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Abstract - With the rapid development of wireless These contents may not be suitable for the presentation on the
networks and mobile devices, mobile learning has got more devices with limited capability and the transmission with
and more attention. However, most of current learning limited network bandwidth. Moreover, for different user
resources (LR) were designed with desktop computers and preferences in mobile learning environment, not all of the data
high-speed network connections. Moreover, for different are relevant to the learning process. It is not effective to
user preferences in mobile learning environment, not all of develop new learning resources for mobile learning
the data are relevant and critical to the learning process. It environment by discarding large amounts of existing ones. It
is a challenge to deliver such learning resources to various is a challenge to deliver existing learning resources to various
devices with limited capability over low-speed wireless devices with limited capability over low-speed wireless
network while ensuring higher synthetically quality of network.
learning resource. To meet the constraints of network bandwidth, user
To solve above problem, in this paper we proposed a preference, and devices limitation, adaptation technology is
Learning Resource Adaptation and Delivery Framework used to dynamically adjust content presentation. There has
to adapt learning resources to various learning been intensive research both in e-learning area and multimedia
environments. It consists of two layers: multimedia processing area. In the first area several adaptive learning
adaptation layer and learning object adaptation layer. In content management systems have been proposed [1-2]. These
the multimedia adaptation layer, MPEG-21 Digital Item systems usually use XML and XSL instead of HTML to
Adaptation (DIA) mechanism is incorporated to handle the describe learning contents and their presentation respectively.
adaptation of low-level multimedia contents contained in XSLT is used to dynamically adjust web-based learning
learning resources. In the learning object layer, the content to various devices. However, they can only handle the
appropriate selection of learning objects is based on an adaptation for content presentation but not the adaptation of
extended Learning Object Model for mobile learning. the multimedia contents. In multimedia processing area
With the introduction of an integrated quality transcoding technology is widely used for the adaptation of
mechanism filling the quality metrics gap between high- multimedia contents. Lots of transcoding algorithms and
level learning objects and low-level multimedia objects, an system architectures have been proposed [3-5] for coding
adaptation decision algorithm is presented to ensure format conversion, image size reduction, and video frame
higher final adaptation quality of learning resources. dropping and so on. In addition, to enable transparent and
augmented use of multimedia resources across a wide range of
Index Terms: networks and devices used by different communities, MPEG-
Learning Resource, Mobile Learning, MPEG-21 Digital 21 multimedia framework is developed [6].
Item Adaptation The technologies in above two approaches are separately
used, especially in e-learning area no integrated work has been
I. INTRODUCTION investigated to ensure the final adaptation quality of learning
In recent years, there has been a dramatic increase in the use resources consisting of various multimedia contents. In this
of computer embedded devices, such as intelligent mobile paper, we integrated these two approaches and proposed a
phones, PDAs. Furthermore, emerging standards and Learning Resource Adaptation and Delivery Framework to
technologies in wireless communication and wireless network adapt learning resources to various learning environments.
are developed to enable all kinds of devices to ubiquitously Because learning resource may consist of two levels of
access multimedia information. With such rapid development learning contents: high-level learning objects and low-level
of wireless networks and mobile devices, mobile learning has multimedia objects or documents, the adaptation is defined in
got more and more attention. However, most of current two layers: multimedia adaptation layer and learning object
learning resources (LR) were designed with desktop adaptation layer. In the multimedia adaptation layer, the
computers and high-speed network connections. They usually adaptation refers to media adaptation operations such as image
contain rich media data such as image, audio, and video. size changing, frame dropping of encoded videos or cross-
media conversion. MPEG-21 Digital Item Adaptation (DIA) is
1
Department of Information Technology, Huazhong Normal University, Wuhan City, China
2
Department of Electronics & Information Engineering, Huazhong University of Science & Technology, Wuhan City, China.
0-7803-9077-6/05/$20.00 © 2005 IEEE October 19 – 22, 2005, Indianapolis, IN
35th ASEE/IEEE Frontiers in Education Conference
F1H-18
Session F1H
incorporated to our framework to handle the adaptation of divided into two layers: multimedia adaptation layer and
low-level multimedia contents within learning resources. In learning object adaptation layer. The major components of the
the learning object layer, the adaptation is the appropriate framework include Context Description Manager, Learning
selection of learning objects based on an extended version of Resource Adaptation Engine and Learning Resource Database.
Learning Object Model for mobile learning. a) Context Description Manager:
The remainder of this paper is organized as follows. The function of this component is to exchange and
Section II is the description of our proposed Learning manage two types of context information between the learner
Resource Adaptation and Delivery Framework. Then the client and learning content server: learner context description
adaptation decision algorithm is presented in Section III. A and MPEG-21 DIA context description. The former is the
prototype system based on our proposed framework is metadata information about the learner including learner
introduced in Section IV. Finally conclusion and future work profile, learner model and learning settings. The other type is
is given in Section Ⅴ. more about the conditions and constraints of the learning
environment such as learner’s terminal capability, network
characteristic and session mobility. Learner Description
II. LEARNING RESOURCE ADAPTATION AND DELIVERY Manager and DIA Description Manager store corresponding
FRAMEWORK type of description information to Learner Metadata Database
and DIA Description Database respectively.
A. System Architecture
The system architecture of Learning Resource Adaptation and
Delivery Framework is illustrated in Fig. 1.It is logically
Learning Object Adaptation Layer
Learner Context
Description Learner Metadata
Extended LOM
Database Learning Resource
Learner Profile Metadata Database
Adaptation Engine
Learner Description
Description Adaptation Engine
Manager Adapted
Learning
Resource
DIA Description Multimedia Adaptation Engine
Manager
MPEG-21 DIA
Resource Adaptation Engine
Context Description
Network Characteristic
Digital Item
Database
Session Mobility
Database Database
b) Learning Resource Adaptation Engine: logical modules, Resource Adaptation Engine and Description
It consists of two adaptation sub-engines for the Adaptation Engine. Resource Adaptation refers to the
adaptation in every layer: Learning Object Adaptation Engine adaptation of learning object or multimedia content itself,
and Multimedia Adaptation Engine. The structures of the sub- while Description Adaptation refers to the adaptation of
engines are very similar. Every sub-engine comprises two metadata information regarding learning objects or multimedia
FIGURE 2.
LAYERED IMPLEMENTATION OF THE PROTOTYPE SYSTEM