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METHOD
Subjects
The subjects were 150 male six year old first grade children. Half of
the subjects were obtained from Public Schools in West New York, New
Jersey and the other half from Public Schools in Fort Lee, New Jersey.
The per capita income of residents of West New York is $2,277 and
per capita income of residents of Fort Lee is $6,402 (U.S. Bureau of
the Census, 1970). The West New York sample, in addition, were all
English speaking Cuban-Americans, born in the United States.
Apparatus
The child sat at a table facing (1) a 30.48 x 30.48 cm frosted glass
screen in a white frame which was rear illuminated by a Kodak Car-rouse1
Projector Model 850, (2) a grey chassis box on which were mounted
four push buttons which could be illuminated with a yellow, red, blue,
or green light, and (3) a display containing a Gerbrands Model D 700
candy dispenser. In the delay of gratification test, the child was given
a small grey chassis box with a push button switch. A clear bottle
containing candy was placed in front of the subjects, but out of their
reach. In both phases the reward consisted of candy buckshots, 3 mm in
diameter. The toys available on the delay of gratification task included
a small balloon, a plastic flute, a car, boat, and plane, a bag of 20
marbles, a whistle, a bag of plastic animals, and a frisbee.
During the training and test phases, the experimenter operated the
equipment from an adjacent room. He controlled the colored light
that illuminated the push button display and the location of the correct
push button for that trial. Projection of animal slides, delay of reward
intervals, and intertrial intervals was controlled by two Electromed
DELAY OF GRATIFICATION IN CHILDREN 15
Procedure
Discrimination training. The experimenter, a white male graduate
student was introduced to the class as a representative of a toy company.
Children were told that the experimenter’s job was to visit different
schools and to play different games with boys so they could help him
find out how much fun the games were. Subjects were selected arbitrarily
by the teacher. The experimenter then brought them individually to
the experimental room. Each child was seated in front of the chassis
box containing the push buttons, the reinforcement dispenser, and the
screen. He was then told that a picture of an animal would appear on
the screen; at the same time the four push buttons would light up in
different colors. The subject was asked to make believe that the animal
on the screen was lost.
The experimenter then illuminated the buttons and asked the subject
to name the four colors. Subjects were told to imagine that each ani-
mal lived in a different colored house. The only way that the animal
could go home was if the child pressed the right color. Then the lights
would go out, and the subject would receive a candy which he could eat
right away. He was told that if he pressed the wrong button he should
try again until he found the correct button. Thus, in the beginning he
would be guessing but he should later try to choose the right color
on his very first try. Finally, the child was told that the position of the
colors would vary. While administering these instructions, the experi-
menter was unaware to which particular group the subject had been
assigned. The experimenter asked the subject to repeat the rules of the
game, then summarized the rules and went to the adjacent monitoring
room.
The four animals used were a zebra, elephant, duck, and cub. The
four colors were red, green, blue, and yellow. Four by four Greco-Latin
squares of the combinations of the animals and of the colors were com-
puted, so that for each animal the correct response was a different color.
Replications of 15 subjects were conducted with each of the four combina-
tions so that after eight replications each combination of color-animal
was repeated twice. In the ninth and tenth replications the combination
of color-animal was randomly selected.
Color position was established in a similar manner. The 24 possible
color position combinations were formed into six 4 x 4 Greco-Latin
squares so that in each block each color appeared in every position.
Five of the six squares were then randomly assigned to the five blocks of
four trials.
Experimental groups. Of the fifteen subjects in each replication, five
16 NEWMAN AND KANFER
pressed the button; and the experimenter returned to give the subject the
toy.
In both delay tolerance tests (candy and toys) the dependent variable
was the interval between the child saying “go” and his pressing the
button. If the subject waited 300 seconds the experimenter entered the
room, terminated the trial, and gave the child candies or toys, respectively.
As the subjects were given the toys, they were asked not to tell their
friends about the game. All subjects were asked how they enjoyed the
game and all subjects received praise from the experimenter for their
performance.
RESULTS
The main experimental question concerned the effects of exposure to
fixed, decreasing, or increasing intervals of delay of reward on later
tolerance of gratification delay. It was expected that the increasing delay
condition would yield the greatest tolerance.
DISCUSSION
Delay Tolerance
The major finding of the present study is that practice on a discrimina-
tion task with increasing delay of reward significantly increases voluntary
delay of gratification. However, the exact process by which increasing
delay sequences facilitates delay tolerance is not completely clear from
the present analysis. At least two lines of recent research lead to testable
hypotheses which predict the utility of training under increasing delays.
In one view, delay of reward is considered a time-out from positive
reinforcement, and thereby, an aversive event (e.g. Leitenberg, 1965).
20 NEWMAN AND KANFER
Thus after training with increasing delays, when the temptation cues
are salient, cognitive avoidance or cognitive transformations will not
significantly increase delay tolerance. Secondly, according to the frus-
tration view (a) interpolated aggression during the waiting period should
facilitate delay tolerance and (b) the increasing delay sequence would
result in the least spontaneously emitted aggression during a waiting
period.
Conversely, it would be interesting to compare the effectiveness of
the various types of coping responses which have been found to facili-
tate the delay tolerance, using techniques by which those variables
which have been found to influence the amount of frustration are kept
constant. Finally, it would be interesting to explore the interaction of
frustration and coping responses. For example, Ebbesen, Bowers,
Phillips, and Snyder (1975) have found that manipulation of a number
of variables which presumably modulate frustration (e.g., salience of
liking, contrast of attractiveness of available toys and the forbidden
toy) affects the quality of a coping response (i.e. devaluation of the for-
bidden toy). The frustration extinction view would predict that in the
increasing delay group, subjects’ evaluation of the temptation would be
less influenced by these variables.
One may argue that increasing delay of reward in training later pro-
duced longer self-imposed delay of reward merely because the sub-
ject has learned that the tasks involve waiting. This explanation would
predict that subjects who received rewards after a fixed 60 or 40 set
should wait longer than those who received their reward immediately
or after 10 sec. The lack of significant differences in self-imposed de-
lay in the fixed groups speaks against this explanation.
The addition of a second delay-tolerance test using toys was intended
only to see whether the training effects would be maintained even when
the reinforcers were changed, although the possibility of confounding with
test order existed. A priori, it might be thought that since candy was
used in training, use of the same reinforcer in testing could mediate or
magnify the effect. The results clearly demonstrate the persistence of
the training effects even when the reward was changed.
Reward Delay and Learning
A second finding of the present study is that fixed delay of reward did
not result in significantly slower learning than immediate reward al-
though the parameters were chosen on the basis of critiques of earlier
studies, to maximize the opportunities for an effect (i.e., subjects were
first graders, the problems were a relatively difficult four stimulus
discrimination, and delays were longer than previously used). A critical
difference between the present study and many earlier ones is that de-
lay of reward was not confounded with delay of knowledge of results,
22 NEWMAN AND KANFER
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