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ROBO SUMO

RULES & REGULATION


PETROSAINS RBTX CHALLENGE 2018

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Open Category

A. Definition of a match
A match involves two contestants (one operator per robot can be registered, but may be assisted by
their mechanic/team) who starts the robot that they have made themselves in the Ring according to the
Game Rules.

The contest continues until a robot fall out of the Ring or the match time limit is reached. The decision
on match end will be made by the referee.

B. Ring Interior
• The Ring interior is a circle Plywood plate with a minimum height of 2.5 cm and a diameter of 100cm
including the border line (refer to appendix A). The surface of the Ring will be a smooth matte black
painted finish.

• The border line is indicated as a white circle with a width of 3cm. "On the border" is defined as being
within the interior of the Ring.

• The starting points are indicated with small markings 30 cm from the center of the ring.

• During the games, it is up to the referee to decide whether the Ring can continue to be used or
whether it should be changed when a scratch or tear appears on the Ring surface.

C. Ring Exterior
• The exterior area of a Ring extends at least 50 cm from the borderline. The color of the exterior is
similar to interior smooth matt black painted.

D. Specifications of the robot


• The robot (when all parts are fully extended) must be able to fit in a box with a width and depth of
15cm x 15cm x 15cm (W x L x H).

• Weight (including accessories) must not exceed 1000g.

• The robot must be self-operated (autonomous) with a start button. Autonomous robot operation must
begin automatically no less than three seconds after start button is pressed.

• There are no restrictions on the microprocessor used for the robot.

E. Restrictions on robot design


• The robot must not be equipped with any parts that might damage or deface the Ring.

• The robot must not be equipped with a device that obstructs the opponent's operation, such as a
jammer or strobe light.

• The robot must not be equipped with device that blows liquid, powder or gas.

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• The robot must not be equipped with detachable parts or a firing or throwing device.

• The robot must not be equipped with any part that fixes the robot to the Ring surface and increases
the apparent weight of the robot (such as suckers, glue, vacuums, fans, and so on).

• The robot must not cause danger to the referee, operators and audiences.

F. Game principles
• A game consists of three matches of one minutes each. There will be no break in between matches.

• The first contestant to win two matches is the winner of the game.

• The contestant with the most match win out of the three matches is the winner of the game.

• In the event of a tie after the third match, the lighter robot will be declared as the winner.

G. Beginning of a match
• The contestants enter the Ring area, following the chief referee's instructions, to place their robots
(facing any direction) centered behind their starting point.

• At the referee's signal of match start, the operator must pressed a start button of their robot. After a
three seconds pause the robots may start moving. During these three seconds, players must clear out of
the ring area.

H. End of a match
• The match ends when the referee calls the winner or the match time limit is reached.

I. Match canceling and rematches


• A match will be canceled for rematch under the following conditions:

- Both robots touch the exterior of the Ring at the same time.

- Violations occurred.

- Any other conditions under which the referee judges that no winner can be decided.

• In case of a rematch, maintenance of competing robots are prohibited and the robots must
immediately be put back to the starting location. The one minute timer will not be reset.

J. Winning a match
• A robot which manage to push its opponent out of the Ring with a fair action is declared the match
winner.

• A robot is declared a match winner if the opponent's robot steps out of Ring on its own (for any
reason).

• A robot is declared a match winner if the opponent is disqualified or has had more than one violation.

• The match is considered a tie if both robots manage to stay in the Ring when the match timer ends.

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K. Violations
• The operator or a part of the operator enters the Ring before the referee's call ends the match.

• The robot begins action before the referee's start signal or before the three seconds mark.

• The robot is not moving at all or not powered on during the match.

• Any other actions that may be deemed unfair by the referee.

• Warning will be given for the first violation. Second violation will result in disqualification.

L. Disqualification
• A contestant is not present for robot inspection 5 minutes before the beginning of the game.

• A contestant's robot does not meet the "Specifications of the robot" and “Restrictions on robot
design”. For example, robot size is bigger than 15cm x 15cm x 15cm or robot is equipped with parts that
will damage the Ring.

• A contestant ruins the game. For example, by intentionally breaking, damaging or defacing the Ring.

• A contestant displays unsportsmanlike behavior. For example, using violent language or slandering, or
injures an opponent or a referee.

M. Objections
• A contestant who has an objection must express dissent to the secretariat before the end of the game.

• No objections to the judgment of the referee will be entertained.

N. Specifications of robot tagging


• Some identifying name or number (as registered in the contest) must be easily readable on the robot's
body while the robot is in competition.

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Appendix A

Sumo Robot (Open Category): Game Field Setup

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