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COMPONENTS
Starting Cards (15) Supply Cards (58)
Front Back Front Back
Pre-Constructed Major
Landmarks (5) Establishments
(10)
Establishments
Starting
(48)
Landmarks (10)
RULES
Machi Koro: Harbor Expansion requires a copy of the base game Machi
Koro to play. This expansion follows the same rules as the base game
with important differences that add variety to the game!
Tuna Boat
REPLENISH THE MARKETPLACE The dice rolled to determine income
for the Tuna Boat do not affect
1) If during the game, there =8
and are not affected by any other
are less than 10 unique Landmark or Establishment. The roll
Establishments available in the does not activate anything, including
marketplace, the marketplace is the Amusement Park on a roll of
immediately replenished. doubles. You only make this roll once, even if you have several Tuna
2) Draw card(s) from the deck by the same rules as during game setup Boats.
until you have 10 unique Establishments. Example: You have 3 Tuna Boats. If the income roll was 8, you will gain
3) If the draw deck runs out, the marketplace will no longer be refilled for 24 coins (8 x 3). Other players who have a finished Harbor will also get 8
the remainder of the game. coins per Tuna Boat.