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Rationale: Materials/Equipment:
The purpose of the lesson will help students explore, Clue game (2-3 games)
make real life personal connections, and understand Clue Score Sheet for keeping track of evidence:
the importance of making inferencing by recognizing http://karencookiejar.com/wp-content/uploads/2012/
clues and looking for evidence to support their 04/clue-score-sheets.pdf
findings.
Jeopardy Inferencing Game:
https://jeopardylabs.com/play/making-inferences
Ipads
Smartboard
Pencils
The Case of the Missing Test Game and Score
Sheets:
https://www.teacherspayteachers.com/Product/End-
of-the-Year-Activity-Mystery-Game-for-the-Whole-Cl
ass-1473856
Reading journals
Clue Picture for Smartboard:
https://www.pinterest.com/kymmsart/board-games/?l
p=true
For the four categories below, delete any criteria which do NOT apply to your lesson
Objectives:
• TSW defend their inferences by recording their findings from the given evidence.
• TSW solve mysteries by identifying inference clues in real life applications.
Lesson Plan:
• Introduction (Anticipatory Set/Focus/Motivation):
Students will see envelopes on their desks and Clue games set up. The word Clue will be listed on the
Smartboard for them to see.
• Information Giving
I will tell the students that they will continue to work on inferencing today.
Students will be asked the question:
“How do you think that we make inferences in everyday life? Give me some examples.”
I will tell students how we make inferences in everyday life, such as trying to figure out if we need to go a
different direction if we see traffic, looking at the facial expressions of others as we talk to them to figure
out how they are feeling, and piecing together other information we have.
• Guided Practice: (Include how you help them learn the information, procedure or process):
I will show the students how the games are played and what information they need to write down on
their recording sheets.
On the Clue sheets students need to write down a before inference, during the game inference, and after
the game inference, based on the clues that are given. (12 students in the 2 game stations).
On the score sheet the students will put an X through the boxes of the evidence that they know to not be
true.
Students who are at The Case of the Missing Test station will have a detective notes sheet for them to fill
out. They also will need to bring their reading journals to this station so that they can write down their
before inferencing questions, during the game inferencing question, and also after inferencing questions
and findings.
On the detective notes sheet the students will put an X through the boxes of the evidence that they know
to not be true.
• Independent Practice:
Students working in the Clue stations will write down their inferences on their case notes chart (Before,
during, and after inferences noted). The students will be working in groups.
Students working in the Missing Test station will fill out the detective notes and in their reading journals they
will have (before, during, and after inferences written down). The students will be working in groups.
• Assessment/Evaluation:
I will collect the recording sheets that they have filled out so that I can look over the findings and make
sure that they have defended their inferences from their games with their evidence and identifying the
clues from the game they are solving or have solved.
• Enrichment/Extension:
Students will have the option of moving to the next station when they are done and working on
Inference Jeopardy.
• Reteach:
Students will have their names written down for a teacher table pull away group for a different day over
this concept.
• Modifications:
Special needs: The student will be given more explicit instructions and broken up in chunks.
English Language Learners: Extra time will be provided to the ELL’s to fill out their Clue score sheets,
inferencing practice warm-up, and will have extra time to answer the jeopardy questions chosen.