.
This is shown in the figure a light blue
color without the joining of the grips.
Select Explode tool with any of the
methods: by icon, by its abbreviation,
within the menu or by typing the
command name (EXPLODE) followed
by the ENTER key.

Next, select the object that needs to


Explode.
The program gives you the option to
continue selecting objects with the
cursor, when you finish the selection is
ended with the ENTER key.

After applying the command, you can


discover the entities that made up the
object and work on them.

2.9 Stretch

Stretches objects crossed by a selection


window or polygon.
Objects that are partially enclosed by a
crossing window are stretched. Objects
that are completely enclosed within the
crossing window, or that are selected
individually, are moved rather than
stretched. Some types of objects such
as circles, ellipses, and blocks, cannot
be stretched.
The following prompts are displayed.
Select objects: It specifies the portion of
the object that you want to stretch. Use
the cpolygon option or the crossing
object selection method. Press Enter
when the selection is complete.
STRETCH: It moves only the vertices
and endpoints that lie inside the
crossing selection, leaving those
outside unchanged. STRETCH does not
modify 3D solids, polyline width,
tangent, or curve-fitting information.
Base Point: It specifies the base point
from which the offset for the stretch is
calculated. This base point can be
outside the area being stretched.
Second point: It specifies a second
point that defines the distance and
direction of the stretch.

Example of usage:

Select the Stretch tool with any of the


methods: by icon, by its abbreviation,
within the menu or by typing the
command name (STRETCH) followed
by the ENTER key.

Select entities that need to be resized:


enlarged or shortened.
There are two metal structures HEA 280
on the left and HEA 300 on the right,
which vary from one another in different
lengths.
The selection will show the number of
objects selected; The program will give
you the option to continue choosing
objects.
When finished, press ENTER.

It is necessary to select a point to


generate the movement.

The objects will be moved in the


direction in which the cursor is moved,
where the second point where the
entities are required to be moved.
In this case the value is 20 units, which
is necessary for the left piece to adopt
the geometry of the piece on the left, at
whose height it reflects 20 units of
difference.
Thus the figure on the left will reach the
same height as the other figure.

Using the STRETCH tool you can


ensure that HEA 280 on the left and
HEA 300 on the right have the same
geometry.

2.10 Scale

Enlarges or reduces selected objects,


keeping the proportions of the object the
same after scaling.
To scale an object, specify a base point
and a scale factor. The base point acts
as the center of the scaling operation
and remains stationary. A scale factor
greater than 1 enlarges the object. A
scale factor between 0 and 1 shrinks
the object.
The following prompts are displayed.
Select objects: It specifies which
objects you want to resize.
Base point: It specify a base point for
the scale operation.
The base point you specify identifies the
point that remains in the same location
as the selected objects change size
(and thus move away from the
stationary base point).
Scale Factor: Multiplies the dimensions
of the selected objects by the specified
scale. A scale factor greater than 1
enlarges the objects. A scale factor
between 0 and 1 shrinks the objects.
You can also drag the cursor to make
the object larger or smaller.
Copy: It creates a copy of the selected
objects for scaling.

Example of usage:

Select the Scale tool with any of the


methods you want: by icon, by its
abbreviation, within the menu or by
typing the command name (SCALE)
followed by the ENTER key.

Select the entities that need to be


scaled; The program will give you the
option to continue selecting objects with
the cursor.
When finished, press ENTER.
Select a reference point so that the
drawing can be scaled.

Define the scale factor, taking into


account that the value of 0.5 will reduce
the element in half

The element is reduced by half.


Scale factors depend on the design
requirement, if the value is in the range
of 0.1 to 0.9, the model will reduce its
size.
If the value is equal to 1 the model will
be the same size. But if it is greater than
1 the model will increase its size the
required times.
2.11 Array

Creates copies of objects arranged in a


pattern.
You can create copies of objects in a
regularly spaced rectangular, polar, or
path array.
The following prompts are displayed.
Select objects: Specifies the object to
be arrayed.
Rectangular: Distributes copies of the
selected object into any combination of
rows, columns, and levels.
Path: Evenly distributes copies of the
selected object along a path or a portion
of a path.
Polar: Evenly distributes copies of the
object in a circular pattern around a
center point or axis of rotation.

Example of usage:

Select the Array tool with any of the


methods: by icon, by its abbreviation, in
the menu or by typing the command
name (ARRAY) followed by the ENTER
key.
Select the entities that need to be
copied; The program will give you the
option to continue choosing objects with
the cursor.
End with the ENTER key.

Three options will be given by the tool:


rectangular, path and polar, check the
results:

Rectangular:

Click the objects to open a window to


adapt the objects copied. The number of
objects will be shown in rows and
columns.

In addition, a menu of tools will be


enabled to complete the action.
Path: It has a guideline

Click the objects to open a window to


adapt the copied objects, in this window
the spaces where the objects are being
copied and the alignments according to
the guideline can be found.
In addition, a menu of tools will be
enabled to complete the action.

Polar: Specify the central point to


generate the copy.

The required distance will sometimes be


the radius of the table.
When the objects are clicked, a window
to adapt the copied objects will be
opened.
In addition, a menu of tools will be
enabled to complete the action.

2.12 Offset

It creates concentric circles, parallel


lines, and parallel curves.
An object can be offset at a specified
distance or through a point. After you
offset objects, you can trim and extend
them as an efficient method to create
drawings containing many parallel lines
and curves.

The OFFSET command repeats for


convenience. To exit the command,
press Enter.

The following prompts are displayed.


Offset Distance: It creates an object at
a specified distance from an existing
object.

Exit: Exits the OFFSET command.


Multiple: Enters the Multiple offset
mode, which repeats the offset
operation using the current offset
distance.
Undo: Reverses the previous offset.
Through: Creates an object passing
through a specified point.

Example of usage:

Select the Offset tool with any of the


methods: by icon, by its abbreviation, in
the menu or by typing the command
name (OFFSET) followed by the
ENTER key.

Include the value at which the object or


entity offset is to be made.
In this case it will take 1 units or mm to
complete the design of the door.

Select the entity to be the offset object.


Precise the direction to make the offset,
the new element will be drawn waiting
for the order to accept.

The tool will be enabled to make the


required offsets with the same
characteristics.

2.13 Grips

Objects can be reshaped, moved, or


manipulated in other ways using
different types of grips and grip modes.
Objects with Multi-Functional Grips:
The following objects have multi-
functional grips that offer object-specific
and, in some cases, grip-specific
options:
Tips for Stretching with Grips

 When you select more than one grip on an object to stretch it, the shape of the
object is kept intact between the selected grips.
 To select more than one grip, press and hold the Shift key, and then select the
appropriate grips.
 Grips on text, block references, midpoints of lines, centers of circles, and point
objects move the object rather than stretching it.
 When a 2D object lies on a plane other than the current UCS, the object is
stretched on the plane on which it was created, not on the plane of the current
UCS.
 If you select a quadrant grip to stretch a circle or ellipse and then specify a
distance at the Command prompt for the new radius—rather than moving the
grip—this distance is measured from the center of the circle, not the selected
grip.
3. Text tools
The texts generated in AutoCAD are an important part in the final design project,
since they define many characteristics of the drawing, this is why the program has
several writing methods, in order to have the best description of the project.

The main text tools are on the Home toolbar at the top of the interface. These have
a scroll bar that will display other text tools.

Next, the tools that are most often required for text editing design will be explained:

3.1 Text

Creates a single-line text object.


Single-line text can be used to create
one or more lines of text, where each
text line is an independent object that
you can move, format, or otherwise
modify.
Right-click in the text box to select
options on the shortcut menu. While you
are in the TEXT command:
 Click elsewhere in a drawing to start
a new set of rows of single-line text
 Press Tab or Shift+Tab to move
forward and back between the sets
of single-line text
 Press Alt and click a text object to
edit a set of text lines
Once you leave the TEXT command,
these actions are no longer available.
If TEXT was the last command entered,
pressing Enter at the Specify Start Point
of Text prompt skips the prompts for
paper height and rotation angle.
The text that you enter in the text box is
placed directly beneath the previous line
of text. The point that you specified at
the prompt is also stored as the
insertion point of the text.
You can enter special characters and
format text by entering Unicode strings
and control codes.

TL (Top Left): Left-justifies text at a


point specified for the top of the text.
Available for horizontally oriented text
only.

TC (Top Center): Centers text at a point


specified for the top of the text.
Available for horizontally oriented text
only.

TR (Top Right): Right-justifies text at a


point specified for the top of the text.
Available for horizontally oriented text
only.

ML (Middle Left): Left-justifies text at a


point specified for the middle of the text.
Available for horizontally oriented text
only.

MC (Middle Center): Centers the text


both horizontally and vertically at the
middle of the text. Available for
horizontally oriented text only.
MR (Middle Right): Right-justifies text at
a point specified for the middle of the
text. Available for horizontally oriented
text only.

BL (Bottom Left): Left-justifies text at a


point specified for the baseline.
Available for horizontally oriented text
only.

BR (Bottom Right): Right-justifies text at


a point specified for the baseline.
Available for horizontally oriented text
only.

Style: It specifies the text style, which


determines the appearance of the text
characters. Text you create uses the
current text style.

Example of usage:

Select the text tool with any of the


methods: by icon, when entering the
name of the command, within the menu
or by its abbreviation (TEXT) followed
by the ENTER key.

It will be necessary to specify the


starting point of the text by typing the
0,0 coordinates on the keyboard to start
the text.
Then a dashed orange line will appear,
in order to give a length and direction to
the text, for example a height of 100mm
and an angle of 45º

Write the required text, in case it is


necessary to continue with the size and
direction of the text, with the cursor
starts writing at a different point.

Exercise:
Write the following text.

3.2 Textedit

Edits a selected multiline or single-line


text object, or the text in a dimension
object.
Displays the in-place text editor, and
accepts your changes to the selected
multiline text, single-line text, or
dimension object.
Example of usage:

Select the Text edit tool with any of the


methods you want: by icon, by its
abbreviation, within the menu or by
typing the command name (TEXTEDIT)
followed by the ENTER key.

Click on the annotation, it will be


necessary to select the object, which will
be marked with a blue shaded area and
make the change.

Make the required modifications and


give ENTER twice to finish the
command.

3.3 Styles
Creates, modifies, or specifies text
styles.
You can specify the current text style to
determine the appearance of all new
text. A text style includes the font, size,
obliquing angle, orientation, and other
text characteristics.

Example of usage:

For the execution of the activity it is


necessary to have a established text:
SENA.

Select the styles tool with any of the


methods: by icon, by its abbreviation,
within the menu or by typing the
command name (ESTYLE) followed by
the ENTER key.
Select the style that best matches the
design.

Apply and Close

Immediately the letter style will change


for the chosen one.
4. Tables
Another of the resources to manage AutoCAD information consists in the use of
the tables, which have the function to show it in an orderly way.

The tool table is located on the Home toolbar at the top of the interface.

The most frequently used Tables tool within the designs for text editing is explained
below:

4.1 Table

Creates an empty table object.


A table is a compound object that
contains data in rows and columns. It
can be created from an empty table or a
table style. A table can also be linked to
data in a Microsoft Excel spreadsheet.

Example of usage:

Select the Edit text tool with any of the


methods: by icon, by its abbreviation,
within the menu or by typing the
command name (TABLE - TABLE)
followed by the ENTER key.
Number of columns: Specifies the
number of columns.
Number of rows: Specifies the number
of rows.
Insertion Point: Specifies the location
of the upper-left corner of the table. If
the table style defines the reading
direction of the table from bottom to top,
the insertion point is the lower left corner
of the table.
Width: Specifies the columns width in
the table.
Height: Specifies the rows height in the
table.
Style: Specifies a table style for the
table. The specified table style must
contain an initial table.
Followed by OK.

The required table will appear in the


drawing area

Exercise: Create the table with the following information


5. Block
This is one of the most functional tool for design, since it simplifies the generation
and inclusion of objects in the design.

The main text tools are located on the Home toolbar at the top of the interface.
These have a scroll bar that will show other block tools.

Next, the tools most frequently tools required within the designs in block generation
are explained:

5.1 Block

Creates a block definition from selected


objects
Block Name: It names the block. The
name can have up to 255 characters
and can include letters, numbers, blank
spaces, and any special character not
used by the operating system and the
program for other purposes

The block name and definition are


saved in the current drawing.

Preview: If an existing block is selected under Name, displays a preview of the


block.
Base Point: Specifies an insertion base point for the block. The default value is
0,0,0.
Specify On-Screen: Prompts you to specify the base point when the dialog box is
closed.
Pick Insertion Base Point: Temporarily closes the dialog box so that you can
specify an insertion base point in the current drawing.
X: Specifies the X coordinate value.
Y: Specifies the Y coordinate value.
Z: Specifies the Z coordinate value.
Objects: Specifies the objects to include in the new block and whether to retain or
delete the selected objects or convert them to a block instance after you create the
block.
Specify On-Screen: Prompts you to specify the objects when the dialog box is
closed.
Select Objects: Closes the Block Definition dialog box temporarily while you select
the objects for the block. When you finish selecting objects, press Enter to return to
the dialog box.
Quick Select: Displays the Quick Select dialog box, which defines a selection set.
Retain: Retains the selected objects as distinct objects in the drawing after you
create the block.
Convert to Block: Converts the selected objects to a block instance in the drawing
after you create the block.
Delete: Deletes the selected objects from the drawing after you create the block.
Objects Selected: Displays the number of selected objects.

Example of usage:

An object made up of several entities is


required, in this case a chair will be
used.
Select the Block tool with any of the
methods: by icon, by its abbreviation,
within the menu or by typing the name
of the command (BLOCK) followed by
the ENTER key.

The popup window for the block


definition opens.

Start with the assignment of the name


"CHAIR".
By coordinates on the X, Y, and Z axes,
the base point can be determined.

In case of ignoring the exact coordinate


of the base point, it will be necessary to
select it directly on the object.

These coordinates will be marked in the


spaces X, Y and Z
Now it is necessary to designate all the
objects that will be part of the block.

Select the entities that need to be joined


in a block; The program gives you the
option to continue choosing objects with
the cursor.
When the selection is finished, press
ENTER.

This is how the chair will become a


block. At the top will appear the
miniature record of the block called
"CHAIR". If desired, you can add
comments in the white box and end the
operation by clicking OK.

The object will appear as a whole.


5.2 Insert

If you enter -INSERT at the Command


prompt, options are displayed.
A good practice is to insert a block from
a block library. A block library can be a
drawing file that stores related block
definitions or it can be a folder that
contains related drawing files, each of
which can be inserted as a block. With
either method, blocks are standardized
and accessible to multiple users.
The user can insert his/her own blocks
or use the blocks provided in the
DesignCenter or tool palettes.

Example of usage:

Select the Insert tool with any of the


methods: by icon, by its abbreviation, in
the menu or by typing the command
name (INSERT) followed by the ENTER
key.
The block insertion window opens, in
which the default chair appears.
In case it is only necessary to include it
without any modification, then OK.

If it is necessary to have it in a specific


place, it will be necessary to include the
coordinates to be located, in the
exercise, indicate the insertion in the
center of the axes (0,0,0).

The object will appear in the center of


the three axes.

Another of the functions that is offered


by the popup window is the one
concerning the handling of the scale, it
is 1 by default.
In this case, check the scale on the X
axis with a value higher than 1.
You will notice how the size of the object
is doubled on the X axis.

You can also change the insertion angle


of the object and the units in which you
are working.

This will be the result of the insertion of


the block.
Bibliographic references
Autodesk. (No date). Help. Consult on December 4th 2016, in
http://help.autodesk.com/view/ACDLT/2016/ENU/
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