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1/27/2016 The Power of Posing | AnimatedSpirit

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DISCUSSIONS, TIPS/DEMOS

THE POWER OF POSING


NOVEMBER 16, 2015 | JAMES CHIANG

This poignant drawing by Ollie Johnston, shows that sometimes just a single pose can tell everything
there is to know about a character and its situation. Production drawing from Disney’s The Rescuers.

For animators, the importance of posing can’t be overstated. It’s one of the key components that
define this art form in terms of performance, appeal and story telling. Poses, fundamentally,
should be thought of as a visual representation of an idea in the form of shapes. After all,
animation is defined ultimately by the shapes and how they move. Hence the commonly heard
expression that animation is all about pose and timing. But poses always comes first, everything
else comes afterwards.

“The key part of action (needs to be) done first, ‘inessentials’ (are) added after the
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main action is completed.” – Bill Tytla

PennyTest 480

A marvelous, albeit short, arrangement of “key” drawings (shot mostly on 4’s) by Ollie Johnston from
Walt Disney’s The Rescuers . You don’t need a lot of poses to define what you want to say – but
everything you do say must be strong, clear and accurately define the energy of the scene.

The pose test is the ultimate expression of the importance of shapes. In such a test, animators aim to
find the most expressive shapes that define:

a) the story (main ideas)

b) the emotion and physicality (inner and outer forces)

Therefore, there is first the need to find the correct, most basic expressions that define the
skeleton of the scene – as defined by the key story poses – the ones you’ve identified via your
thumbnail sketches and notes.

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1/27/2016 The Power of Posing | AnimatedSpirit

This beautiful page of thumbnails by Milt Kahl, done for Disney’s The Rescuers, was used to help find
and define story poses, rather than animation poses, which aim instead to support and refine the stated
expressions in terms of a more complete physicality. Story keys lay the framework for the entire scene,
and need to be very carefully explored.

A note about the concept of posing. The key pose is not so much a static “pose” (for example, like
what’s commonly glorified in fashion photography), but a moment in time that defines an idea. It is
the common mistake of beginners to think that these keys are frozen. More often than not, key
poses, especially in the blocking phase,  represent an area defined by a particular expression – an
expression that may take, more often than not, a range of frames which will continue to progress
or recede in any particular direction. In other words, major story keys, are often just place
holders for a region of movement, that defines a singular idea. When any animation is complete,
story keys, like any other key frames, often appear seamless among other frames that surround
them.

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JamesBaxter Belle

A lovely animation test from Disney’s Beauty and the Beast by the magnificent James Baxter. Notice
how each key demonstrates excellent weight, beautiful flow and is loaded with personality and charm.

Only after the basic outline of your scenes are set up, can you, as an animator, begin to refine and
clarify the physical path your character takes in order to best express those ideas. This is where
you define the physical, visual path that your scene must show so that your ideas, can come
across believably. The story (idea) is the goal, but the visual shapes and movement are the foundation
(physicality). Or as Paul Rand said so clearly:

“When form predominates, meaning is blunted. But when content predominates,


interest lags … the genius comes in when both of these fuse.”

Although timing and movement is as crucial in making any animation complete, it is the poses that
ultimately define the ideas, much like a great photograph, painting or logo, can say so much even
when idle. Your images, i.e.  your poses, should be so strong and clear that the content that you
are trying to get across to an audience is unmistakable, even before the additional elements of
form, that is, the use of time and movement, are added to the equation.

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The differences between “story” vs “animation” keys. Story keys form the foundation of the shot.
Individually, story keys may change as supporting animation keys are added.

In terms of working order, it’s always best to know and test those key story poses first. Only then
can you fill in the rest of the framework so to speak. Since your story keys are the major pillars of
your shot, your remaining animation keys serve more to accurately flesh out the rest of the
structure – defining all those elements that make for solid and entertaining animation.

“Start by thinking like a comic strip artist – if you can develop the ability to
encapsulate an expression of attitude in a single drawing (pose), then you’ve
already gone some distance towards successfully communicating to your
audience.” – Eric Goldberg

When it comes to poses, I personally like to simplify them – thinking of them as remarkably
obvious statements of shape and form. In other words, they work, even without detail or polish, or
anything fancy.

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Pinnochio MiltKahl480

With minimal detail, Milt Kahl’s wonderful rough animation test clearly defines the joy, enthusiasm and
spirit of its wooden-puppet hero, Pinocchio.

Poses should have all the elements that make for great visual presentation. Here’s a list of things
to consider:

1. Clarity of expression (idea)


2. Unmistakable visual form (reads even without movement or sound)
3. Balance (accounts for gravity and momentum)
4. Staging (what’s the point of view?)
5. Sense of movement and life (expresses/implies past, present and future action)
6. Line of action (unifies form and energy)
7. Believable construction (respect for anatomy)
8. Line and form (interplay of internal and external form)
9. Solidity in dimension (real depth)
10. Solidity in weight (acknowledgement of forces)
11. Absence of distraction, or disharmonious elements
12. Appeal

While mastering each element is a monstrous challenge to any artist, such a checklist would be a
great way to assess your work. Failure in any one of them risks making your animation anything
less than spectacular.

True, there is a lot more to making great animation than ‘just’ posing, but aiming towards

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making more distinctive and appealing posing will give you a stronger foundation for the rest of your
animation to build on.

“For it to entertain, it must capture… it must rivet you to the screen, (and) it must
demand your attention. It must hold the audience.” – Glen Keane.

We conclude this post with a delicious collection of scenes by the always excellent Doug
Sweetland.  A sequence of animation like this is defined by great posing and supplemented by
marvelous execution of movement and timing.

Finding Nemo Pelican480

Doug Sweetland’s character animation of the Pelican, from Pixar’s Finding Nemo, stands, in my biased
opinion, as one of the best sequences in animation history. It defines all the elements that help
distinguish this artform for its unparalleled combined expression of emotion, form, movement, and
beauty.

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