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Subject : English Language

Class/ Year : Year 4 Zuhal (Weak-Ability)


Date/ Day : 9 March 2017/ Thursday
Theme : World of Knowledge
Topic : Yesterday And Today (Unit 3)
Time : 11.45am – 12.45pm (60 minutes)
Focused skill(s) : Language Arts
Content Standard(s) : 4.1 By the end of the 6 year primary schooling, pupils will be
able to enjoy and appreciate rhymes, poems and songs.
4.3 By the end of the 6 year primary schooling, pupils will be
able to plan, organise and produce creative works for
enjoyment.
Learning Standard(s) : 4.1.2 Able to sing songs and recite jazz chants and poems with
correct stress, pronunciation, rhythm and intonation.
4.3.2 Able to plan, prepare and participate in a performance
with guidance based on literary works.
Behavioural : By the end of the lesson, pupils should be able to:
Objective(s) 1. recite the poem “My Computer” with correct pronunciation
and intonation with guidance.
2. draw their own innovation of new computers with guidance.
3. describe the innovation of the computer drawn orally with
guidance.
Vocabulary : Thin, light, touchscreen, cheap
Moral Value(s) : cooperation, obedience, sharing
Teaching Aid(s) : 1. Hangman question cards
2. Reward (stickers)
3. Mah-jong paper (“My Computer” poem)
4. Manila cards (guided questions)
5. Tack-it
6. Drawing blocks
Thinking Skill(s) : memorising, predicting, creating
Multiple Intelligence(s) : interpersonal, verbal-linguistic, visual spatial, musical
Stage/
Content Activities Resources
Time
Set Arousing pupils’ 1. Teacher conducts hangman Materials:
Induction interests by playing with the pupils. 1. Hangman
(5 minutes) Hangman and asking 2. Teacher draws lines on the question
questions. blackboard (the number of lines cards
is according to the number of 2. Reward:
Examples: letters in the word used). stickers.
1. Words: 3. Each group of pupils gives a
a. computer letter.
b. thick 4. Teacher writes the letter that is
c. keyboard in the word.
5. The group that manages to say
2. General WH- the word and spell correctly
questions:- wins the game.
a. What is a 6. The won group earns a sticker
computer? as a reward.
b. Which computer 7. Teacher asks some questions
have touchscreen? on the word answered.
c. Why do we have
computer at home?

Presentation Singing of the song “My 1. Teacher pastes a piece of Materials:


(20 minutes) Computer”. mahjong paper of the computer 1. Mah-jong
version song lyrics of “My paper
Examples: Computer” on the blackboard. a. “My
1. General questions: 2. Teacher distributes a poem text Computer”
a. What do the to each pupil. poem
computer have? 3. Teacher reads aloud the poem, 2. Manila cards:
b. Is the computer in pupils repeat after him. a. guided
this poem heavy 4. Teacher explains the meaning questions
or light? in the song by using picture 3. Tack-it
sticks of a phone and two 4. Drawing
computers. blocks.
5. Teacher asks the pupils
questions for comprehension.
6. Teacher recites the poem,
pupils repeat after him.
7. Pupils recite the poem together
with guidance.
8. Teacher shows his new
innovation of computer.
9. Teacher pastes some guided
questions on the blackboard.
10. Teacher demonstrates how to
describe the innovation drawn
based on the questions.

Practice Producing pupils’ own 1. Pupils are seated into a group. Materials:
(15 minutes) innovation of computer 2. Teacher provides instructions 1. Drawing
by drawing. on the activity “My New blocks.
Innovation”.
3. Each pupil receives a piece of
drawing block.
4. Pupils begin to draw their
innovation of computers in the
drawing blocks.
5. Teacher facilitates and monitors
the pupils throughout the
session.
6. Pupils and teacher provide
feedbacks on the activity.
7. Teacher instils the value of
cooperation and sharing
throughout the session.

Production Describing pupils’ own 1. Each pupil takes turn to Materials:


(15 minutes) new innovation of describe the drawing based on 1. Mahjong
computers. the guided question provided. paper:
2. Pupils and teacher provide a) “My
feedbacks on the activity. Computer”
poem
3. Pupils recite the poem “My 2. Manila card:
Computer” together. a) guided
4. Teacher guides and facilitates questions.
them.

Closure Concluding the lesson 1. Teacher summarises the lesson Materials:


(5 minutes) by asking questions and by asking questions. 1. Tack-it.
conducting “Gallery 2. Pupils pastes their drawings of
Walk”. innovation on the blackboards.
3. Teacher conducts “Gallery
Examples: Walk”.
1. General questions: 4. Pupils walk around and see
a. Will your computer their friends’ drawings.
be sold?
b. What did you think
when you drew
your computers?
“My Computer”

I have a computer. I created it myself.

The computer is awesome.

It can be used as play games.

It can be folded and brought to anywhere I want.

I love my computer very much.

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