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Fukushima Relief Mission

Contents

1. 2. 3. 4. 5. 6. 7. 8. 9.

Outline of the contest.3 Fukushima Relief Mission....3 Arena Description.5 Game Procedure.11 Scoring..11 Violations13 Retries.. 13 Rules and regulations. 14 Design and manufacturing of bots.. 15

10. Caveat .. 16 11. Others... 17

Outline of the contest


Nature has played its game and has struck with its full power yet again taking innumerable lives with it. The

recent catastrophic Earthquake in Japan is probably the biggest blow to the nation after the 1945 nuclear bombings. The Tsunami waves that followed the earthquake were even more devastating and crippled Japan to the fullest extent. The major fear that exists now is the overheating of the nuclear reactors due to failure of the cooling systems and the worst affected is Fukushima Daiichi Nuclear Power plant. Many crates with nuclear material are lying around in the premises of the nuclear plant and need to be cleared off before going near the main reactor. The aim of the mission is to reach the premises of the nuclear plant and segregate the crates with and without nuclear material. Due to the high radiation level in the atmosphere the task has to be completed by an autonomous bot.

Fukushima Relief Mission

The Mission requires completion of two tasks: 2.1 Navigating through Corridor to reach the Nuclear Reactor Zone This task has to be completed by an autonomous bot and starts with the autonomous bot at the entrance of the Corridor. The corridor is a narrow pathway with walls on both the sides which connects the nuclear reactor and the entrance. The walls of the pathway have been immensely damaged and any slight disturbance to the walls has risk of damaging the corridor even more. So the main task of the autonomous bot is to reach the nuclear reactor without touching the walls. 2.2 Segregating the debris After reaching the nuclear reactor, the autonomous bot has to go near the debris, positions of which are known, and detect if they have nuclear content in them. After detection the nuclear and nonnuclear debris are to be separated from each other. To signify nuclear content, a magnet will be placed on the debris. The detailed description of the placement and segregation of the debris will be described in the arena description part.

Arena Description

The arena consists of two parts: The Corridor and The Nuclear Reactor Zone

3.1 The Corridor 3.1.1 This zone contains a pathway enclosed from both sides by a wall. The distance between the walls is 30cm.] 3.1.2 The exact shape of the path will be disclosed during the event, but the maximum length is will be 3m. 3.1.3 The height of the walls may vary and will be around 15cm.However the minimum height of the walls will be 10 cm.

3.1.4 The pathway will have only curved, smooth turns. The pathway will not have any sharp turn 3.1.5 The bot shouldnt touch the walls of the pathway while moving. 3.2 The Nuclear Reactor Zone 3.2.1 The bot enters the Nuclear Reactor Zone at the exit of the Corridor. The nuclear reactor has a central guiding line which branches out to all the debris. The guiding line lies perpendicular to the exit of the corridor. The thickness of the guiding line is 2.5cm and will be black in colour. 3.2.2 At the distances of the 30cm along the main guiding line lie branches leading to the debris. These branches lie perpendicular to the guiding line and are on the opposite side of the corridor w.r.t guiding line. The branches will also be 2.5cm thick and black in colour. 3.2.3 The autonomous bot has to reach the debris with the help of the guiding line and its branches. The debris have been represented as blocks of dimensions 8cmx8cmx8cm and will open from top. The debris will be white in colour. 3.2.4 If the debris dont have nuclear content, they should be pushed 30cm beyond their current position along the same branch of guiding line. If the debris have nuclear content they should be pushed 60cm beyond. 3.2.5 Lines parallel to the main guiding line will be placed 30cm and 60 cm behind the position of the debris. The debris should be placed such that the intersection of the branches of main guiding lines and these parallel lines should be covered completely by the debris.

Game Procedure
4.1 A software will decide the position of toxic and non-toxic debris. 4.2 Each trial lasts for 6 minutes.

4.3 In the following cases, a match ends before the completion of 6 minutes. 4.4 In the following cases, a match ends before the completion of 6 minutes. 4.4.1 4.4.2 When the team is declared as the The Ultimate Marines. In case of disqualification (Refer Rules and Regulations section)

4.5 Ninety seconds shall be provided for setting up of bots before the match. 4.6 Only one member of each team will be allowed to enter the game arena.

4.7 The bot shall be placed in the respective starting zone at the beginning of the match (refer Arena Description).

Scoring
5.1 200 pts for crossing the corridor + 360 time (secs) spent to cross the corridor. 5.2 50 points for reaching the nuclear reactor zone and aligning along the first line after crossing the corridor. 5.3 100 points per toxic waste pushed to the right zone. 5.4 50 per non- toxic waste pushed to the right zone.

Total Score = Sum of all scores by virtue of (1) to (4) above Sum of all violation points.

Violations - In case of violations, a retry will have to be taken.


6.1 Violation A - If the bot hits the inner wall of corridor, 30 points will be deducted and the bot has to restart from the starting zone. 6.2 Violation B - - If the bot hits the goes off the track in the Nuclear Reactor zone, 20 points will be deducted and the bot has to restart from the end of the corridor or the start zone. Only the bot operator will be allowed to make the choice. 6.3 Violation C Toxic waste is placed in nontoxic zone, 50 points will be deducted as the radiations continue to harm the local public. The Bot can continue with the trial or the operator can ask for a retry but the Bot cannot be re-programmed and will have to end of the corridor or the start zone. Only the bot operator will be allowed to make the choice. 6.4 Violation D Non-Toxic waste is placed in toxic zone, 25 points will be deducted as time is being lost by the rescue team to carry out the given task. The Bot can continue with the trial or the operator can ask for a retry but the Bot cannot be re-programmed and will have to end of the corridor or the start zone. Only the bot operator will be allowed to make the choice.

Retries
7.1 In case the bot hits the inner wall of the corridor, the bot needs to restart from the start zone. 7.2 If the bot places the debris n the wrong zone, the operator can opt to start from the start zone or the end of corridor. 7.3 If the bot goes off the track in the Nuclear Reactor zone, the bot has to restart from the end of the corridor or the start zone. Only the bot operator will be allowed to make the choice. 7.4 A retry can be opted in case the bot goes off the track at any time in the match. This retry can be opted for as many times as necessary in accordance with the scoring scheme as mentioned earlier. The bot operator has to immediately leave the arena after placing the bot back in the start zone/end of corridor and switching it on during a retry. 7.5 The referee needs to be informed before going for a retry. 7.6 Any strategy based on retries wont be accepted.

Rules and Regulations


8.1 The autonomous bot cannot touch the walls (border) of the arena during the trial. 8.2 The bot cannot split into two subparts. Subpart implies a part which has a drive mechanism of its own. 8.3 Only 1 Autonomous bot operator is allowed in the arena. 8.4 The autonomous bot operator, after starting the bot has to leave the arena and can enter again only if the team has opted for a retry. 8.5 8.6 Damage to arena is unacceptable and will lead to disqualification. Referees have all rights to ask the teams to produce the additional explanations on design issues. Also the referees can ask for additional explanation on the safety of the bots if required anytime during the event. 8.7 Participating bots will be checked and tested, according to these rules and regulations before the matches. Passing this check test is a necessary condition to allow the team to participate in the contest. In case the team fails to pass these tests, the team will be disqualified. 8.8 Communication between the team members during the match using any device is strictly prohibited.

Design and Manufacturing of Bots


9.1 Bots must not use readymade parts and shall be designed and constructed by the students themselves, failing of which the team will be disqualified. 9.2 The bots can be powered only by batteries (DC voltage) and no other means of energy can be used. The maximum voltage between any two points can be 12V. 9.3 Pneumatic, hydraulics or chemical energy should not be used for any mechanism. 9.4 If a team is using Lipo or Li-ion batteries, it is the teams responsibility to make sure there is no risk involved in its usage. 9.5 The bots or the operator cannot modify the arena in any case. 9.6 Readymade controller cannot be used. If a PCB is used, a copy of the gerber or schematic has to be produced. 9.7 There are no dimensional Constraints on the bot.

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Caveat
10.1 Game field dimensions are subject to a tolerance of 10% 10.2 The authenticity of any action not provided for in this rule book shall be subject to discretion of referees. 10.3 Any addition or correction to this rule book will be updated on the TAS group. 10.4 Mail all your queries to Mohit Mittal(Xplode) mohit.xs@gmail.com or Abhay Pawar(Infra) abhayspawar@gmail.com with subject as TechSoc AutoBot. Please mention your Name, Hostel and Contact Number in all your mails.

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Others
11.1 The competition is open to all the hostels and there is no restriction on the number of teams from each hostel. 11.2 We request you to promote robotics among the freshies and make them work on this problem statement.

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