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Speed Pilots Damage Age of Aces

Tight Turn - Split-S - Spin Å ÆImmelmann - Chandelle

1 1 2 3 4 5 6 7 8 9

2 1 2 3 4 5 6 7 8 9

3 1 2 3 4 5 6 7 8 9

4 1 2 3 4 5 6 7 8 9

5 1 2 3 4 5 6 7 8 9
Stalling !
© VaeVictis 2014

Speed Pilots Damage Age of Aces

Tight Turn - Split-S - Spin Å ÆImmelmann - Chandelle

1 1 2 3 4 5 6 7 8 9

2 1 2 3 4 5 6 7 8 9

3 1 2 3 4 5 6 7 8 9

4 1 2 3 4 5 6 7 8 9

5 1 2 3 4 5 6 7 8 9
Stalling !
© VaeVictis 2014
GAME SEQUENCE COMBAT
Initiative Fire Test (1d6 + DRM)
1d6 + Altitude level (1 to 5) of the highest air-
craft on his/her side
If tie, player with initiative on previous turn
may keep it
Structure Test (1d6 + weapon DRM)
For each aircraft, in-phase then opponent...
Manoeuvre and Fire
- Determine Resources Points (RP)
- Pay the cost for each Manoeuvre according to
Aircraft’s Class (A, B…)
- If « Pursuit »: may choose to manoeuvre
immediately after the pursued aircraft
- Opportunity Fire for opponent aircrafts: nge :
Firing Ra
target must have performed at least one Fire DRM 4 hex

- Apply Speed reductions due to manoeuvres,


altitude change and Power Factor
- Adjust new Altitude counter
- Fire

For each player…


Recuperation and Pursuit
Unjam (1d6 + Piloting Quality, success on 4-5-
6); Take back control (1d6 + Piloting Quality). opportunity
Check for pursuit eligibility.
Check victor y conditions nning of turn
RP = Speed at begi
Adjust Turn counter 6), per aircraft
+1 (if 4-5-6 on 1d

Altitudes : 1 : very low - 2 : low 3 : average - 4 : high - 5 :very high


required Altitude Opporunity Fire
Manoeuvres A B C Facing Speed
Spd. ? ?
Tout droit !
straight
1 1 1 - - - -

Turn 1 2 2 - 60° right or left -1 -

Tight Turn 2 3 4 4 or - 120° right or left -2 -1

1 1 3 - - -1 +3 -

Side Slip
no 2 consecutive
2 3 4 - - -1 -

3 4 - - - -1 -1

4 5 - 4 or + 180° same hex. -2 -2


only once per turn

4 5 - 4 or - 180° same hex. +2 -2

same hex,
2 3 4 4 or - -1 +2 -1
facing is free
same hex,
3 4 5 4 or + +1 -2 -2
facing is free
* : apply Piloting Quality to reduce manoeuvre cost
Altitude : change once/turn (end of manœuvre); Speed: -1 Climb/+1 Dive; +1 RP to climb to altitude 5 or if loaded
Collision : if same hex and same altitude, 1d6 per aircraft - Piloting Quality. If same result : aircrafts destroyed.
© VaeVictis 2014 - Age of Aces - v1.2
Max Max To hit
Aircraft Type PF Special Year
Spd. Alt. / SP
• 2 front stationary MG: +1 DRM on Structure
test
A Fokker D VII 8 5 4 / 5-4 1
• « Nose-up »: fire without altitude penalty (-1)
Mi-1918
if same hex. and an altitude below its target

C AEG C.IV 6 4 3 / 4-3 1 • 1 front stationary MG + 1 rear MG 1916

• 1 front stationary MG + 1 rear MG (non-syn-


chronised)
C Roland C-2 5 4 4 / 5-5 1
• If Rear MG fires forward, re-roll the die, on 5-6,
Mi-1916
the propeller is hit and the aircraft destroyed

• 2 front stationary MG: +1DRM on the struc-


B Albatros D.III 6 4 4 / 4-4 1
ture test
1917

• 2 front stationary MG: +1 DRM on the struc-


A Fokker DR-1 7 5 5 / 4-3 1 ture test Fin 1917
• Tight turn to the right RP -1

• 2 rotating turret MG (one front, one rear)


C Gotha G.IV 5 5 4 2 / 6-5 2 • “Red” manoeuvres prohibited Mi-1917
• +1 DRM in bombing

Max Max To hit


Aircraft PF Special Year
Spd. Alt. / SP

B RAF SE 5a 7 5 5 / 5-4 1 • 1 front stationary MG Mi-1917

• 2 front stationary MG: +1 DRM on Structure


Sopwith
A Camel F1 7 5 5 / 4-4 1 test Mi-1917
• Tight turn to the right RP -1

Sopwith
A Tri-Plane 8 5 5 / 4-3 1 • 1 front stationary MG 1917

• 2 front stationary MG: +1 DRM in Structure


A SPAD XIII 8 5 5 / 5-4 1
test
Mi-1917

B SPAD VII 7 4 5 / 4-4 1 • 1front stationary MG Fin 1916

• 1 rear MG + 1 front stationary MG


• Double controls: the observer can take over
C Airco DH. 4 7 4 3 / 5-4 1
the piloting on 1-4 (d6). Cannot attack or per-
1917
form “red” manoeuvres.

A Hanriot HD 1 6 5 5 / 4-4 1 • 1 front stationary MG 1917

Generality about weapons : If an aircraft has 2 front MG, the Structure test DRM is +1
Stalling

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