You are on page 1of 13

PRISM GUARD SHIELD

TABLE OF CONTENTS

Getting Started 3
Controls 3

Introduction 4
Game Play 4
Intelligence 5

Weapons 6
Small/Light Class 6
Large/Heavy Class 7
CLASSIFIED PRISM INTELLIGENCE DOCUMENT

Sniper Class 8
Grenades 8

Operative Equipment 9
Camera-Jack 9
Night Vision 9
Active Camouflage 9

Game Screen 10

Multiplayer 11
Game Modes 11

PAGE 2 OF 13
Insert the CD-ROM into your PC
If the disc does not Auto Run then do the following.

Select My Computer. Select your CD-ROM Drive (E.g. “D:”) and locate and run the Setup.exe – follow the on
screen instructions.

Run the game by selecting Start - Program Files - National Guard - Guard Shield - Guard Shield

CONTROLS

PRISM GUARD SHIELD


MOVEMENT
Forward W
Backwards S
Strafe Left A
Strafe Right D

Lean Left Alt


Change Posture C (hold to go Prone)
Jump Space
Sprint Shift

SHOOT
Fire Primary Left Mouse Button
Next Weapon Mouse Wheel Up
Previous Weapon Mouse Wheel Down
Weapon Select Quick Keys 1-3
Reload R
CLASSIFIED PRISM INTELLIGENCE DOCUMENT

Change Fire Mode F


Zoom Hold Right Mouse Button
Increase Zoom Level (while zoomed) Mouse Wheel Up
Decrease Zoom Level (while zoomed) Mouse Wheel Down
Select Grenade T
Throw Grenade G

INTERACT
Action / Pick Up Weapon E
Pause Escape (Esc)
Night Vision N
Toggle Camera Full-Screen Mode #
Display Single-Player Objectives TAB (hold)

Multiplayer Buddy-Cam @
Next Buddy ]
Previous Buddy [
Display Multi-Player Score Page TAB (hold)

PAGE 3 OF 13
The year is 2016. You are a member of a highly-
secretive, homeland security defense unit, known as
PRISM.

P.R.I.S.M. (Pre-emptive Reconnaissance and


Identification Security Mainframe) is a sophisticated
computer system which allows the government to
wirelessly hack into video surveillance equipment
across America. From traffic light control cameras to

PRISM GUARD SHIELD


home webcams, the system is constantly watching -
taking pictures of anyone-and-everyone, then matching
PRISM Main Game
them with a database, using a highly sophisticated face
recognition system of known terrorists.

The PRISM system will provide you with constant information regarding the threats you will encounter
during the game. You will also need to draw upon your own unique and specially-designed equipment to
help combat terrorist forces.

GAME PLAY

PRISM is an action game with stealth elements. The PRISM operative can approach each of the single-
player missions using all out, run-and-gun tactics, or employ a more stealthy approach, using a variety of
specially-designed, high-tech equipment to help them.
CLASSIFIED PRISM INTELLIGENCE DOCUMENT

Blending a mixture of action and stealth, the single-player campaign will take the PRISM operative on a
rollercoaster ride across America, where they will identify and neutralize terrorist cells which threaten
homeland security.

PAGE 4 OF 13
During each mission, the PRISM operative can collect intelligence
points as part of an optional objective.

The Mission Select screen details how much intelligence must be


gathered before the mission is stamped as ‘Intel Complete’ INTEL H.U.D INDICATOR

i symbol.
Intelligence comes in many forms, each marked with an ‘I’

The amount of intelligence gathered by an operative will be shown at the end of a level, along with a
performance ranking.

PRISM GUARD SHIELD


FORMS OF INTELLIGENCE

All forms of intelligence are marked with this HUD symbol

LAPTOPS
Terrorists often use laptops to collate data and communicate through the
Internet via secure channels; it is a vital asset in the fight against global
terrorism.

A laptop’s intelligence needs to be uploaded to PRISM, so requires the


player to be stationary for a time whilst this function is performed.
CLASSIFIED PRISM INTELLIGENCE DOCUMENT

DOCUMENTS
Documents are scattered throughout levels and contain blueprints or data
outlining potential terrorist attacks.
Simply walk over these documents to add to your intelligence-gathered percentage.

STUNNED TERRORISTS
Every enemy in the game carries intelligence information – however, for this
information to be extracted, the terrorist will need to be interrogated by
PRISM after a mission has been completed. The player will have to restrain
an enemy without using lethal force; ideally with the Stun-gun.

NOTE: Any terrorist fatally harmed will not provide any intelligence!

PAGE 5 OF 13
SMALL / LIGHT CLASS

PRIMUS M45

Mode of fire: Single shot


Magazine capacity: 7 rounds
Zoom: Yes
Strength: 2.5/5

PRISM GUARD SHIELD


P3 STUN

Mode of fire: Stun


Magazine capacity: N/A
Zoom: No
Strength: Range-dependent

Dashkov 12

Mode of fire: Single shot


Magazine capacity: 15 rounds
Zoom: No
Strength: 3/5

Bantam R30
CLASSIFIED PRISM INTELLIGENCE DOCUMENT

Mode of fire: Fully-automatic


Magazine capacity: 30 rounds
Zoom: No
Strength: 3/5

Ranged Taser

Mode of fire: Single Shot


Magazine capacity: 3 rounds
Zoom: No
Strength: 4/5 (Close range)

PAGE 6 OF 13
LARGE / HEAVY CLASS

CAG-10

Mode of fire: Fully-automatic/Single-shot


Magazine capacity: 30 rounds
Zoom: Yes
Strength: 4/5

PRISM GUARD SHIELD


Shavoff 7

Mode of fire: Fully-automatic


Magazine capacity: 35 rounds
Zoom: Yes
Strength: 3.5/5

M14 Combat Shotgun

Mode of fire: Single shot (continuous if held)


Magazine capacity: 7 cartridge capacity
Zoom: No
Strength: 5/5 (Close range)

ATGL 110
CLASSIFIED PRISM INTELLIGENCE DOCUMENT

Mode of fire: Single rocket


Magazine capacity: 1 round
Zoom: Yes.
Strength: 5/5

Hunting Rifle

Mode of fire: Single shot


Magazine capacity: 9 rounds
Zoom: Yes.
Strength: 4/5

PAGE 7 OF 13
SNIPER CLASS

Shikra Mk3

Mode of fire: Single shot


Magazine capacity: 5 rounds
Zoom: Yes
Strength: 5/5

PRISM GUARD SHIELD


GRENADES

FRAG Grenade

Mode of fire: Large explosion


Magazine capacity: Up to five can be carried
Zoom: N/A
Strength: 5/5

Smoke Grenade
CLASSIFIED PRISM INTELLIGENCE DOCUMENT

Mode of fire: Smoke emits for a time


Magazine capacity: Up to five can be carried
Zoom: N/A
Strength: 0/5

Flash Bang Grenade

Mode of fire: Explodes with a loud bang & blinding flash


Magazine capacity: Up to five can be carried
Zoom: N/A
Strength: 1/5

PAGE 8 OF 13
Camera-Jack

With a fully-integrated system (available for call-up on the PRISM operatives H.U.D at all times),
the Camera-Jack is an invaluable piece of technology.

With this device, the PRISM operative can hack into security cameras and use them as surveillance
tools, allowing them to monitor rooms and areas remotely before entering and engaging any
enemies.

Technical Points

PRISM GUARD SHIELD


Effective range of 20 meters with picture-in-picture display
Automatic camera detection sensors
Target selection abilities
“HackSoft” technology that allows security camera snooping

The PRISM operative can toggle the view from the camera to full-screen by pressing ‘#’ at any
time.

CAMERA JACK OPERATION

Camera Detected Camera Jacked


CLASSIFIED PRISM INTELLIGENCE DOCUMENT

Camera View

Night Vision

A built-in capability of the PRISM operative’s suit, night vision mode can be accessed at any time, but may
only be useful in darker areas of an environment.

Night vision is available for use at all times. Once active, the PRISM operative will be able to look around
with increased vision capability in darker areas.

Active Camouflage

Once collected this will work to make you virtually invisible for approximately 45
seconds. During this time it is impossible to use the night vision equipment.

PAGE 9 OF 13
PLAYERS H.U.D

PRISM GUARD SHIELD


HEAD UP DISPLAY FUNCTIONS

PLAYERS H.U.D

Intelligence Gathered: Keys: Selected Weapon:


CLASSIFIED PRISM INTELLIGENCE DOCUMENT

The amount of intelligence collected. A display showing the current selection of Currently selected weapon (shown in
keys available for the PRISM operative to white).
Current Objective: use to bypass security doors. There are
Text outlining the current mission different colored keys depending on the Remaining Shells in Clip:
objective. security level of the door. The number of rounds left in the
currently selected weapons clip.
Radar: Shield Bar:
Alerts the player to key objective The current amount of protection your body Fire Mode:
locations. armor is providing. This will reduce when Multi-shot or single shot.
the operative takes damage.
Stealth Rating Indicator: Remaining Ammo (Reserve):
Displays how stealthy (or not) the Health Bar: Number of bullets the PRISM
operative is currently being. This The current health of the PRISM operative. operative is carrying for the currently
takes into account sound and selected weapon.
visibility. Remaining Energy Bar:
When sprinting, this bar will reduce until Remaining Grenades:
Stance Indicator: the PRISM operative cannot run. Energy Remaining number of grenades for
The current stance of the PRISM regenerates over time. the currently selected grenade type.
operative. Standing, crouched or
prone.

PAGE 10 OF 13
PRISM in multiplayer mode offers the player a selection of
game play types.

HOST GAME

To set up a game of PRISM in multiplayer, the user must create


a server. To do this, click on “Host Game” and set up your
server details (score, map rotation, etc) on the following screen.

JOIN GAME

PRISM GUARD SHIELD


Use this option to join a currently hosted game, either online or
on a Local Area Network.
PRISM Multiplayer Menu

GAME MODES

CO-OPERATIVE
Up to 8 PRISM players take on the computer-controlled terrorists in a single customizable mission. Enemies are
deployed at random vantage points, so you’ll never know where they’ll attack from. Use the utmost in caution and co-
operation to complete your mission objectives, which can be configured to include bombs, hostages and terrorists.

DEATH MATCH
Up to 32 PRISM players compete in a head-to-head game where there are no rules; the winning player is the
operative who reaches the Server’s score limit. Kill or be killed in this frantic, action based game.

TEAM DEATH MATCH


CLASSIFIED PRISM INTELLIGENCE DOCUMENT

You’ll need to co-operate with your team-mates to take down the enemy team. The team who reaches the servers
score-limit first is declared the winner in this strategic combat mode.

CONTROLS

Multiplayer Buddy-Cam @
Toggle Buddy-Cam Full-Screen Mode #
Next Buddy ]
Previous Buddy [

Display Multi-Player Score Page TAB (hold)

Global Chat Y
Team Chat U

PAGE 11 OF 13
DEVELOPED BY: ASURA ENGINE PROGRAMMING TEAM ADDITIONAL CREDITS
Rebellion And Rival Interactive Kevin Floyer-Lea Semilogic Entertainments
Mike Healey
Rebellion: Duncan Hopkins ART CONTENT
CEO Morgan Parry Donny Gross
Jason Kingsley Vassilis Poulopoulos Joshua Suko
Dave Reed Kevin Kutsch
CTO Richard Rice Lai Tran
Chris Kingsley Jake Turner Joseph Kelley

HEAD OF PRODUCTION AUDIO LEAD LEVEL CONTENT


Michael Burnham Tom Bible Tim Webb

HEAD OF PROGRAMMING AUDIO ADDITIONAL THANKS TO:

PRISM GUARD SHIELD


Kevin Floyer-Lea John Cleasby Doug Binks
The National Guard
CREATIVE MANAGER INTRO VIDEO EDIT
Andy McCann Ian Smith
EXPANSION PACK
PRODUCER QUALITY ASSURANCE MANAGER Gameworld Seven Ltd
Paul Johnson Ian Tuttle
MANAGEMENT
ART MANAGER QUALITY ASSURANCE Julian Hicks
Martin Carter Pawel Goleniewski
Tim Hall DESIGN
LEAD ARTIST Nick Brewer Jon Hicks
Andy McCann Owen Keys
Paul Wright Glenn Harris PROGRAMMING
Josh Roulston
ART TEAM ADDITIONAL QA
Alex Birtles Chris Alizon ART LEAD
Chi Loon Tang Dave Broomfield
Keith Donald MANUAL CREATED BY
Pete Royle Chris Jones ART TEAM
Sam Kent-Smith David Reynolds Drew Buckley
Owen Buscombe
ANIMATION NETWORK ADMINISTRATOR Matt Gillies
Martin Carter Dave Whiteside Mark Laiman
Diarmaid O'Connor Rob Witts
Rival Interactive: Darran Woods
LEAD DESIGNER EXECUTIVE PRODUCER/CREATIVE
Richard Jones DIRECTOR
CLASSIFIED PRISM INTELLIGENCE DOCUMENT

Jim Omer
DESIGN TEAM
Mark Shaw DESIGN
David Reynolds Col. Bob Bailey
Barny Zoeller
ASSISTANT PRODUCER
LEAD PROGRAMMER Kathy Ullah
Andrew McMaster
Craig Mitchell TESTING
Solomon Jagwe
PROGRAMMING TEAM
Simon Fradkin
David Wooldridge
Craig Beeston
Aubrey Murray
Andy Eder
Mark Dieterman

______________________________________________________________________________________________________

The product contains software technology licensed from GameSpy Industries, Inc. (c)1999-2008
GameSpy Industries, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of
GameSpy Industries, Inc. All rights reserved.

PAGE 12 OF 13
Aspyr Media, Inc. License Agreement

Please read this License Agreement (this "Agreement") carefully before running this software. By running this software you are
agreeing to be bound by the terms and conditions of this Agreement. If you do not agree to these terms and conditions do not run this
software and please remove it from your hard disk.

This Agreement is a legal document between you ("Licensee") and Aspyr Media, Inc ("Aspyr").

Limited License; Your Rights and Responsibilities


In consideration of your agreement to abide by the terms of this Agreement, Aspyr agrees to grant, and you agree to accept on the
following terms and conditions, a non-exclusive, limited license to use this software and the accompanying related materials
("Software").

This Agreement authorizes you to use the Software on the single microcomputer in which the Software is installed. You understand
and agree that in order to prevent unauthorized copying of the Software, the Software may contain copy protection mechanisms that
prevent any use of the Software without the original program disk, thereby limiting your ability to effectively copy the Software, and
you waive any claims that you may have relating to such copy protection. Title to the Software will at all times remain with Aspyr and
third parties who have granted Aspyr the right to distribute portions of the Software. The Software is proprietary and subject to
protection under various intellectual property laws, including copyright throughout the world. Unauthorized copying of the Software, or

PRISM GUARD SHIELD


any portion thereof, is expressly forbidden. You may be held legally responsible for any infringement caused by your failure to abide
by the terms of tins Agreement. You may not modify, adapt, translate, reverse engineer, decompile, or disassemble the Software or
create any derivative work thereof or any software interfacing with the Software.

As the Licensee, you may physically transfer the Software from one computer to another provided that the Software is used on only
one computer at a time and provided that such transfer comports with any copy protection deployed with the Software. You may not
(a) electronically transfer the Software from one computer to another over a network (b) distribute copies of the Software to others, (c)
print, modify, adapt, translate, or create derivative works based on the graphics or written materials included in the Software without
Aspyr's prior written consent which may be withheld, or (d) employ any means of circumventing any copy protection mechanism
included in the Software.

This Agreement (a) is effective until terminated and (b) will terminate immediately without notice from Aspyr if you fail to comply with
any of the provisions of this Agreement. Upon termination you must destroy all copies of the Software.

Limited Warranty; Limitation of Liability


The Software is delivered "as is" without any warranties.

ASPYR MAKES NO OTHER WARRANTIES, AND DISCLAIMS ALL OTHER WARRANTIES, STATUTORY, EXRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE OR NON-INFRINGEMENT.

In no event shall Aspyr or any of its licensors or any of its or their respective contractors, vendors or suppliers be liable to licensee or
any third party for any claims or damages, including, but not limited to any lost profits, lost savings, lost data or any other direct
incidental, consequential, indirect or punitive damages, whether resulting from impaired or lost data, software or computer failure or
any other cause, even if such damages are caused by Aspyr's own negligence and even if Aspyr is advised of the possibility of such
damages, or for any other claim by any user of the software. In no event shall the liability of Aspyr or any of its licensors or any of its
or their respective contractors, vendors or suppliers be liable to licensee or any third party exceed the amount you paid for the
CLASSIFIED PRISM INTELLIGENCE DOCUMENT

Software.

No oral or written advice or statement given or made by Aspyr, or its dealers, agents, distributors or employees shall create any
warranty or in any way increase the scope of the foregoing warranty.

This warranty gives you specific rights. You may have other rights which vary by state and certain limitations contained in the limited
warranty may not apply to you. This Agreement shall be governed by the law, other than choice of law rules, of the State of Texas
and The United States of America.

Important Information:

This game incorporates advertisement serving technology (“Technology”), which allows certain items, objects or images (e.g.
advertisements) to be placed in the Game via your PC or console (“Placements”). The Technology also collects certain non-personal
identifiable information about you the end user, including standard anonymous information, such as IP address and some information
about your hardware and activities during your play of the game and interaction with the Placements (collectively referred to as “Non-
Personal Information”). This Non-Personal Information, such as number of impressions for specific Placements, may be shared with
and used by a third party provider of advertisement serving technology, its advertisers, advertising agencies, the developer of the
game, the publisher or distributor of the game, and/or other distributors of the game (“Affiliates”). By the use of this game, you hereby
consent to the temporary upload of the Placements to your PC or console; and the Non-Personal Information being collected and
shared with and by the Affiliates. In some jurisdictions, IP addresses may be viewed legally as personally identifiable information. you
hereby acknowledge and agree to the collection and use of your IP address as non-Personal Information even though your IP
address may be viewed legally as personally identifiable information.

PAGE 13 OF 13

You might also like