Professional Documents
Culture Documents
The 3D Catapult STEAM Challenge Unit I created for EDTECH 501 is an artifact
that strongly represents a systems approach toward unit design. My motivation for
producing this unit was to create a technology trend artifact in response to reading the
2015 Horizon Report from the New Media Consortium. Because I had a difficult time
selecting only one tech trend to showcase, I decided to blend several approaches in this
unit. These include STEAM concepts, blended learning, cooperative learning, and 3D
technology. The outcome led to a unit in which students have to engineer an original
model of a catapult using craft sticks and rubber bands, study angle of trajectory by
recording data collected by playing the game Angry Birds, and ultimately use Google
SketchUp to design a 3D model of a simple catapult. Woven throughout the different
components of the unit, students are studying kinetic and potential energy as they apply
to each component. Although there are many pieces to this unit that I did not create
myself, like the software for students to create 3D catapults, I was responsible for
compiling them into an original and thoughtful frame so that students were given an in-
depth experience with kinetic and potential energy that allowed them to integrate
science, technology, engineering, language arts, and mathematics in a seven-day unit.
1.2 Using: Candidates demonstrate the ability to select and use technological
resources and processes to support student learning and to enhance their
pedagogy.
Throughout the Say No to GMO’s or Let Them Grow? Webquest there are
examples of technological resources being used to support student learning and also to
enhance my own pedagogy. This online lesson was something I created for EDTECH
502. I used Adobe Dreamweaver to code this website which was a large part of the
work I did in EDTECH 502. Each assignment required me to build upon skills learned in
previous lessons so that I came away with a good understanding of how coding works.
This gave me a powerful tool that helps me design websites to enhance my pedagogy.
In this WebQuest, there is an abundant number of multimedia resources linked so that
students can develop their own answer to the question of whether or not GMO’s are a
safe part of one’s diet. Students are required to use Google Docs to collect the
information as they explore the multimedia resources and websites.
They must collect information from both sources that are in favor of and against
genetically modified organisms. Once they have conducted their WebQuest and
collected their arguments, students are asked to compose a letter to a congressperson
that explains their position based on the evidence collected. As is apparent, students
are using a variety of resources found online to complete this WebQuest along with the
ever-helpful tool of Google Docs. Since its publication, the WebQuest has become a
resource for a number of schools who have reached out to me to get permission to use
my documents.
In EDTECH 512, I was tasked with the job of creating a plan for implementing a
unit that I titled, “Nervous System Network.” As part of this planning, I organized the
information into more discreet chunks so that each objective would be met. The Content
Planning of the Design Document: Nervous System Network reflects the approach
discussed in Standard 1.3 in the process I will describe next. At the onset of the
planning, I had to first identify what educational standards from Common Core and Next
Generation Science Standards would be met by the course. From there I clarified the
broader outcomes and more narrow objectives that would be met by students taking the
course. Through clarification of the course outcomes and sequence, the instructional
and technological activities were then determined alongside the type of assessment that
will identify how well students were meeting standards. In addition to examining the
activities and assessments tied to them, it was also important to be cognizant of the
types of activities and assessments being used in terms of their relationship to Bloom’s
taxonomy. With the goal being to develop learners who are capable of higher order
thinking skills, it was imperative to choose activities that require skills such as
evaluating, analyzing, creating, and assessing along with some of the lower level skills
in order to build the knowledge base to adequately complete higher order tasks. The
integration of all of these important aspects of a successful learning unit is clearly on
display in the “Content Planning of the Design Document: Nervous System Network.
Link: Content Planning of the Design Document: Nervous System Network
The website I created for EDTECH 521, Are Humans Heating the Planet?,
demonstrates a combination of content pedagogy that relies on the application of a
process in which students collect data in order to produce a video. Prior to beginning
the lesson, students are first presented with the standards met in 3 different categories-
Common Core Literacy Standards, Next Generation Science Standards, and ISTE.
From the content and standards to be met, four specific objectives are described.
Students learn about what Climate Change means and why it matters. From there,
students work to describe what facts are known about climate change along with a
curating a collection of resources about the phenomena. Using the collected research,
students then have to then explore how different gases impact the climate as well as
how they have fluctuated to their current level. From this information, groups will make a
video from one of four topics based on different climate-changing gases. As is apparent,
students are expected to work through a process in order to understand the impact of
changes to our atmospheric composition, all the while using technology to facilitate that
process. Added to the structure of the site and lesson, there is a rubric to provide a
means to measure performance outcomes.
For EDTECH 513, I needed to create a digital story artifact that discussed the
multimedia principle of personalization. I made the video Personalization Principle:
Digital Story Artifact. Since the purpose of this video is to create something that a
general audience could utilize to learn about the principle, YouTube is an appropriate
forum for making it available to anyone who wishes to learn more. While we were
originally required to use the Adobe Spark video app, the audio recording turned out to
be very low quality. In order to overcome this issue, I decided to screencast the Adobe
Spark presentation so that the slides presented would retain the look of Adobe Spark
but the audio recording would have the clarity expected of a professional product.
Knowing how to substitute a different, yet relevant technology allowed me to produce
the content required. This skill is relevant in any classroom that uses technology so that
content is at the forefront with the technology acting as a support for its production.
My Evaluation Plan Section for 503 ID Project: Nutrition Program illustrates the
skills in Standard 2.3 for Assessing and Evaluating. I used the Kirkpatrick Four-Level
Model of Evaluation as a guide for creating the plan. The first section of the evaluation
plan asks learners to share reactions to the program based on self-reporting. Data
collected from the self-reported evaluation by learners was meant to gauge learner
experience with the program as a collective entity while answers to the last few
questions were meant to elicit answers about specific parts of the program that were
particularly well-received or conversely, poorly-received. Included in this were questions
about the method of delivery, including online Nearpod lessons. Some of these were
self-paced while others occurred in large and small group context. Another part of the
evaluation plan focused on the learning gained as a result of partaking in the program.
Formative discussions and quizzes interspersed through the learning provide a record
of data to determine the success of both learners and the manner in which content is
presented. After presenting the program, the iterative process of design would require
that adjustments be made to areas of content that learners are having difficulty
mastering. The summative assessment is another tool for gathering data to determine
how well learners understand the content. As a follow up to the program, this evaluation
also seeks to determine if the behavior of learners has been impacted as a result of
participating in the program. This evaluation plan concludes with a method for
measuring the results of the program on a larger scale. Having gone through the
process of a program evaluation helps me understand how I can modify both the
program and technologies used to deliver it can be adjusted to better suit the needs of
learners.
2.5 Ethics: Candidates design and select media, technology, and processes that
emphasize the diversity of our society as a multicultural community.
Are You What You Eat? Lesson Plan is a product that I designed for EDTECH
521 that is focused on a Next Generation Science Standard in which students must
develop a model that explains how molecules found in food are changed through
chemical reaction to release energy and support growth. This lesson is designed to take
eight class periods and includes several best practices interwoven throughout. Blended
learning is included in several lessons as students are introduced to chemical reactions
through videos and online worksheets. Students also collaborate with a partner to
research which chemical reactions occur in the body and then work with lab groups to
conduct a lab that gives them hands-on interaction with different macromolecules. This
helps facilitate social constructivism as students interact with one another and the
content. Later students work with a partner to create their own video on one of the types
of macromolecules and then watch other groups’ videos in a jigsaw style of learning
more about macromolecules. Included within the lessons is a short formative
assessment on Quizizz to ensure that learners are understanding information before
moving on to the final project. The lesson ends with a summative assessment that is
personalized to student preference since it is based on them analyzing some of their
favorite foods for how they impact the student’s body composition.
For EDTECH 523, Advanced Online Teaching, I had significant control over the
project I would undertake. This led me to design a unit called Ecosystems Exchanges
in which students are given many choices in the learning activities they will use in order
to achieve the objectives that meet the standards linked to it. I wanted to use the
principle of personalization as a basis for the unit. To achieve this, I began it by
providing a background experience watching a TED talk that the whole group would
engage in before asking them to explore the different learning activities and chart the
path that they would select. First, students had to choose one of two vocabulary lessons
and then one of 3 building background activities to complete. Of the three building
background activities, I provided readings at different skill levels or a choice of watching
3 videos instead. All choices required answering comprehension questions as part of
formative assessment. Then students selected a relevant documentary from a large
selection of choices to extend their learning. A cooperative research activity then was
built in to allow for a social learning component. Again, personalization was emphasized
as students were given choice as to which research topic they wanted to explore. After
this, students participated in a class discussion and debate in which they were asked to
respond to classmates of their choice. Finally, students selected a final project that
would build upon their research. This project represented an authentic assessment as
students either created a multimedia presentation to send to a state representative or a
public service announcement on an endangered animal of their choice. Regardless of
the particular focus of each lesson, students were always provided a measure of
personal choice to increase their ownership of the topic.
In EDTECH 502, I coded a website entitled, “Exploring Copyright and Fair Use
Laws” which is meant for middle school students learning about the topic. At this point in
their schooling, most middle schoolers are aware of plagiarism in terms of not directly
taking someone’s words. However, they are far less informed about using pictures or
video clips from someone else. With this in mind, students are first required to complete
a worksheet that requires them to go on an internet scavenger hunt to define copyright
and the situations in which it applies. They must also explore copyright as it applies to
education and fair use laws. Upon completion of their learning, students are provided
immediate feedback about their work by clicking on a link to the answers. By learning
about these topics students are safe from legal litigation since they can apply copyright
and Fair Use laws to several situations that they may encounter. They will also be able
to identify situations in which they have open access to resources through Creative
Commons. Finally, this experience should make them more aware of what permissions
they grant to others with their own products, thereby protecting them from potential
online threats.
The eLearning Toolbox Website I created for EDTECH 521 is one of my best
examples of a way in which I can lead my peers in designing and implementing
technology-supported learning. Not only can the teachers that I work with directly at my
school site use it, but also a wider audience of teachers I have not even met. The site
begins with a page dedicated to teaching others about blended learning, including
different types of blended learning and what makes it successful. On the next page, I
explain why social media is beneficial to the classroom along with a wide variety of
social media resources geared specifically for a 7th grade science classroom. Next to
each social media resource, I provide lots of examples of how it can be used so that
teachers understand its purpose. Communicating with the use of technology is the focus
of the next webpage in which I discuss blogging and podcasting as tools for the
classroom. Online and digital learning are the focus of the next two subsequent pages
with sample lessons provided for each. Further exploration of digital learning is the
focus of the web page to follow which provides a digital version of a traditional unit of
curriculum. Lastly, I teach other teachers about some tools for digital assessment
including a tool for entrance/exit tickets, a tool for formative assessment, and finally a
tool for summative assessment. Regardless of how a teacher wishes to begin the
process of integrating technology into the classroom, there is enough information for
anyone who wants to get started to do so.
4.3 Reflection on Practice: Candidates analyze and interpret data and artifacts
and reflect on the effectiveness of the design, development and implementation
of technology-supported instruction and learning to enhance their professional
growth.
For EDTECH 534, I kept a running log of the apps I designed for the class at my
Learning Log for App Design website. After developing each app, I reflected on areas
that were particularly challenging and/or how I could potentially improve the app in the
future. I also thought about what was helpful in learning to design each app as well as
questions I would keep in mind during future designs. As part of the process in class
discussion, we were asked to evaluate our peers’ work and comment on ways they
could potentially improve. I made note of some of these suggestions in my learning log
as a reference for future apps. At the start of each entry, I took time to describe the
purpose of the app and how it relates to education (though in some cases there were no
direct links). Looking back at the blog, it is easier to recall the specific things we learned
and how they may apply to any apps I design in the future. I based the app for my final
project in the course on many of the skills we had learned throughout the course.
Having a running record made it much easier to determine what information I needed to
review to make my own independently designed app based on teaching kindergarten
students their sight words through gaming.
Link: What are Schools’ Responsibility in Narrowing the Gap of Digital Divide
STANDARD 5 - RESEARCH
Candidates explore, evaluate, synthesize, and apply methods of inquiry to enhance
learning and improve performance.
For EDTECH 501, I conducted a School Evaluation Survey on the school I was
working for at that time to determine how mature its policies and practices in place for
technology integration were. In order to conduct the evaluation, I first gathered
information on the demographics of the population I was working with and then used the
Maturity Benchmarks Survey Sheet to collect evidence in support of the evaluation
outcomes. Within this survey, I looked at administrative use of technology, curricular use
of technology, technology support systems, connectivity, and technology innovation at
the school. Each category was further broken down into specific subcategories and
assigned a rank of emerging technology, islands of technology, integrated technology, or
intelligent technology based on evidence gathered by talking to the technology
directors, administrators, colleagues, and personal experience as a teacher on staff.
After considering the larger picture, including both strengths and weaknesses of the
technology program, I gave the school an integrated ranking with specific suggestions
for improvements based on the benchmarks as well as acknowledgment of what was
being done right. I also shared my final version of the evaluation with my technology
director and direct administrator to take under consideration.
LIST OF ARTIFACTS
EDTECH 534 - Mobile App Design for Teaching and Learning: Hsu, Spring 2018
27. Learning Log for App Design (Standard 4.3)
REFERENCES
Mayer, R.E. (2008). Applying the science of learning: Evidence-based principles for the
design of multimedia instruction. American Psychologist, (63) 8, 760-769.
http://citeseerx.ist.psu.edu/viewdoc/download?
doi=10.1.1.457.5957&rep=rep1&type=pdf