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Paladin 3

CLASS & LEVEL PLAYER NAME


Lilette
Protector Aasimar Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 18 28 --
+2 +1 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
15
• +4 Charisma
Total 3d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 -1

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +4 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Elvish, Infernal
+2 Deception CHA
+1 History INT
INTELLIGENCE
P +1 Insight WIS
30 ft. (Walking)
+1 +2 Intimidation CHA
+1 Investigation INT
13 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+2 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
-1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +3 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 3 times per long
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+0 Stealth DEX Channel Divinity • 1 / Short Rest Healing Hands • 1 / Long Rest
CHARISMA Your oath allows you to channel divine energy to Once per long rest as an action, touch a creature
-1 Survival WIS
fuel magical effects. When you use your Channel and restore 3 hit points.

+2 Divinity, you choose which option to use. You must


then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
Lay on Hands Pool • 15 / Long Rest
You have a pool of healing power that can restore
saving throws (DC 12). 15 HP per long rest. As an action, you can touch a
14 creature to restore any number of HP remaining in the
Divine Sense • 3 / Long Rest pool, or 5 HP to either cure a disease or neutralize a
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Javelin +4 1d6+4 Piercing Simple, Thrown, Range (30/120)

Longsword +4 1d8+4 Slashing Martial, Versatile


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 3
CLASS & LEVEL PLAYER NAME
Lilette
Protector Aasimar Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends === PROTECTOR AASIMAR RACIAL TRAITS ===
* Hit Points • PHB 84 (max 6d8 total).
* Ability Score Increase • VGtM
* Proficiencies • PHB 84 | Special
* Age • VGtM
* Divine Sense • PHB 84 * Divine Health • PHB 85
As an action, you can detect good and evil. Until the You are immune to disease. * Alignment • VGtM
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Sacred Oath • PHB 85 * Size • VGtM
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long | Oath of Devotion * Speed • VGtM
rest.
| Channel Divinity: 1 / Short Rest • 1 Action * Darkvision • VGtM
| 3 / Long Rest • 1 Action You can see in darkness (shades of gray) up to 60 ft.
* Channel Divinity • PHB 86
* Lay on Hands • PHB 84 You gain two Channel Divinity options: * Celestial Resistance • VGtM
You have a pool of healing power that can restore 15 You have resistance to necrotic damage and radiant
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a damage.
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +2 to attack * Healing Hands • VGtM
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft Once per long rest as an action, touch a creature and
beyond that. You can end the effect as part of any restore 3 hit points.
| Lay on Hands Pool: 15 / Long Rest • 1 Action other action, if you are no longer holding the weapon,
or if you fall unconscious. | 1 / Long Rest • 1 Action
* Fighting Style • PHB 84
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends * Light Bearer • VGtM
and undead. Each fiend or undead that can see or You know the light cantrip (CHA).
| Dueling • PHB hear you within 30 ft. must make a WIS saving throw
You gain a +2 bonus to damage when wielding only a (DC 12). On failure, it is turned for 1 minute or until it * Languages • VGtM
weapon in one hand. takes damage.
* Ability Score Increase • VGtM
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action
You can cast prepared paladin spells using CHA as * Radiant Soul • VGtM
your spellcasting modifier (Spell DC 12, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action [3rd] Once per long rest as an action, you can
+4). You can use a holy symbol as a spellcasting transform, gaining glimmering eyes and two
focus. * Oath Spells • PHB 86 incorporeal wings. For 1 minute or until you end it as a
You gain oath spells based on your level that are bonus action, you have a flying speed (30 ft.) and once
* Divine Smite • PHB 85 always prepared and don't count against your daily per turn you can have one attack or spell deal 3 in
When you hit with a melee weapon attack, you can number of prepared spells. additional radiant damage to one target.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Reliquary 1 2 lb.

Chain Mail 1 55 lb. Clothes, Common 1 3 lb.

SP 0 Longsword 1 3 lb.

Javelin 5 10 lb.
EP 0 Backpack 1 5 lb.

Blanket 1 3 lb.
GP 15 Candle 10 --

Tinderbox 1 1 lb.
PP 0 Alms Box 1 --

Block of Incense 2 --
WEIGHT CARRIED

98 lb. Censer 1 --

ENCUMBERED Vestments 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Rations (1 day) 2 4 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

450 lb. Amulet 1 1 lb.

EQUIPMENT

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Paladin 3
CLASS & LEVEL PLAYER NAME
Lilette
Protector Aasimar Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lilette
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Protector Aasimar DEX 12 1A Touch/20 ft. Sphere V,M 1 Hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 3 Slots OOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M 1 Minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 12 1A 60 ft. V 1 Round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S 1 Minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S 1 Minute PHB 250 D: 1m, V/S

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M 10 Minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

P Sanctuary Paladin (Always Prepared) WIS 12 1BA 30 ft. V,S,M 1 Minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M 10 Minutes PHB 275 D: 10m, V/S/M

O Compelled Duel <C> Paladin WIS 12 1BA 30 ft. V 1 Minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 12 1BA Self V 1 Minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 12 1BA Self V 1 Minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 12 1BA Self V 1 Minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

SPELLS

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