Professional Documents
Culture Documents
DPHU\LZLDWD
83
.DPHU\LZLDWD
$E\U\VXQHNZ\NRQDQ\ZSRSU]HGQLPUR]G]LDOH]DVXJLZDQDPLDQRVFHQ\PXVLP\X]uSHQLJRMHV]F]HRNDPHU
LZLDWD8DNW\ZQLMP\ERF]QHPHQXUtwrz (Create) i naciQLMP\klawisz tworzenia wirtualnej kamery5R]SR]QDP\JREH]WUXGXJG\*QDPDOowana jest na nim kamera. Na rolecie Object TypeZFLQLMP\NODZLV]Target (rys.4.1), ktry
XPR*OLZLQDPXWZRU]HQLHNDPHU\SRVLDGDMFHMFHOWDNNDPHU
RSLVDOLP\MX*ZUR]G]LDOH
$E\ XWZRU]\ NDPHU
PXVLP\ ZVND]D QD HNUDQLH GZD SXQNW\ :FLQL
FLH OHZHJR
NODZLV]D P\V]\ XPLHMVFRZL NDPHU
'RSyW\ GRSyNL QLH ]ZROQLP\ NODZLV]D E
G]LHP\
PRJOLFHORZDWZRU]RQNDPHU1DMHG(P\QDURGHNIRWHODL]ZROQLMP\NODZLV]P\V]\
DE\XWZRU]\FHONDPHU\U\V
.ODZLV]
WZRU]HQLD
NDPHU
&HO
NDPHU\
.DPHUD
]FHOHP
2
NDPHU\
.DPHUD
Rys.4.1.7ZRU]\P\NDPHU
]FHOHP
=DPLHP\MHGQR]RNLHQZLGRNRZ\FKQDRNQRZLGRNX]NDPHU\:QDV]\PSU]\NDG]LH
XDNW\ZQLRQRRNQRSHUVSHNW\Z\LQDFLQL
WRNODZLV]CU\V'RSDVXMSRR*HQLHNDPHU\
LFHOXWDNDE\]REDF]\]DPRGHORZDQ\IRWHOZSHQHMNUDVLH0R*HV]SU]HPLHV]F]DNDPeU
OXE MHM FHO NRU]\VWDMF ] QDU]
G]LD SU]HPLHV]F]DQLD ] JyUQHJR PHQX QDU]
G]LRZ\P
0R*HV]WH*Z\NRU]\VWDZLDGRPRFL]GRE\WHZUR]G]LDOHQLQLHMV]HMNVL*NLLX*\RSiVDQ\FKWDPQDU]
G]LGRGRSDVRZ\ZDQLDZLGRNX]NDPHU\
.ROHMQ\P HWDSHP WZRU]HQLD VFHQ\ MHVW MHM RGSRZLHGQLH RZLHWOHQLH -DN MX* QDGPLHQLDOiP\GRSyW\GRSyNLQLHXWZRU]\P\ZDVQ\FK(UyGHZLDWD'6WXGLRVDPRRZLHWOLQDP
VFHQ
-HOLMHGQDNFKFHP\ZLDGRPLHZ\NRU]\VW\ZDHIHNW\ZLHWOQHWRPXVLP\XVWDZL
ZDVQHUHIOHNWRU\:ERF]Q\PPHQXUtwrz (Create)QDFLQLMP\WHUD]LNRQ
]U\VXQNLHP
lampki (Rys.4.3). Na rolecie Object Type QDFLQLMP\ NODZLV] Spot Target 8PR*OLZLD RQ
utworzenie reflektora (Spotlight)VNDGDMFHJRVL
]DQDORJLF]Q\FKHOHPHQWyZMDNNDPHUD
zZDFLZHJR UHIOHNWRUD L FHOX 8WZyU]P\ UHIOHNWRU ZLHFF\ QD IRWHO WDN MDN SRND]XMH
U\VDZL
FQLHFR]QDGNDPHU\LRGMHMOHZHMVWURQ\
KWWSZZZKHOLRQFRPSOFDGKWP
3D Studio MAX
84
2NQR
ZLGRNX
]NDPHU\
1DU]G]LD
GRSDVRZ\ZDQLD
ZLGRNX
]NDPHU\
Rys.4.2.8VWDZLDP\NDPHU
DE\MDNQDMOHSLHMZLG]LHIRWHO
,NRQDWZRU]HQLD
RZLHWOHQLD
,NRQDWZRU]HQLD
UHIOHNWRUD
]FHOHP
&HOUHIOHNWRUD
5HIOHNWRU
Rys.4.3.7ZRU]HQLHUHIOHNWRUDRZLHWODMFHJRIRWHO
.DPHU\LZLDWD
85
3URVWRNWQ\
VWRHNZLDWD
3UoENDNRORUX
ZLDWD
2GKDF]WRSFM
DE\]REDF]\
VWRHNZLDWD
:\ELHU]SRPLG]\
VWRNLHPZLDWD
RSU]HNURMX
RNUJ\POXE
SURVWRNWQ\P
Rys.4.4. Parametry reflektora
$E\SRMDQL
UHIOHNWRUSU]H
FLJQLMVXZDN
ZGo
3D Studio MAX
86
Rys.4.6.3RGRJD]FLHQNLHJRSURVWRSDGRFLDQX
6ZLDWR
2PQL
7ZRU]\P\
SXQNWRZH
UoGR
ZLDWD
ZLDWR
2PQL
6FHQD
Z\UDQLH
SRMDQLDD
Rys.4.7.6FHQDRZLHWORQDGRGDWNRZRSXQNWRZ\P(UyGHPZLDWD
$E\ RFHQL Z\QLNL QDV]\FK Z\VLNyZ Z\ELHU]P\ ] JyUQHJR PHQX Rendering polecenie
Render (rys.4.9). .OLNQLMP\ZRNQLHZLGRNX]NDPHU\L]DWZLHUG(P\SDUDPHWU\renderingu6FHQDQLHZ\JOGD]E\WGREU]HMHVW]DPDRZ\UD]LVWD6SUyEXMP\WRSRSUDZL=amknijmy okno z renderingiem NOLNDMFQDLNRQLHSROHZHMVWURQLHEHONLW\WXRZHMRNQDOXE
KWWSZZZKHOLRQFRPSOFDGKWP
.DPHU\LZLDWD
87
FKZ\P\RNQR]DEHON
LSU]HVXP\WDNDE\QLH]DVDQLDRQDPRNLHQZLGRNRZ\FK:yELHU]P\ UHIOHNWRU L Z ERF]Q\P PHQX QDFLQLMP\ LNRQ
PRG\ILNDFML (Modify). W menu
ERF]Q\P SRMDZL VL
UROHW\ ] SDUDPHWUDPL UHIOHNWRUD 2GV]XNDM UROHW
R QD]ZLH Shadow
Parameters MHOL MHVW ]ZLQL
WD WR M UR]ZL =QDMG( RSFM
Cast Shadow L XDNW\ZQLM M
(rys.4.9).
3U]\FLHPQLDP\
ZLDWR
SXQNWRZH
Rys.4.8.=PQLHMV]DP\MDVQRSXQNWRZHJR(UyGDZLDWD
powtrzenia ostatniego renderingu7HUD]VFHQDSRZLQQDZ\JOGDMDNQDU\V:\Ua]LVWR FLHQLD U]XFDQHJR SU]H] IRWHO ]DOH*\ RG MDVQRFL ZLDWD SXQNWRZHJR ,P ZLDWR
MDQLHMV]HW\PFLHVWDMHVL
EOHGV]\-HOLZ\F]\P\ZLDWRSXQNWRZHWRFLHVWDQLHVL
czarny.
:F]DP\
RSFMU]XFDQLD
FLHQLGOD
UHIOHNWRUD
KWWSZZZKHOLRQFRPSOFDGKWP
3D Studio MAX
88
0R*HV] MHV]F]H SRHNVSHU\PHQWRZD ] GZRPD RSFMDPL U]XFDQLD FLHQL ' 6WXGLR PR*H
JHQHURZDFLHQLHPHWRGShadow Map lub Ray-Traced Shadows (rys.4.9). W tym drugim
SU]\SDGNXRWU]\PDP\FLHQLHRZ\UD(Q\FKNUDZ
G]LDFKMDNZ\NUHORQHRGOLQLMNL0HWRGD
Shadow Map JHQHUXMHFLHQLHPL
NNLHRUR]P\W\FKNUDZ
G]LDFKU\V
Rys.4.10.&LHQLHZ\JHQHURZDQHPHWRGShadow Map
KWWSZZZKHOLRQFRPSOFDGKWP