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Thank you for purchasing Battlefield 2.
This readme file contains last minute information that did not make
it into the manual, as well as more detailed information on various
features already covered in the manual.
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System Requirements
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LINUX
- Minimum Specification, based on playing a 16 player game:
CPU: 1 Ghz Processor
RAM: 256 Mb
- Recommended Specification, based on playing a 64 player game:
CPU: 3 Ghz Pentium 4 or Athlon XP, or a 1.8 Ghz 64-bit Opteron.
RAM: 1 Gb
WINDOWS
- Minimum Specification, based on playing a 16 player game:
CPU: 1 Ghz Processor
RAM: 384 Mb
- Recommended Specification, based on playing a 64 player game:
CPU: 3 Ghz Pentium 4 or Athlon XP
RAM: 1 Gb
BANDWIDTH
- Minimum
2.5 Mbit
- Recommended
5Mbit
As always if you can increase any of the above hardware you will
improve your overall gameplay experience.
FIREWALL
The use of a software firewall on the server is not recommended,
as it can adversely affect server performance and the overall
gameplay experience.
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Hard Drive Space
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To install the Battlefield 2 Server you will need approximately 175 Mb
free hard disk space, plus space for saved games. Additional space
is required for DirectX 9 installation.
In addition to the installed game, Windows will require additional
free hard drive space for its operating system (virtual memory).
If you encounter the following message in an error dialog:
"Ran out of virtual memory"
Free up some more hard drive space.
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SERVER ADMIN COMMANDS
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MAPLIST COMMANDS:
- mapList.list
Every map on the server has an ID number, which is used for
voting to change maps. This command lists those numbers,
the map name, game mode and the number of players if specified.
- mapList.configFile <new location for file>
Used to specify the location of the _mapList.con
The default is \My Documents\Battlefield 2\ServerConfigs\
- mapList.load
Makes the server reload the _mapList.con
- mapList.save
Saves the current map list on the server to the file _mapList.con
- mapList.mapCount
Shows the total number of maps in the current map list
- mapList.currentMap
Shows the map list ID number of the current map being played
- mapList.clear
Clears the current map list.
Warning: If there are no maps in the map list when the server starts
loading a new map, all clients will be left on the loading screen.
- mapList.remove <map ID number>
Removes the map you specify from the map list
- mapList.append <map name> <game mode> [number of players]
Add a new map to the end of the map list.
You must specify the map name and the game mode. Number of players
is optional, if not specified will default to the current server
setting.
- mapList.insert <map ID number> <map name> <game mode> [number of players]
Exactly the same as mapList.append, but with this command you can
specify at what map ID number to insert the new map into the list at.
ADMIN COMMANDS:
- admin.listPlayers
Lists the players connected to the server.
This command lists the players ID number, their player name and if
the player is remote it also lists the players IP number.
The players ID number is also available on the Scoreboard / Manage Tab
- admin.runNextLevel
Forces the server to end the round and start the next map in the map
list.
- admin.currentLevel
Shows the map list ID number for the current map being played.
The same as mapList.currentMap.
- admin.nextLevel
Shows the map list ID number for the next map to be played.
- admin.restartMap
Restarts the current map.
- admin.banPlayer <player ID number> [timeout]
Enter the player ID number you would like to ban. Bans the player from
this server by using their IP address.
You can choose from a selection of time outs:
- Entering 'perm' means that the ban is permanent. This is the default
if no time out is entered.
- An integral number meaning the number of seconds the ban will be
active (i.e. 3600 means one hour).
- Entering 'round' means the ban is active until the next map.
- A whole number preceded by a colon (i.e. :1234567), meaning the
epoch expiration time of the ban (number of seconds since 1 Jan 1970).
- admin.banPlayerKey <player ID number> [timeout]
Enter the player ID number you would like to ban. Bans the player from
this server by using their CD key hash.
You can also specify a time out. See admin.banPlayer for the time out
list.
- admin.addAddressToBanList <IP address> [timeout]
Enter the IP number you would like to ban.
You can also specify a time out. See admin.banPlayer for the time out
list.
- admin.addKeyToBanList <CD key hash> [timeout]
Enter the CD key hash you would like to ban.
You can also specify a time out. See admin.banPlayer for the time out
list.
- admin.removeAddressFromBanList <IP address>
Enter the IP address you would like to remove from the ban list.
- admin.removeKeyFromBanList <CD key hash>
Enter the CD key hash you would like to remove from the ban list.
- admin.clearBanList
Clears all ban lists.
- admin.listBannedAddresses
Displays a list of the currently banned IP addresses.
- admin.listBannedKeys
Displays a list of the currently banned CD keys.
- admin.kickPlayer <player ID number>
Enter the ID number of the player you would like to kick.
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VoIP
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STANDALONE VoIP SERVER
Battlefield 2 supports running a remote VoIP server. Running the VoIP
server remotely takes load off the main game server, and so increases
performance.
SETUP
In the Battlefield 2 Server Launcher:
- VoIPEnabled
Enables VoIP in Battlefield 2.
- VoIPServerRemote
Enable this if you would like to run VoIP via a remote server.
- VoIPServerRemoteIP
Enter the IP address of the remote VoIP server.
- VoIPServerPort
Specifies the Battlefield 2 server socket used to communicate with the
Remote VoIP Server.
- VoIPBFClientPort
Specifies the Battlefield 2 client socket used to communicate with the
Remote VoIP Server.
- VoIPBFServerPort
Specifies the socket on the Remote VoIP Server used to communicate
with the Battlefield 2 client and the Battlefield 2 server.
- VoIPSharedPassword
Here you can specify a password to be used to access the VoIP server.
- VoIPQuality
Here you can specify the VoIP quality. Higher values will increase
the quality of the transmitted sound, and will also require more
bandwidth.
- LAN servers started via the front end have a default quality setting
of 5, the highest.
- The Battlefield 2 Server Launcher defaults to a quality setting of 3.
This is best for internet games. For LAN games you can increase this
to improve the transmission quality.
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BATTLE RECORDER
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USAGE
The BattleRecorder allows a round to be recorded and distributed.
The system is very flexible, and the current implementation can be easily
changed. We recommend you have a good knowledge of Python before you
edit the scripts used here.
NOTES
DemoRecorder files become larger as you increase the number of players
and the ticket allocation. For a round with 64 players with 250 tickets
on each side, you should expect a file size of around 10-12 Mb.
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Useful Web Sites
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Windows Update:
http://windowsupdate.microsoft.com
Keep your Windows installation up to date.
The Official Battlefield 2 Website:
http://battlefield2.ea.com
Check here for the latest news.
Digital Illusions:
http://www.dice.se
The Developer's homepage.
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DICE Copyright
Copyright © 2002-2005 Digital Illusions CE AB.
ALL RIGHTS RESERVED.
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