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Primus

Huge Outsider (Lawful, Modron) Hit Dice: 64d8 + 960 (1,472 hp) Initiative: 33 Speed: 240 ft., burrow 240 ft., fly 240 ft. (perfect), swim 240 ft. Armor Class: 85 (+8 axiomatic, +16 deflection, +5 Dex, +18 insight, +30 natural, -2 size), touch 55, flat-footed 62 Base Attack/Grapple: +64/+91 Attack: Slam +82 melee (8d8 + 28 and weal) Full Attack: Slam of weal +82 melee (8d8 + 28 and weal) and slam of woe +82 melee (8d8 + 28 and woe) Space/ Reach: 15 ft. /15 ft. Special Attacks: Aura of absolute law, psionics, smite chaos, spell-like abilities, spells, summon modrons, weal and woe Special Qualities: Blindsight 640 ft., construct traits, coordinated ally, cosmic entity, damage reduction 40/epic and major chaotic, darkvision, fix initiative, immunity to illusion and mind affecting, resistance to acid 30, cold 30 and fire 30, spell resistance 71, telepathy 640 miles (no range limit on Mechanus) Saves: Fort +53, Ref +43, Will +56 Abilities: Str 48, Dex 20, Con 41, Int 52, Wis 47, Cha 42 Skills: Appraise +88, Autohypnosis +85, Balance +72, Concentration +82, Decipher Script +88, Diplomacy +99, Gather Information +83, Intimidate +83, Knowledge

(arcana) +88, Knowledge (architecture) +88, Knowledge (history) +88, Knowledge (local) +88, Knowledge (nature) +88, Knowledge (nobility and royalty) +88, Knowledge (the planes) +88, Knowledge (psionics) +88, Knowledge (religion) +88, Listen +95, Move Silently +72, Profession (governor) +85, Profession (judge) +85, Psicraft +96, Search +88, Sense Motive +95, Spellcraft +96, Spot +95, Truespeak +88, Use Magic Device +83, Use Psionic Device +83 Feats: Ability Focus (weal and woe), Cleave, Combat Reflexes, Extend Spell, Great Cleave, Maximize Power, Power Attack, Psionic Fist, Quicken Spell, Twin Power, Unavoidable Strike, Unconditional Power, Widen Spell Epic Feats: Automatic Quicken Spell (x3), Epic Ability Focus (weal and woe), Epic Skill Focus (Sense Motive), Great Smiting (x2), Multispell (x3) Climate/Terrain: Mechanus Organization: Solitary or pair Challenge Rating: 55 Treasure: Standard Alignment: Lawful Neutral Aura of Absolute Law All creatures within 640 feet of Primus are affected by a dictum effect, caster level 64th. (DC 58) Primus can focus this effect, affecting a semicircle within 1280 feet of him, a quarter-circle within 2560 feet of him or a 6400 foot long line. Primus may change the shape of the aura as an immediate action. Psionics: Primus manifests powers as a 48th level psion. It is a swift action for Primus to become psionically focused. He can take up to 8 actions that would expend his psionic focus without actually expending it. Primus can use any metamagic as metapsionics and vice versa. PP: 847; DC 31 + power level Smite Chaos (Su): Primus can smite chaos 13/day with a +16 bonus to attack and +192 bonus to damage. Spell-like Abilities: Always active- detect chaos, detect evil, detect good, discern lies, see invisibility, shield of law (DC 34); at will - calm emotions (DC 28), clairaudience/clairvoyance, detect thoughts[/i] (DC 28)[/i], dictum[/i] (DC 33), dominate monster (DC 35), greater command (DC 31), greater dispel magic, greater teleport, harm (DC 32), heal (DC 32), mass hold monster (DC 35), legend lore, magic circle against chaos, orders wrath (DC 30), telekinesis (DC 31), wall of force; 3/day: mages disjunction (DC 35), miracle (DC 35), power word blind, power word kill, power word stun, wish (DC 35). Caster level 48th Spells: Primus casts spells as a cleric with the Domination, Knowledge, Law, Mechanus and Planning domains and as wizard. Primus can spontaneously cast all cleric spells. Cleric spells per day: 6/11/11/10/10/10/9/8/8/8/4/3/3/3/3/2/2/2/2 (Caster level 48th; DC 28 + spell level) Wizard spells per day: 4/10/9/9/9/9/8/8/8/8/4/4/4/4/3/3/3/3/2/2/2/2 (Caster level 40th; DC 31 + spell level) Summon Modron (Sp): 8/day, Primus can summon 2 secundi, 3 tertians and so on so forth down to 10 docatons. At will, Primus can summon 10 pentadrones, 15

quadradrones, 30 tridrones, 50 duodrones or 100 monodrones. 1/day Primus can summon 4 modrons of every type. Weal (Su): Creatures struck by Primus slam must make a Will save (DC 64) or be planeshifted to a random location in Arcadia. Upon arrival, the victim is stunned for 1d4 minutes and exhausted. A creature teleported by this attack is counted as dropped for the purpose of the Cleave and Great Cleave feat. Woe (Su): Creatures struck by Primus slam must make a Will save (DC 64) or be planeshifted to a random location in Acheron. Upon arrival, the victim is confused for 1d4 minutes and exhausted. A creature teleported by this attack is counted as dropped for the purpose of the Cleave and Great Cleave feat. Construct Traits: Modrons share some traits in common with constructs. They are immune to death effects, disease, mind affecting effects, necromancy, paralysis, poison and stunning. They are not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion or energy drain. Modrons are immune to positive and negative energy and can be healed only through repair spells. Unlike constructs, modrons heal damage on their own naturally. Coordinated Ally: When aided by or aiding a lawful aligned ally, Primus gains or grants a +12 bonus (instead of the normal +2). Furthermore, Primus gains a +12 bonus on attack rolls against an opponent flanked by a lawful aligned ally. Cosmic Entity: Primus has a +4 bonus on rank checks and a +16 bonus on rank checks within Mechanus. Fix Initiative: Primus takes 10 on initiative rolls. He adds his Wisdom modifier to initiative rolls. He can modify other initiative rolls by 32 points. This modification occurs after initiative is rolled but prior to any actions taken. Skills: Hierarch modrons have a +10 racial bonus on Listen and Spot checks.

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