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The Dragon Lords are tall, broad shouldered humanoids, which The Dragon Lords have a highly stratified social structure that has
have characteristically strong voices and commanding presences. very little room for advancement at its lower levels, but has every
Adventurers from the Old World have only ever seen them clad in opportunity for promotion at its highest ranks. The Uncharted Seas
ornate suits of ancient armour, a mixture of plate, chain and banded are ruled by four Houses, each of which is led by a Great Lord who rules
mail which gives them excellent protection and freedom of movement, over one of the four provinces of Kalath, Melkharn, Traal and Morgloth.
and full face helms. The Dragon Lords are usually seen wearing these
helmets, which are impressively decorated with detailed carvings, and These Houses are self sufficient kingdoms in their right and jockey for
are often shaped like the heads of beasts and dragons. power among themselves, but have occasionally elected a High Lord
to rule all four Houses, something they have been considering more
It is rumoured that the Dragon Lords have pointed ears, thus the seriously since the appearance of the dwarves.
dwarves assume that they are related to the elves. What is known
among the Old World races is that the Dragon Lords function as the The Houses are made up of the extended families of senior Dragon
ruling class of the Uncharted Seas and have dominion over all of the Lords, whose warriors are called Cadres, which in turn command the
lesser races of the region. The sailors and warriors that they have lowest rank of Dragon Lord troops, which are the Disciples. It is these
encountered on Dragon Lord ships therefore, have so far been human Cadres and Disciples that maintain and command Dragon Lord armies
vassals of the Dragon Lords from Principia, called ‘kin of drake’ or and fleets, while political factions within each House, called Cabals,
Kindrake by the dwarves. meddle in the affairs of state.
The Dragon Lords have a strict military tradition, honed primarily by Below these ranks are the vassal troops, the most powerful and
fighting each other for a thousand years since the Catastrophe, having respected of which are the Kindrake from Principia. They often hold a
no other opponents of note to spar with. They have also schooled the command position, sometimes in charge of thousands of warriors, but
Kindrake in their methods of fighting, making them their most loyal only ever command other vassal troops. There are tens of thousands
and effective vassal warriors, others of whom include human, saurian of these Subasha, which guard the four Dragon Lord provinces. At the
and avian peoples, known collectively as Subasha. bottom of the heap are the Saahdas, farmers, artisans and inn keepers,
the people that keep a kingdom running smoothly.
There are very few Dragon Lord nobles in proportion to their vassals,
so they rely on their reputation and the support of the Subasha to The Dragon Lords have ruled the Uncharted Seas now for centuries,
maintain power. This has led them to focus on individual combat to excluding the Voskian Wastes, and apart from the occasional rebellion
test their skills, and removed them from the lower levels of military by outlying provinces or ever present banditry it has done so
command, leaving that to the Kindrake. Over the centuries they have peacefully. They are considered to be competent rulers and effective
made an art of single combat, and ensured that any Dragon Lord guardians until now, and despite the threat of the Old World incursion
that aspires to greatness must possess martial prowess if he is not their people still grant the Dragon Lords a mythic quality, and speak of
otherwise a sorcerer. them with awe.
The Dragon Lords respect strength and sorcery equally and set those Despite this period of peace the Dragon Lords have continued to
qualities high in their society, but they regard shrewdness, wisdom engage in factional warfare, as trials by single combat or by mass melee
and flexibility as the most admirable of all qualities in their nobles. If have remained a proving ground for its warriors. When a powerful
they cannot temper their swordsmanship or spellcraft with prudence, noble dies, or is discredited, his Disciples elect champions among
Dragon Lord nobles quickly lose standing among their peers. If they their number to fight on behalf of any noble strong enough to take the
also cause injury or loss to their empire as a result of their hasty place of their dead liege. If two or more Houses come into diplomatic
decisions they can also lose rank and privileges. conflict that cannot be resolved any other way, they will assemble their
Cadres and skirmish with each other to determine whose policy is to
The Dragon Lords typically wield two handed weapons as a primary be followed.
weapon, favouring axes, maces and pole arms. Some of them also use a
powerful bow called a Salath, which is composite in design and around This factional warfare has not destabilised the Dragon Lords because
7 foot long. It is a ritual weapon used for hunting lesser dragons, by much of it occurs in the private palaces of the nobility, or a long way
using a slow acting paralytic poison that slows their prey so that it can from the inquisitive eyes of their vassals. The Kindrake know of the
be captured, harnessed and broken in. practice, but see it as a strength in their masters society and have been
known to emulate the practice.
Dragon Lords do not generally use ranged weapons in battle, but
sometimes use throwing axes or javelins, a practice they have adopted These ‘wars’ are rarely fought to a point where a great number of
from the Kindrake. They prefer to use auxiliary troops to soften enemy Dragon Lords might die, and are almost always fought by champions or
troops with ranged fire, before they rush in to close combat to fight sometimes by armies of Subasha led by Dragon Lord generals. This way
hand to hand, something they describe as ‘rending with fang and claw’. the Dragon Lords do not suffer the kind death count that their small
population cannot replace. The Uncharted Seas have therefore never
The Dragon Lords have imitated the dragons that they ride with the been split by serious civil war.
style of combat that they have perfected, and favour an attack from
ambush to reflect the surprise with which a dragon soars out of the sky
to slay its quarry.
MORGLOTH PROVINCE What the Dragon Lords have at their disposal is an arsenal of magically-
(OSSIRIA, GANESH AND TAKIA) enhanced weaponry and this means the Attack Dice (AD) for this vessel
Morgloth is known as the Fire Mountain’s Blanket because the island of are 13, 11, 9 and 7 at Range Bands 1 to 4 respectively. This makes this
Ossiria is a land of volcanoes and darkness, with long nights and short, vessel worth every one of its 115 Fleet Points.
murky days. Very few Dragon Lords live on Ossiria itself, and those that
do tend to be in self imposed exile or on a spiritual journey, or there to As stated the ships of the Dragon Lords use a magical sail, which
harvest Shadow Coil. Morgloth province is made up of Ossiria, Ganesh makes them unaffected by the wind, so a ship can sail in any direction
and Takia, its capital is Gan. unimpeded. This, coupled with the speed of the ships, allows for some
interesting tabletop tactics. But don’t be too overconfident – like all
Morgloth is the smallest of the four Provinces and has only a weak ships they have their weaknesses. You’ll just have to play the game to
political influence on the others. It is ruled by Great Lord Thulen Hallur, find them out!
who has only one bargaining chip, and that is the fact that Ossiria is
the only place where Shadow Coil can be grown reliably. It is the trade There are several ship types already defined for this race, including:
in this fungus that keeps his House from destitution. The other Houses
look down upon the Morgloth, whose Cabals do nothing to improve • Nightshade Class Battleship
the situation by conniving against Hallur. • Twilight Class Heavy Cruiser
• Celestial Heavy Cruiser
Shadow Coil is a keg sized fungus that produces a liquid known as • Shadow Class Cruiser
Mashosh, which is vital for the sustenance of living wood once it has • Sunset Class Frigate
been taken out of the earth. Dragon Lord vessels start to die without • Eyrie Class Dragon Carrier
occasional treatments of this substance. Bright sunlight is lethal to • Nogdra Dragons
Shadow Coil, so they flourish in the harsh landscape of Ossiria where • Elder Dragon
the land is covered by ash clouds. • Midnight Class Flagship
• Moonbeam Class Destroyer
Ships from Morgloth almost always have grey sails, since they get
their dragon hide from the local breeding grounds of Dark Serpents, These vessels form the core of the naval offering for this race, but as
a unique sightless creature believed to observe its world through the with all races the ship options will be expanded upon on a rolling basis.
perception of the flow of magic like Dragon Lord mages. The only living
wood native to Morgloth is a deep blue colour, but its shipwrights STANDARD FLEET COMPOSITION
often buy living wood from the other Houses. The normal building block of a naval formation is the Battlegroup and
a standard Dragon Lord offering consists of:
MARKINGS AND PATTERNS
The sails of living ships are made from leather with dragon hide sown 1 x Nightshade Class Battleship
onto it, so that the magical properties of the hide make up for the 3 x Shadow Class Cruiser
rigidity of the leather. The most powerful squadrons are those that 6 x Sunset Class Frigate (Split into 2 squadrons of 3 ships each)
have a higher proportion of dragon hide woven onto the sails. The
flagships of the House fleets have sails made entirely of dragon hide, Each ship has a Fleet Point Value and this is the number used to
making them faster, more maneuverable and more resistant to attack calculate how many ships can be deployed on a tabletop for a game.
from bolt, cannon, or fire. The abovementioned Dragon Lord Battlegroup would cost a player
475 Fleet Points and is calculated as follows:
Dragon Lords ships come in an almost infinite variety of colours, and
often have patterned sails. They are sometimes woven together to 115 Points for the Battleship
echo the markings on bodies of the local dragon species. Stripes and 60 Points per Cruiser
spots are the most common, although meshes and colour bands are 30 Point per Frigate
also prevalent.
Different scenarios will allow players to construct their fleets in various
A fleet owned by a single House will generally be made from the ways, with some forcing a player to have a preset number of ships and
same living wood and similarly pigmented dragon hide, since House classes and others simply allowing a player to buy ships based on a
huntsmen generally hunt local varieties of dragon. However, patterns fixed point value. Sometimes a scenario may call for a force of ships to
may vary between individual ships, as there is no prescribed coding break the normal ‘rules’ of a fleet composition.
in the House fleets. Squadrons may occasionally have a coloured
band across the prow, or use banners and even magical signals for TACTICS
identification. Some squadrons paint the masts and handrails in a This is always an interesting discussion and one that you as a Fleet
bright colour that is a contrast against the timber of the ship. Commander will heavily influence. The Dragon Lords are aggressive
warmongers, but they tend not to be foolhardy. As a result of this they
will use their superior speed and ability to ignore wind direction to
THE SHIPS
avoid a stand-up fight, tending to pick off enemy vessels and await the
As you will see from the models we have created a classic wooden
best moment to perform an almost surgical strike. That said, the ships
hull design that has been augmented by enchanted, living sails that
of a Dragon Lord Fleet are guarded by a number of elite warriors, so
literally draw in the wind from the heavens, speeding the ships along at
should a ship elect to board it the crew is in for a vicious fight – to the
a rapid pace. Dragon Lord vessels are amongst the fastest you will ever
death!
encounter in The Uncharted Seas, and it is this speed that commanders
will use to their advantage against enemies of this race.
Nogdra Dragons: This small and fast Dragon has been bred MOONBEAM CLASS DESTROYER: Designed to take on special
by the Dragon Lords for the sole purpose of harrying the enemy. Wings missions for the Dragon Lords, the Moonbeam class Destroyers stress
of these creatures swoop towards and enemy target, spitting a fiery joint tactics. Their standard tactics are to soften up enemies from range
breathe at them. Sharp talons tear at sails and rend flesh... you get before ramming and overwhelming the survivors using combined
the picture! boarding actions.
• All shooting against Dragons is made against the entire Wing and SPECIAL RULES: Iron Ram, Coordinated Assault
NOT individual stands.
• A Wing of Nogdra Dragons is mounted on a 40mm round base that
holds 3 Dragons. It is this base that is moved to attack models, and all
measurements are made to, and from, the centre of this base.
• Defensive Fire against Nogdra Dragons ONLY hits on a 6, and not the
normal 5/6.
• Nogdra Dragons do not roll on the Critical Hit Table when damaging
other models, and cannot cause multiple Criticals
• These Wings DO NOT count towards a Game Card total. The Dragon
Carrier DOES count towards Game Cards.
• You CANNOT play Game Cards on Wings of Nogdra Dragons.
• When shooting at a Wing of Nogdra Dragons if you match/exceed
the DR rating you will kill/remove ONE Dragon model. If you match/
Copyright © Spartan Games 2010
DRAGON
DRAGON DRAGON
DRAGON
Range Band
Range Band
Starboard
Starboard
LORDS LORDS
Turrets
Turrets
LORDS LORDS
Fore
Fore
Port
Port
Aft
Aft
SUNSET CLASS FRIGATE SHADOW CLASS CRUISER
DR CR MOVE HULL CREW RAM 1 4 4 - - - DR CR MOVE HULL CREW RAM 1 6 6 - - -
3 5 12” 2 2 2 2 3 3 - - - 4 6 9” 4 6 4 2 5 5 - - -
3 1 1 - - - 3 4 4 - - -
This is a Small Class Standard ship This is a Medium Capital Class Standard ship
Uses the Small template for moving and firing 4 - - - - - Uses the Medium template for moving and firing 4 1 1 - - -
Magical Sails mean the ship IGNORES the wind direction Magical Sails mean the ship IGNORES the wind direction
Deployed in Squadrons of 3 to 4 Models Points Cost: 30 Deployed in Squadrons of 2 to 4 Models Points Cost: 60
DRAGON
DRAGON DRAGON
DRAGON
Breath Weapon
Range Band
Range Band
Starboard
LORDS LORDS
Turrets
LORDS LORDS
Fore
Port
Aft
-
TWILIGHT HEAVY CRUISER ELDER DRAGON
DR CR MOVE HULL CREW RAM 1 6 6 6 - - DR CR MOVE HULL CREW RAM 1 9 - - - -
5 7 8” 5 7 5 2 5 5 5 - - 5 8 10” 6 8 Red 6 2 5 - - - -
3 4 4 4 - - 3 2 - - - -
This is a Medium Capital Class Variant ship This is a Large Capital Class Flying Special creature
Uses the Medium template for moving and firing 4 1 1 3 - - Uses the Large template for moving and firing 4 - - - - -
Magical Sails mean the ship IGNORES the wind direction This model IGNORES the wind direction
Deployed in squadrons of 2 to 4 Models Points Cost: 75 Deployed in squadrons of 1 Model Points Cost: 100
DRAGON
DRAGON DRAGON
DRAGON
Breath Weapon
Range Band
Range Band
Starboard
LORDS LORDS
Turrets
LORDS LORDS
Fore
Port
Aft
-
EYRIE DRAGON CARRIER NOGDRA DRAGON
6 10 6” 8 7 6 2 7 7 - - - 3 5 18” 1 1 0 2 - - - - -
DRAGON
DRAGON DRAGON
DRAGON
Defensive Fire
Range Band
Range Band
Starboard
Starboard
LORDS LORDS
Turrets
Turrets
LORDS LORDS
Fore
Fore
Port
Port
Aft
6 10 6” 9 8 8 2 11 11 5 - - 6 12 8” 9 10 8 2 11 11 6 - -
3 9 9 4 - - 3 9 9 5 - -
This is a Large Capital Class Standard ship This is a Large Capital Class Special ship
Uses the Large template for moving and firing 4 7 7 3 - - Uses the Large template for moving and firing 4 7 7 4 - -
Magical Sails mean the ship IGNORES the wind direction Magical Sails mean the ship IGNORES the wind direction
Deployed in Squadrons of 1 Model Points Cost: 115 Deployed in Squadrons of 1 Model Points Cost: 140
DRAGON
DRAGON DRAGON
DRAGON
Defensive Fire
Range Band
Range Band
Starboard
Starboard
LORDS LORDS
Turrets
Turrets
LORDS LORDS
Fore
Fore
Port
Port
Aft
3 5 11” 3 3 Red 3 2 4 4 - - - 5 8 8” 5 7 5 2 7 7 - - -
This is a Small Class Standard ship 3 2 2 - - - This is a Medium Capital Class Variant ship 3 5 5 - - -
Uses the Small template for moving and firing Uses the Medium template for moving and firing
Magical Sails mean the ship IGNORES the wind direction 4 - - - - - Magical Sails mean the ship IGNORES the wind direction 4 2 2 - - -
Deployed in Squadrons of 2 to 4 Models Deployed in squadrons of 2 to 4 Models
Special Rules: Iron Ram and Coordinated Assault Points Cost: 45 Special Rules: Draconic Blessing Points Cost: 85