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25/12/13 Avacyn Restored Intro Pack Decklists : Daily MTG : Magic: The Gathering

hen you go to the Avacyn Restored Prerelease this weekend (April 28-29, 2012), you won't be
able to buy the Intro Packs yet. They go on sale along with the rest of the set on May 4. The
MSRP is $12.99 for these sixty-card decks, which are designed to introduce beginning players
to the new set. Each one comes with a booster pack of Avacyn Restored. And here's what's in them!

Angelic Might

The "Angelic Might" deck features, as you'd expect, gigantic


flying creatures with awesome abilities. You just need to
make sure the game lasts long enough for them to come
out! Hold off your opponent's creatures with Angelic Wall
and Gideon's Lawkeeper, neuter those creatures with
Defang, and take them off the battlefield entirely with
Righteous Blow and Oblivion Ring. Don't be afraid to trade
your creatures in combat for your opponent's attackers—
anything that slows down your enemies is good for you.

Meanwhile, develop your mana base with Rampant


Growth and Borderland Ranger, and prolong the game by
gaining life. Cathedral Sanctifier can help with that as early
as turn 1. Seraph of Dawn's lifelink ability lets you gain life
each time it deals damage. Add in the lifegain potential of
Scroll of Avacyn, Seraph's Sanctuary, and Goldnight
Redeemer, and you can counteract a lot of damage you may
have taken.

Once the Angels arrive, the battle plan becomes simple:


attack! Serra Angel and Archangel play both offense and
defense thanks to the vigilance ability. Voice of the Provinces
comes with a friend that can block a counterattack. And
Angel of Glory's Rise can resurrect all the Humans that gave
their lives for the cause earlier in the game.

Once you've played the deck, you may wish to diversify your collection of Angels. Luckily, theAvacyn
Restored set has plenty of amazing choices! Angel of Jubilation; Restoration Angel; and Sigarda, Host of
Herons are all stunning. But nothing holds a candle to Avacyn, Angel of Hope, an indestructible 8/8
Angel that makes all your other permanents indestructible too!

Angelic Might

Main Deck
60 cards

11 Forest 2 Angel's Tomb


13 Plains 1 Bladed Bracers
1 Seraph Sanctuary 1 Builder's Blessing
2 Defang
25 lands 1 Defy Death
1 Oblivion Ring
1 Angel of Glory's Rise 2 Rampant Growth
2 Angelic Wall 2 Righteous Blow
1 Archangel 1 Scroll of Avacyn
3 Borderland Ranger 1 Triumph of Ferocity
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25/12/13 Avacyn Restored Intro Pack Decklists : Daily MTG : Magic: The Gathering
2 Cathedral Sanctifier 14 other spells
2 Emancipation Angel
2 Gideon's Lawkeeper
1 Goldnight Redeemer
1 Herald of War
2 Seraph of Dawn
2 Serra Angel
1 Timberland Guide
1 Voice of the Provinces

21 creatures

Solitary Fiends

With the "Solitary Fiends" deck, your nefarious scheme is to


have exactly one creature on the battlefield. Your most
powerful threats thrive if you meet this condition. For
example, Demonic Rising supplies you with a 5/5 flying
Demon, and Lone Revenant provides you with extra cards.
Other creatures such as Fettergeist and Havengul Skaab are
at their best when by themselves, and provide an easy way
to ditch your other creatures.

Enchantments like Homicidal Seclusion (which gives a solitary


creature +3/+1 and lifelink) or Predator's Gambit (which
gives a solitary creature +2/+1 and intimidate) can make any
creature terrifying enough to rip your opponent apart. And
once you have a creature with immense power, take
advantage of it with Triumph of Cruelty and Essence
Harvest!

Playing with just one creature can be risky since you leave
yourself open to counterattacks, but the deck has a number
of ways to fend off your opponent. Frost Breath and
Crippling Chill lock down opposing creatures. Into the Void
and Peel from Reality return creatures to their owners'
hands. (This is also helpful for getting you down to a single
creature!) Alchemist's Apprentice and Crypt Creeper are
especially useful minions—not only can they block potentially painful attacks, but they can sacrifice
themselves at a moment's notice when you'd benefit by having just a single creature.

If you're interested in customizing this deck, try adding Descend into Madness, an enchantment that will
devastate your opponent's side of the board while supporting your solitary strategy. Another strong
choice is Tamiyo, the Moon Sage, a Planeswalker who can distract your opponent's creatures and refill
your hand with cards.

Solitary Fiends

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25/12/13 Avacyn Restored Intro Pack Decklists : Daily MTG : Magic: The Gathering
Main Deck
60 cards

11 Island 2 Crippling Chill


13 Swamp 1 Demonic Rising
2 Doom Blade
24 lands 2 Essence Harvest
2 Frost Breath
3 Alchemist's Apprentice 1 Homicidal Seclusion
1 Corpse Traders 2 Into the Void
1 Crypt Creeper 2 Peel from Reality
2 Fettergeist 1 Predator's Gambit
1 Havengul Skaab 1 Swiftfoot Boots
1 Lone Revenant 2 Tormentor's Trident
2 Marrow Bats 1 Triumph of Cruelty
2 Mist Raven
2 Renegade Demon 19 other spells
2 Undead Executioner

17 creatures

Slaughterhouse

The key to playing the "Slaughterhouse" deck is to kill


creatures early and often. The twisted part is that you'll
want to kill not only your opponent's creatures but your own,
too! Many of the creatures in this deck don't stay dead, so
offing them isn't really a disadvantage. The first time they
die, creatures with the undying ability return to the
battlefield even bigger than before!

You've also got plenty of creatures that give you a bonus


when they die: Goblin Arsonist and Gang of Devils deal
damage, Maalfeld Twins replaces itself with a couple of
Zombies, Driver of the Dead raises a creature from the
dead.... As if that weren't enough, cards like Harvester of
Souls, Blood Artist, and Havengul Vampire provide bonuses
when any creature dies, no matter whose it was.

Ultimately, you'll have such complete mastery over death


that sacrificing your own creatures will be a benefit in
disguise. Barter in Blood, Bone Splinters, andFling are all
cards that allow you to kill your opponent's creatures at the
cost of killing your own. This may seem fair, but while your
opponent's creature stays dead, your Butcher Ghoul comes
back from the grave and Harvester of Souls nets you multiple
cards. Now that's truly evil.

To make this deck even more diabolical, consider bolstering it with Killing Wave, a black sorcery with the
potential to kill all creatures or shred your opponent's life total. Hound of Griselbrand is another nasty
choice, as it has both undying and double strike. Finally, Vexing Devil gives your opponent the choice of
facing down a 4-power creature or taking 4 damage—all for just one mana!

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25/12/13 Avacyn Restored Intro Pack Decklists : Daily MTG : Magic: The Gathering

Slaughterhouse

Main Deck
60 cards

12 Mountain 2 Barter in Blood


13 Swamp 2 Bone Splinters
2 Fling
25 lands 2 Grave Exchange
1 Scroll of Griselbrand
1 Blood Artist 1 Unhallowed Pact
1 Bloodflow Connoisseur
3 Butcher Ghoul 10 other spells
2 Demonic Taskmaster
1 Demonlord of Ashmouth
1 Driver of the Dead
2 Evernight Shade
1 Gang of Devils
2 Goblin Arsonist
1 Harvester of Souls
1 Havengul Vampire
1 Hunted Ghoul
1 Maalfeld Twins
2 Raging Poltergeist
2 Reassembling Skeleton
3 Soulcage Fiend

25 creatures

Fiery Dawn

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25/12/13 Avacyn Restored Intro Pack Decklists : Daily MTG : Magic: The Gathering

The "Fiery Dawn" deck focuses on the power of Humans


working together. Since this is an aggressive deck, your
primary focus will be to cast creatures and start attacking
with them as early as possible.

Many of your cards provide bonuses whenever another


creature shows up on your side. Some bonuses, such as
those provided by Kessig Malcontents and Vigilante Justice,
deal damage to take out potential blockers so you can attack
with ease or shorten the game by taking a chunk out of your
opponent's life total. Kruin Striker temporarily makes itself
bigger, while Goldnight Commander temporarily makes your
entire army bigger. Cathars' Crusade is an enchantment that
goes one step beyond that: it makes your entire army bigger
permanently!

Perhaps the most dynamic card in the deck is Thatcher


Revolt. Since it puts three Human tokens onto the battlefield,
it can cause your other cards' abilities to trigger three times
at once! Of course, it also provides a small army of creatures
raring to charge at your opponent. Add in Zealous
Conscripts, which recruits one of your opponent's creatures
to fight on your side for a turn, and a few damage-dealing
spells like Incinerate and Pillar of Flame, and justice will come
swiftly indeed.

If you'd like to jack up the damage-dealing potential of this deck, Burn at the Stake and Bonfire of the
Damned are both ferocious ways to end the game in a torrent of fire. If, instead, you'd like to increase
the number of powerful Humans in the deck, the Innistrad card Champion of the Parish is one of the
fiercest fighters you could add.

Fiery Dawn

Main Deck
60 cards

12 Mountain 1 Angelic Armaments


12 Plains 1 Banners Raised
1 Cathars' Crusade
24 lands 1 Commander's Authority
1 Fireball
2 Benalish Veteran 2 Incinerate
1 Devout Chaplain 1 Pacifism
2 Elite Vanguard 1 Pillar of Flame
2 Goldnight Commander 3 Thatcher Revolt
2 Kessig Malcontents 2 Vigilante Justice
2 Kruin Striker 1 Zealous Strike
1 Manic Vandal
2 Moorland Inquisitor 15 other spells
3 Riot Ringleader
1 Somberwald Vigilante
2 Thraben Valiant
1 Zealous Conscripts

21 creatures

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25/12/13 Avacyn Restored Intro Pack Decklists : Daily MTG : Magic: The Gathering

Bound by Strength

If you like teamwork (and overwhelming your opponent),


you'll love the "Bound by Strength" deck. The soulbond
ability lets pairs of creatures share their powers—but
soulbond creatures get the benefit of their abilities only if
they're paired with another creature, so it's important to put
plenty of them out!

In some cases, pairing two soulbond creatures together is


the best play. Sometimes different choices can pay off. If you
pair Tandem Lookout and Latch Seeker, Latch Seeker
becomes an unblockable creature that lets you draw a card
whenever it deals damage to an opponent! And pairing
anything to Flowering Lumberknot is a good idea, since this
four-mana 5/5 can attack or block only while paired.

Naturally, the deck also has a few tricks in store. Joint


Assault gives +2/+2 to any creature, whether it's paired or
not—and if it is, the other creature gets the bonus too!
Wolfir Avenger's flash ability lets you create a pair when your
opponent's not expecting it. Both Nephalia Smuggler and
Deadeye Navigator let you exile a creature and immediately
return it to the battlefield, which can let it dodge a removal
spell or set up a new soulbond pair. And if all else fails, a
timely Overrun can quickly end the game in your favor.

If you'd like to personalize the deck, the first move is probably to add in more Wolfir Silverhearts. Other
good options include Soul of the Harvest, a 6/6 creature, which lets you draw a card each time you put
a creature onto the battlefield, and Descendants' Path, which could net you a free creature each turn.

Bound by Strength

Main Deck
60 cards

13 Forest
12 Island

25 lands

1 Acidic Slime
1 Deadeye Navigator
2 Druid's Familiar
2 Elgaud Shieldmate
2 Flowering Lumberknot
1 Geist Trappers
2 Latch Seeker
2 Llanowar Elves
1 Nephalia Smuggler
2 Nightshade Peddler
1 Pathbreaker Wurm
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25/12/13 Avacyn Restored Intro Pack Decklists : Daily MTG : Magic: The Gathering
1 Runeclaw Bear
2 Tandem Lookout
3 Trusted Forcemage
2 Vorstclaw
2 Wingcrafter
1 Wolfir Avenger
1 Wolfir Silverheart

29 creatures

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