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Spencer, ZBrush Character Creation: Advanced Digital Sculpting, 2008, John

Wiley & Sons, ISBN-10: 047024996X, ISBN-13: 978-0470249963


• Robson, W,. Essential Zbrush (Wordware Game and Graphics Library), 2008,
Wordware Publishing Inc., ISBN-10: 1598220594, ISBN-13: 978-1598220599
• Peck S.R., Atlas of Human Anatomy for the Artist, 1982, OUP USA, ISBN-10:
0195030958, ISBN-13: 978-0195030952
• Spencer, S., ZBrush Digital Sculpting Human Anatomy, 2010, John Wiley &
Sons ISBN-10: 0470450266, ISBN-13: 978-0470450260
• Seegmiller, D., Advanced Painter Techniques, 2008, John Wiley & Sons, ISBN-
10: 0470284935, ISBN-13: 978-0470284933
• Grossman, R., Digital Painting Fundamentals with Corel Painter X, Delmar, ISBN-
10: 1598634046, ISBN-13: 978-1598634044
• Chiang D., Mechanika: How to Create Science Fiction Art, IMPACT Books, ISBN-
10: 1600610234, ISBN-13: 978-1600610233
• Thompson, K., 50 Fantasy Vehicles to Draw and Paint: Create Awe-Inspiring Crafts
for Comic Books, Computer Games, and Graphic Novels, 2007, David & Charles
PLC, ISBN-10: 071532683X, ISBN-13: 978-0715326831
• Gahan, A., Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and
Photoshop Winning Techniques: All-in-one: Learn Maya, 3ds Max, ZBrush, and
Photoshop Winning TTechniques, Focal Press, ISBN-10: 024081147X, ISBN-13: 978-
0240811475
• McCann J., Et Al, Photoshop Illuminated: For Animators-The Ultimate Guide to
Creating Content for Games, Film, and Effects With Adobe Photoshop, 2003, Mesmer
Inc, ISBN-10: 0970753039, ISBN-13: 978-0970753038

character modelling and animation


Isbister, Better Game Characters by Design: A Psychological Approach (2006),
Morgan Kaufmann, ISBN-10: 1558609210, ISBN-13: 978-1558609211
• Anon, The Art of Game Characters(2005), ISBN-10: 1904705332, ISBN-13: 978-
1904705338
• McKinley, The Game Artist's Guide to Maya (2005), John Wiley & Sons, ISBN-10:
0782143768, ISBN-13: 978-0782143768
• McKinley, The Game Animator's Guide to Maya (2006), John Wiley & Sons, ISBN-
10: 0470038578, ISBN-13: 978-0470038574
• Cabrera, C., An Essential Introduction to Maya Character Rigging (2008),Focal
Press, ISBN-10: 0240520823, ISBN-13: 978-0240520827
• Patnode J., Character Modeling with Maya and ZBrush: Professional Polygonal
Modeling Techniques (2008), Focal Press, ISBN-10: 0240520343, ISBN-13: 978-
0240520346
• Ingrassia M., Maya for Games: Modeling and Texturing Techniques with Maya and
Mudbox (2008), Focal Press, ISBN-10: 0240810643, ISBN-13: 978-0240810645
• Williams R., The Animator's Survival Kit: A Working Manual of Methods, Principles
and Formulas for Computer, Stop-motion, Games and Classical Animators (2009),
Faber and Faber, ISBN-10: 0571202284, ISBN-13: 978-0571202287
• Thomas F., and Johnston O., The Illusion of Life: Disney Animation (1997),
Hyperion, ISBN-10: 0786860707, ISBN-13: 978-0786860708

Game Production Handbook Heather Maxwell Chandler, Sept 2008, Infinity Science
Press ISBN-13: 978-1934015407
• 3D Game Environments,May 2008, Luke Ahearn, Focal Press, ISBN:
9780240808956
• Agile Project Management with Scrum, Feb 2004, Ken Schwaber MICROSOFT
PRESS ISBN-13: 978-0735619937

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