You are on page 1of 7

1-4 Knifes

5-7 Strike weapons

8-10 1h Swords

11-12 2h Swords

13-15 Axes

16-18 Pole arms

19-20 Ranged weapons

Knifes
Name Damage Armo Skills Worth d6
pierc.
d3 0 Stab: AP 3 FP 1. 15 1-2
Pucture: AP 4 FP 1, Ignores armor DR

Knife
d4 0 Stab: AP 3 FP 1. 30 3-4
Pucture: AP 4 FP 1, Ignores armor DR

Dagger
d4+1 0 Stab: AP 3 FP 1. 45 5-6
Pucture: AP 4 FP 1, Ignores armor DR

Scramasax

1H Swords
Name Damage Armor Skills Worth d8
Pierc.
d6 -1 Slash: 4 AP 1 FP, +1 to hit 95 1
Riposte: 4 AP 2 FP, automaticly counterattack
after each unsuccsessful melee attack.
Parry: 1 FP, active defense.

Short sword
d8+1 -1 Slash: 4 AP 1 FP, +1 to hit 120 2
Riposte: 4 AP 2 FP, automaticly counterattack
after each unsuccsessful melee attack.
Parry: 1 FP, active defense.

Falchion
d8 0 Slash: 4 AP 1 FP, +1 to hit 210 3-4
Riposte: 4 AP 2 FP, automaticly counterattack
after each unsuccsessful melee attack.
Parry: 1 FP, active defense.

Arming sword
d8+1 0 Slash: 4 AP 1 FP, +1 to hit 300 5
Riposte: 4 AP 2 FP, automaticly counterattack
after each unsuccsessful melee attack.
Parry: 1 FP, active defense.

Broadsword
d8+1 0 Slash: 4 AP 1 FP, +1 to hit 370 6
Riposte: 4 AP 2 FP, automaticly counterattack
after each unsuccsessful melee attack.
Swing: 6 AP 2 FP, Can hit two targets.
Parry: 1 FP, active defense.

Long sword
d8+1 0 Slash: 4 AP 1 FP, +1 to hit 420 7
Riposte: 4 AP 2 FP, automaticly counterattack
after each unsuccessful melee attack.
Pucture: 4 AP 3 FP, -3 to hit, Ignores armor DR
Parry: 1 FP, active defense.

Estoc
d8 0 Slash: 4 AP 1 FP, +1 to hit 250 8
Riposte: 4 AP 2 FP, automaticly counterattack
after each unsuccsessful melee attack.
Disarm: 3 AP 3 FP, If enemy will have made an
unsuccessful attack to you, you can disarm it.
Parry: 1 FP, active defense.

Katzbalger
2H Swords
Name Damage Armor Skills Worth d6
Pierc.
3d6 0 Trust: 4 AP 2 FP, +2 to hit, d12 damage, 1 Armor 300 1-3
Piercing.
Swing: 6 AP 2 FP, Can hit two targets.
Overhead Strike: 6 AP 3 FP, +1 Damage, +2 to
hit head.

Split: 6 AP 3 FP, Hits the enemy behind the one


targeted as well
Great sword Parry: 1 FP, active defense.

3d8 0 Trust: 4 AP 2 FP, +2 to hit, 2d6 damage, 1 Armor 350 4


Flamberge Piercing.
Swing: 6 AP 2 FP, Can hit two targets.
Overhead Strike: 6 AP 3 FP, +1 Damage, +2 to
hit head.

Split: 6 AP 3 FP, Hits the enemy behind the one


targeted as well
Parry: 1 FP, active defense.
3d6 0 Trust: 4 AP 2 FP, +2 to hit, d12 damage, 1 Armor 350 5
Claymore Piercing.
Swing: 6 AP 2 FP, Can hit two targets.
Overhead Strike: 6 AP 3 FP, +1 Damage, +2 to
hit head.

Split: 6 AP 3 FP, Hits the enemy behind the one


targeted as well.
Disarm: 4 AP 3 FP, If enemy will have made an
unsuccessful attack to you, you can disarm it.
Parry: 1 FP, active defense.

2d6 0 Slash: 4 AP 2 FP, +1 to hit 240 6


Overhead Strike: 6 AP 3 FP, +1 Damage, +2 to
hit head.

Swing: 6 AP 2 FP, Can hit two targets.


Split Shield: 4 AP 2 FP, 8 Shield damage.
Parry: 2 FP, active defense.

Warbrand
d10+1 0 Trust: 4 AP 2 FP, +2 to hit, d8 damage, 1 Armor -
Piercing.
Slash: 5 AP 1 FP, +1 to hit
Swing: 6 AP 1 FP, Can hit two targets.
Parry: 1 FP, active defense.

Longsword
d10+1 0 Trust: 4 AP 2 FP, +2 to hit, d8+1 damage, 1 -
Armor Piercing.
Slash: 5 AP 1 FP, +1 to hit
Pucture: 6 AP 2 FP, -2 to hit, Ignores armor DR
Swing: 6 AP 1 FP, Can hit two targets.
Parry: 1 FP, active defense.

Estoc

Axes
Name Damage Armor Skills Worth d8
Pierc.
d6 2 Chop: 4 AP 2 FP, x2 head damage. 300 1-2

Split Shield: 4 AP 2 FP, 2 Shield damage.

Hatchet
d8 2 Chop: 4 AP 2 FP, x2 head damage. 350 3-4

Split Shield: 4 AP 2 FP, 3 Shield damage.

Hand axe
2d8 1 Split man: 6 AP 3 FP, 3d8 damage. 350 5-6
Swing 6 AP 3 FP, -1 to hit, can hit up to three
targets.
Split Shield: 6 AP 3 FP, 12 Shield damage.

Woodcutter's
axe
2d10 2 Split man: 6 AP 2 FP, 3d8 damage. 240 7
Swing 6 AP 2 FP, -1 to hit, can hit up to three
targets.
Split Shield: 6 AP 2 FP, 12 Shield damage.

Great axe
d10 0 Cleave: 4 AP 1 FP, If targer loose HP, he's 8
needs to make morale check.
Decapitate: 6 AP 2 FP, -1 to hit, deals bonus
x1.5 damage.

Military
Cleaver
Blunt weapons
Name Damage Armor Skills Worth d8
Pierc.
d4 0 Bash: 4 AP 2 FP, Target gets 1 Fatigue 300 1

Knock out: 4 AP 3 FP, Half damage Target gets


2 Fatigue
Stick
75% to stun.

d4 3 Bash: 4 AP 2 FP, Target gets 1 Fatigue 350 2-3


Knock out: 4 AP 3 FP, Half damage Target gets
2 Fatigue

75% to stun.

Mace
d6 4 Bash: 4 AP 2 FP, Target gets 1 Fatigue 350 4
Knock out: 4 AP 3 FP, Half damage Target gets
2 Fatigue

75% to stun.

Winged mace
d8 1 Fail: 4 AP 1 FP, Ignore defence given by shield 240 5
Lash: 4 AP 3 FP, hits 1-3 targets, d6 damage.

Flail
d10 1 Fail: 4 AP 1 FP, Ignore defence given by shield 6
Lash: 4 AP 3 FP, hits 1-3 targets, d8 damage.

Morgenstern
d6 4 Hummer: AP 4 FP 1, +1 Armor damage 7
Crush armor: d4 Armor damage, only 1 HP
damage.

Pickaxe
d8 4 Hummer: AP 4 FP 1, +1 Armor damage 8
Crush armor: d4 Armor damage, only 1 HP
damage.

Warhammer

Pole arms
Name Damage Armor Skills Worth d8
Pierc.
d6 0 Trust: 4 AP 1 FP, +2 to hit 70 1-2
Spearwall: 4 AP 3 FP, Each enemy that moves
next to the wielder gets attacked
automatically.

Military spear
d8 0 Trust: 4 AP 1 FP, +2 to hit 130 3
Spearwall: 4 AP 3 FP, Each enemy that moves
next to the wielder gets attacked
automatically.

Boar spear
d10 0 Impale: 6 AP 1 FP, can reach target in 2 80 4-5
meters.
Spearwall: 4 AP 2 FP, Each enemy that moves
next to the wielder gets attacked
automatically.

Pitchfork
2d6 0 Impale: 6 AP 1 FP, can reach target in 4 170 6
meters.
Spearwall: 4 AP 2 FP, Each enemy that moves
next to the wielder gets attacked
automatically.

Pike
2d6 0 Impale: 6 AP 1 FP, can reach target in 3 180 7
meters.
Swing: 6 AP 2 FP, can hit up to 3 targets.
Hook: 6 AP 3 FP, 4 armor piercing.

Billhook
2d8 2 Impale: 6 AP 1 FP, can reach target in 3 250 8
meters.
Swing: 6 AP 2 FP, can hit up to 3 targets.
Hook: 6 AP 3 FP, 4 armor piercing.

Alebard

You might also like