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Table of Contents
Chapter 1. Story
Aveyond adventure games take place in the world of Aia where unconventional heroes explore diverse lands completing quests. In the fourth installment of the Orbs of Magic series, Mel has gone into hiding after she discovers she can use magic. To make matters worse, wicked creatures called Darklings keep popping up, convinced that Mel is the prophesied one who will build a dark empire for them. Edward, the ousted heir to the throne of Thais, who is also Mels best friend, eventually finds her hiding in the village of Harakauna. To her dismay, hes brought along two professors from a school of magic called Shadwood Academy. After seeing Mels potential, the professors refuse to leave without her. Mel agrees to go with them, but only if Edward accompanies her. Edward is dismayed, but agrees to put the dispute for his throne aside, and train with Mel in the far away Arishta Isles, where Shadwood Academy is located.
The rest of Chapter 1 & Chapter 2 are in the full strategy guide.
Chapter 3. Walkthrough
1. Journey to Shadwood Academy
Mel wakes up in the cottage she shares with Yvette in Harakauna. Yvette asks her to find flies for a birthday recipe. (Today is the mayors birthday again.) Go west to the Blueleaf Forest and gather flies. (See Maps in Chapter 5 for locations) Collect treasure and fight for loot before getting the fly in the southwest clearing. Collect the final fly in the southwest clearing. Two darklings appear, calling Mel Mistress of the Dark. Humored by her refusal to go with them, they seize her. Just then, Edward and two strangers come to the rescue and destroy the darklings. The strangers are Professors of magic at Shadwood Academy in the empire of Veldarah. Tipped off by Edward, they recognize Mel possesses the gift of magic and insist she train at the school. Mel refuses to go without Edward. The Empress promised to assist Edward in retrieving his throne for delivering a magic wielder of great power to serve the empire; he therefore must go as well.
For this battle, defeat the two wisps roaming the hallways. Check their corpses for loot. If you find Covey Balm, give it to Mel to top up her MP for the next battle. When fighting the hive, you may fare better using magic against the wisps and leave the hive for last. You can use Mels Steal skill to try and get more Covey Balm from the hive if her MP is getting low. When all wisps have been defeated, attack the hive. When the wisps and hive are defeated, talk to the inn keeper and collect 52 gold coins. Note: Sleep at the inn to restore all health and mana before going back to the school. Return to Shadwood Academy. The school is in flames. Edward comes out to meet Mel and tells her the school is under attack by monsters. Edward joins Mel and the two enter the school to help with the fight. Fight a lone monster that is wandering around the atrium in Shadwood Academy. Fight a lone monster that is guarding the entrance to the Magic Wielders quarters. When this fight is over, all of the monsters have been defeated. The professors tell the students to go to their rooms. Go to Mels room. Along the way, Mel discovers that someone has scrawled Darkthrop Prophecy on the wall outside her room. Go back to the atrium and warn the professors that the monsters are after Mel. The professors refuse to listen. Go to the fighters quarters and warn Edward. Edward also refuses to listen. Return to Mels room. A note is in the doorway. Pick up the note and read it. The note says that a professor in the school believes that Mel was the target of the attack and that she should talk to the guard at the entrance of Veldarah in the morning for additional instructions. Go to bed. The next day, the school has been cleaned up and things are relatively back to normal. Leave the school and go to the entrance of Veldarah. Talk to the guard. He gives you a note and permission to leave. The note says that you must go to a cabin west of Almirk Jungle. Travel west through the jungle and bring along some Marsh Tea. The snakes here are poisonous. Leave the jungle, enter the word map, and then head north to the hunters cabin. Enter the hunters cabin. Unfortunately, Gyendal, an evil wizard, who has long wanted to force Mel to fulfill the Darkthrop Prophecy and use her as a pawn, is waiting. He seizes Mel, and tells
her she must go with him to a place called Underfall. She refuses to go with him, so he brings forth Stella, Mels dear friend. If Mel doesnt go willingly, he will kill Stella. Mel agrees to go with Gyendal and Stella is freed. Stella flees the cabin. Gyendal teleports Mel to a cathedral in Underfall. To his surprise, the Disciples of Darkness announce that the girl must visit the Demon Realm to experience her rebirth. Mel is sent to a waiting chamber as Gyendals creatures prepare a portal to the Demon Realm. While Mel is alone in her chamber, a darkling named Yemite appears and says she is Mels personal servant. Mel tells Yemite to find Edward and bring him to her. Yemite teleports away to find him.
Go into Bluebeards house and read the note on the bed. It says: The key to me secrets is buried three paces east of the most southern palm. Go outside and dig three paces to the right of the most southern freestanding palm. In the hole, you discover a key.
Go to the locked shed and use the key on the door. Enter the shed and follow these steps: o Push the jar to the east of the door twice. o Go north as far as you can and push the jar. o Go east as far as you can and push the jar south. o Go east to the wall and push the jar to the north. o Walk west and push the jar eight times. o Walk north as far as you can and push the jar. o Go west as far as you can and push the jar south. o In front of the desk, push the jar west.
Take the will from the desk and bring it to the judge. The judge grants Bluebeards ship to Bluebeards brother Edward. Bluebeards brother arrives accepts the ship and retreats into Bluebeards shack. The judge and sailors leave. Go into Bluebeards shack and pay Bluebeards brother 150 gold coins for the ship. Go to the world map and click on the ship. Sail to the Western Isle and use the dock to leave the ship.
This is 25% of the walkthrough See the rest of walkthrough in the full strategy guide.
Chapter 4. Maps
Items
Food
Name
Cheese Bread Fresh Blood Haunch Fresh Milk Fresh Milk Venison Pumpkin Pie Star Peach Venison Stew
Description
Small chunk of goat cheese Fresh loaf of bread A bottle that says "Fresh Blood" Roasted haunch of meat Carafe of fresh milk Carafe of fresh milk (from Shadow Aveyond) Roasted venison Warm pumpkin pie Juicy peach with healing qualities A warm bowl of meaty stew
Health
15 35 35 50 70 150 200 300 300 450
Price
5 15 20 25 30 10 100 25 300
Medicine
Name Covey Balm Auquifolium Auquifolium Extora Myrica Infusion Elixir Tinctura Hypericum Cassia Leaf Description Balm that recovers some mana for one hero (50 Mana) Potion that recovers some mana for one hero (200 Mana) Potion that recovers all mana for one hero (100% Mana) Potion that recovers all mana for all heroes (100% Mana) Recovers health and removes sickness for one hero Potion that recovers 100% health and mana for all heroes (100% Mana and Health) Leaf that revives a fallen hero (Removes Death) Plant that permanently increases strength for one hero (+5 Strength) Mugwort Veldarah Junk Shop Sedona Junk Shop Underfall Junk Shop Clearwater Junk Shop Plant that increases the mana capacity for one hero (10 Mana) Veldarah Junk Shop Mandrake Sedona Junk Shop Underfall Junk Shop Clearwater Junk Shop Increases entire party's level. Level Egg Veldarah Junk Shop Underfall Junk Shop Clearwater Junk Shop Marsh Tea Witcheye Root Skin Cream Snap Dragon Egg Shrieking Egg Beast Repellent Quicksilver Tea that cures poisons (Poison, Toxic Poison, Plague, Weevils) Root that removes curses. Lotion that heals skin that is as hard as stone. Removes the sleep and paralysis state. Removes the silence state so that a friend can cast spells. Salve that repels beasts for a short period of time. A liquid that makes you walk faster for 5 minutes. Price 20 120 500 700 350 1000 25 50 110 350 400 70 160 400 450 100 300 300 5 35 30 30 15 100 100
Quest Items
Name Flies Shovel Token Student Robe Caramel Apple Birthday Invitation Birthday Present Cupcake Description Flies collected for Yvette. There are 5 of them and if you eat one, you will recover 50% of your health. For digging holes. One is at the Veldarah Junk Store and another at Morberts Slime Farm in Sheian Lyr. A token to enroll in Shadwood Academy. A uniform worn by students at Shadwood Academy. An apple dipped in caramel. From Ingrids lunch bag. An invitation to Jennas birthday party. A birthday present. I can contain a kitten, knife or candy. A birthday cupcake with a cherry on top. Location Blueleaf Forest Veldarah, Sheian Lyr Blueleaf Forest Veldarah Veldarah Veldarah Veldarah Veldarah
THE REST OF THE QUEST ITEMS ARE IN THE FULL STRATEGY GUIDE
Cheese
Monsters
Blueleaf Forest
Name Experience Health Strength Attack PDEF MDEF Resistance Weakness Inflicts Loot Snapdragon 4 2 2 2 4 4 NONE NONE NONE 1 Gold or 1 Bread Wolf Man 8 5 4 3 3 4 NONE NONE NONE 2 gold coins
Almirk Jungle
Swamp Snake 13 8 4 4 4 4 Poison, Toxic Poison, Plague Wind Poison Bite 4 or 8 Gold Red Frog 30 12 6 6 5 6 NONE Darkness None 12 or 16 Gold
The rest of the tables for monsters, equipment, and items are in the full-version of the strategy guide.
The rest of the goodie caves are in the full-version of the strategy guide.