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Avatar

BY ROGER EBERT / December 11, 2009 Watching "Avatar," I felt sort of the same as when I saw "Star Wars" in 1977. That was another movie I walked into with uncertain expectations. James Cameron's film has been the subject of relentlessly dubious advance buzz, just as his "Titanic" was. Once again, he has silenced the doubters by simply delivering an extraordinary film. There is still at least one man in Hollywood who knows how to spend $250 million, or was it $300 million, wisely. "Avatar" is not simply a sensational entertainment, although it is that. It's a technical breakthrough. It has a flat-out Green and anti-war message. It is predestined to launch a cult. It contains such visual detailing that it would reward repeating viewings. It invents a new language, Na'vi, as "Lord of the Rings" did, although mercifully I doubt this one can be spoken by humans, even teenage humans. It creates new movie stars. It is an Event, one of those films you feel you must see to keep up with the conversation. The story, set in the year 2154, involves a mission by U. S. Armed Forces to an earth-sized moon in orbit around a massive star. This new world, Pandora, is a rich source of a mineral Earth desperately needs. Pandora represents not even a remote threat to Earth, but we nevertheless send in ex-military mercenaries to attack and conquer them. Gung-ho warriors employ machine guns and pilot armored hover ships on bombing runs. You are free to find this an allegory about contemporary politics. Cameron obviously does. Pandora harbors a planetary forest inhabited peacefully by the Na'vi, a blue-skinned, golden-eyed race of slender giants, each one perhaps 12 feet tall. The atmosphere is not breathable by humans, and the landscape makes us pygmies. To venture out of our landing craft, we use avatars--Na'vi lookalikes grown organically and mind-controlled by humans who remain wired up in a trance-like state on the ship. While acting as avatars, they see, fear, taste and feel like Na'vi, and have all the same physical adeptness. This last quality is liberating for the hero, Jake Sully (Sam Worthington), who is a paraplegic. He's been recruited because he's a genetic match for a dead identical twin, who an expensive avatar was created for. In avatar state he can walk again, and as his payment for this duty he will be given a very expensive operation to restore movement to his legs. In theory he's in no danger, because if his avatar is destroyed, his human form remains untouched. In theory. On Pandora, Jake begins as a good soldier and then goes native after his life is saved by the lithe and brave Neytiri (Zoe Saldana). He finds it is indeed true, as the aggressive Col. Miles Quaritch (Stephen Lang) briefed them, that nearly every species of life here wants him for lunch. (Avatars are not be made of Na'vi flesh, but try explaining that to a charging 30-ton rhino with a snout like a hammerhead shark). The Na'vi survive on this planet by knowing it well, living in harmony with nature, and being wise about the creatures they share with. In this and countless other ways they resemble Native Americans. Like them, they tame another species to carry them around--not horses, but graceful flying dragon-like creatures. The scene involving Jake capturing and taming one of these great beasts is one of the film's greats sequences. Like "Star Wars" and "LOTR," "Avatar" employs a new generation of special effects. Cameron said it would, and many doubted him. It does. Pandora is very largely CGI. The Na'viare embodied through motion capture techniques, convincingly. They look like specific, persuasive individuals, yet sidestep the eerie Uncanny Valley effect. And Cameron and his artists succeed at the difficult challenge of making Neytiri a blue-skinned giantess with golden eyes and a long, supple tail, and yet--I'll be damned. Sexy. At 163 minutes, the film doesn't feel too long. It contains so much. The human stories. The Na'vi stories, for the Na'vi are also developed as individuals. The complexity of the planet, which harbors a global secret.The ultimate warfare, with Jake joining the resistance against his former comrades. Small graceful details like a floating creature that looks like a cross between a blowing dandelion seed and a drifting jellyfish, and embodies goodness. Or astonishing floating cloud-islands. I've complained that many recent films abandon story telling in their third acts and go for wall-to-wall action. Cameron essentially does that here, but has invested well in establishing his charac ters so that it matters what they do in battle and how they do it. There are issues at stake greater than simply which side wins. Cameron promised he'd unveil the next generation of 3-D in "Avatar." I'm a notorious skeptic about this process, a needless distraction from the perfect realism of movies in 2-D. Cameron's iteration is the best I've seen -- and more importantly, one of the most carefully-employed. The film never uses 3-D simply because it has it, and doesn't promiscuously violate the fourth wall. He also seems quite aware of 3-D's weakness for dimming the picture, and even with a film set largely in interiors and a rain forest, there's sufficient light. I saw the film in 3-D on a good screen at the AMC River East and was impressed. I might be awesome in True IMAX. Good luck in getting a ticket before February. It takes a hell of a lot of nerve for a man to stand up at the Oscarcast and proclaim himself King of the World. James Cameron just got re-elected.

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Star Wars
Release Date: 1977 By Roger Ebert / Jan 1, 1977 Every once in a while I have what I think of as an out-of-the-body experience at a movie. When the ESP people use a phrase like that, they're referring to the sensation of the mind actually leaving the body and spiriting itself off to China or Peoria or a galaxy far, far away. When I use the phrase, I simply mean that my imagination has forgotten it is actually present in a movie theater and thinks it's up there on the screen. In a curious sense, the events in the movie seem real, and I seem to be a part of them. "Star Wars" works like that. My list of other out-of-the-body films is a short and odd one, ranging from the artistry of "Bonnie and Clyde" or "Cries and Whispers" to the slick commercialism of "Jaws" and the brutal strength of "Taxi Driver." On whatever level (sometimes I'm not at all sure) they engage me so immediately and powerfully that I lose my detachment, my analytical reserve. The movie's happening, and it's happening to me. What makes the "Star Wars" experience unique, though, is that it happens on such an innocent and often funny level. It's usually violence that draws me so deeply into a movie -- violence ranging from the psychological torment of a Bergman character to the mindless crunch of a shark's jaws. Maybe movies that scare us find the most direct route to our imaginations. But there's hardly any violence at all in "Star Wars" (and even then it's presented as essentially bloodless swashbuckling). Instead, there's entertainment so direct and simple that all of the complications of the modern movie seem to vaporize. "Star Wars" is a fairy tale, a fantasy, a legend, finding its roots in some of our most popular fictions. The golden robot, lion-faced space pilot, and insecure little computer on wheels must have been suggested by the Tin Man, the Cowardly Lion, and the Scarecrow in "The Wizard of Oz." The journey from one end of the galaxy to another is out of countless thousands of space operas. The hardware is from "Flash Gordon" out of "2001: A Space Odyssey," the chivalry is from Robin Hood, the heroes are from Westerns and the villains are a cross between Nazis and sorcerers. "Star Wars" taps the pulp fantasies buried in our memories, and because it's done so brilliantly, it reactivates old thrills, fears, and exhilarations we thought we'd abandoned when we read our last copy of Amazing Stories. The movie works so well for several reasons, and they don't all have to do with the spectacular special effects. The effects are good, yes, but great effects have been used in such movies as " Silent Running" and "Logan's Run" without setting all-time box-office records. No, I think the key to "Star Wars" is more basic than that. The movie relies on the strength of pure narrative, in the most basic storytelling form known to man, the Journey. All of the best tales we remember from our childhoods had to do with heroes setting out to travel down roads filled with danger, and hoping to find treasure or heroism at the journey's end. In "Star Wars," George Lucas takes this simple and powerful framework into outer space, and that is an inspired thing to do, because we no longer have maps on Earth that warn, "Here there be dragons." We can't fall off the edge of the map, as Columbus could, and we can't hope to find new continents of prehistoric monsters or lost tribes ruled by immortal goddesses. Not on Earth, anyway, but anything is possible in space, and Lucas goes right ahead and shows us very nearly everything. We get involved quickly, because the characters in "Star Wars" are so strongly and simply drawn and have so many small foibles and large, futile hopes for us to identify with. And then Lucas does an interesting thing. As he sends his heroes off to cross the universe and do battle with the Forces of Darth Vader, the evil Empire, and the awesome Death Star, he gives us lots of special effects, yes -- ships passing into hyperspace, alien planets, an infinity of stars -- but we also get a wealth of strange living creatures, and Lucas correctly guesses that they'll be more interesting for us than all the intergalactic hardware. The most fascinating single scene, for me, was the one set in the bizarre saloon on the planet Tatooine. As that incredible collection of extraterrestrial alcoholics and bug-eyed martini drinkers lined up at the bar, and as Lucas so slyly let them exhibit characteristics that were universally human, I found myself feeling a combination of admiration and delight. "Star Wars" had placed me in the presence of really magical movie invention: Here, all mixed together, were whimsy and fantasy, simple wonderment and quietly sophisticated storytelling. When Stanley Kubrick was making "2001" in the late 1960s, he threw everything he had into the special

effects depicting outer space, but he finally decided not to show any aliens at all -- because they were impossible to visualize, he thought. But they weren't at all, as "Star Wars" demonstrates, and the movie's delight in the possibilities of alien life forms is at least as much fun as its conflicts between the space cruisers of the Empire and the Rebels. And perhaps that helps to explain the movie's one weakness, which is that the final assault on the Death Star is allowed to go on too long. Maybe, having invested so much money and sweat in his special effects, Lucas couldn't bear to see them trimmed. But the magic of "Star Wars" is only dramatized by the special effects; the movie's heart is in its endearingly human (and non-human) people. (See Ebert's review of "The Hidden Fortress," which inspired Lucas.) Cast & Credits Mark Hamill (Luke Skywalker), Carrie Fisher (Princess Leia), Harrison Ford (Han Solo), Alec Guinness (Obi-Wan Kenobi), David Prowse (Darth Vader), James Earl Jones (Vader's Voice), Kenny Baker (R2D2), Anthony Daniels (C3PO). Directed by George Lucas and produced by Gary Kurtz. Screenplay by Lucas.

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