Professional Documents
Culture Documents
Manufacturing
ISEN 645
FA2016
15week 2: 5/7SEP
3: 12/14SEP
Value
Value / Value Stream
SE; IDEF0; Lean PS design principles
IDEF0; VSM; Value and the Value Stream
Schedule 4: 19/21SEP
5: 26/28SEP***
Value Stream / KD - project
VS / Flow
VSM; KD presentation
8-Step design process; IDEF3; JIT; Cells
Class17:
6: 3/5OCT Flow Line balancing; Task engineering – centroid of the PS
The first part of this course has
been focused on the first 4-core 7: 10/12OCT*** Flow Cell design and design activities;
principles of lean value, value
stream, flow, and pull and how 8: 17/19OCT Control Demand leveling, MM sequencing, takt/pitch/pack;
those principles are instrumented
3EQN/4GRAPHS – core factory physics; Buffer engineering (time,
into the LPS design. 9: 24/26OCT*** Control
capacity, inventory);
The next major part of the course 10: 31OCT/2NOV Lean supply chain SC: LSC design, P&P, Integration with the PS; Beer game
deals primarily with the, often
counterintuitive, influence of 11: 7/9NOV*** Perfection: Lean 6σ DMAIC VOC; SIPOC; C/E chaining
variability in the PS – and what
implications there are for the LPS 12: 14/16NOV Perfection: Lean 6σ DMAIC Gauge R&R; SMED; SPC
designer.
13: 21NOV* (MON) Perfection: Gemba Kaizen Implementation planning applied
We can then turn our attention to
variability reduction using 6σ 14: 28/30NOV*** Culture / LPS design - Epilogue Leadership
P&P.
15: 7DEC* (WED) Project briefings Schedule and timing TBD
We finish in the gemba where we
cultivate the future LPS leaders. 16: Final 9DEC 0730-0930a
***KD scheduled review after class at 7p; team leads – quad-chart status briefing (3-5min)
Lean system engineering is the systematic reduction of “waste” in the production system
Then systematize!!!
Prelude to Class17…
• Variability has a corrupting influence on the highly regimented and deterministic LPS design
– clockwork precision degrades
• Understanding, quantifying, and developing countermeasures to combat said variability are
the job of the ISEN for the entire scope of the LPS
• Factory physics is the science behind the LPS (or any PS for that matter)
• From factory physics we achieve understanding, methods for quantifying the impact of
variability, and proven P&P for mitigating its impact in the PS
• The Thomist principle/warning of education is always in effect:
Quidquid recipitur ad modum recipientis recipitur
• Intuition must be cultivated, Professors Hopp and Spearman preside
PS representations
• Without continually honing our
representations of (proxies for) the PS we
can easily lose context with how impacts
propagate throughout the system
• As time moves forward we will need
frameworks that help us organize those
representations
• SE is the BOK for representation and
frameworks
Setting and maintaining context – we need several
characterizations to bolster our intuition and foster
dialogue
• SE models and methods that frame what we are doing and vector us
to our next best step – what are we doing
• SE models and methods that help us frame the issues within the
context of the system (for us PS) within which they (the issues) reside
(ASIS and TOBE) – on what PS
• SE models and methods to assist us in performing analysis and
synthesis activities on the ASIS to make precise the nature of the
remediation required to bring the PS to a state that reflects that of
the TOBE – what are we doing about it
News from the Academy…
Models of stochastic
processes
Sample paths
For our purposes there are
time series models, queueing
models, and simulation
models
Ensembles
For practical purposes we
leverage a little from each
Controls
Transformation or
Inputs ‘Production’ Outputs
Resources
It’s also a planned transformation
SoS: System • Key elements:
– Process
of Systems Controls
– Facility
– Resources***
– Information
Transformation – Policies
Inputs or ‘Production’ Outputs
– Movement
– Safety
– Human factors
Resources
One of the best examples of a SoS that is also a production system is a “supply chain”
we can gain great insight from examining one… [we will return to this again later in the semester]
Design is largely a process of communication.
HOW
• A PS design has an intention
• To achieve that intention there are rules, that is the design
requires the system to behave in a particular manner.
• The behavior is a Lean behavior – that is the rules are setup to
prevent inventory build up and the production flow operates
in strict accordance with an “integrated” control paradigm EXECUTE
Phase of Design Tools/Techniques Role in the Lean Production System Design
Establish vision
VSM: leveraging Lean Establish takt and lead time targets
Define and design the
Principles and the 8- Identify cells, supermarkets, and the pacemaker [along with a cut at the production batch size and pitch]
[TOBE]
key Qs directly Establish integrated production control [pull]
Establish high level inventory requirements and supermarkets
Establish specifications for how the requirements will be achieved in the physical production operation – esp. the integrated
Process Design IDEF0 and IDEF3 production control process / procedure. Job descriptions. Many small scenarios are best – reuse is the norm as the same scenario
occurs in many places throughout the design. The VA transformative processes are the focus here.
Task Engineering Work M&M Establish standardized work to drive the PS. If the “atomic” level work is engineered then we are safe from building a house of cards.
GT, WM&M, LB, LL, The heart of single-piece flow is the cell – we need to arrange the tasks into workstations, balance those WS, and do our best to get
Cell Design
SMED, Right-sizing the cell operating at or near the takt. Staffing done in a variety of ways including loops, rabbit chase, bucket brigade, and Little’s Law.
System performance is the ultimate test of our design. Factory physics and key indicators attune us to places to fine tune our design
Performance analysis 3-Equations, 4-Graphs
and order release from PC to the pacemaker.
Queueing networks, The best way to test the design and integrated control architecture is in context with various sources of variability. Simulation allows
Simulate and refine
Simulation us to play arm chair designer prior to putting our design on stage.
Lean 6σ along with a core set of other Lean tools are made manifest throughout the Lean PS in order to help us prognosticate issues
Sustain 6σ
rather than rely on diagnostics to continuously lean and improve the system
Little’s Law is the F = ma of Production!!! Production physics is the backbone of Lean PS specification
Can we use LL to assist in determining the number of operators to use in a Rabbit chase to staff a Other common LL
12 station assembly cell? If the desired takt rate for the cell is 45s and the operator lead time for representations:
the 12 stations is 195s, then just as for the TWI assembly process the WIP = # operators
operating in parallel = 195/45 = 4.333 ~ 5 operators in a rabbit chase might work WIP = TH * CT
WIP = TH * LT
WIP = LT / takt
Little’s Law [for Lean]
WIP = (Production Rate) * (Lead Time)
• Lead time = WIP * Takt [restating LL for our Lean needs]
• Note that CT is often used in place of LT … depends on the application – we should engineer the CT
• Caution!!! Lead time may be loaded; it is the sojourn time; it may contain “waste” – but the scope
for lead time is in the hands of the engineer and it MUST be understood before LL can be of value
The long-run average number of customers in a stable system L is equal to the long-run average
effective arrival rate, λ, multiplied by the average time a customer spends in the system, W; or
expressed algebraically: L = λW.
Notice that also were using LL when we calculated the theoretical minimum number of WS for line balancing
WIP = [sum of task times] / takt = # of Workstation required to cycle the cell at takt
“Plans are only good intentions unless they immediately
degenerate into hard work.” -Peter Drucker
M0:
TOC (Theory of Constraints) – The Goal; prelude to Factory Physics – the science
of production
The Goal
Jonah – “Impossible to perfectly balance capacity to demand, there
even exists a mathematical proof showing if you did, inventories go
through the roof?”
Alex – “How’s this possible”
Jonah – “Due to two phenomenon:
1. Dependent events – a series of events must take place before
another begins.
2. Statistical Fluctuations – the length of events and outcomes are not
completely deterministic.
The combination of these phenomenon are the issue.”
The Goal
Dependent events – Statistical Fluctuations
Q. - Where does Alex first come to grips with this (i.e. sees this first hand)?
Observations:
• The walking speed of individuals fluctuate
• All may have the same average walking speed, but gaps continue to
lengthen, why?
• There is no limit to how much an individual can slow down, but your top
speed is dependent on the person in front.
• Fluctuations are accumulating over time, and the slow fluctuations tend
to accumulate faster because they are not limited like the fast ones.
The Goal Boy scout hike –> Manufacturing Plant
Observations:
• Each boy is an operation
• The product is “walk the trail”
• Each boy/operation is dependent on the one in front.
• A “sale” is when the last operation/boy walks the trail.
• Throughput is the rate at which the last person walks the trail.
• Operating expense is the energy output of each boy.
• Inventory (material inside the plant) is the distance between the first and last boy.
• Fluctuations in operating speed is causing inventory to increase [accumulate] and
causing throughput to decrease. Attempting to reduce gaps is increasing
operating expense.
The Goal
M1:
Overview of Factory Physics
We have a need – manifested through the VSM [ASIS]
We have a vision – manifested through the VSM [TOBE]
We have a more refined specification – IDEF3 + principles in action [EPE, Kanban, Cycle, Buffer, Safety stock]
We need an understanding of the physics of production and the IMPLICATIONS for us as Lean PS designers
• In particular, these laws of manufacturing give managers a way to identify the largest
sources of waste and variability and to compute the effect of alternative improvements
before implementing them.
More on these as we roll along…
A few key FP Principles…
Little's Law: WIP = TH * CT This is the basis of Factory Physics. So if the throughput is 100 units per week
and the CT is 2 weeks, then the WIP is 200 units.
Law of Capacity: In steady state, all plants will release work at an average rate that is strictly less than the
average capacity.
Law of Inventory: In an unconstrained system, inventory builds relentlessly.
Law of Bottleneck: Accumulation of inventory is not necessarily an indication of a bottleneck (or a constraint).
Law of Variability: Increasing variability always degrades the performance of production system. Corollary: In a
line where order releases are independent of completions, variability early in a routing increases cycle time more
than equivalent variability later in the routing.
Law of Variability Buffering: Variability in a production system will be buffered by some combination of
inventory, capacity, or time. Corollary: flexibility reduces the amount of variability buffering required.
Law of Utilization: If a workstation increases utilization without making any other changes, average WIP and
lead time will increase in a highly non-linear fashion.
Law of Conservation of Material: In a stable system, over the long run, the rate out of a system will equal the
rate in, less any yield loss plus any parts production within the system.
A common tale…
• A manager wants TH = 3000 u/wk; no OT
As an operation’s utilization
• The Production tradeoff curve tells the rate climbs the CT climbs
story rapidly and non-linearly
• Note the sharp rise in the CT curve
associated with zero OT as the TH is
increased
• Even a small amount of extra capacity
helps significantly
WIP = TH * CT
We can trip over accumulated WIP if we’re
not careful, but what about accumulated
unused capacity?
• Unused capacity goes off into the ether we cannot store it up to offset
the WIP that builds when the “system” is busy
• Queues build and the system may never recover
• Once the system is operating at near “capacity” – arrival variation greater
than the average has a dramatic impact on WIP and CT (leadtime);
variation is the enemy when the system utilization is high
• When the system is not near capacity, variation has little impact
• The WIP v Utilization or CT v Utilization graph tells the story
• This Pearl of Wisdom (PoW) is one of the most counterintuitive,
misunderstood, costly, but important concepts in Factory Physics:
Law of Utilization: If a workstation increases utilization without making any other
changes, average WIP and lead time will increase in a highly non-linear fashion.
Factory Physics for Managers (Pound, Bell, Spearman)
The Lean Toolbox (Bicheno and Holweg)
• Time
• Instrument extra time delays (locally) into the PS to Inflate the lead time in order to keep the
entire system synchronized (globally)
• Inventory
• Prevent blocking and starving of the transformative processes via “decouplers” such as
supermarkets
• Capacity (more and better resources)
• Add more Capability (training, outsourcing, tools, machines, …)
• Add more Availability (overtime, shifts, task engineering standards…)
The job of the Lean Engineer is decide what lever, in what quantity, where to apply in the PS, and when to apply it
This necessitates [a] having a LPS design, [b] being capable of measuring the health of the LPS as operated from that
as designed, and [c] taking actions (using the levers) to bring the LPS back into a state of compliance with the LPS as
designed.
M2:
The infamous Penny Fab – the metrics of the PS are born
Hopp and Spearman speak:
We need to be careful when reading the FP literature and other sources – CT can take on different definitions
Note that here CT = Sojourn Time = Lead time
Parameters
Descriptors of a Line:
1) Bottleneck Rate (rb): Rate (parts/unit time or jobs/unit time) of the process center having the highest
long-term utilization.
2) Raw Process Time (T0): Sum of the long-term average process times of each station in the line.
Critical WIP (W0): WIP level in which a line having no congestion would achieve
maximum throughput (i.e., rb) with minimum cycle time (i.e., T0).
W0 = rb T0
• Parameters:
rb = 0.5 pennies/hour
T0 = 8 hours
W0 = 0.5 8 = 4 pennies
= 0 (no variability, best case conditions)
The Penny Fab
The Penny Fab (WIP=1)
Time = 0 hours
The Penny Fab (WIP=1)
Time = 2 hours
The Penny Fab (WIP=1)
Time = 4 hours
The Penny Fab (WIP=1)
Time = 6 hours
The Penny Fab (WIP=1)
Time = 8 hours
The Penny Fab (WIP=1)
Time = 10 hours
The Penny Fab (WIP=1)
Time = 12 hours
The Penny Fab (WIP=1)
Time = 14 hours
The Penny Fab (WIP=1)
Time = 16 hours
Penny Fab Performance
WIP TH CT THCT
1 0.125 8 1
2
3
4
5
6
The Penny Fab (WIP=2)
Time = 0 hours
The Penny Fab (WIP=2)
Time = 2 hours
The Penny Fab (WIP=2)
Time = 4 hours
The Penny Fab (WIP=2)
Time = 6 hours
The Penny Fab (WIP=2)
Time = 8 hours
The Penny Fab (WIP=2)
Time = 10 hours
The Penny Fab (WIP=2)
Time = 12 hours
The Penny Fab (WIP=2)
Time = 14 hours
The Penny Fab (WIP=2)
Time = 16 hours
The Penny Fab (WIP=2)
Time = 18 hours
Penny Fab Performance
WIP TH CT THCT
1 0.125 8 1
2 0.250 8 2
3
4
5
6
The Penny Fab (WIP=4)
Time = 0 hours
The Penny Fab (WIP=4)
Time = 2 hours
The Penny Fab (WIP=4)
Time = 4 hours
The Penny Fab (WIP=4)
Time = 6 hours
The Penny Fab (WIP=4)
Time = 8 hours
The Penny Fab (WIP=4)
Time = 10 hours
The Penny Fab (WIP=4)
Time = 12 hours
The Penny Fab (WIP=4)
Time = 14 hours
Penny Fab Performance
WIP TH CT THCT
1 0.125 8 1
2 0.250 8 2
3 0.375 8 3
4 0.500 8 4
5
6
The Penny Fab (WIP=5)
Time = 0 hours
The Penny Fab (WIP=5)
Time = 2 hours
The Penny Fab (WIP=5)
Time = 4 hours
The Penny Fab (WIP=5)
Time = 6 hours
The Penny Fab (WIP=5)
Time = 8 hours
The Penny Fab (WIP=5)
Time = 10 hours
The Penny Fab (WIP=5)
Time = 12 hours
Penny Fab Performance
WIP TH CT THCT
1 0.125 8 1
2 0.250 8 2
3 0.375 8 3
4 0.500 8 4
5 0.500 10 5
6 0.500 12 6
TH vs. WIP: Best Case
0.6
rb 0.5
0.4
TH
0.3
1/T0
0.2
0.1
0
0 1 2 3 4 5 6 7 8 9 10 11 12
W0
WIP
CT vs. WIP: Best Case
26
24
22
20
18
CT 16 1/rb
14
12
10
T0 8
6
4
2
0
0 1 2 3 4 5 6 7 8 9 10 11 12
W0 WIP
Best Case Performance
• Best Case Law: The minimum cycle time (CTbest) for a given WIP level, w, is given by
T0 , if w W0
CTbest
w / rb , otherwise.
The maximum throughput (THbest) for a given WIP level, w is given by,
w / T0 , if w W0
TH best
rb , otherwise.
Best Case Performance (cont.)
• Example: For Penny Fab, rb = 0.5 and T0 = 8, so W0 = 0.5 8 = 4,
8, if w 4
CTbest
2w, otherwise.
w / 8, if w 4
THbest
0.5, otherwise.
WIP TH CT
parts
parts hr
hr
• Insights:
• Fundamental relationship
• Simple units transformation
• Definition of cycle time (CT = WIP/TH)
Worst Case
• Observation: The Best Case yields the minimum cycle time and maximum throughput
for each WIP level.
• Question: What conditions would cause the maximum cycle time and minimum
throughput?
• Experiment:
• set average process times same as Best Case (so rb and T0 unchanged)
• follow a marked job through system
• imagine marked job experiences maximum queueing
Worst Case Penny Fab
Time = 0 hours
Worst Case Penny Fab
Time = 8 hours
Worst Case Penny Fab
Time = 16 hours
Worst Case Penny Fab
Time = 24 hours
Worst Case Penny Fab
• CTworst = w T0
The worst case throughput for a given WIP level, w, is given by,
• THworst = 1 / T0
• Randomness?
None - perfectly predictable, but bad!
Practical Worst Case
• Observation: There is a BIG GAP between the Best Case and Worst Case
performance.
CT(single) = (1 + (w-1)/N) t
CT(line) = N [1 + (w-1)/N] t
= Nt + (w-1)t
= T0 + (w-1)/rb
From Little’s Law
TH = WIP/CT
= [w/(w+W0-1)]rb
Practical Worst Case Performance
• Practical Worst Case Definition: The practical worst case (PWC) cycle time for a
given WIP level, w, is given by,
w 1
CTPWC T0
rb
The PWC throughput for a given WIP level, w, is given by,
w
TH PWC rb ,
W0 w 1
where W0 is the critical WIP.
THvs.WIP:Practical Worst Case
Worst Case
32 PWC
28
24
20 Bad (fat)
CT Best Case
16
Good
12 (lean)
T0 8
4
0
0 1 2 3 4 5 6 7 8 9 10 11 12
W0
WIP
M2 in Summary
• Penny fab helps understand the key performance measures and set
bounds
• Our operating range lies in between
• We now have a visualization for Little’s Law
Variance of Replenishment-Time Demand equation Tradeoff Plot: Avg. Inventory v Fill Rate Graph
A visible representation of stock-point behavior; inventory
This equation provides insights into how to manage stocks; behavior of stocks
investment v fill rate
[inventory buffer] and stock points [logical constructs used to create
classifications for planning and control of physical items]
A special type of “efficient frontiers” graph
• 𝐶𝑇 = 𝑡𝑒 + 𝐶𝑇𝑞
• cycle time at a workstation is equal to the effective processing time
[includes any downtime] plus any time spent waiting
• 𝐶𝑇𝑞 = VUT
Now the implication of increasing
utilization is clear;
𝑐𝑎2 + 𝑐𝑒2 𝑢
𝐶𝑇𝑞 = ∙ ∙ 𝑡𝑒 If we have a PS with many products and:
2 1−𝑢 The utilization, u, moves from u = 0.70
[U = 2.3] to u = 0.95 [U = 19] then the CT
𝑐𝑎2 +𝑐𝑒2 𝑢
• 𝑉= and 𝑈 = and 𝑇 = 𝑡𝑒 will increase rapidly and non-linearly
2 1−𝑢
• Next module we continue our orientation on factory physics and move out
smartly towards the efficient frontier for the PS and the enterprise
Next time…