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Chapter Outline
1.1 Adequate language 1
1.2 Specific features of biological objects 2
Slow muscles produce forces that depend on muscle length and velocity 2
Confusing sensory receptors 3
Long conduction delays 3
Neurons—threshold elements 4
Slow muscles produce forces that depend on muscle length and velocity
Consider our motors, the muscles. Motors built by engineers are powerful, quick, and
can produce pre-computed forces and/or moments of force. In contrast, muscles are
sluggish, not very powerful, and generate forces that depend on muscle length and its
rate of change (velocity). Let me focus on this last feature. It means that when you send
a neural command to a muscle, the force transmitted by its tendons to the points of their
A philosophical introduction 3
attachment to bones will depend not only on the magnitude of the command but also on
the actual muscle length and velocity. Since motion of body segments depends not only
on muscle forces but also on forces from the environment, actual muscle forces become
unpredictable, unless the central nervous system possesses an ability to predict changes
in the environment perfectly, with 100% confidence. The environment is typically
unpredictable (at least, not predictable perfectly). This means that the central nervous
system is in principle unable to prescribe time patterns of muscle forces, except in very
special laboratory conditions with perfectly reproducible external force fields (actually,
this is impossible even in the best laboratory environments). This feature of the system
for movement production was emphasized by Nikolai Bernstein, a great Russian
physiologist who is sometimes considered the father of contemporary motor control.
Neurons—threshold elements
The main element of the central nervous system is the neural cell, the neuron. Indi-
vidual neurons and neural networks are commonly assumed to perform all the
necessary computations to allow the organism to function adequately. Neurons
possess a feature that looks like a source of major computational problems: They are
threshold elements. This means that small changes in the input signals into a neuron,
that is, changes in the potential on its membrane, do not lead to any changes in its
output until these changes reach a certain threshold value. Then, the neuron generates
a standard signal, an action potential, with characteristics that do not depend on the
strength of the input. So, if one knows the output of a neuron (a time series of its
action potentials), it is in principle impossible to reconstruct the input into the neuron.
For example, if someone turned on the light in a room, you would have no idea with
what force that person pressed on the switch, only that the force was sufficiently high.
In other words, if you want a neuron to generate a particular output signal, there are an
infinite number of combinations of input signals into the neuron that can achieve this
result. This feature of neurons creates an insurmountable problem for so-called
inverse problems (see Section 5.1), that is, problems of computing a neural command
(somewhere in the brain) that would produce a desired motor output. As we will see
further in the book, this is a problem for scientists, not for the system for movement
production.
To summarize this section, our bodies were definitely not designed by well-
educated twenty-first century engineers or experts in control theory. So, engineering
and control theory will not help us understand how the structures within the body
interact among themselves and with the environment to bring about purposeful,
coordinated movements. We have to take a closer look at specific features of human
(and animal) movements and at the physiology of the main structures that participate
in movement production. First, however, let us consider the history of movement
science, a few facts about the system for movement production, and a few examples
from everyday life and laboratory experiments that emphasize several basic features
of typical human movements and suggest principles of their construction.