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BATTING SKILL PRACTICES

-BAT TAPPING (stage1)


-Keep tapping the ball into the air with the bat for
as long as possible as many times in a row

-TARGET BATTING OFF CONE (stage 1)


--TARGET BATTING OFF CONE
-BATTING KTP’s : STEP, STOP SWING
-“Show your sponsors”
-V grip
-non dominant hand at the top of the bat
-Students in groups of 4, one batter, one waiter (puts
the ball on the cone), and two fielders.
-The two fielders stand beside the two cones that are
set up in a V formation (10 metres away)
-The batter will perform a “straight drive” that rolls
along the ground, in between the markers.
-The fielders retrieve the balls and collect them
-The waiter student puts the ball on the cone for the
batter
-Once all balls have been hit (3 balls) , fielders bring the balls in and all students
rotate positions
Extension: stage 2
-Add 2 more cones to create 3 hitting zones
-Batters must attempt to hit it in the zone that the
fielders are not in
-ADD SCORING:
-points for getting it through zone
-extra points for consecutive hits through zone
-batter drops the ball from chin
BATTING CHALLENGES (stage 1)
-Dribble the ball up and back around tee like
playing hockey
-Hit the ball to self in air
-Hit ball off tee as far as possible see how far
you can get

DROP AND DRIVE (high stage 1)


-In pairs (or 3’s, 4’s depending on
equipment).
-Batter holds bat with hand closer to target
and drops ball with other hand
-The batter then steps to the ball
attempting to hit it on the 2nd bounce:
aiming to hit between markers

PULL SHOT/CUT SHOT ( stage 2)


-Two cones 10m away ( V Shape)from the wicket
-The wicket has one stump, with a cone and ball on
top
-Two fielders, one batter, one waiter
-CUT SHOT KTP’S
-SHIFT, ELBOW, PIVOT, SWING
-PULL SHOT KTP’s
-BACK TO FIELDERS, WEIGHT OUTSIDE LEG, FOLLOW
THROUGH, PIVOT
-Batter has 3 turns, fielders collect the balls and
waiter puts the ball on the cone
-Rotates after 3 turns
REGRESSIONS:
-Bring the cones in closer
EXTENSION: STAGE 3
-Add in wickets 2 batters: to make a run OR Fielders move back or forward and
batter must judge their shots (decisions to run, YES/NO/WAIT
-Add in zones for the batter
-Add scoring for runs
PEPPER (stage 2)
-In groups of 4-5
-One batter (can do shots along ground, or in air)
-Bowlers can bowl along ground or bounce
-Batter returns the ball back to the bowler
-Bowlers bowl consecutively after each other
-Add scoring and compete against other groups

BOWLING AND BATTING WITH PARTNER (stage 2)

LINE UP THUNDER CRICKET (stage 2/ 3)


-Underarm ball to batter to start game
-Position 2 markers at each side of the wicket forward of
the batter(near batter = easy, further away more difficult
-Each batter in turn aims to hit the ball between the foul
markers and then run between the markers
-A fielder collets ball
-All others run and line up behind fielder
-Ball is passed back until the last player in line has it
-Last person then runs to touch stumps at bowlers end with
ball to stop the batter running

HIT 4 AND GO ( stage 2/3)


-A batter hits 4 consequtive balls into the field and
then runs between marker cones as many times as
possible. When the fielders have returned all 4 balls,
they call out STOP. (then swap batter)
BATTING KTP’s : STEP, STOP SWING
-Allows batters to practice their accuracy and find the
free space
6 OR SAFE (stage 3)
-The batting team has 6 hits off a tee. (one shot each)
-Batters have the choice of running to a safe zone for 2 points or completing the
round trip for 6 points.
-Batters are out if they are caught or the ball gets
back to the bowler before they make the safe zone
or round trip
-Fielders must return all balls back to bowler
BATTING OFF TEE:
-side on
-v grip
-step, stop, swing

RAPID FIRE: stage 3/4

-Two teams: one batting and one fielding


-8 cones with a ball on top, the batter moves along
the cones and attempts to hit them passed the
fielders who are behind the cones 20 metres away.
The batters hit must stay in between the markers.
-The fielders who are behind the cones 20 metres
away can only go passed the cones once all the
balls have been hit.
-As the batter hits the balls, fielders can gather up
the balls, however, they cannot go passed the
markers until the batter has completed all 8 balls.
-Once the batter has done so, they must run to the
wicket and cone as many times as they can
-Once all players have had a turn, swap roles (innings) –team with highest amount
of runs win
-(If a player gets caught out, lose 5 runs)

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