Group • 8x marker cones (4 colours) Instructions • 2 even teams • Defenders stand 3m apart and can only move sideways • Attackers have 2 minutes to get passed the defenders and into the castle • Once in the castle the attacks place their ball on the ground and return to get another via the boundary line • If attackers are tagged by defenders they must go to the dungeon • To be released from the dungeon attackers must throw their ball in the air, clap and catch it 5 times then return to the starting position • When times up count how many balls in the castle • Swap positions
Variations/ • When a defender has completed a touch, they must run
progression to the attackers area and back
Teachable Moment • Communication between defenders
Line defence Time 15-20min Equipment Per • 1x football Group • 4x cones Instructions • Set students up as diagram • 2x groups of 4 • 4 attackers run forward with defenders only allowed to move after the feeder passes the first pass • The aim is for the attackers to score a try • The last attacker is to run onto the ball at full speed • Defenders must work out how to defend the situation
Variations/ • Allow 1x roll ball to take place
progression • Take out last attacker
Teachable Moment • How to stay in formation when defending
KTP’s • Tag on torso
• Eyes on hips • Stay onside Notes • Rink stage 4
(Rugby Coach Weekly, 2019)
2v1 Time 15-20min Equipment Per • 1x football Group • 4x cones Instructions • Set students up as diagram • Carrier takes a pass from the feeder and uses footwork to beat the defender who is applying pressure but not touching • Once the attackers beat the defender it is now a 2v1 with the last defender • Feeder just runs along boundary • The defender must then decide how they will defend the situation
Variations/ • Add another defender
progression • Feeder joins attack • 1st defender may move and tag Teachable Moment • How to defend a 2v1 situation