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Magic
The races of Athordune learned how to use what is called the Warp. This is an alternate
dimension parallel to ours. But, unlike ours, it is one of complete and total chaos, of raw
and powerful energy. While our reality is ordered, this one is not, while our reality is one
of logic and reason, this is one of emotion and feeling. This is where the gods dwell as
well as other beings, what we would call daemons. They can live there in peace, though
peace in the Warp is an unusual occurrence. Usually the gods and daemons are in a
constant state of struggle, always trying to obtain more power for themselves.
Magic comes from where these two dimensions meet, and bending the fabric that
separates them. When a sorcerer casts a spell, say throwing a fireball at an enemy, the
energy from which he is drawing on is that of the Warp, causing the lines between our
two realms to blur for only a split second. Once the fireball appears, reality is restored
and usually the fire is thrown due to another spell that imparts kinetic energy to said
fireball.
Magic is dangerous. Spells that blur the lines too much can cause rips, allow certain
creatures to move in and out or interact more so than usual. Be forewarned, with such
great power comes even greater consequences.
Athordune
Humans have become the most abundant race, besides orcs, in the land. But unlike the
elves or the dwarves, the humans wage petty wars amongst themselves for power, just
like the gods do in the Warp. Elves call humans the blight of the world, cutting down
forests and replacing them with farms that suck the life out of the land. Dwarfs hate the
humans because they blast quarries into mountains that were once held scared among
their race. And the orcs hate humans because they aren’t green. But humans may have a
role to play before the end…