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This research is about the effects of MOBA games to the students of Muntinlupa Science
High School. The researcher will conduct an online survey to the students of Muntinlupa Science
High School. The participants will be answering seven questions with regards to the effects of
MOBA (Multiplayer online battle arena) games usually have two opposing teams whose
goal collectively as a team is generally to destroy their enemy's base to win, though some games
have the option of different victory conditions. Each team most typically consists of five players.
Typically, there is one main structure which must be destroyed to win; destroying other
structures within the opposing team's base may confer other benefits. Defensive structures,
which are usually automatic "sentry guns", are in place to prevent this, as well as relatively weak
computer-controlled units which periodically spawn at each base and travel down predefined
paths toward the opposing team's base. There are typically 3 "lanes" that are the main ways of
getting from one base to another; in between the lanes is an uncharted area called the "jungle."
A player controls a single powerful in-game unit generally called a 'hero'. When a hero
stands near a killed enemy unit or kills an enemy unit, it gains experience points which allow the
hero to level up. When a hero levels up, it has the ability to strengthen its abilities, of which it
typically has four. When a hero dies, it has to wait a designated time, which generally increases
Introduction
The Multiplayer Online Battle Arena (MOBA), also known as action real-time strategy
(ARTS) is a genre of online games where a player controls a hero in one of the opposing teams.
The main purpose of this game is to destroy the enemy's basic structure with the help of units
controlled by artificial intelligence or AI that periodically appears and marching forward to their
respective paths. The characters of the players usually have different powers and abilities that are
able to level up alongside the game and help with a team's strategy. These can contribute to the
This genre is derived from Aeon of Strife (AoS), which comes from a map on the
StarCraft game where four players have individually controlled units that are assisted by weaker
units moving through artificial intelligence. Defense of the Ancients (DotA) is a game inspired
by Aeon of Strife for Warcraft III: Reign of Chaos and Frozen Throne. These are one of the first
The purpose of this study is to determine the effects of MOBA games to the students of
Muntinlupa Science High School. It also aims to showcase what are the good and bad effects of
these types of games to the students of Muntinlupa Science High School. And most of all, to
expand the knowledge of people about MOBA games and how it affects the physical, mental,
Questions:
XI - Newton
Chapter 2
Methodology
This research will be conducted in a descriptive manner and by gathering data or surveys.
Descriptive research describes what exists and may help to uncover new facts and meaning.
The purpose of descriptive research is to observe, describe, and document aspects of a situation
as it naturally occurs
. A survey is a list of questions aimed at extracting specific data from a particular group
of people that is referred to as a population. Through this chosen method, the questions that are
based on the topic can be answered.
Participants
People who were subjected to questioning were twenty students of Muntinlupa Science
High School who often play MOBA games. The students answered seven questions about the
Others
Heroes of Newerth
Mobile Legends
Lol
DotA/Dota 2
0 5 10 15 20 25
Figure 1.
These figure above shows the types of MOBA games played by the students of
Muntinlupa Science High School. Based on this figure, a hundred percent of the
Figure 2.
The graph above shows the year level in which the students of Muntinlupa Science
High School started playing MOBA games. Six out of twenty, or thirty percent of the
participants said that they started playing MOBA games in grade 5 while two or ten
percent of the participants said that they started playing MOBA games when they were
already in grade 8.
Why do you play MOBA games?
14
12
10
0
I am having fun It's just a past time Because of my friends
Figure 3.
The figure above shows the reasons why the students play MOBA games. Twelve
out of twenty, or sixty percent of the participants said that they played MOBA games
because they had fun playing it. Six or thirty percent of the participants said that they
played MOBA games because it is their past time while two or ten percent of the
participants said that they played MOBA games because of their friends
Do you think playing affects the students’ studies?
Figure 4.
The graph above shows the opinions of the participants when asked the question
“Do you think playing often can affect your studies?” Twelve out of twenty, or sixty
percent of the participants stated that playing MOBA games often does not affect
studies. Eight or forty percent of the participants stated that playing MOBA games
Figure 5.
The pie chart above shows the opinions of the students of Muntinlupa Science High
School of what “too much” playing is. Eight out of twenty or forty percent of the
participants said that four to five hours is “too much” playing. Six out of twenty or
thirty percent of the participants said that six hours and above is “too much” playing.
Four out of twenty or twenty percent of the participants said that two to three hours is
“too much” playing while two or ten percent of the participants said that sixteen hours
Hunched back
Frequently cursed
Affeted eyesight
Lack of sleep
0 2 4 6 8 10 12 14 16 18
Figure 6.
This chart shows the bad effects of playing MOBA games to the students of
Muntinlupa Science High School. Sixteen or ninety percent of the participants said that
it caused them lack of sleep while three or fifteen percent said that they had a hunched
Improved perseverance
0 2 4 6 8 10 12 14 16 18
Figure 7.
The chart above shows the good effects of playing MOBA games to the students
of Muntinlupa Science High School. Sixteen or ninety percent of the participants said
that it improved their hand-eye coordination and they achieved happiness and delight.
Fourteen or seventy percent of the participants said that it improved their reflexes
and responsiveness, and problem-solving skills. While ten of half of the participants
I. Conlusion
Legends (LoL). A large percentage of participants said that they started playing MOBA games
when they were in the fifth grade. Most of the participants said they played MOBA games
because it was fun and that this did not affect studies.
The researcher can therefore conclude that a large number of the participants achieved
happiness in playing MOBA games. These types of games helped in sharpening their skills in
II. Recommendations
• The researchera should increase their number of participants for more accurate
results about the effects of MOBA games to the students of Muntinlupa Science
High School.
MOBA games.
Chapter 5
Sources
https://en.wikipedia.org/wiki/Multiplayer_online_battle_arena
Questionnaire Name - Questionnaire: effects of playing online games (for primary and
http://www.my3q.com/research/natznet/85729.phtml