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DPHU\LZLDWD

83

.DPHU\LZLDWD
$E\U\VXQHNZ\NRQDQ\ZSRSU]HGQLPUR]G]LDOH]DVXJLZDQDPLDQRVFHQ\PXVLP\X]uSHQLJRMHV]F]HRNDPHU
LZLDWD8DNW\ZQLMP\ERF]QHPHQXUtwrz (Create) i naciQLMP\klawisz tworzenia wirtualnej kamery5R]SR]QDP\JREH]WUXGXJG\*QDPDOowana jest na nim kamera. Na rolecie Object TypeZFLQLMP\NODZLV]Target (rys.4.1), ktry
XPR*OLZLQDPXWZRU]HQLHNDPHU\SRVLDGDMFHMFHO WDNNDPHU
RSLVDOLP\MX*ZUR]G]LDOH
  $E\ XWZRU]\ NDPHU
 PXVLP\ ZVND]D QD HNUDQLH GZD SXQNW\ :FLQL
FLH OHZHJR
NODZLV]D P\V]\ XPLHMVFRZL NDPHU
 'RSyW\ GRSyNL QLH ]ZROQLP\ NODZLV]D E
G]LHP\
PRJOLFHORZDWZRU]RQNDPHU1DMHG(P\QDURGHNIRWHODL]ZROQLMP\NODZLV]P\V]\
DE\XWZRU]\FHONDPHU\ U\V 

.ODZLV]
WZRU]HQLD
NDPHU
&HO
NDPHU\

.DPHUD
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2
NDPHU\
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Rys.4.1.7ZRU]\P\NDPHU
]FHOHP

=DPLHP\MHGQR]RNLHQZLGRNRZ\FKQDRNQRZLGRNX]NDPHU\:QDV]\PSU]\NDG]LH
XDNW\ZQLRQRRNQRSHUVSHNW\Z\LQDFLQL
WRNODZLV]C U\V 'RSDVXMSRR*HQLHNDPHU\
LFHOXWDNDE\]REDF]\]DPRGHORZDQ\IRWHOZSHQHMNUDVLH0R*HV]SU]HPLHV]F]DNDPeU
 OXE MHM FHO  NRU]\VWDMF ] QDU]
G]LD SU]HPLHV]F]DQLD ] JyUQHJR PHQX QDU]
G]LRZ\P
0R*HV]WH*Z\NRU]\VWDZLDGRPRFL]GRE\WHZUR]G]LDOHQLQLHMV]HMNVL*NLLX*\RSiVDQ\FKWDPQDU]
G]LGRGRSDVRZ\ZDQLDZLGRNX]NDPHU\
.ROHMQ\P HWDSHP WZRU]HQLD VFHQ\ MHVW MHM RGSRZLHGQLH RZLHWOHQLH -DN MX* QDGPLHQLDOiP\GRSyW\GRSyNLQLHXWZRU]\P\ZDVQ\FK(UyGHZLDWD'6WXGLRVDPRRZLHWOLQDP
VFHQ
-HOLMHGQDNFKFHP\ZLDGRPLHZ\NRU]\VW\ZDHIHNW\ZLHWOQHWRPXVLP\XVWDZL
ZDVQHUHIOHNWRU\:ERF]Q\PPHQXUtwrz (Create)QDFLQLMP\WHUD]LNRQ
]U\VXQNLHP
lampki (Rys.4.3). Na rolecie Object Type QDFLQLMP\ NODZLV] Spot Target 8PR*OLZLD RQ
utworzenie reflektora (Spotlight)VNDGDMFHJRVL
]DQDORJLF]Q\FKHOHPHQWyZMDNNDPHUD
zZDFLZHJR UHIOHNWRUD L FHOX 8WZyU]P\ UHIOHNWRU ZLHFF\ QD IRWHO WDN MDN SRND]XMH
U\VDZL
FQLHFR]QDGNDPHU\LRGMHMOHZHMVWURQ\

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3D Studio MAX

84

2NQR
ZLGRNX
]NDPHU\

1DU]G]LD
GRSDVRZ\ZDQLD
ZLGRNX
]NDPHU\
Rys.4.2.8VWDZLDP\NDPHU
DE\MDNQDMOHSLHMZLG]LHIRWHO

,NRQDWZRU]HQLD
RZLHWOHQLD
,NRQDWZRU]HQLD
UHIOHNWRUD
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&HOUHIOHNWRUD

5HIOHNWRU
Rys.4.3.7ZRU]HQLHUHIOHNWRUDRZLHWODMFHJRIRWHO

=ZUy V]F]HJyOQ XZDJ


 QD RSFMH ]DZDUWH QD UROHFLH General Parameters (rys.4.4).
8PR*OLZLDMRQHGRSDVRZDQLHSRGVWDZRZ\FKSDUDPHWUyZZLDWDLE
G]LHP\]QLFKF]
VWR
NRU]\VWD=D]QDF]RQ\NZDGUDFLNOnR]QDF]DL*ZLDWRMHVWZF]RQH=QDMGXMFHVL
SRG
QLPRNLHQNDXPR*OLZLDMGRSDVRZDQLDNRORUXLMDVQRFL(UyGDZLDWD0R*HP\WH*klikQ QD NZDGUDFLN ] SUyEN NRORUX ZLDWD DE\ GRSDVRZD NRORU ZLDWD ]D SRPRF VSeFMDOQHJRRNQD U\V -HOLGRMG]LHP\GRZQLRVNX*HZLDWRMHVW]DFLHPQHWRPR*HP\
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.DPHU\LZLDWD

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SRFLJQ Z Gy VXZDN Whiteness 3RG UROHW General Parameters ]QDMGXMH VL


 UROHWD ]
parametrami reflektora (Spotlight Parameters) (rys.4.4). Zaznaczenie opcji 3RND* VWR*HN
ZLDWD (Show Cone)PR*HXDWZLQDPGRSDVRZDQLHSRR*HQLDUHIOHNWRUD6WR*HNZLDWD
VWDQLHVL
ZLGRF]Q\LE
G]LHP\PRJOL]RULHQWRZDVL
MDNF]
VFHQ\RZLHWODUHIOHNWRU
:\ELHUDMF SRPL
G]\ RSFMDPL Circle i Rectangle PR*HP\ ZS\ZD QD NV]WDW VWR*ND
ZLDWD0R*HRQPLHSU]HNUyMRNUJ\ MDNQDU\V OXESURVWRNWQ\ U\V 

3URVWRNWQ\
VWRHNZLDWD

3UoENDNRORUX
ZLDWD

2GKDF]WRSFM
DE\]REDF]\
VWRHNZLDWD
:\ELHU]SRPLG]\
VWRNLHPZLDWD
RSU]HNURMX
RNUJ\POXE
SURVWRNWQ\P
Rys.4.4. Parametry reflektora

$E\SRMDQL
UHIOHNWRUSU]H
FLJQLMVXZDN
ZGo

Rys.4.5. Kolor reflektora

$E\ OHSLHM RFHQL G]LDDQLH ZSURZDG]DQHJR RZLHWOHQLD XWZyU]P\ SRGRJ


 7HUD] IRWHO
]DPLDVW ZLVLH Z SRZLHWU]X VWRL QD SRGRG]H PRGHORZDQHM FLHQNLP SURVWRSDGRFLDQHP
U\V  $E\ SUDZLGRZR RZLHWOL VFHQ
 QLH Z\VWDUF]D MHGHQ UHIOHNWRU =D]Z\F]DM X*yZDP\ MHV]F]H SU]\QDMPQLHM MHGQHJR SXQNWRZHJR (UyGD ZLDWD (Omni). O ile reflektor
(Spot) Z\WZDU]D VQRS ZLDWD WR (UyGR SXQNWRZH ZLHFL UyZQRPLHUQLH ZH ZV]\VWNLH
VWURQ\ .ODZLV] XPR*OLZLDMF\ WZRU]HQLH ZLDWD Omni ]QDMGXMH VL
 QD WHM VDPHM UROHFLH
NWyUZ\NRU]\VWDOLP\GRXWZRU]HQLDUHIOHNWRUD1DFLQLMP\JRLkliknijmy w miejscu, w
NWyU\P FKFHP\ XPLHFL ZLDWR SXQNWRZH U\V  2F]\ZLFLH SR XWZRU]HQLX ZLDWR
SXQNWRZH PR*HP\ SU]HVXZD L PRG\ILNRZD ]DOH*QLH RG SRWU]HE ZLDWR WR PD SHQL
KWWSZZZKHOLRQFRPSOFDGKWP

3D Studio MAX

86

MHG\QLHIXQNFMHSRPRFQLF]HLQLHPR*HE\]DMDVQHDE\QLHZ\VWSLR]E\WGX*HVSRZLeQLH EDUZ Z REUD]LH =PQLHMV]P\ ZL


F MHJR MDVQR SU]HFLJDMF Z JyU
 VXZDN Z oknie
Light Color (rys.4.8).

Rys.4.6.3RGRJD]FLHQNLHJRSURVWRSDGRFLDQX

6ZLDWR
2PQL
7ZRU]\P\
SXQNWRZH
UoGR
ZLDWD

ZLDWR
2PQL
6FHQD
Z\UDQLH
SRMDQLDD

Rys.4.7.6FHQDRZLHWORQDGRGDWNRZRSXQNWRZ\P(UyGHPZLDWD

$E\ RFHQL Z\QLNL QDV]\FK Z\VLNyZ Z\ELHU]P\ ] JyUQHJR PHQX Rendering polecenie
Render (rys.4.9). .OLNQLMP\ZRNQLHZLGRNX]NDPHU\L]DWZLHUG(P\SDUDPHWU\renderingu6FHQDQLHZ\JOGD]E\WGREU]HMHVW]DPDRZ\UD]LVWD6SUyEXMP\WRSRSUDZL=amknijmy okno z renderingiem NOLNDMFQDLNRQLHSROHZHMVWURQLHEHONLW\WXRZHMRNQDOXE
KWWSZZZKHOLRQFRPSOFDGKWP

.DPHU\LZLDWD

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FKZ\P\RNQR]DEHON
LSU]HVXP\WDNDE\QLH]DVDQLDRQDPRNLHQZLGRNRZ\FK:yELHU]P\ UHIOHNWRU L Z ERF]Q\P PHQX QDFLQLMP\ LNRQ
 PRG\ILNDFML (Modify). W menu
ERF]Q\P SRMDZL VL
 UROHW\ ] SDUDPHWUDPL UHIOHNWRUD 2GV]XNDM UROHW
 R QD]ZLH Shadow
Parameters MHOL MHVW ]ZLQL
WD WR M UR]ZL  =QDMG( RSFM
 Cast Shadow L XDNW\ZQLM M
(rys.4.9).

3U]\FLHPQLDP\
ZLDWR
SXQNWRZH

Rys.4.8.=PQLHMV]DP\MDVQRSXQNWRZHJR(UyGDZLDWD

Wybierz powtrnie polecenie Render OXE QDFLQLM Z JyUQ\P PHQX QDU]


G]LRZ\P LNRQ

powtrzenia ostatniego renderingu7HUD]VFHQDSRZLQQDZ\JOGDMDNQDU\V:\Ua]LVWR FLHQLD U]XFDQHJR SU]H] IRWHO ]DOH*\ RG MDVQRFL ZLDWD SXQNWRZHJR ,P ZLDWR
MDQLHMV]HW\PFLHVWDMHVL
EOHGV]\-HOLZ\F]\P\ZLDWRSXQNWRZHWRFLHVWDQLHVL

czarny.

:F]DP\
RSFMU]XFDQLD
FLHQLGOD
UHIOHNWRUD

Rys.4.9. Scena ]UHQGHURZDQD]FLHQLDPLJHQHURZDQ\PLPHWRGraytracingu

KWWSZZZKHOLRQFRPSOFDGKWP

3D Studio MAX

88

0R*HV] MHV]F]H SRHNVSHU\PHQWRZD ] GZRPD RSFMDPL U]XFDQLD FLHQL ' 6WXGLR PR*H
JHQHURZDFLHQLHPHWRGShadow Map lub Ray-Traced Shadows (rys.4.9). W tym drugim
SU]\SDGNXRWU]\PDP\FLHQLHRZ\UD(Q\FKNUDZ
G]LDFKMDNZ\NUHORQHRGOLQLMNL0HWRGD
Shadow Map JHQHUXMHFLHQLHPL
NNLHRUR]P\W\FKNUDZ
G]LDFK U\V 

Rys.4.10.&LHQLHZ\JHQHURZDQHPHWRGShadow Map

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