Professional Documents
Culture Documents
CONTROL MAP
TOGGLE TOGGLE
NIGHT THERMAL
VISION VISION
~ 1 2 3 4 5 6 7 8 9 0 – = Delete
Tab Q W E R T Y U I O P [ ] \
QUICK INTERACTION
INVENTORY
HOLD
CONTENTS
Introduction and Overview . . . . . . . . . . . . . 2 Settings Menu . . . . . . . . . . . . . . . . . . . . . . 9
It Is the Year 2003 . . . . . . . . . . . . . . . . . . . . . . .2 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
About Stealth Action . . . . . . . . . . . . . . . . . . . . . .2 Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Sam Fisher Profile . . . . . . . . . . . . . . . . . . . . . . . .3 Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Third Echelon Team . . . . . . . . . . . . . . . . . . . . . . .4 Playing Splinter Cell. . . . . . . . . . . . . . . . . 10
Terrorists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Getting Started . . . . . . . . . . . . . . . . . . . . . 6 Sam’s Basic Movements . . . . . . . . . . . . . . . . . . .11
System Requirements . . . . . . . . . . . . . . . . . . . . . .6 Sam’s Advanced Movements . . . . . . . . . . . . . . . .11
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Control Map . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Uninstalling/Reinstalling the Game . . . . . . . . . . . . .7 Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . 7 Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Start Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Non-Playable Character-Linked Moves . . . . . . . . . .15
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Palm™ OPSAT: Operational Satellite Uplink . . . . . . .16
Play Intro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Quick Inventory: SC-20K, Gadgets, & Items . . . . . .17
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 SC-20K M.A.W.S.
Splinter Cell® Website . . . . . . . . . . . . . . . . . . . . .8 (Modular Assault Weapon System) . . . . . . . . .17
Start Game Menu . . . . . . . . . . . . . . . . . . . 8 Gadgets . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
New Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Load Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 In-Game Elements . . . . . . . . . . . . . . . . . . . .20
Hints and Tips . . . . . . . . . . . . . . . . . . . . . 22
Warranty . . . . . . . . . . . . . . . . . . . . . . . . 24
Technical Support. . . . . . . . . . . . . . . . . . . 25
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INTRODUCTION AND OVERVIEW Alarms: Note that if an enemy detects Sam, or even suspects the presence of an intruder, they have been specifically
trained to alert nearby comrades or trigger an alarm, rather than engage Sam by themselves. Because of the extremely
It Is the Year 2003 covert nature of Splinter Cell operations, indiscretion with alarms can lead Third Echelon to abort a mission.
In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of
the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering tech- Sam Fisher Profile
niques. This top-secret initiative, dubbed Third Echelon, marks a return to classical methods of espionage, enhanced with Fisher has been on the front lines of espionage in several defining conflicts throughout the
leading-edge surveillance and combat technology for the aggressive collection of stored data in hostile territories. When past decades. He has not only survived, but also excelled in the field of covert operations
intelligence deemed critical to national security cannot be obtained by traditional means, Third Echelon is granted clear- through hard work, insatiable curiosity, and brutal honesty. He has little time for polite
ance to conduct physical operations. niceties and even less for lies.
Its existence denied by the U.S. government, Third Echelon deploys units known as Splinter Cells™: elite intelligence-gath- Though fully aware and confident of his abilities, Fisher understands that his survival has
ering forces consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is often been a gift of chance. He knows he is human and fallible and does not want to
small, sharp, and nearly invisible. die. He has a strange and slightly dark sense of humor.
March 10, 2004: The CIA contacted NSA officials regarding the loss of contact with Agent Alison Madison, a CIA opera- He is quiet, instinctive, and observant: somebody who watches from the outside.
tive monitoring widespread communication shortages plaguing the former Soviet Republic of Georgia. A second opera- Combat, espionage, and constant training have defined his adult life; his tactical
tive, Agent Blaustein, was inserted into the Georgian capital T’bilisi to locate Agent Madison, only to drop from contact experience has become part of his instinct. Now, even outside of work he is most
seven days later. Fearing for the lives of American agents compromised at the hands of a suspected terrorist effort, comfortable on the fringes of society, keenly observant but still removed.
Third Echelon has activated Splinter Cell operative Sam Fisher to locate the missing agents and evaluate the situation. Fisher has acquired an admirable collection of scars and secured his place in Valhalla; he
You are Sam Fisher. You must leave no trace on the physical or political map. Remember: Although killing may com- has little left to prove to the world. Now older and wiser, he has no interest in glory. If
promise secrecy, the choice between leaving a witness or a corpse is no choice at all. You do not exist. You are a he fights, it is because he believes the cause is necessary and he is capable.
Splinter Cell.
About Stealth Action
Sam’s ability to operate covertly is his most valuable asset against overwhelming enemy forces. The visibility meter on
Sam’s OPSAT is an important indicator of stealth. If it is completely to the left, Sam is invisible to enemy surveillance. If
it is completely to the right…Sam is in critical danger of being detected and/or intercepted. Remaining under the cover
of shadows is an important stealth technique, but crouching, moving slowly, and keeping your back to the wall also con-
tribute to Sam’s invisibility.
A Splinter Cell operative must not only defy enemy eyes, but also enemy ears. Consider that while running and jumping
are sometimes necessary movements, they also generate sound – a golden invitation for an enemy patrol to investigate
your position. Moving slowly while crouched is much more likely to avoid enemy investigation.
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GETTING STARTED Once you have created a directory for Splinter Cell, the game is installed on your hard drive. The game automatically
asks you if you want to install DirectX v8.1. You cannot play Splinter Cell without v8.1 or higher on your computer. If you
System Requirements already have a version of DirectX that is v8.1 or higher, simply check the No button, and it does not install DirectX. If
Supported OS: Windows® 98/ME/2000/XP (only) you are not sure, click Yes, and the DirectX installer performs its own verification.
Processor: 800 MHz Pentium® III or AMD Athlon™ (1 GHz Pentium 4 or AMD Athlon recommended) 4. After installing the game, select Ubi Soft Entertainment/Splinter Cell/ Play Splinter Cell from your computer’s Start
menu or double-click the Play Splinter Cell shortcut on your desktop. Doing either starts the game.
RAM: 256 MB (512 MB recommended)
Note: The Splinter Cell Play CD must be in your CD-ROM drive to start the game.
Video Card: 32 MB DirectX® 8.1-compliant video card (see supported list*)
Sound Card: DirectX 8.1-compliant sound card Uninstalling/Reinstalling the Game
DirectX Version: DirectX 8.1 (included on disk) To uninstall Splinter Cell, follow these simple steps:
CD-ROM: 8x or faster 1. Start your computer.
Hard Drive Space: 1.5 GB 2. Insert either Splinter Cell CD into your CD-ROM drive. The Autorun Menu should appear.
Peripherals: Windows-compatible mouse and keyboard required, game pads and joysticks not supported 3. When it appears, click on the Uninstall Splinter Cell button. The uninstall wizard automatically asks if you really want
to uninstall the game. If you are sure you want to remove Splinter Cell from your hard drive, click the Yes button. If
*Supported Chipsets: ATI® Radeon® 8500/9000/X families, NVIDIA® GeForce™ 2/3/4/FX families, Matrox Parhelia™ you don’t want to uninstall the game, click No, which cancels the process.
Laptop versions of these chipsets may work but are not supported. These chipsets are currently the only ones that will If you uninstall Splinter Cell, all previously saved games remain on your hard drive, unless you answer Yes to the “Delete
run this game. Additional chipsets may be supported after release. For an up-to-date list of supported chipsets, please all configuration and saved games files” question.
visit the FAQ for this game on our website at http://kudosoftinteractive.com.
Note: You can also uninstall Splinter Cell by using the Add/Remove Programs control panel in Windows.
NOTICE: This game contains technology intended to prevent copying that may conflict with some CD-RW, DVD-RW, and
virtual drives.
Installation MAIN MENU
To install Splinter Cell, follow these simple steps. If you experience trouble during installation, refer to the Technical Start Game
Support section of this manual.” Select this option to create a new game, resume a previous
1. Start your computer. game, or delete a profile.
2. Insert the Splinter Cell Installation CD into your CD-ROM drive. The Autorun Menu should appear. Note: You can choose to create a player profile or use the
Note: If the Autorun Menu does not automatically appear, double-click on the My Computer icon located on your desktop provided default player profile (Sam).
and then double-click on the icon that corresponds to your computer’s CD-ROM drive. The Autorun Menu should now appear. Settings
3. Click on the Install Splinter Cell button. The installation wizard now walks you through each step of the setup and Select this option to adjust the controls, the video and the
installation process for the game. sound settings.
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Control Map
TOGGLE TOGGLE
NIGHT THERMAL
VISION VISION
~ 1 2 3 4 5 6 7 8 9 0 – = Delete
FIRE
TYPE BACK TO MOVE RELOAD ALT.
WALL MOUSE WHEEL UP:
ACCELERATE
FIRE SNIPER MODE ZOOM IN
Tab Q W E R T Y U I O P [ ] \ STICKY CAM ZOOM IN
L Button R Button
MOUSE WHEEL DOWN:
MOVE MOVE MOVE DECELERATE
SNIPER MODE ZOOM OUT
STICKY CAM ZOOM OUT
Caps Lock A S D F G H J K L ; ’ Return LOOK
MIDDLE MOUSE:
USE/EQUIP
JUMP CHANGE RESET CROUCH
RATE OF CAMERA
FIRE Mouse
Shift Z X C V B N M , . / Shift
QUICK INTERACTION
INVENTORY
HOLD
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Move Body key) to access your OPSAT. Use this menu to customize Quick Inventory: flash/sound suppressor and combined with a multipurpose
Sam will need to hide dead or unconscious your settings while in-game or to save or load a saved SC-20K, Gadgets, & Items launcher, the SC-20K becomes the obvious choice of
bodies in order to prevent them from being game at any time during the game. weaponry for Sam when infiltrating enemy territory.
discovered. Select the Pick Up Body interac- Inventory Note: Because of the more overt nature of the SC-20K, it
tion to carry a body. Press the interaction The inventory section provides information about your SC- will only be acquired after a few missions – when the sit-
key to put him down quietly or simply equip 20K as well as the gadgets and the items you are carry- uation requires it.
a weapon to drop the body in a hurry. ing. A video demo and controls explanation of the Sniper Mode: Sniper mode is only available with the SC-20K:
Conversations weapons and gadgets is also accessible and updated at • Equip SC-20K: Press Use/Equip.
Some friendly NPCs will talk to you. the beginning of every mission. • Enter Sniper Mode: Zoom in.
Simply walk up to them and select the Mission Information • Hold breath and steady aim (limited time):
Talk To interaction. GOALS: This section gives the specific details of your Press Alt Fire.
Palm OPSAT: mission objectives. • Fire: Press Fire.
Operational Satellite Uplink NOTES: This section provides additional hints and clues • Exit Sniper Mode: Zoom out.
that may have been gathered during the mission.
Manual Reload: Sam will automatically reload when out
DATA: Recon data provides intelligence about enemies, Hold CTRL (default key) to access the quick inventory. Use of ammunition. Otherwise, pressing the Reload key with
locations, or other key elements pertinent to the oper- the mouse to make your selection. the SC-20K or selected pistol will reload the weapon.
ation. Pay special attention to the data sticks, as they SC-20K M.A.W.S.
contain key information. SC-20K’s Multipurpose Launcher: First, make sure you
(Modular Assault Weapon System) select the desired device from your quick inventory. To use
Settings: This section allows you to customize or the multipurpose launcher, press Alt Fire. The Launcher
configure the Controls, Graphics, and Sound settings cannot be fired in Sniper Mode.
while playing.
Ring Airfoil Projectile: A
Saving/Loading: This section allows you to save high-impact, zero penetration
your game at any time or load a saved game. projectile designed to inca-
pacitate rather than kill.
The Palm™ OPSAT is a compact, wrist-mounted version Note: The Ring Airfoil is
of a standard civilian PDA designed for military use. It The bull pup configuration of this assault rifle makes it much more effective if it hits
enables Sam to receive mission objectives and updates light and compact without sacrificing firepower the head.
from Third Echelon headquarters. The OPSAT also displays (5.56x45mm ss109). Its modular configuration allows it to
real-time images from Sticky Cameras. Press ESC (default be customized to fit any mission profile. Equipped with a
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Sticky Camera: A miniature cam- Diversion Camera: An Lock Pick: Standard set of Optic Cable: This flexible
era with full pan and zoom func- adaptation of the Sticky picks, wrenches, and probes for cable/camera can easily be
tionality, plus Night and Thermal Camera. The Diversion bypassing standard cylinder slipped under doors to view the
Vision modes. The Sticky Camera Camera has had its pan and locks. First, select the lock pick other side. Complete with Night
feeds its image directly to Sam’s zoom motors as well as its from the gadgets in your Quick Vision enhancement. Once in
OPSAT. Ideal for advance scouting vision-enhancement appara- Inventory. Then press Fire to use, move the mouse left or
and intelligence gathering. To pick tus replaced with a noise- start using it. To release a pin, right to move Optical Cable in
up your sticky camera, stand near it and select the Sticky maker and a CO2 gas canis- you must press the correct the desired direction. Select this
Camera interaction. Press Fire to exit. ter. The device can be used to attract enemies with a movement key (W, S, A, or D). Once you hear and see gadget from your Quick Inventory. Once selected, press
Sticky Shocker: A high-voltage sound (press Interaction) and to dispense a cloud of inca- the pin begin to move, press the same key repeatedly Fire to start using it.
discharge device coated in adhe- pacitating gas (press Alt Fire) once they are nearby. until it is released. Repeat until all pins are released.
Disposable Pick:
sive resin. The Sticky Shocker Gadgets Laser Microphone: T.A.K. Unconventional lock picks,
will adhere to an enemy and To use a gadget: Select the gadget of your choice in the (Tactical Audio Kit): A laser- these micro-explosive-shaped
give him an incapacitating shock. quick inventory. operated microphone integrated charges deliver a quick
Hint: Fired into pools of water, into the SC Pistol that enables impact to any standard lock
the Sticky Shocker can neutralize SC Pistol: The SC Pistol tacti- the user to read the vibration cylinder that will shatter the
multiple opponents. cal model with single-action off certain surfaces (mainly pins and unlock the door.
trigger and a 20-round mag- glass windows). It is used to Select this gadget from your Quick Inventory. Once select-
Smoke Grenade: Standard CS azine comes equipped with a listen to conversations. Select this gadget from your Quick ed, press Fire to start using it.
(0-chlorobenzalmalononitrile) silencer/flash suppressor. Its Inventory. Once selected, press Fire to start using it.
gas canister grenade can inca- 5.7x28mm ss190 rounds offer good penetration against Items
pacitate groups of enemies. modern body armor, while keeping the weapon’s weight, Camera Jammer: Some objects in the world or items from your inventory
Exposure to CS gas causes vio- dimensions, and recoil at reasonable levels. Select this The Camera Jammer emits can be thrown. Grenades, flares, and other items must
lent respiratory seizure. gadget from your Quick Inventory. Press Use/Equip. Once microwave pulses that disrupt first be selected from the Quick Inventory. Miscellaneous
Prolonged exposure causes equipped, press Fire to start using it. the characteristic signals used in items from the environment can be picked up by select-
unconsciousness. the microcircuitry of surveillance ing the Object interaction. Once the item or object is in
cameras. The Camera Jammer your possession, equip Sam by pressing Use/Equip. A
operates off of a capacitor that series of reticles on the screen will show your aiming
must be allowed to recharge trajectory. Use the mouse to move the reticles on the
from its battery after a short time. Select this gadget screen to aim. Press Fire to throw the object or
from your Quick Inventory. Once selected, press Fire to Use/Equip to abort the throw.
start using it.
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Either deactivate a turret entirely, or disable its IFF sys- Retinal Scanner: A locking
Wall Mine: The Wall Mine is Medical Kit: tem. With IFF disabled, it will still attack Sam, but it will device that reads the unique
a motion-sensitive explosive Standard field first-aid kit. also attack enemies. Use your movement keys to navigate imprint of a person’s retina
device that can be attached in the attached control computer to make your selection. before unlocking a door. No one
to almost any surface. without access can open a reti-
Surveillance Camera: nal scanner-locked door, but
Standard off-the-shelf sur- those with the correct retinas
veillance cameras that detect can sometimes be “convinced”
movement and have the abil- to open them for you. An incor-
Chemical Flare: Chemical Flares Bullet Box: ity to directly trigger alarms. rect retinal scan automatically
are lightweight plastic sticks Find it to retrieve some ammo. This type of camera is fragile triggers an alarm.
filled with a binary chemical In-Game Elements and can be destroyed.
agent. When the inner contain- Armored Camera: Except for
ers are cracked, the chemical Enemy static defenses present a wide range of potential
obstacles to overcome – from simple keypads that control the bulletproof casing, these
agents mix, causing the stick to glow. Useful for attracting cameras are identical to the
and distracting enemies. doors, to automated turrets that detect heat and move-
ment and fire on intruders. standard surveillance camera.
Emergency Flare: Similar to
the Chemical Flare, these Alarm Panel: Standard
standard road flares also emit alarm switches that can be
a great deal of heat, making triggered by enemies to alert Key Pad Lock:
them useful for distracting nearby comrades. Because of Standard push-button securi-
heat sensors such as those the extremely covert nature ty pads linked to electromag-
found on automated turrets. of Sam’s operations, indiscre- netic locking systems in a
tion with alarms can lead door. Only the correct code
Frag Grenade: The 14-oz. M67 Third Echelon to abort a mission.
fragmentation grenade consists will allow a key pad-locked
of a 2.5" steel sphere surround- Automated Turret: Heat- and door to be opened. Multiple
ing 6.5 ounces of high explo- motion-sensing turrets with an failed attempts to enter a code will sound an alarm. Use
sive. Upon detonation, the steel Independent Friendly Fire (IFF) your left mouse button to select the numbers.
sphere shatters, emitting a burst recognition system. Turrets can IMPORTANT: Once you find a key pad code, it will auto-
of high-velocity shrapnel. be hacked from their attached matically appear in your Inventory in the Notes section.
control computer. Select the
Interact with Turret interaction.
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