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Stalling !
© VaeVictis 2014
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Stalling !
© VaeVictis 2014
GAME SEQUENCE COMBAT
Initiative Fire Test (1d6 + DRM)
1d6 + Altitude level (1 to 5) of the highest air-
craft on his/her side
If tie, player with initiative on previous turn
may keep it
Structure Test (1d6 + weapon DRM)
For each aircraft, in-phase then opponent...
Manoeuvre and Fire
- Determine Resources Points (RP)
- Pay the cost for each Manoeuvre according to
Aircraft’s Class (A, B…)
- If « Pursuit »: may choose to manoeuvre
immediately after the pursued aircraft
- Opportunity Fire for opponent aircrafts: nge :
Firing Ra
target must have performed at least one Fire DRM 4 hex
1 1 3 - - -1 +3 -
Side Slip
no 2 consecutive
2 3 4 - - -1 -
3 4 - - - -1 -1
same hex,
2 3 4 4 or - -1 +2 -1
facing is free
same hex,
3 4 5 4 or + +1 -2 -2
facing is free
* : apply Piloting Quality to reduce manoeuvre cost
Altitude : change once/turn (end of manœuvre); Speed: -1 Climb/+1 Dive; +1 RP to climb to altitude 5 or if loaded
Collision : if same hex and same altitude, 1d6 per aircraft - Piloting Quality. If same result : aircrafts destroyed.
© VaeVictis 2014 - Age of Aces - v1.2
Max Max To hit
Aircraft Type PF Special Year
Spd. Alt. / SP
• 2 front stationary MG: +1 DRM on Structure
test
A Fokker D VII 8 5 4 / 5-4 1
• « Nose-up »: fire without altitude penalty (-1)
Mi-1918
if same hex. and an altitude below its target
Sopwith
A Tri-Plane 8 5 5 / 4-3 1 • 1 front stationary MG 1917
Generality about weapons : If an aircraft has 2 front MG, the Structure test DRM is +1
Stalling