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In most organisations learning processes take place. While people learn more
about how to make a certain product, or how to deliver a certain service,
errors and cycle times decrease. Learning effects are apparent in most
processes. The strongest learning effects, however, can be found while
introducing new products or processes. After producing a product for the first
time, the second product is usually produced more quickly than the first, and
so on, because of the required experience.
Learning processes play an important role in Total Quality Management
(TQM) literature. Although some TQM scholars (e.g. Crosby) state that
learning and improvement opportunities are unlimited, other TQM scholars
(e.g. Juran) state that at some point in time an equilibrium is found; after
that moment striving for greater improvement requires such an effort that
the benefits will not outweigh the costs. Companies that have implemented
TQM concepts sometimes use job rotation in order to stimulate learning. By
job rotation, employees become more aware of the influence of a certain
production phase or activity to the other phases and activities required to
make a product and hence are more inclined to eliminate production errors.
Another possible benefit of job-rotation is cross-fertilization and the sharing
of experience amongst each other.
Based on the above, you can imagine that learning effects can differ amongst
organisations. The size of the learning curve effect depends on the type of
products and processes, the place of the product in the product life-cycle, the
type of workforce, and to what extent employees are stimulated to learn and
improve.
Learning curve applications within management accounting
In the field of management and cost accounting the learning effect is
important: (1) when making cost estimations and assessing cost behaviour
as a basis for pricing decisions, (2) for setting standards and performance
targets and (3) for work scheduling.
3. If budgets and standards are set without considering the learning effect,
meaningless variances are likely to occur. For example, if the learning
effect is ignored, inappropriate labour standards will be set that can be
easily attained.
1
Bromwich, 1990, p.28.
2
Those students that wish to learn more about the unit incremental time learning
curve are referred to Horngren et al (2005), Management and Cost Accounting, pp.
279-282.
The learning effect deals with labour time per unit of product. Suppose we
have found or predict a learning curve effect of 80%. The verbal expression
usually is as follows: “the average time per unit has dropped by 20% when
the quantity of units produced has doubled”.
Let us study this relation in greater depth. When the required labour time for
the first unit of product amounts to 100 hours, then the required labour time
for producing two units is 2 * 100 * 80% = 160. This means that producing
the first unit required 100 hours and the second unit required 60 hours,
hence the first and second unit together require 80 hour on average.
When the production volume doubles to 4 units, the average time per unit of
product will decrease to 80% of 80 hours = 64 hours per unit of product.
Hence, in total 4 * 64 hours = 256 hours.
Because 80 hours equal 80% of 100 hours, you could also state that 64
hours equal 80% * 80% of 100 hours.
When the production volume doubles again to 8 units of product, the average
time per unit decreases to 80% of 64 hours = 51.2 hours per unit. Hence, in
total 8 * 51.2 hours = 409.6 hours. Or you could state that: 51.2 hours equal
80% * 80% * 80% of 100 hours.
Graphical method
The quantities for the average time per unit can be presented in graphical
form. The entries for each level of cumulative production are plotted and a
line is drawn through these points.
120
Average time per unit of product
100
80
60
40
20
0
The graph shows that the average time per unit declines rapidly at first and
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
then more slowly, until eventually the decline is so small that it can be
Production
ignored. When no further improvement is expected and the regular efficiency
level is reached, the situation is referred to as the steady-state production
level.
Mathematical method
Yx = aXb
The cumulative average time taken to produce 5 and 10 units can therefore
be calculated as follows:
Y5 = 100 x 5–0.322
Y5 = 100 x 0.6
Y5 = 59,57
and
Y = P . L2 log ( X )
This formulation is the equivalent of the formulation given above. The first
formulation is based on (the detour of) the natural logarithm.
In the accompanying Excel-model both methods are used.
Limitations
The use of the learning curve is limited to labour time and those variable
overheads that are a direct function of labour hours of input, while reductions
in the amount of supplies, waste or other (overhead) costs are not
considered.
Another limitation is that the model is based on the same learning effect over
time (for example 80%). Varying learning effects over time, like a temporary
slow down or speed up, are neglected. The reason for this is that these
varying effects are hard to predict.