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1. Text Speed. Cycle left or right to change how fast text appears. The
default choice is Mid speed. To choose anything but
'Fast' is insanity.
2. Battle Scene. Use this to decide if you want to see the attacks'
animation (on) or not (off). 'On' is default. If you turn
this option off, the Pokemon will not animate.
3. Battle Style. You can choose to be able to switch out when you faint
one of your foe's Pokemon (Switch) or sit there and wait,
like in Colosseum and Link Battles (Set). The Switch
option is default.
4. Sound. You can choose to hear the sound through one speaker
(Monaural) or two (Stereo). Of course, unless you're
wearing headphones, this option's useless.
5. Button Mode. Have L and R function as left and right, respectively, in
menu screens and boxes (LR), or have the L button
function as A (L=A). 'Normal' is default, which makes
both buttons do nothing.
6. Frame. Choose one of 20 borders to be used for all text boxes
and menus. Type 1 is default.
The very last option is Cancel. Use that or press B to exit.
===================
3. Welcome to Hoenn [wasup]
===================
Major Objectives
----------------
* Meet the locals.
* Have your first battle with your first Pokemon.
* "Practice" with your rival.
* Gain the ability to run and leave home.
Watch the brand-new introduction. Press Start on the title screen to come to
the main menu. Once there, you can choose to start now and customize later, or
just go into your options right now.
If there is no save file, or you wish to start a new game to overwrite a
previously saved game, select "New Game." Professor Birch will appear and he
will introduce himself and Pokemon. You will then be asked to choose your
character's gender. There's no law that says men have to play as Brendan and
women are stuck being May, so pick whichever character you like, decked out in
their spiffy new outfits. After that, you will need to name yourself. Whoever
you don't choose will end up being your rival.
Professor Birch will finish his little speech, and let you get started.
You start the game in the back of your moving truck. You're the new kid in
town! After a few seconds, the truck will stop. Before we get going, let's get
acquainted with the main menu. Bring it up by pressing Start.
The first option is for your pack. Since this is the start of your adventure,
it's empty. You'll be filling it up throughout your journey.
The choice below that is your name. This is where you go to see your Trainer
ID, how many Poke Dollars (referred to henceforth as 'money') you currently
have, and how many Badges you've earned. Press A to see the back - the entire
thing's blank... for now. Press B Button to flip it back to the front, or press
A or Start to exit.
The next selection is the most important one - Save. Use this to save your
progress. If you don't, you'll regret it.
Below Save is Options. You can change the various options of the game. We've
already covered that area, but if you go back to the top of this document, you
can find the Game Options section shortcut. Use that to review the options and
their different uses.
When the truck stops, leave by moving right. Your mother greets you and
takes you inside, where two Vigoroth are helping you move in.
Go upstairs and examine the clock. Set the time, and make sure you're accurate;
you can't reset it. After that, go to your PC. Select "Withdraw Item," then
take the Potion. Go downstairs and your mother will tell you to quickly come to
the television. It's a news report on Petalburg Gym, and maybe your father, the
Gym Leader there, will be on! Oh, nope. Guess we're too late. Your mom will
suggest you go next door to meet one of your dad's friends, Professor Birch.
You're not one to refuse the requests of your mother, so get moving.
Upon entry, May's mother will welcome you and tell you that her daughter is
upstairs, or so she thinks. Well, let's investigate. Go up the steps and you
will find a lone Poke Ball on the floor. Examine it, and May will enter from
downstairs. She'll introduce herself and explain that she heard about you from
dear old Dad. Well, that's fantastic. You've already made a name for yourself
and you've only been in Hoenn for five minutes.
She'll remember that she needed to go help Professor Birch out, and she'll go
to her PC to prepare.
================
3a. Pokemon, Go! [chsds]
================
You are free to leave May's house. There's nothing left to do, so why not check
out the surrounding area?
But wait, what's this? Something's happening just off in the distance - oh,
it's just Professor Birch doing laps. Wait, doing laps? No, that's not it. A
closer look reveals that the good professor is being chased by a wild Pokemon!
It's a Zigzagoon, and it has the professor cornered. He begs you to take a
Pokemon from his bag to battle the fearsome beast with the cute little tail and
adorable raccoon eyes. The Pokemon you choose here will eventually become your
first Pokemon. As such, we are presented with a difficult choice - who to pick?
Treecko is Grass in type, and remains that way throughout its evolutions. It
works wonders against the first Gym, and once it evolves into its final form,
gains some crazy speed bonuses, making it one of the fastest Grass-types in the
game. However, due to the many types that resist Grass, and the equally
abundant types Grass is weak to, Treecko's use is limited for most of the game.
Torchic is a Fire-type, but gains a Fighting-type when it evolves into
Combusken. Torchic is the #1 choice for most players, and is the recommended
choice for beginners, in this writer's opinion. While Torchic has the hardest
time fighting alone against the first Gym, it has type advantages against a
variety of types, making it easy to clear the game.
Mudkip is pure Water, and gets a Ground-type upon evolution. Mudkip also has an
easy time against the first Gym. Only three of 17 types resist Water, so that
gives it a good edge against opponents, almost always being able to do at least
normal damage.
Each of these Pokemon evolve at Lv.16, and again at Lv.36. Make your choice and
start your battle against Zigzagoon, Lv.2.
Zigzagoon is Lv.2, so it should die in two hits or so. If your Pokemon would
die from Zigzagoon's attack, it will flee, so don't worry about losing. Select
"Attack," then Pound (if you have Treecko), Tackle (Mudkip), or Scratch
(Torchic). Gain experience points.
========================
3b. The Adventure Begins [wstnw]
========================
Birch will take you back to his lab, and will allow you to keep the Pokemon you
used earlier. Give it a nickname if you wish (ten characters maximum). He'll
force you to go visit May on Route 103, so she can teach you what it means to
be a Pokemon Trainer. Sweet. Let's get going, shall we?
You have unlocked the Pokemon sub-menu. Use this menu to view your Pokemon's
status or command one of them to use an out-of-battle technique.
o---------------------------o
| ROUTE 101 POKEMON LISTING | There are no Trainers on this short route to the
o---------------------------o next town, and few Pokemon. Kill your fair share
| Zigzagoon (Rare) | of them and continue.
| Wurmple (Common) |
| Poochyena (Common) | o----------------------------------------------o
o---------------------------o / Wurmple evolves by gender, but not entirely. /
/ Most females will turn into Silcoon, and /
o------------------------o likewise, most males will turn into Cascoon. /
/ However, this isn't an absolute rule. Wurmple's evolution is set when /
/ you catch it, so no soft resetting if you get the one you don't want. /
o-----------------------------------------------------------------------o
===============
3c. Oldale Town [wtsos]
===============
o-----------------------o Oldale Town isn't far from Littleroot, and there's
| OLDALE TOWN SHOP LIST | not a whole lot to do here. If you speak to the man
o-----------------------o donned in an apron, he will escort you to the Poke
| Potion...........$300 | Mart and give you a free Potion. If you fill out the
| Antidote.........$100 | questionnaire on the counter with "LINK TOGETHER
| Parlyz Heal......$200 | WITH ALL," you will activate Mystery Gift. Not sure
| Awakening........$250 | how that ties in with Emerald, but hey. It's there.
o-----------------------o
One last thing - if at any time you ever buy exactly ten Poke Balls, the
shopkeeper will give you a free Premier Ball. This has the same catch rate as a
Poke Ball, but it looks prettier. Eleven Poke Balls for the price of ten! Not a
bad deal. Remember, you have to buy _exactly_ ten, not multiples of it.
You can't leave west because some yahoo is sketching the footprints of a rare
Pokemon. Whatever. Go north instead, to Route 103.
o---------------------------o
| ROUTE 103 POKEMON LISTING | If you go up a little, you will see May. It may
o---------------------------o not be wise to talk to her just yet, because
| Poochyena (Common) | she's itching for a fight. Make sure your friend
| Zigzagoon (Uncommon) | is at full HP and isn't in any need of PP
| Wingull (Rare) | restoration.
o---------------------------o
When you're ready, save your game and talk to May.
================
3d. May Battle 1 [mf103]
================
My Pokemon:
o------------o-----o
| Name | Lvl |
o------------o-----o
| Mudkip | 6 |
o------------o-----o
May's Pokemon:
Find your starter. May's team
is in the column below it.
o---------------o---------------o---------------o
| Treecko | Torchic | Mudkip | <- Which one's your starter?
o---------------o---------------o---------------o
|Torchic.......5|Mudkip........5|Treecko.......5| Money: 300
o---------------o---------------o---------------o
Practice, nothing. This is the real deal. If you lose, say bye to half your
money.
People with Torchic can use Focus Energy (learned at Lv.6) to raise the
critical hit ratio, making it slightly easier to inflict critical hits.
Scratch, Scratch, and Scratch some more.
Mudkip-users need to be wary of Treecko's Leer attack. It lowers Defense, which
will make Pound do major damage. To somewhat counter Leer, use Growl.
Treecko-havers can use Leer to help increase Pound's damage. If Torchic uses
Growl, continue using Leer so your attacks don't do piddle damage.
Remember, you have Potions at your disposal. Don't hesitate to use them!
================
3e. Leaving Home [psout]
================
May will tell you to go home. Follow her through Route 103, Oldale Town, and
Route 101. Get to the Pokemon Lab, and Professor Birch will bestow the Pokedex
upon you. In a nutshell, the Pokedex records Pokemon data.
You have unlocked the Pokedex sub-menu. Use this menu to view information
(owned Pokemon only), compare sizes (owned Pokemon only), hear cries, and see
the location of all Pokemon you've encountered.
May will also give you five Poke Balls so you can catch Pokemon of your own.
Oldale Town's Poke Mart will now carry Poke Balls.
You're free to go, but wait! One last thing. Whether you talk to her or she
talks to you, your mom will give you the Running Shoes. Press and hold B Button
to dash. Be careful, though! If your Pokemon are weak and you're trying to
sneak past a Trainer who isn't facing you, be sure to walk, not run! If you run
past a Trainer, the Trainer will face you, catch you, and fight you if you
haven't defeated them already.
Now go! Get out of this miserable town!
==================
4. The First Badge [stbaj]
==================
Major Objectives
----------------
* Make it to Petalburg City.
* Watch how a Pokemon is caught.
* Get through the woods and enter Rustboro City.
* Earn your first Badge.
You can catch Pokemon of your own, now that you have Poke Balls! The general
strategy for catching any Pokemon is to use your Pokemon's moves to knock the
HP of the wild Pokemon to a low level (shown by a red HP bar). Once there, you
can use different types of Poke Balls to try to catch the Pokemon. Easy, huh?
Of course, better Poke Balls make it easier to catch Pokemon that are normally
easy to catch. For example, if you tried to catch a Zigzagoon at full HP with a
Poke Ball, you would probably fail. If you tried to catch that same Zigzagoon
with an Ultra Ball, chances are you will succeed. Level matters, but not a lot.
Unless you cheat to get 1000 Master Balls, low-level legendaries are still just
as hard to catch as their legitimate counterparts. On with the adventure.
Run, run, run through Route 101, and head west out of Oldale, now that that
guy's done sketching his feet. All that time, wasted. Bah. You'll find your
first real Trainer battles here.
o---------------------------o Youngster Calvin
| ROUTE 102 POKEMON LISTING | Poochyena, Lv.5
o---------------------------o Money: 80
| Wurmple (Common) |
| Zigzagoon (Uncommon) | Bug Catcher Rick
| Poochyena (Uncommon) | Wurmple, Lv.4 (x2)
| Lotad (Rare) | Money: 64
| Ralts (Rare) |
| Seedot (Rare) | Ralts evolves into a very good Psychic-type, and
o---------------------------o if you have the patience, be sure to catch one.
They take a small amount of work to level, since they don't learn a damaging
attack until Lv.6. Let Ralts lead a battle, then switch it out immediately so
it will gain experience.
Youngster Allen
Zigzagoon, Lv. 5; Taillow, Lv.3
Money: 48
To Allen's left lie some berries. You can pick these berries, plant and water
some more, and come back later to get more berries. You don't have a watering
device yet, so just pick them and be on your way.
Lass Tiana
Zigzagoon, Lv.4; Shroomish, Lv.4
Money: 64
There's a Potion south of Tiana. Don't leave it there.
==================
4a. Petalburg City [dadeo]
==================
o--------------------------o Welcome. There isn't a whole lot to do except try
| PETALBURG CITY SHOP LIST | to leave via the west exit, but a person there
o--------------------------o will stop you. He tells you that all new Trainers
| Poke Ball...........$200 | first check if a town or city has a Gym. It just
| Potion..............$300 | so happens that Petalburg City does have its very
| Antidote............$100 | own Gym, so he will escort you to the Gym's door.
| Parlyz Heal.........$200 | Head inside and you will meet the Gym Leader, who
| Awakening...........$250 | is also your father. He'll say a few words before
| Escape Rope.........$550 | a boy named Wally enters.
| Repel...............$350 |
| X Speed.............$350 | Wally's a rather lonely boy who would like a
| X Attack............$500 | Pokemon of his own to accompany him on his way
| X Defend............$550 | home, for the sake of pure companionship. Your
| Orange Mail..........$50 | dad, Norman, is more than happy to help. He will
o--------------------------o lend Wally a Lv.7 Zigzagoon and your services.
Don't we get a say in this?
Yeah, sure, whatever. Follow Wally back onto Route 102, where he will encounter
a Ralts. Watch him battle and capture the Ralts. Overjoyed, he will take you
back to the Gym and return the Zigzagoon to Norman. He will then leave, and you
are free to do the same after a few more words from Dad. You two will battle
someday, but not at this time.
On your way out of the city, a guy in sunglasses will come up to you and
promptly diss you. We'd love to throttle this punk who dares to belittle the
future Champion, but he takes off before we get a chance to. Leave west to the
first part of Route 104.
o---------------------------o All the Pokemon here appear at relatively the
| ROUTE 104 POKEMON LISTING | same rate. If you want Wurmple that bad, go to
o---------------------------o Route 102 and catch all the Wurmple you want.
| Poochyena (Common) |
| Taillow (Common) | Trainer fights.
| Marill (Common) |
| Wingull (Common) | Youngster Billy
| Wurmple (Uncommon) | Zigzagoon, Lv.5; Seedot, Lv.7
o---------------------------o Money: 112
Go north of Billy and talk to the upper fisherman for a battle, then go past
the house and challenge the girl.
Fisherman Darian Lady Cindy
Magikarp, Lv.9 Zigzagoon, Lv.7
Money: 360 Money: 1400
That wasn't so hard, was it? Go back to Petalburg and heal. Buy a couple Parlyz
Heals and then get your butt into the woods near Cindy. Don't forget to grab
the berries on your way in if you haven't done so already.
==================
4b. Into the Woods [bugsy]
==================
o---------------------------------o
| PETALBURG WOODS POKEMON LISTING |
o---------------------------------o Before you go anywhere, you need to go to
| Poochyena (Common) | the right. You'll see an empty patch in
| Taillow (Common) | the grass. Stand next to it, face it, and
| Shroomish (Uncommon) | press A to get a free Potion. Exit the
| Wurmple (Uncommon) | woods and go south a bit. Get the Poke
| Cascoon (Uncommon) | Ball, then re-enter the woods and go west.
| Silcoon (Rare) | North of there lies a battle.
| Slakoth (Rare) |
o---------------------------------o
Bug Catcher Lyle
Wurmple, Lv.3 (x4)
Money: 48
Get the Parlyz Heal, then follow the linear path. You'll see a guy, Devon
Researcher, wandering around, looking for a Shroomish. We're going to be on our
way, now...
Just kidding. An impatient Team Aqua Grunt feels like ambushing the Devon
Researcher right here in the woods and stealing some very important stuff! The
Devon Researcher hides behind you and asks you to step up and lay the smackdown
on this guy. Let's do it.
Team Aqua Grunt
Poochyena, Lv.9
Money: 180
After being defeated, the grunt will flee. Devon Researcher will give you a
Great Ball as thanks. These babies are a step up from Poke Balls, and it'll be
a little while before you can buy these in a store, so you can consider this a
gift - or free money. Continue on your journey.
Bug Catcher James
Nincada, Lv.6 (x2)
Money: 96
Grab the Ether and leave through the north exit. Ah, sunshine!
===============
4c. To Rustboro [scysf]
===============
We're almost there, but we still have to take on the other half of Route 104.
Pick up the berries next to where you emerged, then go behind the building.
There, face the first empty patch you should see and press A for a Poke Ball.
Pick up the visible Potion, then stand next to the empty patch two squares
northeast of the Potion. Press A for a Super Potion.
o------------------------------------o Go back and go in the building. This is
| PRETTY PETAL FLOWER SHOP SHOP LIST | the Pretty Petal Flower Shop, but it
o------------------------------------o isn't open yet. It will open once you
| Red Plant....................$3000 | get your third Badge. Talk to the girl
| Tropical Plant...............$3000 | at the top and she'll give you the
| Pretty Flowers...............$3000 | Wailmer Pail, which is what you need to
| Colorful Plant...............$5000 | water berries and make them grow. If
| Big Plant....................$5000 | you talk to the girl on the right, she
| Gorgeous Plant...............$5000 | will give you a berry. You can talk to
o------------------------------------o this girl once a day to get a berry.
What she has in stock:
Cheri - Pecha - Aspear - Persim
Funny how I failed to mention this before, but there's a guy standing right
outside this shop who will give you TM09, Bullet Seed, for free.
Time to get down to business - massacring Trainers.
Rich Boy Winston Lass Haley
Zigzagoon, Lv.7 Lotad, Lv.6; Shroomish, Lv.6
Money: 1400 Money: 96
Twins Gia & Mia Fisherman Ivan
Lotad/Seedot, Lv.6 Magikarp, Lv.5 (x2); Magikarp, Lv.7
Money: 144 Money: 280
o-------------------------------------------o
/ Gia & Mia won't fight you unless you have /
/ two able-to-battle Pokemon on your team. /
o-------------------------------------------o
Talk to the old lady next to Ivan and she will give you a Chesto Berry.
When you get near the city, instead go right and get into the area between the
fence and the trees. Follow this path to get an X Defend, then backtrack and
enter the city.
=================
4d. Rustboro City [grfbo]
=================
o-------------------------o We can finally buy Super Potions now, but you may
| RUSTBORO CITY SHOP LIST | not necessarily need to purchase them over Potions
o-------------------------o because of low HP.
| Poke Ball..........$200 |
| Potion.............$300 | Go into the first building on your left. Go to the
| Super Potion.......$700 | second floor and talk to the boy to get a Premier
| Antidote...........$100 | Ball.
| Parlyz Heal........$200 |
| Escape Rope........$550 | Go into the house west of the Pokemon Center and
| Repel..............$350 | speak with the guy there for HM01, Cut. You can't
| X Speed............$350 | use it out of battle yet, but get it anyway.
| X Attack...........$500 |
| X Defend...........$550 | Go into the Pokemon Trainer's School and talk to
o-------------------------o the teacher at the front to get a Quick Claw.
A little north of there you'll find Rustboro's Gym. To the right of that is a
house containing a guy who will trade you his Seedot for your Ralts. You can
find your own Seedot much later, so only do this trade if you're really that
desperate to have one right now.
Now we're ready to head into the Gym.
=================
4e. Boss: Roxanne [oleem]
=================
Before we actually tackle Roxanne, we need to get past her wall of lowly Gym
Trainers. There are only three of them, and the first one is right in front of
you.
Youngster Josh
Geodude, Lv.10
Money: 160
Now here's the fun part. A new feature in Pokemon Emerald is that if you enter
the sight of two Trainers, they will both challenge you for a Double Battle.
If you only have one able-bodied Pokemon to battle with, though, you'll just
fight one Trainer, then the other one immediately.
These team battles will be pointed out like it is below.
Youngster Tommy <- Team Battle! -> Hiker Marc
Geodude, Lv.8 (x2) Money: 428 Geodude, Lv.8 (x2)
Also, you can also choose to just fight one Trainer at a time by directly
speaking to that Trainer.
Once you've blazed through this yawn-fest, heal if you need to, then come back
and save your game. Ready to fight your first boss?
My Pokemon:
o------------o-----o
| Name | Lvl |
o------------o-----o
| Marshtomp | 16 |
o------------o-----o
Roxanne's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o Money: 1500
| Geodude | 12 | Geodude | 12 | Nosepass | 15 |
o------------o-----o------------o-----o------------o-----o
If you have a Water-type attack at your disposal (Water Gun more than likely),
use that and kill off the Geodude in one shot. Nosepass is pure Rock, so no
easy pickings there. It has an Oran Berry attached to it, and Roxanne has two
Potions at her disposal. Each of her Pokemon know Rock Tomb, a Rock-type attack
that will lower Speed by 1 level with each hit. Defeat Roxanne to earn the
Stone Badge, the ability to use Cut out of battle, and TM39, Rock Tomb.
===================
5. The Second Badge [nkbaj]
===================
Major Objectives
----------------
* Save the Devon Researcher... again.
* Earn your second Badge.
Not a whole lot to do...
Now that you can use Cut out of battle, teach it to one of your Pokemon, or
just get a Cut slave. Nincada's a good bet, and we can get one in about 30
seconds.
Leaving the Gym, we find that a Team Aqua Grunt is making off with some Goods.
Devon Researcher begs him not to, but by then, the grunt is long gone. Follow
the Devon Researcher to the end of Rustboro City, but go right instead (you
can't explore Route 115 right now). Devon Researcher will ask you to retrieve
the stolen goods, and you have no choice but to agree. Head right to Route 116.
======================
5a. Brendan the Savior [pekoh]
======================
o---------------------------o Here's our Nincada. Catch one and teach it Cut
| ROUTE 116 POKEMON LISTING | if no one else can learn it. Abra's a tricky one
o---------------------------o to catch, since all it knows is Teleport. Use a
| Taillow (Common) | Great Ball if you still have any to increase
| Whismur (Common) | your chances of catching it.
| Abra (Uncommon) |
| Nincada (Uncommon) | Route 116 is also the location of many Trainers
| Poochyena (Rare) | that are more than willing to take half your
| Skitty (Rare) | money.
o---------------------------o
Start by going through the bottom path. Get the Repel and fight. Keep going.
Bug Catcher Jose School Kid Karen
Wurmple, Lv.8; Nincada, Lv.8 Shroomish, Lv.9
Money: 128 Money: 180
Youngster Johnson <- Team Battle! - > Hiker Devan
Shroomish, Lv.8; Lotad, Lv.8 Money: 448 Geodude, Lv.8 (x2)
Hiker Clark
Geodude, Lv.8
Money: 320
When you get to the cave, continue right and pick up the X Special from the
plateau. Then return to the entrance and hear about this old guy, Briney, and
his darling little Wingull, Peeko. Turns out that the grunt we're after also
ganked Peeko.
Everyone's lucky we're so nice. Go into Rusturf Tunnel.
o--------------------------------o Yep, the only Pokemon here is Whismur. Pick
| RUSTURF TUNNEL POKEMON LISTING | up the Poke Ball.
o--------------------------------o
| Whismur (Always) | The grunt will back off a little, but when
o--------------------------------o you talk to him, he'll start a fight.
Team Aqua Grunt
Poochyena, Lv.11
Money: 220
Afterwards, he forks over the goods, and Mr. Briney will take Peeko. You can't
go right because some rocks are in your way, so leave from where you came. This
time, on your way back, use Cut and take the upper path. There are more
Trainers and items for you.
Lady Sarah <- Team Battle! -> Rich Boy Dawson
Lotad/Zigzagoon, Lv.8 Money: 3200 Zigzagoon/Poochyena, Lv.8
School Kid Jerry <- Team Battle! -> Lass Janice
Ralts, Lv.9 Money: 324 Marill, Lv.9
Pick up the berries and the Ether west of Jerry and Janice. Hop the ledge.
Youngster Joey
Machop, Lv.9
Money: 144
When you get back into the city, the Devon Researcher will give you another
Great Ball as thanks. He'll also take you to see the president of Devon
Corporation, but not before asking you to deliver those goods yourself to a
Captain Stern in Slateport City.
The president will ask you to deliver a letter to one Steven in Dewford Town.
He'll also heal your Pokemon and give you the PokeNav as an incentive to be his
errand boy.
Leave Devon Corporation and a worker will stop you. He'll take the PokeNav and
tweak on it a little, then tell you about the new thing he added - Match Call.
Match Call is similar to the phone function of the PokeNav in the metal games.
When you beat certain Trainers, you will register them in Match Call. They'll
call you periodically to either ask for a rematch or just spill random banter.
From this point on, Trainers whose names have an asterisk next to them mean
that they will be registered in Match Call upon defeat.
Go back to Route 116 and register Karen and Jerry.
To get to Dewford Town, our first destination, you'll need access to a boat.
Mr. Briney used to be a sailor, so we need to visit him in his house by
Petalburg City. Let's get going.
================
5b. May Battle 2 [mfrbc]
================
On your way out of Rustboro City, you'll see May standing there. Talk to her,
and you'll register her in Match Call. She'll then ask if you want to fight. If
you tell her no, she'll just babble at you and leave you be. If you talk to her
again, she'll ask if you want to fight. Say yes and get ready for free EXP.
My Pokemon:
o------------o-----o
| Name | Lvl |
o------------o-----o
| Marshtomp | 19 |
o------------o-----o
May's Pokemon:
Find your starter. May's team
is in the column below it.
o---------------o---------------o---------------o
| Treecko | Torchic | Mudkip | <- Which one's your starter?
o---------------o---------------o---------------o
|Lotad........13|Slugma.......13|Wingull......13| Money: 900
|Torchic......15|Mudkip.......15|Treecko......15|
o---------------o---------------o---------------o
Lotad has only two weaknesses, and you should already have one of them at your
disposal. A Wing Attack or two should do the job.
No problems at all. Torkoal is easily taken care of because it is horrendously
slow. Water Gun will make short work of it.
Unless you traded a Pokemon in from Ruby or Sapphire, you don't have any
Electric-type moves at your disposal. You can use Bide and pay back Wingull's
damage if you like, or just stick with Tackle (if you still have it).
Torchic's no threat, use Water Gun. Water-types mean Ember does no damage.
Mudkip is easy, too. It doesn't have that double weakness thing going on, but
if you have a Shroomish, Absorb means you win.
Treecko can also easily be taken care of with a Wingull of your own, should you
have one. Wing Attack is strong and will OHKO it if your Wingull is a high
enough level.
===========================
5c. Mr. Briney's Compassion [87/97]
===========================
Okay, now we're ready to hitch a ride south. There are a few things to do on
your way to Mr. Briney's place, so listen up.
On Route 104, register Haley in Match Call. Cut the tree next to her and get an
X Accuracy.
In Petalburg Woods, go left and register James. Cut the trees to your right and
talk to the girl there. She will give you the Miracle Seed, Grass's power-up
item. Each type has at least one hold item that raises the power of its
respective type's moves.
Don't equip them. They're just a waste of time, because the amount it does
increase the damage by is so insignificant that you'd barely, if ever, notice a
difference. Throw them in your PC and don't let them see the light of day.
There's a visible Great Ball to the right of her. Jump the ledges and examine
the empty patch in the grass, found in the lower left corner. It's a
Tinymushroom. Left of that is a visible X Attack.
And a tip from Zach Asselstine:
" And, in the 5c. Mr. Brineys Compassion, in the Petalburg Woods,
there are 2 tinymushrooms, once you cut down the 2 trees, the first
patch of grass has an arch 2 tiles up. Examine the last tile there
for the second(or in my case, first) mushroom."
When you emerge, register Cindy and Winston. Mr. Briney's house is here, but
continue right. Pass through Petalburg City and register Calvin on Route 102.
Go home and register your mom.
Now go back to Mr. Briney's house and speak with him. Tell him yes and you'll
start sailing. On the way to Dewford, Norman will call, and you will register
him in Match Call. After that, you will make land in Dewford.
================
5d. Dewford Town [tinpm]
================
Dewford Town has no Poke Mart. Enter the house in front of you and talk to the
guy on the right to get a Silk Scarf, one of Normal's power-up items.
If you talk to the young man between the Pokemon Center and Dewford Hall, you
will hear the trendy saying. You can pick two words or phrases and change this
saying anytime you like. Doing so will change the six tiles on which Feebas
will appear on Route 119. The tiles are not set with each phrase, so if you and
your friend have the same trendy phrase, you won't necessarily find Feebas on
the same tiles.
Of course, I find it infinitely easier to trade a Feebas or Milotic from Ruby
or Sapphire into Emerald and breed to get more. No point in suffering
needlessly, right?
Talk to the fisherman next to the Gym and tell him yes to get the Old Rod.
================
5e. Boss: Brawly [rochf]
================
When you get into this Gym, you will find that the entire place is pitch dark,
with the exception of you and your immediate surrounding area. The Gym will get
brighter when you defeat the Trainers inside, so let's get crackin'.
Hug the east wall and go right. When you can go down, do it.
Battle Girl Laura
Meditite, Lv.13
Money: 312
Four steps up and to the right. Then go up.
Battle Girl Lilith <- Team Battle! -> Sailor Brendan
Meditite, Lv.13 Money: 728 Machop, Lv.13
Go back down and left, then go up and left. Down and left.
Black Belt Takao
Machop, Lv.13
Money: 416
Now go right and up.
Black Belt Cristian
Makuhita, Lv.13
Money: 416
Simply go right and up a little, then right.
Battle Girl Jocelyn
Meditite, Lv.13
Money: 312
Go left, taking the upper path, to reach Brawly.
My Pokemon:
o------------o-----o
| Name | Lvl |
o------------o-----o
| Marshtomp | 21 |
o------------o-----o
Brawly's* Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o Money: 1900
| Machop | 16 | Meditite | 16 | Makuhita | 19 |
o------------o-----o------------o-----o------------o-----o
Machop isn't that much of a threat; dispose of it quickly. Meditite knows Focus
Punch, which will murder your Pokemon if it hits. When fighting Meditite, do
not use any moves that do not cause damage, unless you want to die. Makuhita
has Vital Throw, which never misses, but goes second. If you have a Kirlia, use
Confusion to put Makuhita in its place. Defeat Brawly to earn the Knuckle
Badge, the ability to use Flash out of battle, and TM08, Bulk Up.
==================
6. The Third Badge [dybaj]
==================
Major Objectives
----------------
* Hand over the president's letter.
* Deliver the Devon Goods to Captain Stern.
* Trek to Mauville City.
* Earn your third Badge.
The path to badge number three is fairly long. There are tons of Trainers for
you to decimate and lots of Pokemon to be caught. Let's not waste any time.
================
6a. Granite Cave [dltss]
================
Get a Pokemon that can learn Flash. Abra, Nincada, and Skitty on Route 116 are
good choices, as well as Ralts on Route 102. Head out to Route 106. There are
two Trainers for you to battle here.
Fisherman Ned Fisherman Elliot
Tentacool, Lv.11 Magikarp, Lv.10 (x2); Tentacool, Lv.7
Money: 440 Money: 400
Follow the shore on the path above Elliot to the last square. Press A to become
one Poke Ball richer. Enter Granite Cave.
o------------------------------o Talk to the Hiker near the entrance and he
| GRANITE CAVE POKEMON LISTING | will give you HM05, Flash. Flash is arguably
o------------------------------o the most horrible move in existence. Teach
| Zubat (Common) | it to a garbage Pokemon you don't care about.
| Makuhita (Common) | I don't care what anyone says, Flash has no
| Aron (Common) | business being anywhere on anyone's team.
| Abra (Uncommon) |
| Geodude (Uncommon) | Aron will not appear on the ground floor, so
| Sableye (Rare) | you'll have to go down the ladder to find it.
| Nosepass (Rare) |
o------------------------------o Make sure you pick up the Escape Rope first.
Use Flash. If you go up and right a little, you'll see an odd thing. This is a
sandy slope, and you'll find that you can't go up it. To do that, you will need
the Mach Bike. You will have a bicycle by the time you get the third badge, so
fret not. Go straight down from here and you'll find a Poke Ball. Get back on
the path and go down the ladder at its end.
This is the only spot where you can find Sableye. You'll also see rocks that
can be smashed. Breaking them is the only way to get Nosepass, but right now
you can't do that yet - you'll have to come back once you've earned the right.
Follow the path until you are going right again. You'll see an odd-shaped rock
on a plateau. Examine this rock to get an Everstone. Go to the end of the path
and go up the ladder. Then go up the ladder to your left. You will be back on
the ground floor. Go all the way left and into the lighted door.
A man is standing in this room. Speak to him, and he will introduce himself.
My name is STEVEN.
I'm interested in rare stones,
so I travel here and there.
Oh?
A LETTER for me?
[Name] handed over the
LETTER.
STEVEN: Okay, thank you.
You went through all this trouble to
deliver that. I need to thank you.
Let me see...
I'll give you this TM.
It contains my favorite move,
STEEL WING.
Obtained the TM47!
[Name] put away the TM47
in the TMs & HMs POCKET.
STEVEN: Your POKEMON appear quite
capable.
If you keep training, you could even
become the CHAMPION of the POKEMON
LEAGUE one day. That's what I think.
I know, since we've gotten to know each
other, let's register one another in
our POKENAVS.
... ... ... ... ... ...
Registered STEVEN
in the POKENAV.
Now, I've got to hurry along.
He will leave, and you should do the same. Leave this room and jump the ledge
to the right. Leave via the entrance.
==================
6b. Life's a Beach [dnudy]
==================
I'm almost willing to bet money that it's time-based, or step-based, but
shortly after emerging from Granite Cave, Roxanne called me and told me she'd
like to fight me once she trains her Pokemon some more.
If you want, you can tell Mr. Briney to take you back to Petalburg. Walk back
to Rustboro City and go see Devon Corporation's president. As thanks for
delivering his letter, he will fork over the Experience Share. This item, when
held, will automatically take half the experience points earned and give them
to the holder of this item. The other half is evenly distributed between the
rest of the battlers, even if the holder of Exp. Share participated.
Or you could do it later. It's up to you, really. Go back to Mr. Briney and
have him take you to Slateport. If you went back to Rustboro, you'll have to
sail to Dewford Town before sailing to Slateport. Just talk to him again.
When you get to Slateport Beach, start by going to the right. Talk to the
little girl and she'll give you the Soft Sand, Ground's power-up item.
Go left and battle the sailor.
Sailor Huey
Wingull, Lv.12; Machop, Lv.12
Money: 384
If you enter the sailor's and the tuber's shared tile of sight, you will get
jumped... by another tuber hiding under the umbrella! Sneaky kids!
Tuber Ricky <- Team Battle! -> Tuber Hailey
Zigzagoon, Lv.13 Money: 104 Marill, Lv.13
o-------------------------------o
/ Ricky's Zigzagoon knows Surf! /
o-------------------------------o
But wait! What would happen if you picked off Hailey, then entered Ricky's and
the sailor's shared tile of sight? Yep. That's right. Another Double Battle.
Tuber Ricky* <- Team Battle! -> Sailor Edmond
Zigzagoon, Lv.13 Money: 468 Wingull, Lv.13
Hm... third possibility. If you took Ricky out, and then entered Hailey and
Edmond's shared tile of sight, would you fight them both? Yes.
Sailor Edmond <- Team Battle! -> Tuber Hailey
Wingull, Lv.13 Money: 468 Marill, Lv.13
Defeat them in any order you wish. It is possible that you will fight Edmond
and Hailey first, and then Ricky if you didn't defeat him.
Pick up the Potion near the old man and his Zigzagoon to your right, then go
left and enter the Seashore House.
Mr. Sea, the owner, will reward you if you can manage to defeat the three
Trainers inside. Seems easy enough. Let's get crackin'!
Start with the tuber to your right upon entrance.
Tuber Simon
Azurill, Lv.12; Marill, Lv.12
Money: 48
Go straight up and take on the lady.
Beauty Johanna
Goldeen, Lv.13
Money: 1040
Two down, one to go!
Sailor Dwayne
Wingull, Lv.11; Machop, Lv.11; Tentacool, Lv.11
Money: 352
That was easy. Talk to Mr. Sea and he'll reward you with six bottles of Soda
Pop. Not a bad prize... he could have just shown you the door. He'll sell you
Soda Pop at $300 a bottle after this. Soda Pop heals 10 HP more than Super
Potions do, and it costs less than half the cost of a Super Potion! Buy them!
Right, you're done here. Get out and go north into Slateport City.
==================
6c. Slateport City [hsbc?]
==================
o----------------------------o
| SLATEPORT MARKET SHOPS |
o------------------o o----------------------------o o--------------------o
| Southernmost man | | Energy Guru |
o------------------o---------o The southernmost man o--o--------------------o
| Azurill Doll.........$3000 | has three dolls for | Protein.........$9800 |
| Marill Doll..........$3000 | sale. You can't sell | Iron............$9800 |
| Skitty Doll..........$3000 | them back to him, so | Carbos..........$9800 |
o----------------------------o make sure you know | Zinc............$9800 |
what you want to buy before you buy them. These are | Calcium.........$9800 |
items for your Secret Base. What's a Secret Base, | HP Up...........$9800 |
you ask? You'll find out... later. Buy them if you o-----------------------o
want, or come back once you have more spare cash.
o------------------o
| Northernmost man | <- This guy only starts selling you stuff after you
o------------------o------o have received TM43, Secret Power. They're all
| Red Brick..........$500 | items for your Secret Base. The Bricks are used
| Blue Brick.........$500 | to hold one small doll. The Balloons pop when you
| Yellow Brick.......$500 | step on them, and water comes out. Just leave your
| Red Balloon........$500 | base and they will be fixed again.
| Blue Balloon.......$500 |
| Yellow Balloon.....$500 | o-------------------o
| C Low Note Mat.....$500 | This guy will also start -> | Easternmost man |
| D Note Mat.........$500 | selling to you once you o--o-------------------o
| E Note Mat.........$500 | get TM43. | TM10...........$3000 |
| F Note Mat.........$500 | | TM43...........$3000 |
| G Note Mat.........$500 | o----------------------o
| A Note Mat.........$500 |
| B Note Mat.........$500 |
| C High Note Mat....$500 |
o-------------------------o
At the northern end of Slateport Market, you'll see a woman satanding near
another guy in an apron. Talk to her, and she'll give you the Powder Jar so you
can crush berries. Berry Crush can only be done with FireRed, LeafGreen, or
Emerald, and the Wireless Adapter is necessary to do so.
o--------------------------o Get a Harbor Mail. Buy one, right now. Do it.
| SLATEPORT CITY SHOP LIST | You'll want one later, and you'll hate yourself
o--------------------------o if you don't do it right now!
| Poke Ball...........$200 |
| Great Ball..........$600 | Great Balls are finally available to be bought,
| Potion..............$300 | so if you plan on catching the wild Pokemon on
| Super Potion........$700 | the upcoming routes, you'll definitely want to
| Antidote............$100 | buy a few.
| Parlyz Heal.........$200 |
| Escape Rope.........$550 | The Pokemon Fan Club is west of the Poke Mart.
| Repel...............$350 | The man next to the Azumarill will offer to
| Harbor Mail..........$50 | teach one of your Pokemon how to use Swagger.
o--------------------------o
Wait, what?
This is a Move Tutor, one of several in Hoenn. Each Move Tutor will offer to
teach one of your Pokemon a certain move... once. In comparison, they are
living, breathing TMs. It's suggested to never use Move Tutors until you are
finished with the game, because these moves cannot be passed on via breeding
unless the Pokemon has the move listed as an Egg Move.
If you plan on doing some leveling in the next area, you're going to want to
pick up some Parlyz Heals.
Enough about that. Time to actually progress. By now I'm sure you've noticed
the long line of Team Aqua members in front of the museum (they, being the
manly (sexy where applicable), respectable villains they are, are each paying
the fee to get in the museum). We need to go to the building just south of
that, to Stern's Shipyard. Enter and go straight up, you'll see a guy.
This is Dock. He's designing a ferry... but who cares about him, where's
Captain Stern? Dock has no clue. Thanks for nothing. Get out of this place.
Oh, look. The Team Aqua members are inside the museum now, so you can enter!
==================
6d. Oceanic Museum [fmtgi]
==================
It costs $50 to get in. Pay it, you have no choice.
If you talk to the grunt who's closest to the entrance, he will recognize you.
Who is this guy? He's the goon "you thumped before, remember?" In an effort to
gain your forgiveness, he will fork over TM46, Thief. Then he takes off.
Go upstairs, save, and talk to the guy. Sweet, we meet Capt. Stern at last. But
wait! Two Team Aqua Grunts come upstairs and demand the Devon Goods! Fight!
Team Aqua Grunt
Carvanha, Lv.15
Money: 300
Fight again!
Team Aqua Grunt
Zubat, Lv.14; Carvanha, Lv.14
Money: 280
After you thrash the second grunt, they will start worrying about what their
boss will do to them. As if on cue, Archie, leader of Team Aqua, will come
upstairs, talk some smack, then vanish. Then, at long last, you will deliver
the Devon Goods. Free healing!
You can leave at anytime, so go - oh, what? It's that guy in sunglasses, the
guy that dissed you earlier! Time to show this guy what for.
Er... no, apparently not. He introduces himself as Scott, and you will register
him in your PokeNav. He wants to look at the talents of other Trainers, so he
takes off. Pfft. At least he didn't diss you this time.
If you didn't go to the Battle Tent before coming to the Oceanic Museum, Scott
will come out of the Battle Tent if you try to go in and urge you to take the
challenge. Even if you don't want to, go inside and talk to the sailor. He,
like, will give you TM41, Torment.
For more information on Battle Tents in general, see section 16.
Okay. You're finished with Slateport City. Did you get a Harbor Mail? If you
didn't, get your butt to the Poke Mart and buy one.
======================
6e. Route 110 (1 of 2) [tvlc1]
======================
o---------------------------o
| ROUTE 110 POKEMON LISTING | This route's huge. It splits off onto a smaller
o---------------------------o route, and it is also home to Cycling Road,
| Poochyena (Common) | which you cannot access yet.
| Gulpin (Common) |
| Electrike (Common) | If you go north a bit, Professor Birch will
| Minun (Uncommon) | appear. You will register him in your PokeNav,
| Plusle (Rare) | so now you can get your Pokedex rated any time!
| Wingull (Rare) |
| Oddish (Rare) | Time to beat on the Trainers.
o---------------------------o
Pokefan Isabel* <- Team Battle! -> Pokefan Kaleb
Plusle/Minun, Lv.14 Money: 2240 Minun/Plusle, Lv.14
Head west onto Route 103. Talk to the lady to continue your training.
Aroma Lady Daisy
Shroomish, Lv.14; Roselia, Lv.14
Money: 560
Keep going left, battle the twins, then the guy.
Twins Amy & Liv* Pokefan Miguel*
Plusle/Minun, Lv.15 Skitty, Lv.15
Money: 360 Money: 1200
Now give the angry fisherman another reason to be angry.
Fisherman Andrew
Magikarp, Lv.5; Magikarp, Lv.15; Tentacool, Lv.10
Money: 600
Go back to where Daisy's standing. Cut the tree there and walk into the middle.
Black Belt Rhett <- Team Battle! -> Guitarist Marcos
Makuhita, Lv.15 Money: 960 Voltorb, Lv.15
Pick up the PP Up. Go behind the trees and get the berries, then continue left
and get the Guard Special.
Now we're ready to tackle this long route. At the fork, you will see a house.
This is the Trick House, a house where a strange, balding man will set up
various challenges for you to beat, called Tricks. There are eight Tricks in
all, and at present, you can only do the first one. You'll need Cut to do it.
For more information regarding the Trick House, see section 16.
Pick up the Dire Hit once you're back on Route 110, then beat the little kid.
Youngster Timmy
Aron, Lv.15; Electrike, Lv.13
Money: 208
Save your game. Head up and see a familiar face.
================
6f. May Battle 3 [mf110]
================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Kirlia | 20 | Koffing | 20 | Manectric | 26 |
o------------o-----o------------o-----o------------o-----o
| Wailmer | 25 | Trapinch | 20 |
o------------o-----o------------o-----o
May's Pokemon:
Find your starter. May's team
is in the column below it.
o---------------o---------------o---------------o
| Treecko | Torchic | Mudkip | <- Which one's your starter?
o---------------o---------------o---------------o
|Lombre.......18|Slugma.......18|Wingull......18|
|Wingull......18|Lombre.......18|Slugma.......18| Money: 1200
|Combusken....20|Marshtomp....20|Grovyle......20|
o---------------o---------------o---------------o
I traded these winners from my Ruby game.
Remember stomping the crap out of Lotad before? Same thing applies here.
Bring out Wingull against Combusken or Marshtomp to pretty much ensure your
victory against them. Water Gun the chicken and Wing Attack on the mud fish.
Any Water-type will do against Slugma...
No Fire-types yet, so you'll have to rely on Flying if you want to pick on
Grovyle's weakness.
After the fight, she will reward your training efforts with the Itemfinder.
This nifty little doo-dah gives out a little sound if you use it and you're
near an item on the ground. It also points you in the direction of the item.
She'll get on a bike and ride away. I bet you want one, too, huh?
======================
6g. Route 110 (2 of 2) [tvlc2]
======================
Continue north and you'll see two guys who are... doing something.
Walk between them, eh?
Collector Edwin* <- Team Battle! -> Guitarist Joseph
Lombre/Nuzleaf, Lv.14 Money: 1288 Electrike/Voltorb, Lv.14
Head right and you'll see an item ball. If you go to take it, you get jumped.
Psychic Edward <- Team Battle! -> Triathlete Alyssa
Abra, Lv.15 Money: 960 Magnemite, Lv.15
Now you can take the item, which is an Elixir. Sweet. Keep going up and you'll
see a dood by the water. Fight him, Fishermen are always easy.
Fisherman Dale
Tentacool, Lv.11 (x2); Wailmer, Lv.14 (x2)
Money: 560
=================
6h. Mauville City [gfqlb]
=================
o-------------------------o Mauville's Poke Mart is right near the southern
| MAUVILLE CITY SHOP LIST | entrance to the city. Before going there, enter
o-------------------------o the house that's to its left. Inside is a girl
| Poke Ball..........$200 | who will give you the Coin Case if you have a
| Great Ball.........$600 | Harbor Mail in your inventory. If you didn't get
| Super Potion.......$700 | one back in Slateport, hit yourself on the face.
| Antidote...........$100 |
| Parlyz Heal........$200 | Below the house to the right of the Poke Mart is a
| Awakening..........$250 | hole in the fence. Go in this hole and pick up the
| Repel..............$350 | free X Speed. Now go into the house and talk to
| X Speed............$350 | the guy - er, the dude - and he will fork over
| X Attack...........$500 | HM06, Rock Smash.
| X Defend...........$550 |
| Guard Special......$700 | Now go up to the main road of the city and enter
| Dire Hit...........$650 | the shop to the right of the bikes. This shop is
| X Accuracy.........$950 | Rydel's Cycles, and it's where you're going to get
o-------------------------o your bike. Tell him you came from far away, and he
will generously offer to give you one of his bikes.
You can choose between the Mach Bike and the Acro Bike. The Mach Bike is useful
because you will travel extremely quickly, you can cross cracked floors, and
you can go up sandy slopes (like the one in Granite Cave). The downside is that
it's hard to turn corners because you're going so fast, you cannot do tricks
like the Acro Bike can, and the Mach Bike is not terrain-friendly.
The Acro Bike maintains a constant speed all the time. It's like running
without holding B Button. You can do simple tricks by using B Button and the D-
Pad. You can cross over white bars that you'll see later in the game using the
Acro Bike, and you can also hop up small stones by bunny hopping (hold B while
not moving).
You can change bikes at any time by simply talking to Rydel.
Inside the Pokemon Center, you'll find a guy with funky-colored hair. This
guy's hair color depends on the last digit of your Trainer ID, and he does
different stuff with each hair style. If the last digit of your Trainr ID is...
...0 or 1, you'll have the Bard. This guy "sings." You will be able to change
just one word of this song, and then he will sing it again. Once you change a
word, you can't alter it any more.
...2 or 3, you'll have the Hipster. He will tell you a hip word or phrase to be
put in the word bank.
...4 or 5, you'll have the Trader. He'll offer to swap a Secret Base decoration
with you. Whatever you trade him will stay in his inventory, so when you mix
records, whoever you mix records with will get what he had before plus your
item.
...6 or 7, he will tell stories about different people.
...8 or 9, he will ramble and ask you questions.
So what happens when you mix records?
The person you mix records with gets the effects what you just did, and then
they can do it themselves. For example, if you change a word to the song (0 or
1) and mix records with your friend, who has the hip phrase guy (2 or 3), you
will get the hip phrase guy and your friend will get your altered song. Your
friend can then edit the song and mix records again, so he will get the hip
phrase guy back (plus another new word or phrase to use) and you will get the
edited version of your altered song.
What else changes when you mix records? See section 28.
The fat man near the Gym is a Move Tutor who will teach the move Rollout to one
of your Pokemon.
Since we're near the Gym, let's head inside. No, wait, there's a small boy in
the way. Could have sworn we've seen him before. White shirt... pea soup green
hair... oh, it's Wally! He wants to challenge this Gym, but his uncle steps in
to lay down the law. Wally desperately wants to prove himself to his uncle, so
he asks you to have a battle with him.
It's such an easy fight, I'm not even going to give him a section of his own.
PKMN Trainer Wally
Ralts, Lv.16
Money: 960
It should take no more than one hit to drop Ralts, two if you accidentally
chose the wrong move.
After the fight, Wally's uncle will ask you to visit Wally in Verdanturf Town
to the west. We'll be doing that, but not right now. After they leave, Scott
will show up and sing your praises.
Yeah, after the stuff he pulled back in Petalburg, he had better.
We're done as far as the story goes. If you want information on the Game
Corner, check section 17.
There's just one small thing you should do before battling Wattson, and that's
to open up Cycling Road. By 'open up,' I simply mean beat all the Trainers.
Better to do it now when the experience is worth it.
================
6i. Cycling Road [vrum!]
================
To get on Cycling Road, you will need a bike. Either one will do, but you will
need the Mach Bike if you want to do the time trial.
Follow the path, fighting Trainers as you go. The first girl won't fight, but
the second one will.
Triathlete Abigail* Triathlete Anthony
Magnemite, Lv.16 Magnemite, Lv.14 (x2)
Money: 640 Money: 560
Triathlete Benjamin* Triathlete Jasmine
Magnemite, Lv.16 Magnemite, Lv.14 (x2); Voltorb, Lv.6
Money: 640 Money: 240
Triathlete Jacob
Voltorb, Lv.6 (x2); Magnemite, Lv.14
Money: 560
=================
6j. Boss: Wattson [pitaf]
=================
There are electrical fields blocking your path. To change the locations of the
field, you step on the bolt-shaped switches. Start by battling the two people
to the left of the entrance.
Battle Girl Vivian <- Team Battle! -> Guitarist Kirk
Meditite, Lv.17 (x2) Money: 952 Elecktrike/Voltorb, Lv.17
Step on the switch. Go up and battle the little boy.
Youngster Ben
Zigzagoon, Lv.17; Gulpin, Lv.17
Money: 272
Step on the switch. Go down via the right side, right and up. Step on the
switch and fight.
Bug Maniac Angelo <- Team Battle! -> Guitarist Shawn
Illumise/Volbeat, Lv.17 Money: 1564 Voltorb/Magnemite, Lv.17
Go up and battle Wattson. If you need to heal, do so.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Kirlia | 23 | Koffing | 23 | Manectric | 26 |
o------------o-----o------------o-----o------------o-----o
| Wailmer | 25 | Trapinch | 23 |
o------------o-----o------------o-----o
Wattson's* Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o Money: 2400
| Voltorb | 20 | Electrike | 20 | Magneton | 22 |
o------------o-----o------------o-----o------------o-----o
| Manectric | 24 |
o------------o-----o
If you want an automatic win, bring out a Ground-type with a Ground move, like
Geodude with Magnitude. Sure, Wattson has a little bit of anti-Electric
measures, but none of then step to the awesome of Ground. Each of Wattson's
Pokemon know Shock Wave, which never misses as long as the foe is on screen. It
may never miss, but immunity still applies, so just bust out your Ground-type.
Easy like Sunday morning. Defeat Wattson to earn the Dynamo Badge, the ability
to use Rock Smash out of battle, and TM34, Shock Wave.
===================
7. The Fourth Badge [htbaj]
===================
Major Objectives
----------------
* Complete Rusturf Tunnel.
* Stop Team Magma!
* Earn your fourth Badge.
You will register Wattson in your PokeNav after the battle. Now that we have
our third Badge, we're ready to get out of here, but which way? Mauville City
has four different routes leading out of the city, one in each compass
direction.
If you so choose, you can visit the Pretty Petal Flower Shop on Route 104.
There's a girl outside who will give you a White Herb. The shop is also open.
For now, we're going to head right, to Route 118. You can't explore
most of it, but the battles here are designed to fight right now, while the
experience is more valuable.
Re-heal if you need to, then go to Route 118. Walk between the two Trainers.
Aroma Lady Rose* <- Team Battle! -> Youngster Deandre
Roselia (x2)/Shroomish, Lv.14 Money: 784 Zigzagoon/Aron/Electrike, Lv.14
Go right and fight the Trainers.
Fisherman Wade Guitarist Dalton*
Tentacool, Lv.16 Magnemite/Whismur, Lv.15
Money: 640 Money: 480
Now we're going to Verdanturf Town to open up Rusturf Tunnel, so get moving.
Wally should call shortly and you will register him.
How did he register you in the first place?
Whatever. Continue to Route 117. Make sure you have a Pokemon that knows Rock
Smash.
===============================
7a. Operation Tunnel Completion [mbltn]
===============================
o---------------------------o The first building you see is the Day-Care. If
| ROUTE 117 POKEMON LISTING | you leave one of your Pokemon with the woman, it
o---------------------------o will gain 1 experience point for every step you
| Poochyena (Common) | take. If you leave two of your Pokemon with her,
| Oddish (Common) | those two Pokemon are of different gender, and
| Illumise (Uncommon) | are part of the same Egg Group (any group except
| Marill (Uncommon) | the No Eggs group), you will get a Lv.5 baby of
| Volbeat (Rare) | the female's lowest form. If you use Ditto, who
| Seedot (Rare) | can breed with anyone, you'll get whichver one
o---------------------------o isn't Ditto. If you make the female (or Ditto if
the other parent is male) hold the Everstone, there is a 50% chance the baby
will have the same nature as the other parent. This is Emerald only. Also
Emerald only is the secret behind Volt Tackle. If you breed two Pikachu, two
Raichu, one of each, or pair either Pikachu or Raichu with Ditto, and make
something that isn't Ditto hold the Light Ball, then breed, the baby Pichu will
know Volt Tackle.
Pikachu isn't obtainable yet, so we're just going to wail on some Trainers now.
Start with the top path. Fight the girls.
Sr. And Jr. Anna & Meg*
Zigzagoon, Lv.15/Makuhita, Lv.17
Money: 544
Now go back and take the bottom path this time. Pick the berries and fight your
way left.
Triathlete Dylan*
Doduo, Lv.17
Money: 680
PKMN Breeder Isaac*
Whismur/Zigzagoon/Aron/Poochyena/Taillow/Makuhita, Lv.11
Money: 440
Triathlete Maria*
Doduo, Lv.17
Money: 680
Going left, you'll see a woman pacing between two others. If you walk between
her and whoever she's facing, you'll fight a team battle between the two.
Battle Girl Aisha <- Team Battle! -> Triathlete Melina
Meditite, Lv.17 Money: 1088 Doduo, Lv.17
Psychic Brandi <- Team Battle! -> Triathlete Melina
Ralts, Lv.17 Money: 1088 Doduo, Lv.17
There's a Revive past the tree you can cut down.
Bug Maniac Derek
Dustox, Lv.16; Beautifly, Lv.16
Money: 960
Walk through the flowers and pick up the Great Ball on the lower right side. Go
all the way left and press A on the last square to get a Repel. Last Trainer!
PKMN Breeder Lydia*
Wingull/Marill/Goldeen/Shroomish/Roselia/Skitty, Lv.11
Money: 440
We have arrived at our destination!
===================
7b. Verdanturf Town [tditl]
===================
o---------------------------o For such a small town, Verdanturf has quite a
| VERDANTURF TOWN SHOP LIST | huge selection. You can buy Nest Balls only in
o---------------------------o Verdanturf. Burn and Ice Heals make their debuts
| Great Ball...........$600 | here, but each has limited use. Don't bother
| Nest Ball...........$1000 | buying them. Fluffy Tails are not equip items.
| Super Potion.........$700 | You use them in a wild battle and you will flee,
| Antidote.............$100 | at the cost of the Fluffy Tail.
| Parlyz Heal..........$200 |
| Awakening............$250 | As you can see, there is another Battle Tent
| Burn Heal............$250 | here. For information regarding Verdanturf's
| Ice Heal.............$250 | Battle Tent, see section 15b.
| Repel................$350 |
| X Special............$350 | Enter the cave to the left of the Poke Mart.
| Fluffy Tail.........$1000 | This is the Verdanturf side of Rusturf Tunnel.
o---------------------------o We were here before, when we were saving Peeko.
Before we do some more saving, though, go left and outside. Stand two steps
below the stairs and take one step left. Press A for the Blackglasses, Dark's
power-up item. There's also an HP Up on the plateau, so get that, too.
Go back to the entrance and go up. Someone wants to battle you.
Hiker Mike
Geodude, Lv.16 (x2); Machop, Lv.16
Money: 640
Go straight up and get the Max Ether. Bust the rock below the girl and her
boyfriend will reward you with HM04, Strength.
Leave through the west exit. Talk to the Devon Researcher and he'll give you a
Repeat Ball. Rustboro City's Poke Mart will now carry Repeat and Timer Balls.
Leave the cave. Inside the Battle Tent, if you talk to the girl in the upper
left corner, she will give you TM45, Attract.
There's a girl who will tell you how much your lead Pokemon likes you. She
lives in the house in the southwest corner. Next to her is where Wally lives.
Nothing of interest is there.
All right! We're getting ready to progress. You can complete Trick 2 if you'd
like, or you can come back later and do them all once you beat the Elite Four.
You can also take the Mach Bike back to Granite Cave (bring an Escape Rope
first) and ride up the sandy slope. You'll see a ladder, but it's easier to
just fall down a hole to the left. Pick the Repel up, then go up the ladder.
You need to cross all the cracks without stopping, and you need to do it while
accelerated. There's a point to stop in the middle, and the second patch of
cracked floor has a rock in the middle of it to screw you up and make you fall.
Make it to the end and go down the ladder to find a Rare Candy. You can also
descend into the cave and break rocks to rarely find Nosepass. That's all.
=============
7c. Route 111 [hm6fn]
=============
Start things off by having the team battle north of Mauville.
Camper Tyron <- Team Battle! -> Aroma Lady Celina
Sandshrew, Lv.19 Money: 1024 Roselia, Lv.18
To the right is Trainer Hill. It isn't open yet, and there is nothing of
importance there. Instead, go left and fight the next team battle for an item.
Yes, you can go around the trees and get it anyway, but what's the fun in that?
Picnicker Bianca <- Team Battle! -> Kindler Hayden
Shroomish, Lv.18 Money: 864 Numel, Lv.18
Your reward: an Elixir. If you're up for the challenge, you can talk to the guy
in front of the house. He asks if you would like to challenge his family of
four in a series of battles, but conveniently forgets to mention that all four
battles must be done consecutively. The guy to his right says something on that
note, but I'm telling you in case you didn't bother talking to him (and if
you're following this walkthrough to the letter, you didn't). His family isn't
all that hard, though. Just wait and see.
Winstrate Victor Winstrate Victoria
Taillow, Lv.16; Zigzagoon, Lv.16 Roselia, Lv.17
Money: 640 Money: 680
Winstrate Vivi Winstrate Vicky
Marill, Lv.15; Shroomish, Lv.15; Numel, Lv.15 Meditite, Lv.18
Money: 600 Money: 720
When you're done, go in the house and talk to Victoria. She will give you the
Macho Brace because you thwomped her entire family.
Continue north and bust the rocks in your way. There's a TV crew just ahead
that you should battle.
Interviewer Gabby & Ty
Whismur/Magnemite, Lv.17
Money: 1632
After the fight, Gabby will ask if you would like to be interviewed. You can
tell her one word or phrase - any word or phrase. Doesn't matter. You'll see
the interview on TV later. Keep on going.
Picnicker Irene Camper Travis
Shroomish, Lv.17; Marill, Lv.17 Sandshrew, Lv.18
Money: 272 Money: 288
You'll come to a fork in the road. One path leads up, one leads left. You can't
go up, though, since there's a sandstorm and you don't have proper eye
protection. Your only choice is to go west to Route 112.
o---------------------------o Fifty Numel, one Marill, no lies. Keep fighting.
| ROUTE 112 POKEMON LISTING |
o---------------------------o Camper Larry
| Numel (Common) | Nuzleaf, Lv.18
| Marill (Rare) | Money: 288
o---------------------------o
Picnicker Carol
Taillow, Lv.17; Lombre, Lv.17
Money: 272
Go up to the mountain base and fight the Hikers.
Hiker Trent* Hiker Brice
Geodude, Lv.16 (x2)/17 Numel, Lv.17; Machop, Lv.17
Money: 640 Money: 680
There are two Team Magma goons blocking the path, so you can't use the cable
car. Your only option is to go through Fiery Path, entrance to the left.
o----------------------------o There's a side path in this cave to take, but
| FIERY PATH POKEMON LISTING | you can't take it because you need to use
o----------------------------o Strength out of battle, and you can't do that.
| Machop (Common) | Not yet. Soon, but not yet.
| Numel (Common) |
| Slugma (Uncommon) | For now, all you can do is just follow it to
| Koffing (Uncommon) | the end. You will end up on Route 112.
| Torkoal (Uncommon) |
| Grimer (Rare) | Go to the right. These people turn, so you
o----------------------------o might not get them in a team battle.
Kindler Bryant <- Team Battle! -> Aroma Lady Shayla
Numel/Slugma, Lv.18 Money: 1296 Shroomish/Roselia, Lv.18
Okay. Go right and you're back on Route 111, above the desert you can't cross.
If you have the Mach Bike, you can gain speed above the desert and go up the
sandy slope. A Trainer awaits you to the right.
Black Belt Daisuke
Machop, Lv.19
Money: 608
Now go back down the sandy slope and continue as normal on Route 111.
Cooltrainer Wilton*
Electrike, Lv.17; Wailmer, Lv.17; Makuhita, Lv.17
Money: 816
Above this guy is a guy who will give you TM43, Secret Power, if you agree to
use it to make your own special room. This special room is called a Secret
Base. Large trees like the one you're standing next to can be used for Secret
Bases. Each side of the tree is a different Secret Base. The indents in the
wall that you've been seeing for the entire game can also be used.
Right, now continue on. The house in there contains a lady who will constantly
tell you to rest. Just tell her no to continue.
The girl next to the berries will give you a Razz Berry every day.
Onward!
Cooltrainer Brooke*
Wingull, Lv.17; Numel, Lv.17; Roselia, Lv.17
Money: 816
After that, you may proceed to Route 113, which has the best music in the game.
================
7d. "Colorless?" [tincg]
================
o---------------------------o Ignore the whiteness that covers the grass for
| ROUTE 113 POKEMON LISTING | now. Continue left.
o---------------------------o
| Spinda (Common) | Youngster Jaylen
| Slugma (Uncommon) | Trapinch, Lv.19
| Skarmory (Rare) | Money: 304
o---------------------------o
Go up a little and examine the small ash pile for an Ether. Jump the ledge.
There are three more yahoos for you to smoke. All three want a fight, and you
can slaughter them in any order. All you need to do is walk between the ninja
boy and the camper guy.
Ninja Boy Lung <- Team Battle! -> Pokemaniac Wyatt
Koffing/Ninjask, Lv.18 Money: 1296 Aron, Lv.18 (x2)
If you go around, pick up the Super Repel, and take out Wyatt, you'll fight
Lung and the camper guy.
Ninja Boy Lung <- Team Battle! -> Camper Lawrence
Koffing/Ninjask, Lv.18 Money: 504 Baltoy/Sandshrew, Lv.18
Step one step right of Lung and Lawrence and press A to get a Nugget.
Now just keep going left. There isn't anything special on this route.
Parasol Lady Madeline*
Numel, Lv.19
Money: 760
Twins Tori & Tia
Spinda/Spinda, Lv.19
Money: 456
Pick up the Max Ether and be on your way. Get in the house and talk to the guy
at the top to get the Soot Sack. Now you can collect the ash that covers the
grass on Route 113. Take the ash back to this guy and he will make you some
flutes using the ash you collect. Each tile of grass counts for 1 ash. Leave
the route to restore the grass to its ashy glory. Using Max Repel is helpful
when collecting ash. I think the ash items suck big time. Most aren't worth
making.
o--------o------------o--------------------------------o See? Told you. All
| COLOR | ASH NEEDED | EFFECT | these items aren't
o--------o------------o--------------------------------o even worth getting.
| Blue | 250 | Wakes a sleeping Pokemon. | You only need to buy
o--------o------------o--------------------------------o one flute (they last
| Yellow | 500 | Gets rid of confusion. | forever), but if you
o--------o------------o--------------------------------o really want to waste
| Red | 500 | Destroys attraction. | your hard-earned ash
o--------o------------o--------------------------------o that badly, at least
| White | 1000 | Encounter rate goes up. | save it for something
o--------o------------o--------------------------------o a little less sucky
| Black | 1000 | Encounter rate goes down. | (like the items that
o--------o------------o--------------------------------o are listed below).
You can also make two items for your Secret Base.
o------------------------o------------o You might not want these items,
| NAME | ASH NEEDED | either. The Pretty Desk is huge, and
o------------------------o------------o takes up a ton of room in your Secret
| PRETTY CHAIR | 6000 | Base. I don't care where it is, I just
o------------------------o------------o don't think that the Pretty Desk goes
| PRETTY DESK | 8000 | anywhere. The Pretty Chair doesn't
o------------------------o------------o even look cool. Phenomenal waste.
Anyway, get out of here and keep on going. See the little boy in the ash?
Ninja Boy Lao*
Koffing, Lv.17 (x3)
Money: 204
Jump the ledge to the left and examine the ash pile for TM32, Double Team.
One last fight before the next town.
Youngster Dillon
Aron, Lv.19
Money: 304
Okay, just kidding.
Picnicker Sophie <- Team Battle! -> Bird Keeper Coby
Marill, Lv.17; Lombre, Lv.19 Money: 912 Skarmory, Lv.17; Swellow, Lv.19
==================
7e. Fallarbor Town [noghe]
==================
Ooh hoo, aren't we cool. Steve gives you nothing after beating him. Cheapskate.
===============
16. Battle Tent [btltn]
===============
Battle Tents are a new feature in Pokemon Emerald, and they can be found in
Slateport City, Fallarbor Town, and Verdanturf Town, where the Hyper, Super,
and Normal Rank Contests, respectively, were found in Ruby & Sapphire.
Where are the Contests, you ask? Lilycove City. Every single one of them.
Each Battle Tent has different challenges for you to overcome, and should you
do so, you will win a prize.
==========================
16a. Slateport Battle Tent [sbtlt]
==========================
This is the first Battle Tent you come across. The challenge is Battle Swap. In
this challenge, you can only use three Pokemon, all of which are provided. Each
one is Lv.30. You must participate in three Single Battles (1-on-1). After each
battle, you may choose to swap one of your Pokemon with a Pokemon belonging to
the Trainer you just defeated. You can't look at Summaries of Pokemon that you
swap, so pay attention to your opponent's attacks. Most able-to-evolve Basic
Pokemon possess killer movesets, so be on the lookout for them.
For winning, you will receive a Full Heal.
===========================
16b. Verdanturf Battle Tent [vbtlt]
===========================
In this Battle Tent, you use three of your own Pokemon. Your opponent's
Pokemon's levels will match those of your strongest Pokemon, but the lowest
level they will have is Lv.30. If your Pokemon are below Lv.30, your opponent's
Pokemon will still be Lv.30. What's different here is that you can't command
your Pokemon. They will attack on their own based on their natures. Because of
this, you will want to raise Pokemon designed specifically for this Tent.
Normal battling Pokemon will usually fail miserably here.
Should you manage to win, you'll be rewarded with a Nest Ball.
==========================
16c. Fallarbor Battle Tent [fbtlt]
==========================
This is an easy Battle Tent to win at. You are use three of your own Pokemon.
Your opponent's Pokemon's levels will match those of your strongest Pokemon,
but the lowest level they will have is Lv.30. If your Pokemon are below Lv.30,
your opponent's Pokemon will still be Lv.30. Here, each match is only three
turns long. A match is defined as one Pokemon against another. Trainers are not
allowed to switch their Pokemon out, and the order you register them in is the
order they will appear in the battle. If one Pokemon defeats another, a new
match starts when the defeated Pokemon's player replaces the fainted Pokemon.
At the end of three turns, if a Pokemon has not been defeated yet, the referee
will decide the winner based on three criteria:
Mind: Pokemon that battled with the most guts. You will earn more Mind points
by telling your Pokemon to use an offensive attack.
Skill: Pokemon that used moves well. Every time you order your Pokemon to use
an offensive attack, and that attack is successful, Skill points will
rise. If it fails, Skill points are lowered. If you attack their
weakness, more Skill points are earned. Likewise, if you hit a Pokemon's
resistance or immunity, Skill points are taken away. However, if a
Pokemon uses Protect or Detect, and the other pokemon uses an attack and
gets blocked by Protect or Detect, Skill points will not be deducted.
Body: This one's easy. Whoever has the most HP at the end wins.
Defeat three Trainers in a row and you will earn a Hyper Potion.
===================
17. The Trick House [wlttm]
===================
The Trick House is found straight north from Slateport City, on Route 110. Your
job is to first find the Trick Master in his house, then go into the back room,
find the scroll, and make it to the end.
There are Trainers in each of the Tricks. Sometimes you will need to meet
certain requirements before you can attempt to complete a new Trick, and you'll
need to use different HMs to get around some of them.
============
17a. Trick 1 [cutty]
============
HMs Needed: Cut
The Trick Master is hiding under the table. Examine the upper right corner and
he will appear, and let you attempt the trick. Enter when ready.
Go right and fight.
Lass Sally
Oddish, Lv.16
Money: 256
Cut the tree above her, then the one above that. Go up and left and cut the
tree if you wish. Go down, cut the tree, and fight.
Lass Robin
Skitty, Lv.14; Shroomish, Lv.14; Marill, Lv.14
Money: 224
Read the scroll. If you want an Orange Mail, cut the trees leading to the upper
path.
Go right, cut, fight.
Youngster Eddie
Zigzagoon, Lv.14; Zigzagoon, Lv.16
Money: 256
Cut the last tree and press A on the door to complete the Trick. Code: "TRICK
MASTER is fabulous."
A Rare Candy and access to Trick 2 is your reward.
============
17b. Trick 2 [butny]
============
Requirements: Dynamo Badge, Trick 1 completed
HMs Needed: None
The Trick Master is hiding behind the tree on the right side.
Start by picking up the free Wave Mail in the space off to the right. Then take
the bottom path and start a fight.
School Kid Paul
Numel/Oddish/Wingull, Lv.15
Money: 300
Follow the path and step on the switch. Go back to the beginning and go all the
way up. Loop around and get the Harbor Mail, then go up and left and hit the
switch.
Use the newly accessible path and hit the switch. Fight the guy.
School Kid Ted
Ralts, Lv.17
Money: 340
Go back to the beginning and follow the path you just now opened to the right.
Continue on this path and fight the girl.
School Kid Georgia
Shroomish, Lv.16; Beautifly, Lv.16
Money: 320
Hit the switch, read the scroll, go to the end. Code: "TRICK MASTER is smart."
A Timer Ball and access to Trick 3 is your reward.
============
17c. Trick 3 [smshy]
============
Requirements: Heat Badge, Trick 2 completed
HMs Needed: Rock Smash
The Trick Master is hiding in the dresser.
Bust up the rocks and go right.
Camper Justin
Kecleon, Lv.24
Money: 384
Weave your way north and fight the Hiker, you know you want to.
Hiker Alan
Geodude, Lv.22; Graveler, Lv.22; Nosepass, Lv.22
Money: 880
Go above Alan and step on the switch. Go down, left, then up. Get the Wood Mail
on the left and fight the girl on the right.
Picnicker Martha
Skitty, Lv.23; Swablu, Lv.23
Money: 368
Take the Shadow Mail and go down. Hit the bottom of the two switches. Memorize
the scroll. Go to the end. Code: "TRICK MASTER is coveted."
The Hard Stone (Rock's power-up item) and access to Trick 4 is your reward.
============
17d. Trick 4 [musly]
============
Requirements: Balance Badge, Trick 3 completed
HMs required: Strength
The Trick Master is hiding beyond the left window.
Go up and activate Strength. Push the right boulder one square. Go up and fight
the girl.
Battle Girl Cora
Meditite, Lv.27
Money: 648
Pick up the Mech Mail. Now go all the way right and down. Go below the boulder
and push it up one square.
Now go fight the fighter guy.
Black Belt Yuji
Makuhita, Lv.26; Machoke, Lv.26
Money: 832
Push the boulder near him out of the way and memorize the scroll. Push the
boulder nearest you one square left. Weave your way back up and around and go
all the way up. Push the boulder all the way down. Fight.
Battle Girl Paula
Breloom, Lv.27
Money: 648
Above Paula, push the boulder up one square. Go around and push that same
boulder to the right. Now push the one above it to the right and press A on the
door to complete the Trick. Code: "TRICK MASTER is cool."
A Smoke Ball and access to Trick 5 is your reward.
============
17e. Trick 5 [dalzy]
============
Requirements: Feather Badge, Trick 4 completed
HMs Needed: None
The Trick Master is hiding in the plant on the left side.
This Trick's a little different. Instead of battling, you will answer a series
of questions given to you by Trick Master Mechadolls. The first one is straight
ahead.
Mechadoll 1
-----------
One of these Pokemon is not of the Water type. Which one is it? - Azurill
One of these Pokemon does not use Leech Life. Which one is it? - Dustox
One of these Pokemon is not found on Route 110. Which one is it? - Taillow
Go up and answer the next question.
Mechadoll 2
-----------
Which of these Pokemon did Team Aqua use in Petalburg Forest? - Poochyena
Which of these Pokemon did Wally borrow from your father? - Zigzagoon
Which of these Pokemon was chasing Prof. Birch? - Zigzagoon
You'll see two Mechadolls to your right. Number three is south.
Mechadoll 3
-----------
Sell one Great Ball and buy one Potion. How much money remains? - Nothing
Do one Repel and Soda Pop cost more than one Super Potion? - They will cost
less.
Which costs more? Three Harbor Mails or one Burn Heal? - Burn Heal
Answer this question, then go to the next doll.
Mechadoll 4
-----------
In the Trainer's School, how many girl students were there? - 1
In Lavaridge Town, were there more elderly men or elderly women? - Elderly men
In Seashore House, were there more men or women? - Male
Memorize the scroll and go up to the last doll.
Mechadoll 5
-----------
On the Cycling Road, how many Triathletes were there? - 8
In Slateport's Pokemon Fan Club, how many Pokemon were there? - 3
In Fortree City, how many tree houses were there? - 6
Press A on the door to complete the Trick. Code: "TRICK MASTER is a genius."
TM12, Taunt, and access to Trick 6 is your reward.
============
17f. Trick 6 [dorzy]
============
Requirements: Mind Badge, Trick 5 completed
HMs Needed: None
The Trick Master is hiding in the cupboard, right side.
Rotating doors from Winona's Gym, remember them? Of course you do, let's go.
Push the bottom one from the right. Go up and walk through the door from the
right, down through the first door, then continue north.
Go right through the door. Continue right through another door. Fight the girl.
PKMN Ranger Sophia
Swablu, Lv.38; Roselia, Lv.38
Money: 1824
Go up, left, down through the door. Go up, left, fight the guy.
PKMN Ranger Sebastian
Cacturne, Lv.39
Money: 1872
Go down and memorize the scroll. Go through the door to the right and go down.
Push the middle door down, then push the right door down. Go left and into the
path you just opened. Collect the Glitter Mail, go up, and fight.
Bird Keeper Benny
Swellow, Lv.36; Pelipper, Lv.36; Xatu, Lv.36
Money: 1152
Go up through the doors to complete the Trick. Code: "TRICK MASTER is my life."
The Magnet (Electric's power-up item) and access to Trick 7 is your reward.
============
17g. Trick 7 [warpy]
============
Requirements: Rain Badge, Trick 6 completed
HMs Needed: None
The Trick Master is hiding behind the right window.
Yeah, we love these things.
Step on the yellow switch and fight the forced Double Battle.
Psychic Joshua <- Team Battle! -> Hex Maniac Patricia
Kadabra.Solrock, Lv.41 Money: 1918 Banette/Lunatone, Lv.41
Go up and left. Step on the blue switch twice.
Up and around, then up again. Step on the red, then green switch once. Go up
and follow the teleporters' path. Fight the duo.
Psychic Alexis <- Team Battle! -> Psychic Alvaro
Kirlia/Xatu, Lv.41 Money: 1918 Banette/Kadabra, Lv.41
Go back to the green arrows and now go down. Step on the teleporter and
memorize the scroll. Warp back and step on the switches, green, red, green. The
left teleporter takes you to a forced Double Battle.
Psychic Mariela <- Team Battle! -> Gentleman Everett
Chimecho, Lv.41 Money: 4264 Wobbuffet, Lv.41
The right one takes you to a Tropic Mail. Step on the single teleporter near
these two and complete the Trick. Code: "TRICK MASTER is huggable."
A PP Max and access to the final Trick is your reward.
============
17h. Trick 8 [slidy]
============
Requirements: Champion defeated, Trick 7 completed
HMs Needed: None
The Trick Master is hiding beneath the lower left cushion.
Are you ready for the funnest (yeah, funnest) Trick yet? Super polished floors
mean we get to slide everywhere! Weeeeeeee!
Okay. Start on the right side and go up, right, Trainer (forced).
Cooltrainer Keira
Lairon, Lv.45; Manectric, Lv.45
Money: 2160
Up, left, down. Memorize the scroll. Up, left, down, right. down.
Go to the far right and go up, up, left, up, left, down.
Step left, up, left, up. Get the Bead Mail. Now step left and go down. Fight.
Cooltrainer Vincent
Sableye, Lv.44; Medicham, Lv.44; Sharpedo, Lv.44
Money: 2112
While in front of him, go up, right, down, step left, up, Trainer (forced).
Cooltrainer Leroy
Mawile, Lv.46; Starmie, Lv.46
Money: 2208
Examine the door to complete the final Trick. Code: "TRICK MASTER I love."
In Ruby, completing Trick 8 would yield the Red Tent, a super pimp-looking item
for your Secret Base. In Sapphire, one gets the Blue Tent, an item with equal
sweetness. In Emerald, you get to choose between the two. I chose the Blue Tent
simply because I have one of my Ruby Secret Bases mixed into my Emerald game.
That's all for the Trick House.
========================
18. Mauville Game Corner [spdwl]
========================
To play the games here, you need a Coin Case. Go to Slateport City and buy a
Harbor Mail, then give it to the girl in the house to the left of the Mart in
Mauville City. She will give you the Coin Case in return.
There are only two games for you, unfortunately. One is the slots game we've
been seeing since the color games. Press Select to see the payouts.
The other game is a roulette game where you guess where the ball will land.
More specific guesses yield bigger payouts. The table on the left is 1 Coin for
6 balls, and the table on the right is 3 Coins for six balls. Real men play on
the three-Coin table. Everyone else plays there, too. The one-Coin table is
just for show, and should do nothing but collect dust in the Game Corner.
So what to do with the Coins you've earned? Well, right now, you've got no
Coins. If you talk to the young man in the upper right corner near the trash
bin, he'll give you 20 coins. You'll need to buy the rest. The lady on the far
left will sell you Coins in 50s and 500s.
The two ladies on the right side are what you're after, because they sell you
spiffy things.
o-----------------o The dolls o------------------------o
| LEFT LADY | are items for | RIGHT LADY |
o-----------------o a Secret Base. o------------------------o
| TM32......1,500 | Double Team | Treecko Doll.....1,000 |
| TM29......3,500 | Psychic | Torchic Doll.....1,000 |
| TM35......4,000 | Flamethrower | Mudkip Doll......1,000 |
| TM24......4,000 | Thunderbolt o------------------------o
| TM13......4,000 | Ice Beam
o-----------------o
=================
18a. New Mauville [sthvn]
=================
New Mauville can first be accessed after you earn the right to use Surf out of
battle. In Mauville City, Wattson will ask you if you will go to New Mauville
and shut down the Generator. Then he will give you the Basement Key to get into
it. Leave the city via the south exit and go to the water. Surf down and to the
right. Enter New Mauville.
o------------------------------o Step on the switch and go left. Step on the
| NEW MAUVILLE POKEMON LISTING | switch and follow the path. Do not step on
o------------------------------o the third switch you see, because it closes
| Magnemite (Common) | the door in front of you. Pass through and
| Voltorb (Common) | pick up the Escape Rope, then go down and
| Magneton (Rare) | to the right. Pick up the Ultra Ball, then go
| Electrode (Rare) | back to where you got the Escape Rope. Step
o------------------------------o on the switch. If you go up and to the right
and examine the item ball, you'll fight a Lv.25 Voltorb. Go left to continue.
You will see two item balls. The left one is a Parlyz Heal; the other is a
Lv.25 Voltorb. Continue on this path and you will see two more item balls. The
left one is a Lv.25 Voltorb; the other, a Full Heal. Step on the switch.
Go to the right and step on the red switch to shut the Generator down. Pick up
the Thunderstone and make use of that Escape Rope you picked up earlier.
Report back to Wattson and he'll give you TM24, Thunderbolt.
==============
19. Shoal Cave [shlbl]
==============
This here's a cave filled with wild Pokemon and items. Since Shoal Cave is so
close to the sea, there are times when it is filled with water. This is high
tide. Some items can only be obtained at high tide.
The rest of the time, it is near bone dry with the exception of the deepest
part of the cave. This is low tide. Like high tide, some items can only be
obtained at low tide.
Anyway, either time you enter, you'll find an old man if you head north from
the entrance. He'll tell you that he can make you a spiffy item if you bring
him four Shoal Salt and four Shoal Shells. The item he makes you is called the
Shell Bell, and it restores your HP based on the damage you inflict on your
opponent. I find Leftovers to be infinitely more useful, as it heals your
Pokemon by a set amount; you need to do big damage in order for Shell Bell to
match the health that Leftovers recovers.
The only thing Shell Bell has on Leftovers is that you can get these
ingredients every day, so you can have an infinite amount. Leftovers is
infinite, too, but it comes at a price you may want to pay. If you're doing
this cave pre-Elite Four
Since it's high tide right now, I'll post that little bit first. If you're
having trouble finding the salts/shells, I'll write it in all caps so you can
see better and use the surrounding context to figure out its location.
Each salt/shell will also be spaced one line to read it easier, too.
HIGH TIDE WALKTHROUGH: THE SEARCH FOR SHELLS
--------------------------------------------
o-----------------------------o
| SHOAL CAVE POKEMON LISTING | If you enter Shoal Cave and there's shallow
o-----------------------------o water all around, it's high tide.
| Zubat (Common) |
| Spheal (Uncommon) | To get the four Shoal Shells, you will
o-----------------------------o obviously need Surf.
Get in the water and go straight up. Up the stairs, in the door. Go around and
start surfing. Up about 3 steps and you'll see stairs, go up them to find the
FIRST SHOAL SHELL.
Back in the water, up a little. Go up the steps to find the SECOND SHOAL SHELL.
Begin surfing again and go up and all the way right. Land and surf again, go up
the steps to your right to find the THIRD SHOAL SHELL.
Surf and go down. Surf and go up the steps to your left for a Rare Candy. Back
in the water and go up the steps to the right for the FOURTH SHOAL SHELL.
Go down from there, out the door, get the Big Pearl. That's all for high tide.
If you still need the salts, wait six hours for the tide to go out, then come
back. Check the low tide walkthrough found below. If you have four Shoal Salts
and four Shoal Shells, talk to the man and he'll give you a Shell Bell in
exchange. Come back in six hours and you'll be able to collect the items all
over again.
LOW TIDE WALKTHROUGH: SALTY GOODNESS
------------------------------------
o-----------------------------o
| SHOAL CAVE POKEMON LISTING |
o-----------------------------o If you enter Shoal Cave and there's barely any
| Zubat (Common) | water around, it's low tide.
| Spheal (Uncommon) |
| Snorunt (Rare) | To fully explore Shoal Cave at low tide, you
| Golbat (Rare) | will need Rock Smash and Strength.
o-----------------------------o
Go up, down the stairs. Go up and through the door in the back of the room. Go
up the stairs, up, down the stairs, down the ladder. To the right you will find
an Ice Heal. That off-colored stuff near you is the FIRST SHOAL SALT.
Now go up the mini flights of stairs and up the ladder. Follow this path until
you get to a fork. Go up, and down the ladder. Talk to the guy there and he'll
give you a Focus Band. To the right of him is the SECOND SHOAL SALT.
Go right and push the boulder. Go down the ladder. Impressive, no? This icy
section isn't _too_ large, but it's the _only place to find Snorunt._
I believe Golbat only appears down here, too.
Go down. Stand anywhere four squares from the bottom and step left onto the
ice. Go up, left, down. Down again onto the ice, right, up. Stand on the left
of the rock and go left, down, right, up. Go down and pick up the Nevermeltice.
Back on the ice, go up to the next section. Now go right and down. Step on the
dry ground left, down twice, left. Step up onto the ice and go right, down,
left, up, left, down, left, up, right, down. Last item here is TM07, Hail.
Remember, Snorunt is only found here. When you're ready, go back up the ladder.
Go up the ladder, then go all the way left and out the door. Go straight down
and you'll find the THIRD SHOAL SALT.
Go up the stairs and go all the way right to find the FOURTH SHOAL SALT.
Now go back through the door, to the right, jump the ledge. Go out the door,
then out the door. That's all for low tide. If you still need the shells, wait
six hours for the tide to come in, then come back. Check the high tide
walkthrough above. If you have four Shoal Salts and four Shoal Shells, talk to
the man and he'll give you a Shell Bell in exchange. Come back in six hours and
you'll be able to collect the items all over again.
That's all for Shoal Cave.
=======================
20. The Battle Frontier [oatef]
=======================
The Battle Frontier can only be accessed after defeating the Elite Four.
Shortly after starting your game up, Scott will ask to speak with you on the
S.S. Tidal. Once there, Scott will tell you that he's made it so you can go to
the Battle Frontier anytime when boarding a ferry. When you leave the ferry,
talk to the lady and tell her to take you here.
Welcome! Step into the building to your right. Is it your first time here? The
lady on the left will issue to you a Frontier Pass, which we'll get to in just
a bit. Scott pops in and invites you to his house, then leaves.
If you want, you can talk to the woman on the right or the two men up top for a
quick-and-dirty introduction to the Battle Frontier. When you're ready to set
out into this absolutely huge place, leave through the door at the top.
You'll be pleased to know that you can now fly here at any time.
Right. It's very easy to get lost here, as this place is easily at least triple
the size of Lilycove City. Before we get moving, open up the Frontier Pass by
opening the main menu and selecting your name. In the upper left corner are
seven spots to place Symbols that you earn from the masters of each area in the
Battle Frontier, people you will learn that Scott calls "Frontier Brains." Lame
name, but what can you do? Smite each and every one of them, that's what. The
key to fighting them? Consecutive wins in their respective areas. Don't ever
lose, losing is shameful and bad! Well, not always. Some places are real tricky
and they'll have you wanting to break your game because you get defeated just
one fight before that Frontier Brain battle... but do try not to. Defeating
Frontier Brains for the first time yields "Symbols" that get embossed on your
Frontier Pass. Continue your winning streak and defeat the Frontier Brains
_again_ and they will be upgraded. Your goal is to get and upgrade each of the
seven Symbols.
I'm not sure when I should mention this, but hey, as long as you haven't gone
anywhere yet... In every area of the Battle Frontier, the staff will ask you
which mode you wish to participate in - Lv.50 or Open Level. Lv.50 is just
that; all your Pokemon must be Lv.50 to qualify. "Open Level" means that all
your opponent's Pokemon will share the level of your strongest Pokemon (Battle
Factory excluded, see section 19e for more info).
Of course, not all Pokemon can participate. That's just plain cheap.
Every area of the Battle Frontier also has the species clause, which means
every Pokemon you select must be different.
Below the Symbols, you will see "Battle Record." You can record any one battle
that you do against any Trainer in the Battle Frontier and watch it whenever
you want. Simple.
"Battle Points" should be self-explanatory. For doing well in the Battle
Frontier, you will earn Battle Points (henceforth referred to as 'BP'). It's
like money you can only use here. Some of the items you can buy cost tons of
BP, and so you will be spending even more time and effort trying to win some.
The upper right corner holds a map of the Battle Frontier. If you ever get
lost, consult this map. It shows you the seven main areas of the Battle
Frontier, as well as your character's current location (shown by a small head).
Below that is the Trainer Card we all know and love. From now on, when you
click your name in the main menu, you will open the Frontier Pass instead of
the Trainer Card. You can still flip back and forth between the front and back
of the card; just press B to go back to the Frontier Pass.
In this section, I will tell you about things you can find in the open area of
the Battle Frontier. To the left you will find the Battle Factory. Head to the
right and you will see some buildings. Only the Poke Mart, Pokemon Center, and
the building above the Pokemon Center are of any interest, but when you see the
first building, go straight up to find the Battle Pike.
o---------------------------o In the building I listed above, there's an old
| BATTLE FRONTIER SHOP LIST | man in there who will ask to see one of your
o---------------------------o Pokemon. Learn to love this guy, as he will
| Ultra Ball..........$1200 | become one of your best friends if you're trying
| Hyper Potion........$1200 | to build a champion: the IV man.
| Max Potion..........$2500 |
| Full Restore........$3000 | This guy will first tell you a rating of the
| Full Heal............$600 | average of your Pokemon's IVs. The second thing
| Revive..............$1500 | he tells you is which stat has the highest IV.
| Max Repel............$700 |
| Protein.............$9800 | The last thing he'll tell you is how high that
| Calcium.............$9800 | stat is. You'll want a Pokemon with a flawless
| Iron................$9800 | stat most of the time, but only if the flawless
| Zinc................$9800 | stat is one you're training in. ^_^
| Carbos..............$9800 |
| HP Up...............$9800 | "Outstanding" stats are perfectly fine, too.
o---------------------------o
In the building to the right of the building to the right of the Pokemon
Center, there is a girl on the far right side, who claims that she knows what
Pokemon are thinking. She'll ask to see your Pokemon (just like the old guy
from before) and she will tell you things about it. What she does exactly is
tell you how the Pokemon you show her will react in the Battle Palace.
If your Pokemon:
Likes to battle - Likes using attacking moves
Likes to be sneaky - Likes using status moves
Looks after itself - Likes using recovery moves
"Ouchies" is damage. With enough ouchies, if your Pokemon:
Will battle - It will start using attack moves
Will be sneaky - It will start using status moves
Will look after itself - It will start using recovery moves
Sometimes your Pokemon will do the same thing regardless of the amount of
ouchies it has.
Make sure your movesets are planned accordingly!
Although I should have figured this stuff out myself, it was submitted to me
by MegaZero Exe.
Even more to the right is the Battle Palace.
Go up from the aforementioned building and to the right. You'll see a gate
leading to the Battle Arena.
Move to the right until you hit a wall. Go down as far down as you can and you
will see a thing that wiggles when you examine it. Yeah, those who played the
metal games know exactly what that thing is. It's a Sudowoodo, and it's one of
two in the advanced games (the other needs to be Snagged from Miror B. in
Colosseum and purified). Save your game, then go into your Key Items menu and
use the Wailmer Pail. Sudowoodo will freak out and attack.
Sudowoodo (Rock-type) is Lv.40 when you attack it. Here's its moveset:
Rock Slide - Rock-type, base power 75. May make the foe flinch.
Flail - Normal-type, base power varies. Base power increases with low HP.
Block - Normal-type, no base power. Prevents the foe from fleeing or switching.
Low Kick - Fighting-type, base power varies. Power increases with heavier foes.
Ability: Sturdy (Prevents one-hit KOs)
Sudowoodo isn't all that hard to catch. To help whittle its HP down to a
preferable level, fight it using its resistances - that is, Normal, Flying, or
Fire. You may not want to use Fire, because you might burn Sudowoodo. If you
do, you put yourself on a clock. Sudowoodo can't kill itself off (Raise your
hand if you've ever wanted to commit vehicular homicide on some Trainers
because their Pokemon killed themselves with Shadow Rush before you could catch
them), so don't worry about that.
When you catch or kill Sudowoodo, you'll notice that you can now get in the
water. And go down the waterfall. And go west until you can't anymore. Welcome
to Artisan Cave.
o------------------------------o Yep. The only Pokemon inhabiting this cave
| ARTISAN CAVE POKEMON LISTING | is Smeargle, and the only move Smeargle knows
o------------------------------o is Sketch. This move will copy the move that
| Smeargle (Always) | was just done to it - permanently. Sketch
o------------------------------o will be deleted in favor of the used move.
So how do you catch Smeargle with Sketch still intact? Well, first of all, no
worries. Smeargle learns Sketch every 11 levels. If you're not willing to wait
that long, there are three ways you can make it so Smeargle still has Sketch
when you catch it:
* Use any attack that takes you off screen (like Fly), or Protect/Detect.
Sketch will fail. This will only work if you're faster than Smeargle.
* Attempt to catch it immediately after encountering it. If you succeed, good.
If you fail, Sketch will have no move to copy, and so it, too, will fail.
* Don't let Smeargle use it. If you put it to sleep or freeze it and catch it
before it wakes up, Sketch will still be there.
How do you copy moves that would put your Pokemon out of play, like Explosion?
Easy. Say you want Explosion. Put that wild Geodude to sleep somehow. Now take
out Smeargle if you haven't already and use Sketch. If Geodude tried to use
Explosion that turn or last turn, and couldn't because it was asleep, Sketch
will still copy it.
Use this method to give your Smeargle any moveset in the game.
Careful, though. Since Sketch only has 1 PP, that means Smeargle gets to
Struggle while you - get this - struggle to catch it. *rimshot*
There are hidden items to be had. From the entrance, go up as far as you can.
Examine the top rock for a Protein.
Now go back to the entrance and head right. See the rocks on the right side?
Examine the upper rock for an Iron.
Backtrack now and you will see an item ball. In it is an HP Up.
Above it is a Zinc.
Now go up, up, up, until you can't anymore. Start going right, but examine the
rock you'll see on the right for a Calcium.
Go down the stairs and up the ladder in the upper right corner. Loop around and
pick up the Carbos.
Upon emerging from the cave, you will be next to the Ranking Hall. If you want
back in the cave, don't jump the ledge or you'll have to go back to the
entrance of Artisan Cave to get in. The Ranking Hall is where you can go and
look at your Battle Frontier exploits. If you mix records, you will also get
the Record Hall rankings of your friends, resulting in a top three kind of
thing.
To the right of the Ranking Hall is the Battle Pyramid. Below that is where we
came from before, before we took a side path to catch Sudowoodo. Continue left.
The building you will eventually see is the Battle Point Exchange Service
Center, where you will go to redeem all those BP you've been earning. There are
four ladies who sell you stuff, and here's the list.
o----------------------o o-------------------------o
| FAR LEFT | Oh yeah, this stuff is | FAR RIGHT |
o----------------------o sweet. Brand new Secret o-------------------------o
| Kiss Poster.......16 | Base items, yeah! Check | Leftovers............48 |
| Kiss Cushion......32 | out the five new giant | White Herb...........48 |
| Smoochum Doll.....32 | dolls. Stat boosters | Quick Claw...........48 |
| Togepi Doll.......48 | for 1 BP? Yes please! | Mental Herb..........48 |
| Meowth Doll.......48 | Can this get any better? | Brightpowder.........64 |
| Clefairy Doll.....48 | It sure can. You can | Choice Band..........64 |
| Ditto Doll........48 | buy all the best Hold | King's Rock..........64 |
| Cyndaquil Doll....80 | Items from the girl on | Focus Band...........64 |
| Chikorita Doll....80 | the far right. | Scope Lens...........64 |
| Totodile Doll.....80 | o-------------------------o
o----------------------o I love this place.
o--------------o
o-------------------------o | MIDDLE RIGHT |
| MIDDLE LEFT | o--------------o
o-------------------------o | Protein....1 |
| Lapras Doll.........128 | | Calcium....1 |
| Snorlax Doll........128 | | Iron.......1 |
| Venusaur Doll.......256 | | Zinc.......1 |
| Charizard Doll......256 | | Carbos.....1 |
| Blastoise Doll......256 | | HP Up......1 |
o-------------------------o o--------------o
North of this store is the Battle Tower.
There's a house to the left of the Battle Tower. In it is a woman who will
trade her Meowth for your Skitty. Skitty are incredibly rare, and Meowth is
not. Do not do this trade unless you're a completionist or don't have FireRed
or LeafGreen.
Continuing left, we find another house. This is Scott's house. He is so happy
that he was able to realize his dream, he gives you 3 BP in commemoration of
all the times you crossed paths on your journey.
Cool.
Leave and keep going left. You will see an egg-shaped building. This is the
Battle Dome.
In the house to the left of it, down the stairs and to the left, are two
ladies. These are Move Tutors, but their services come not once, not twice, but
infinity million bjillion times! As long as you have the BP to pay for the
moves they teach, they will teach them!
o---------------------o o---------------------o
| LEFT LADY | | RIGHT WOMAN |
o---------------------o o---------------------o
| Softboiled.......16 | | Defense Curl.....16 |
| Seismic Toss.....24 | | Snore............24 |
| Dream Eater......24 | | Mud-Slap.........24 |
| Mega Punch.......24 | | Swift............24 |
| Mega Kick........48 | | Icy Wind.........24 |
| Body Slam........48 | | Endure...........48 |
| Rock Slide.......48 | | Psych Up.........48 |
| Counter..........48 | | Ice Punch........48 |
| Thunder Wave.....48 | | Thunderpunch.....48 |
| Swords Dance.....48 | | Fire Punch.......48 |
o---------------------o o---------------------o
That's all for the outer Battle Frontier. The real fun lies in each of the
seven areas. Are you skilled enough to conquer them all?
=================
20a. Battle Tower [povwe]
=================
To get to the Battle Tower, go straight up from the entrance, past the Battle
Dome. Go right and you'll run right into it.
Here, there are four modes for you to battle in. If you're interested in
battling the Frontier Brain here, you're interested in Single Battle more than
anything else. There are four different modes you can choose from in the Battle
Tower, and each one will be explained below.
o-----------------------------------------------------------------------------o
SINGLE BATTLE
-------------
You choose three of your Pokemon to do 1-on-1 battles against seven Trainers
and their three Pokemon. Should you defeat seven Trainers in a row, you will
earn BP.
DOUBLE BATTLE
-------------
You choose four of your Pokemon to do 2-on-2 battles against seven Trainers and
their four Pokemon. Should you defeat seven Trainers in a row, you will earn
BP.
MULTI BATTLE
------------
Enter the Battle Salon and choose your partner! This partner is controlled by
the game's AI. You will choose two of your own Pokemon to be paired up with
your partner's two Pokemon. You two then proceed to do 2-on-2 battles against
seven teams, each having four Pokemon. Defeat all of them to win BP.
LINK MULTI BATTLE
-----------------
Using Wireless Adapters or GBA Link Cables, two friends link up to tackle the
Battle Tower, each using two of their own Pokemon. Then, you will slowly battle
against seven teams, with four Pokemon each. Win against all of them to win
some BP.
*** You can't save and quit in this mode! ***
o-----------------------------------------------------------------------------o
Win six consecutive times in the Battle Tower's Single Mode. On your seventh
try, your final opponent will be Salon Maiden Anabel. Defeat her for the silver
Ability Symbol.
Salon Maiden Anabel
-------------------
o----------o o----------o
| Battle 1 | | Battle 2 |
o----------o---------------o o----------o--------------o
| Alakazam, Snorlax, Entei | | Raikou, Latios, Snorlax |
o--------------------------o o-------------------------o
Helpful Tips for Success
------------------------
* Choice Band + STABed Earthquake = win
* Latios is immune to Earthquake.
That should do it, really. Let me know if that strategy fails.
================
20b. Battle Dome [trney]
================
The Battle Dome is found directly north of the entrance of the Battle Frontier.
When battling here, you participate in a four-round tournament. Before
entering, you must select three of your Pokemon. Before the battle, you will be
shown your opponent and his or her Pokemon. To see the Trainers that have been
defeated, select "Tourney Tree." "Opponent" will let you see your next opponent
again.
The catch here is that you can only use two of your three Pokemon. The same
goes for your opponent. When you start off, your opponents will be horrendously
weak, requiring little to no strategy to win. As you win tournaments, however,
they will get considerably harder.
Your tactics will be tested.
At the end of your fourth tournament, you will face off against the Frontier
Brain. Six more and you'll fight him again.
Dome Ace Tucker
---------------
o----------o o----------o
| Battle 1 | | Battle 2 |
o----------o---------------------o o----------o------------------o
| Swampert, Salamence, Charizard | | Swampert, Latias, Metagross |
o--------------------------------o o-----------------------------o
Plan for your fight against Tucker. Remember, you only get two pokemon to use.
Swampert packs a double weakness to Grass, Salamence has one to Ice, and
Charizard's got one to Rock. Pretty cool, huh?
Latias and Metagross are dangerous. Choice Band Earthquake should be enough to
take Metagross down should you see it... strong Special Defense is needed to
withstand Latias' attacks.
==================
20c. Battle Palace [ih8it]
==================
The Battle Palace is my most hated area of the Battle Frontier, mainly because
it is based entirely on nature. You're not allowed to command your pokemon at
all; you have to rely on it having the correct moves.
Each of the 25 natures has specific tastes when it comes to using attacks.
Attacks are put into three categories: attack, defense, and support.
Attack moves are just that; moves that cause direct damage.
Defense moves are moves like Sand-Attack; no direct damage, but may change
status of the enemy one way or another.
Support moves are buffer moves used to increase your stats or heal, like Rest.
Pokemon of a certain nature prefer to use their liked style of attack. You will
have better results when using these attacks in your pokemon's moveset. Having
lots of moves of a hated style will make you lose very quickly. This is not
necessarily a bad thing, however. Some natures have the same danger tactics as
their hated style, so you may want to have just one in the event things get
ugly.
Some natures will switch tactics when their HP drop into the red, which I call
danger tactics. This means that they will stop using their liked style and
sometimes switch to a whole different style of attack. This chart lists every
nature, its liked style, hated style, and danger tactics. If a nature has no
preference toward an attack style, the style will be listed outside the chart.
Note that danger tactics supersede all styles of attack and will be preferred
until HP is no longer in the red.
o---------o--------------------------------------------o
| Nature | Liked Style / Hated Style / Danger Tactics |
o---------o--------------------------------------------o
| ADAMANT | No liked style / No hated style / Attack | ATK / DEF / SUP
o---------o--------------------------------------------o
| BASHFUL | Defense / Support / No change | ATK
o---------o--------------------------------------------o
| BOLD | Support / Defense / Defense | ATK
o---------o--------------------------------------------o
| BRAVE | Attack / Defense & Support / Defense |
o---------o--------------------------------------------o
| CALM | Defense / Support / Support |
o---------o--------------------------------------------o
| CAREFUL | Defense / Support / Support |
o---------o--------------------------------------------o
| DOCILE | Attack / Defense & Support / No change |
o---------o--------------------------------------------o
| GENTLE | Defense / Support / Attack |
o---------o--------------------------------------------o
| HARDY | Attack / Defense / No change | SUP
o---------o--------------------------------------------o
| HASTY | Attack / Support / Attack | DEF
o---------o--------------------------------------------o
| IMPISH | Attack / Defense / Defense | SUP
o---------o--------------------------------------------o
| JOLLY | Support / Defense / Defense | ATK
o---------o--------------------------------------------o
| LAX | Support / Defense / Support | ATK
o---------o--------------------------------------------o
| LONELY | Support / Attack / Attack | DEF
o---------o--------------------------------------------o
| MILD | Defense / Support / Support |
o---------o--------------------------------------------o
| MODEST | Defense / Support / Defense | ATK
o---------o--------------------------------------------o
| NAIVE | Attack / Defense & Support / No change |
o---------o--------------------------------------------o
| NAUGHTY | Defense / Support / Attack |
o---------o--------------------------------------------o
| QUIET | Attack / Defense & Support / No change |
o---------o--------------------------------------------o
| QUIRKY | Attack / Defense & Support / No change |
o---------o--------------------------------------------o
| RASH | Support / Defense / Support | ATK
o---------o--------------------------------------------o
| RELAXED | Support / Defense / Attack | ATK
o---------o--------------------------------------------o
| SASSY | Attack / Defense & Support / Support |
o---------o--------------------------------------------o
| SERIOUS | Support / Defense / No change | ATK
o---------o--------------------------------------------o
| TIMID | Attack / Defense / Support | SUP
o---------o--------------------------------------------o
Three total wins for silver symbol, seven for the gold.
Palace Maven Spenser
--------------------
o----------o o----------o
| Battle 1 | | Battle 2 |
o----------o--------------o o----------o-----------------o
| Crobat, Slaking, Lapras | | Arcanine, Slaking, Suicune |
o-------------------------o o----------------------------o
Keep in mind that Spenser's pokemon will appear _in that order._ Plan
accordingly!
Since moves are totally different here, it is hard to devise a strategy. You
will likely end up using totally different pokemon the second time around.
=================
20d. Battle Arena [stkao]
=================
From the entrance of the Battle Frontier, go right until you come across a
fork. On the upper path, you will see a large door thing leading north. The
Battle Arena is just past that.
This challenge is exactly the same as Fallarbor's Battle Tent. Using three of
your own Pokemon, you do three-round matches against your opponent's Pokemon. A
match is defined as one Pokemon against another. Trainers are not allowed to
switch their Pokemon out, and the order you register them in is the order they
will appear in the battle. If one Pokemon defeats another, a new match starts
when the defeated Pokemon's player replaces the fainted Pokemon. At the end of
three turns, if a Pokemon has not been defeated yet, the referee will decide
the winner based on three criteria:
Mind: Pokemon that battled with the most guts. You will earn more Mind points
by telling your Pokemon to use an offensive attack.
Skill: Pokemon that used moves well. Every time you order your Pokemon to use
an offensive attack, and that attack is successful, Skill points will
rise. If it fails, Skill points are lowered. If you attack their
weakness, more Skill points are earned. Likewise, if you hit a Pokemon's
resistance or immunity, Skill points are taken away. However, if a
Pokemon uses Protect or Detect, and the other pokemon uses an attack and
gets blocked by Protect or Detect, Skill points will not be deducted.
Body: This one's easy. Whoever has the most HP at the end wins.
o-----------------------------------------------o
/ In the event of a tie, both Pokemon are KOed! /
o-----------------------------------------------o
Win 4 times in a row (a total of 28 Trainers defeated), and you will be asked
to battle the Arena Tycoon, whom you must defeat in order to earn the Silver
Guts Symbol.
Arena Tycoon Greta
------------------
o----------o o----------o
| Battle 1 | | Battle 2 |
o----------o-------------------o o----------o---------------o
| Heracross, Umbreon, Shedinja | | Umbreon, Gengar, Breloom |
o------------------------------o o--------------------------o
Helpful Tips For Success
------------------------
* Make sure that all three of your Pokemon have an attack that can take out
Shedinja! Shedinja is weak to Fire, Flying, Rock, Dark, and Ghost. It can
also faint from Struggle, as well as confusion, poison, burn, Spikes, Hail,
or Sandstorm damage.
* Remember, you only have three turns. You don't necessarily have to make your
opponent faint; sometimes the referee will do that for you. If you want, try
to use moves that will get you good points.
* You may want to consider using Mind Reader and Sheer Cold for quick and easy
kills, since the CPU is too stupid to know what's coming and switch out.
Only Articuno and Smeargle can get both Mind Reader and Sheer Cold, though.
* Leftovers can help you keep your HP up.
* Keep in mind that you aren't allowed to switch out, ever. The order you
register in is the order your Pokemon will come out in battle. Think about
what your lead Pokemon is weak to; your second Pokemon should be able to pick
on the weaknesses of the Pokemon your first Pokemon is weak to. Understand?
Let's say I lead with Sceptile. Grass is weak to Fire, Flying, Ice, and Bug.
If Sceptile goes up against any of that, I'm probably a dead man. This means
that my second Pokemon should be something that can easily take care of any
of those four types. Fire and Ice are the most common, so I'll probably want
a Water/Ice Pokemon like Walrein for my second choice. For my third choice,
I'll probably use a Ground-type such as Whiscash, for example, to pick on
Walrein's weakness to Electric. It helps with Rock-types, too, and since
Whiscash is part Water as well, I wouldn't even have to use Ground attacks.
===================
20e. Battle Factory [nalss]
===================
The Battle Factory is found west of the entrance to the Battle Frontier.
This challenge is similar to the Battle Swap in Slateport City's Battle Tent.
The more you swap, the better rentals you'll get to choose from when you begin
a challenge.
Choosing "Open Level" will yield Lv.100 rentals.
Between rounds, you will be told your opponent's battle style, which will be
one of the following:
The favorite battle style appears to...
o----------------------------------o
| ...be based on total perception. | Stat-boosting moves are used.
o----------------------------------o
o-----------------------------------------------o
| ...be flexibility adaptable to the situation. | Weather moves are used.
o-----------------------------------------------o
o---------------------------------------o
| ...be free-spirited and unrestrained. | No specific pattern is followed.
o---------------------------------------o
o-------------------------------o
| ...be high risk, high return. | Moves are used to damage yourself.
o-------------------------------o
o------------------------------o
| ...be impossible to predict. | Many different types of moves are used.
o------------------------------o
o-------------------------o
| ...be one of endurance. | Healing and defensive moves are used.
o-------------------------o
o------------------------o
| ...be slow and steady. | Special Condition-inflicting attacks are used.
o------------------------o
o---------------------------------o
| ...depend on the battle's flow. | Move combos are used.
o---------------------------------o
o-----------------------------------------o
| ...weaken the foe right from the start. | Moves used lower the foe's stats.
o-----------------------------------------o
I think that's it...
After doing a battle, you will have the option to swap one of your current
three rentals with one of your defeated opponent's Pokemon. You won't be able
to look at any stats, moves, or items until you're in the next battle, so pay
attention in battle!
Win three consecutive runs. On your fourth visit, your final opponent will be
Factory Head Nolan. Defeat him for the silver Knowledge Symbol.
Noland's team is completely random, so I can't really give you any tips...
Win in the Battle Factory six total consecutive times. On your seventh visit,
Noland will challenge you again. Good luck getting this far, as you will start
seeing people use the birds and beasts... even Latios and Latias! Defeat Noland
a second time for the gold Knowledge Symbol.
================
20f. Battle Pike [lsisx]
================
The Battle Pike is found northeast of the entrance to the Battle Frontier.
This is a quite simple challenge. All you need to do is walk through one of
three doors. What lies beyond, them, is somewhat random. There is no definite
way to tell exactly what is in the next room (hence 'testing your luck'), but
you can get an idea by talking to the woman standing in front of the three
doors every time you enter a large room.
Win twice in a row (a total of 14 large rooms entered) and the hint lady will
tell you a horrible fate is to befall you, or whatever. She'll say she senses
bad things from all three rooms. This is because in the next room you'll do
battle against the Frontier Brain, but wait! In one of the doors, your Pokemon
will be fully healed... and there's no way to tell which one. It's all luck.
Pike Queen Lucy
---------------
o----------o o----------o
| Battle 1 | | Battle 2 |
o----------o----------------o o----------o-----------------o
| Seviper, Shuckle, Milotic | | Seviper, Gyarados, Steelix |
o---------------------------o o----------------------------o
Seviper isn't really all that dangerous. It knows Poison Fang, which can badly
poison your Pokemon (Toxic). A quick Psychic attack can make short work of it.
Shuckle is Lucy's most annoying Pokemon. It knows Sandstorm, Toxic, Rest, and
Protect. This means that Taunt will force Shuckle to use Struggle, except on
turns it uses Protect. Shuckle also has bragging rights for the biggest Defense
_and_ Special Defense in the Pokemon universe, which means all your attacks do
piddle damage. Even picking on weakness, you'll usually only take about 1/4 of
Shuckle's HP away, which the Shuckmeister can quickly get rid of by use of
Rest. Chesto Berry means it will wake up immediately. Wanna OHKO it? Too bad,
Sturdy says no way.
Milotic wasn't all that hard for me.
Gyarados means Thunderbolt.
Steelix says Surf.
That's all for the Battle Pike.
===================
20g. Battle Pyramid [gipih]
===================
The Battle Pyramid is found in the northeastern corner of the Battle Frontier.
In here, you must ascend the seven floors of the Pyramid using three of your
own Pokemon, and none of them can hold an item. The staff will hold your bag
while you scale the Pyramid, and they will give you a tiny Battle Bag to hold
any items you may find. This thing is really dinky; it only holds 10 items.
If you talk to the girl to the right by the PC, she will tell you about the
horrors that await you in the Pyramid (either poison, paralysis, or burn). Use
her to plan your team accordingly. Abilities and types still apply, so if you
pack your team full of Zangoose and/or Poison-types, you're safe from poisoning
effects.
However...
...the Trainers you encounter will have anti-Poison Pokemon. They will also
find ways to get around your types. For example, in a paralysis-plagued
Pyramid, you'll find lots of Plusle, Minun, Jolteon, Electabuzz, etc., all
packing Thunder Wave. Higher up, you'll start seeing Manectric. Even higher up,
you will start running into wild Vileplume that have Stun Spore (and will
paralyze Ground-types).
Make it up to the top four times and you will be challenged by the leader here.
Pyramid King Brandon
--------------------
o----------o o----------o
| Battle 1 | | Battle 2 |
o----------o------------------o o----------o----------------o
| Regirock, Regice, Registeel | | Articuno, Zapdos, Moltres |
o-----------------------------o o---------------------------o
Helpful Tips For Success
------------------------
* You can't use Flash here, don't even try it. -_-
* It isn't wise to use Pokemon that have moves with low PP. You only get one
Ether to start off with, and if you drain your PP early, you're in trouble.
* Don't go overboard killing off wild Pokemon just to increase your field of
vision. It isn't mandatory to see everything, you aren't being timed, and if
you're thorough enough, you'll still find enough items to win.
* Lead with your fastest Pokemon. Speed is everything, and you don't want to be
trapped in a battle, begging to get Special Conditionized.
* Once you find the tile to take you to the next floor, don't step on it unless
you're absolutely sure you have all the items you want.
* Talk to the Trainers after you defeat them. They'll give you tips, like how
many undefeated Trainers are on the floor, the general direction of the exit,
and how many items still need to be found.
* Just because you're nearing the top, do not waste the items you find. Any
items you don't use will stay in the Battle Bag, and they'll be there next
time you take the Battle Quest challenge.
* All the Trainers' Pokemon have Hold Items that you can steal. If you steal
stat uppers (Mystic Water, Nevermeltice, etc.), just toss them after the
battle. They are not important; save the room for other helpful items.
* When battling against Brandon's Regis, you need to make absolute sure that
you lead with someone who can pick on their weaker defense stat. Regirock
will fall to a Hydro Pump or two, or possibly Solarbeam; Regice falls to Rock
Slide, Iron Tail, or even Cross Chop. Registeel has equally high defenses, so
you're going to want to hit hard, preferably using Fire Blast. Typhlosion,
Charizard, or Blaziken are great choices due to Blaze.
===================
21. The Safari Zone [nohrt]
===================
The Safari Zone is located west of Lilycove City and just above Mt. Pyre. You
need to pay 500 moneys to get in each time, but that's chump change.
Or at least... it should be.
To find Pokemon easier, I've divided the Safari Zone into four sections,
numbered one through four. Every time the "Safari Zone" sign appears, you will
change sections. The main part of section 1 is only accessible with the Mach
Bike, and you can only get to the main part of section 2 with the Acro Bike.
You start in section 4. For the fishing and surfing tables, numbers in
parentheses tell where to fish or surf. For example, (1) would mean section 1.
o-------------------------o +: Use Rock Smash o-------------------------o
| SECTION 1 | *: Use Old/Good Rod | SECTION 2 |
o-------------------------o o-------------------------o
| Oddish (Common) | There are three items | Geodude (Always) + |
| Rhyhorn (Common) | for you to get here. | Oddish (Common) |
| Doduo (Uncommon) | | Natu (Common) |
| Dodrio (Uncommon) | The first is found in | Phanpy (Common) |
| Gloom (Uncommon) | section 3. Surf on | Xatu (Uncommon) |
| Pinsir (Rare) | the water and you | Gloom (Uncommon) |
o-------------------------o should be able to see | Heracross (Rare) |
it, a Max Revive. o-------------------------o
o-------------------------o
| SECTION 3 | The second item is in o-------------------------o
o-------------------------o section 2. In the | SECTION 4 |
| Natu (Common) | upper left corner by o-------------------------o
| Oddish (Common) | the Rock Smash rocks | Oddish (Common) |
| Wobbuffet (Uncommon) | you will find a | Girafarig (Common) |
| Girafarig (Uncommon) | Calcium. | Wobbuffet (Uncommon) |
| Gloom (Uncommon) | | Natu (Uncommon) |
| Doduo (Rare) | | Doduo (Uncommon) |
| Pikachu (Rare) | Item number three is | Gloom (Uncommon) |
o-------------------------o in section 1. In the | Pikachu (Rare) |
upper right corner o-------------------------o
o-------------------------o you will find some
| FISHING | water; Surf across o-------------------------o
o-------------------------o the water and you'll | SURFING |
| Goldeen (1,2: Common) | see it. Pick it up to o-------------------------o
| Goldeen (3, Always) | get TM22, Solarbeam. | Psyduck (1,2: Common) |
| Magikarp (Always) * | | Psyduck (3, Always) |
| Seaking (Rare) | | Golduck (1, Rare) |
o-------------------------o o-------------------------o
Pikachu has a 5% chance of holding a Light Ball (bring a Pokemon with the
Compoundeyes Ability to raise this chance). Not only does it double Pikachu's
(not Raichu's or Pichu's) Special Attack, but if you breed to get a Pichu while
the Pikachu or Ditto holds the Light Ball, the Pichu will know Volt Tackle.
Scattered throughout the Safari Zone you will find various things you can set
PokeBlocks on. Pokemon that have natures that like the flavor of PokeBlock that
you put will be attracted more than ones that don't. If you're looking for a
certain nature, use this to your advantage.
After 500 steps or 30 Safari Balls used, you gotta leave. If you don't want to
waste steps, go to the area you want to catch a Pokemon at, get in the grass,
and then just tap the D-Pad in any direction except the one you're facing, and
you'll turn. Turning will let you get into battles, but won't take away steps.
One final note: You can find shinies here. You can't hurt them, so you had
better hope they don't flee.
That's all for the Safari Zone.
==================================
20a. Safari Zone Expansion Project [zpijd]
==================================
After beating the Elite Four, another area will open up in the Safari Zone.
From the entrance, go straight up until you can go right. Do so and you will
notice the Safari Zone sign will appear. Welcome to section 5.
o-------------------------o +: Use Rock Smash o-------------------------o
| SECTION 5 | *: Use Old/Good Rod | SECTION 6 |
o-------------------------o @: Use Super Rod o-------------------------o
| Sunkern (Common) | | Shuckle (Always) + |
| Mareep (Common) | Once in section 5, | Aipom (Common) |
| Spinarak (Uncommon) | continue right and go | Teddiursa (Common) |
| Hoothoot (Uncommon) | down the stairs. Go | Pineco (Uncommon) |
| Snubbull (Uncommon) | examine the empty | Ledyba (Uncommon) |
| Aipom (Uncommon) | square below the | Hoothoot (Uncommon) |
| Gligar (Rare) | PokeBlock Feeder to | Sunkern (Uncommon) |
| Stantler (Rare) | find a PP Up. Go | Houndour (Rare) |
o-------------------------o right and examine the | Miltank (Rare) |
upper of the two o-------------------------o
o-------------------------o empty squares for a
| FISHING | Full Restore. o-------------------------o
o-------------------------o | SURFING |
| Goldeen (5, Common) | Go up the stairs and o-------------------------o
| Magikarp (5, Common) * | surf across the water | Marill (5, Common) |
| Remoraid (5, Common) | to find a Big Pearl. | Wooper (5, Common) |
| Octillery (5, Rare) @ | | Quagsire (5, Rare) |
o-------------------------o Go north from here o-------------------------o
and you will end up in section 6. See the 2x3 patch of light-colored grass?
Examine the lower right one for a free Rare Candy. Now go north and up the
three flights of stairs. When you're on the rock plateau, examine the one
indented square for a Zinc. You won't always get a Pokemon when you bust
rocks, but if you do, it'll always be Shuckle. Jump the ledge for a Nugget.
That's all.
================
22. Trainer Hill [tagui]
================
o------------------------o Trainer Hill doesn't open until after you trounce
| TRAINER HILL SHOP LIST | the Elite Four at least once. Your job is somewhat
o------------------------o simple; fight and run your way from the counter
| Hyper Potion.....$1200 | on the base level to the owner on the roof, five
| Max Potion.......$2500 | stories up, as fast as you can. You use six of your
| Full Restore.....$3000 | own Pokemon, and the use of items is allowed. The
| Full Heal.........$600 | shop, found on the right (the shop, not the list
| Revive...........$1500 | I've posted), changes when you beat the Elite Four.
| X Speed...........$350 | The list I've posted is the post-game shop list.
| X Special.........$350 |
| X Attack..........$500 | There are four modes of play, called Tag Matches:
| X Defend..........$550 | Normal, Variety, Unique, and Expert. You will find
| Dire Hit..........$650 | find what awaits you in each mode below.
| Guard Special.....$700 |
| X Accuracy........$950 | Levels of your opponents will match the levels of
o------------------------o your strongest Pokemon.
One last tip: While the point of Trainer Hill is to test your Double Battle
prowess, some battles in some modes can be done in Single Battle fashion. Of
course, the battles in anything but Expert Tag Match are easy beyond belief.
NORMAL TAG MATCH
----------------
The blue doo-dahs are ledges to jump. Jump the first two, then jump down the
three on the right side. Go right and up. Jump the ledge on the left, then go
up and left, around the ledges, fight the Double Battle.
Triathlete Alfonso - Flareon, Pinsir, Magneton
Hex Maniac Alaina - Misdreavus, Claydol, Solrock
On the second floor, go down the left side, then up again. Slide across the
floor, then follow the path. Stupid jumpy tiles. Enter the view of the two.
Black Belt Theodore - Meditite, Heracross, Hitmontop
PKMN Breeder Jayden - Mr. Mime, Plusle, Togepi
On the third floor, go down. Step on the top arrow. Now alternate between
stepping on arrows that point up and arrows that will take you to the other
side of the obstacle in your way. Do this until you reach the top.
PKMN Breeder Salvadore - Vaporeon, Dodrio, Omastar
PKMN Breeder Veronica - Nidoqueen, Ninetales, Charizard
On the fourth floor, position yourself above the fourth slidey tile from the
left and step down, left, down, right, up, left, down, right, directly into a
battle.
Psychic Keenan - Alakazam, Blissey, Grumpig
Aroma Lady Kristina - Tropius, Bellossom, Meganium
Now go right, down, left, up, right, down, left, up, right, up. For winning
this mode, you receive a Great Ball. Wahoo.
VARIETY TAG MATCH
-----------------
The first thing you'll see are pink arrows pointing in various directions. Your
job is to make it to the two Trainers in the middle, waste them, and continue.
From the door, go straight down onto the arrow. Then go down, up, left, down.
Gentleman Terrance - Delibird, Clefairy, Pikachu
Lady Elizabeth - Corsola, Starmie, Clamperl
Next floor. Go all the way down, then all the way right. Straight up, then.
Parasol Lady Annabell - Jigglypuff, Jynx, Exploud
Collector Coleman - Illumise, Spheal, Vigoroth
On the third floor, the blue things are ledges and the black tiles make you
slide until you hit a tile that isn't black. Stand on the third yellow tile
from the right and jump. Go right and jump down. Go right, then up, directly
into a Double Battle.
Rich Boy Enrique - Wooper, Poliwag, Psyduck
Lady Colleen - Baltoy, Pineco, Voltorb
Okay. For the final floor, you need to maneuver your way around the obstacles
using the arrows. Start by standing between the up arrows on the left and the
down arrows on the right, directly above one of the aforementioned obstacles.
Now, step right, down twice, right twice, down four times, right twice, up five
times, left, up, right, up. Have a ridiculously easy battle.
Pokefan Kimberly - Unown K, Unown P, Unown G
Pokefan Francisco - Unown O, Unown L, Unown N
Win here, and you get a Great Ball.
UNIQUE TAG MATCH
----------------
When you get up to the first floor, you'll see two paths to go down. Go all the
way down the one on the right, then go right on the bottom path. Go all the way
right and then follow this path to the Trainers.
Kindler Bernard - Magcargo, Rapidash, Moltres
PKMN Ranger Meredith - Sunflora, Venusaur, Tangela
Ascend to the next floor. You'll see pillars that you can walk behind, but no
Trainers. They are hiding behind pillars towards the end. There are no side
paths to take, so simply walk behind the pillars and around the obstacles to
get to them.
Ruin Maniac Abraham - Smeargle (x3)
Tuber Luc - Cubone, Beedrill, Raticate
On the next floor, follow the path. That's all you gotta do.
Youngster Breyden - Charmeleon, Wartortle, Ivysaur
Tuber Aniya - Cleffa, Wynaut, Magby
(Side note: The first group of notes is the first 11 notes of Pallet Town's
music, where you begin your adventure in the color games and new color games.
Run to hear it correctly. The second batch is Route 101's music.)
On the next floor, you'll see one of the two Trainers. You can fight him
separate from the girl if you want. It's probably a lot easier.
Triathlete Stephanie - Houndoom, Stantler, Articuno
Bird Keeper Dane - Sudowoodo, Slowking, Entei