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FULL SCORE [What should we call your piece guys?

]
For 3 percussionists, 1 large bass drum
S. Farkas, P. Duvall, J, Wayment, J. Henry
2017 CSI Percussion Ensemble
Three percussionsts perform on 1 I
large, unmuted bass drum using any
1
sticks (soft or hard) SING
?4 ∑
4 œ œœ œ œ œœ œ Ó ∑ œœœœœœœœœ œ œœœ ∑
p f
? 3 ‰ 5:4 3

œœœ œ œ œ œ œ Œ Ó Œ œœ‰ œœ œœ œ Ó wæ œ œ œ œ œ
P f
5:4 5:4 5:4 5:4 5:4 5:4 5:4 5:4 5:4 5:4
?
œœœœœœœœœœ œœœœœœœœœœ œœœœœœœœœœ œœœœœœœœœœ œœœœœœœœœœ

2
3
? Œ j‰ æ Ó Œ œ . œ ‰ œj œ Ó Œ œœœœ œ Œ
œ ˙ œœœœœœœœœ œœŒ
p
33 3
?Ó Œ œj ‰ ∑ Ó Œ j
œ œœœ œœœ œœœ œ ‰ Œ Ó
Œ Œ œ œœ œ
f p
3 3
? ∑ ∑ ≈œœœŒ œ œœœœ œ œ œ œ Ó Œ ˙æ œ
ß ƒ
3
All half and whole notes performed as un-even rolls
? Ó Œ ‰ œj ‰ œj Œ Ó Ó Ó Œ ‰ œj ‰ œj Œ Ó
w ˙ w
F
?Ó Œ Ó Œ Ó Ó Œ Ó Œ
˙ œ œ œ œ
f
? ^ Ó Œ ‰ œj ‰ œj Œ Ó Ó
w ˙
Directions:

1. First play all three phrases in unison. 4. As each player reaches the end of the
canon, roll softly until all players are
2. Second, start a second time, still in unison. Each player rolling. 2 continue to roll while the third
beginning on a different phrase (1-3) and play all three again transfers the towel for mvmt. II to the
simultaneously. drum head.

3. Using an odd number between 1 and 13 to determine number of beats 5. Continue to mvmt. II to without pause.
between entrances, play in canon with each player starting at any phrase.
2 [What should we call your piece guys?]

II
DANCE
- Drum Muted with towel in center.
- On towel, 1 idiophone per player (player's choice)

1. Begin by playing 16th notes on head in unison as a group. Fast, but controlled and comfortable.

2. Using supplied materials, construct an improvisation in the groove structure of the movement.
- 1 player begins improvising first, then 1 more joins, then all 3 improvise.
- Maximize dynamic use and range.

3. A "signal rhythm" performed by a pre-determined performer will signal the end of the movement.
- If any resonant metal instruments are being used, lift and roll in unison / crescendo to end of mvmt.

III
BREATHE
- Perform with hands
- Unmuted drum - very resonant.

1. Each player play individual attacks as they breathe out


(about 45 seconds - 1 minute)

2. Begin to play un-even rolls, crescendo/dimmuendo or increase / decrease density with breath in and out
(1 minute - 1.5 minutes)

3. Find a moment where roll peak activity comes together. Stay together as a group, long roll to end of
piece. Dimmuendo to end of piece.
(1.5 minutes - 2.5 minutes)

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