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Wizard 1 WritingWolf

CLASS & LEVEL PLAYER NAME


Amber Ironfist
Mountain Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 14 8 --
+3 • +4 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+1 Poison DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
-1

+4
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Light, Dagger, Dart,
Handaxe, Light Hammer, Quarterstaff, Sling,
Warhammer
15 P +5 Athletics STR
ABILITY SAVE DC === TOOLS ===
+0 Deception CHA
Dragonchess Set, Smith's Tools, Vehicles
+2 History INT (Land)
INTELLIGENCE
-1 Insight WIS
25 ft. (Walking) === LANGUAGES ===
+2 P +2 Intimidation CHA
Common, Dwarvish
P +4 Investigation INT
15 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+0 Performance CHA === ACTIONS ===
-1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
-1 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +5 1d6+3 Bludgeoning Simple, Versatile

Fire Bolt +4 1d10 Fire V/S


9 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +4 1d8 Lightning V/S


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 4 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 WritingWolf
CLASS & LEVEL PLAYER NAME
Amber Ironfist
Mountain Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === * Dwarven Armor Training • PHB 20


You have proficiency with light and medium armor.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • PHB 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • PHB 20


You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • PHB 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • PHB 20


You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • PHB 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Shirt 1 20 lb.

Quarterstaff 1 4 lb.

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Clothes, Traveler's 1 4 lb.

Crowbar 1 5 lb.
GP 27 Hammer 1 3 lb.

Piton 10 2.5 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Spellbook 1 3 lb.
WEIGHT CARRIED

103.5 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

80 lb. Waterskin 5 25 lb.

PUSH/DRAG/LIFT Smith's Tools 1 8 lb.

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Amber Ironfist Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m always polite and respectful.


I can stare down a hell hound
without flinching.

PERSONALITY TRAITS

Greater Good. Our lot is to lay down our lives in defense of


others. (Good)

IDEALS

I would still lay down my life for the


people I served with.

BONDS

I’d rather eat my armor than admit when


I’m wrong.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Wizard +4 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Message Wizard -- 1A 120 ft. V,S,M 1 Round PHB 259 D: 1Rnd, V/S/M

O Shocking Grasp Wizard +4 1A Touch V,S Instantaneous PHB 275 V/S

=== 1st LEVEL === 2 Slots OO

O Absorb Elements Wizard -- 1R Self S 1 Round EE 150 D: 1Rnd, S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Thunderwave Wizard CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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