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Character Index

Name Stock
Fate Open-end 6s

Age

Lifepaths

Artha and Epiphanies


F P
F
Skill Skill
Persona +1D per point

Deeds Double dice or reroll a failed dice

D
_____________
P D

Epiphany (permanent shade shift) 3 Deeds points, 10 Persona points and 20 Fate points

Alias
Skill
Total Artha Spent

Homeland

Features

_____________
F P D

Skill
Total Artha Spent

Belief 1 (F: H P: H D: H)

|
Skill
Total Artha Spent

Beliefs
_____________
F P D

_____________ _____________
Total Artha Spent

Skill

_____________

Total Artha Spent

Total Artha Spent

Skill

_____________
F P D

Skill

_____________

Belief 2 (F: H P: H D: H) Belief 3 (F: H P: H D: H) Belief Special (F: H P: H D: H)

| | | | | |
Die Traits

Total Artha Spent

Total Artha Spent

Notes, Spells and Other Miscellanea Instincts

Instinct 1 (F: H P: H D: H) Instinct 2 (F: H P: H D: H) Instinct 3 (F: H P: H D: H)

Character Traits

Traits

Call-On Traits (Describe trait and the skill it affects)

Skills Being Learned


Skill Name
HHHH HHHH HHHG

Aptitude equals 10 minus Stat: Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___

Aptitude Tests toward Aptitude

HHHH HHHH HHHG HHHH HHHH HHHG

Relationships

Circles

Relationships
Named Circles

HHHH HHHH HHHG

Enemy Circles

HHHH HHHH HHHG HHHH HHHH HHHG HHHH HHHH HHHG

HHHH HHHH HHHG

HHHH HHHH HHHG

HHHH HHHH HHHG

Gear, Possessions and Property

Practice Log

2010 Luke Crane

Burning Wheel is a Registered Trademark of Luke Crane.

Permission granted to make copies for personal use.

www.burningwheel.com

Stats
Will
tests for advancement ___ Difficult: H H H H ___ ___ Challenge: H H H G ___

Skills
F P F P
Speed Multiplier: _____

___

F P F P D
___ Difficult: H H H H ___ ___ Challenge: H H H G ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___

Power
D
___ Difficult: H H H H ___ ___ Challenge: H H H G ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___

___

Agility
D P F P D F D

___

___ C H H H G

RH H H H DH H H H RH H H H DH H H H

___ C H H H G

RH H H H DH H H H

___ C H H H G

___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H

RH H H H DH H H H

Perception
___ Difficult: H H H H ___ ___ Challenge: H H H G ___

___

Forte
D

___

Speed

___

___ C H H H G ___ C H H H G

RH H H H DH H H H

___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H

RH H H H DH H H H

Attributes
tests for advancement ___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___

___ C H H H G ___ C H H H G

RH H H H DH H H H

Health
F P F P D
___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___

___

________ Reflexes
F P F P D
Average of Power and Forte (plus 6), round down. MW advances as the stats do.

___ ___

___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___

___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H

RH H H H DH H H H

Average of Per, Agl, Spd. Round down. Reflexes advances as the stats do.

___ C H H H G ___ C H H H G

RH H H H DH H H H

Steel
___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___

___

________
___

___

Mortal Wound

___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H

RH H H H DH H H H

___ C H H H G ___ C H H H G

RH H H H DH H H H

Hesitation ____
(Hesitation = 10 - Will exp)

___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H

RH H H H DH H H H

Circles
Reputation
tests for advancement ___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___

___ Affiliation Affiliation Affiliation

F P
Reputation
Tax

___ C H H H G ___ C H H H G

RH H H H DH H H H

D
Cash

Reputation

___ C H H H G ___ C H H H G
RH H H H DH H H H

RH H H H DH H H H

Resources
tests for advancement ___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___

___

F P
Loans/Debt

___ C H H H G

RH H H H DH H H H

Funds/Property

Weapons and Armor


MELEE

PHYSICAL TOLERANCES GRAYSCALE


Tolerance Coordinate Injury B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16

Incidental 1/2 Mark (round up) Mark Power stat exponent + Weapon Power exponent. Superb 1.5x Mark (round down)

I
Bare-fisted H H H H H H H H H H H H H H H H H H H H H H H H

Add

VA WS

Length

2
H H H

Shortest

Clumsy Weight

Stealthy:

____

H H H H H H Obstacle Penalties H H H Penalty


+1 Ob/2, -1D/3* -1D -2D -3D -4D Incapacitated

H H H

H H H

H H H

H H H

Perception: ____

Speed:

____

Wound
Supercial Light Midi Severe Traumatic Mortal

Wounded Dice

Injury Recovery

Injury Recovery

Injury Recovery

Agility:

____

Missile Weapons

Armor
I M S
VA

ammunition

Dice

Location

Type

Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___

VA

ammunition

HHHHHH HHHHHHH HHHHHH HHHHHH HHHHHH HHHHHH

Head Torso Right Arm Left Arm Right Leg Left Leg

_________ _________ _________ _________ _________ _________

HHHHH

*The rst Supercial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Supercial wound is suffered, the obstacle penalty is replaced with a -1D penalty.

Shield

_________

Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___

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