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Distributed Systems Architectures Architectural design for software that executes on more than one processor

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 1

Objectives
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To explain the advantages and disadvantages of distributed systems architectures To describe different approaches to the development of client-server systems To explain the differences between client-server and distributed object architectures To describe object request brokers and the principles underlying the CORBA standards

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 2

Topics covered
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Multiprocessor architectures Client-server architectures Distributed object architectures CORBA

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 3

Distributed systems
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Virtually all large computer-based systems are now distributed systems Information processing is distributed over several computers rather than confined to a single machine Distributed software engineering is now very important

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 4

System types
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Personal systems that are not distributed and that are designed to run on a personal computer or workstation. Embedded systems that run on a single processor or on an integrated group of processors. Distributed systems where the system software runs on a loosely integrated group of cooperating processors linked by a network.

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 5

Distributed system characteristics


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Resource sharing Openness Concurrency Scalability Fault tolerance Transparency

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 6

Distributed system disadvantages


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Complexity Security Manageability Unpredictability

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 7

Design issue Resource identification

Communications

Quality of service

Software architectures

Description The resources in a distributed system are spread across different computers and a naming scheme has to be devised so that users can discover and refer to the resources that they need. An example of such a naming scheme is the URL (Uniform Resource Locator) that is used to identify WWW pages. If a meaningful and universally understood identification scheme is not used then many of these resources will be inaccessible to system users. The universal availability of the Internet and the efficient implementation of Internet TCP/IP communication protocols means that, for most distributed systems, these are the most effective way for the computers to communicate. However, where there are specific requirements for performance, reliability etc. alternative approaches to communications may be used. The quality of service offered by a system reflects its performance, availability and reliability. It is affected by a number of factors such as the allocation of processes to processes in the system, the distribution of resources across the system, the network and the system hardware and the adaptability of the system. The software architecture describes how the application functionality is distributed over a number of logical components and how these components are distributed across processors. Choosing the right architecture for an application is essential to achieve the desired quality of service.

Issues in distributed system design

Distributed systems archiectures


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Client-server architectures
Distributed services which are called on by clients. Servers that provide services are treated differently from clients that use services

Distributed object architectures


No distinction between clients and servers. Any object on the system may provide and use services from other objects

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 9

Middleware
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Software that manages and supports the different components of a distributed system. In essence, it sits in the middle of the system Middleware is usually off-the-shelf rather than specially written software Examples
Transaction processing monitors Data convertors Communication controllers

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 10

Multiprocessor architectures
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Simplest distributed system model System composed of multiple processes which may (but need not) execute on different processors Architectural model of many large real-time systems Distribution of process to processor may be preordered or may be under the control of a despatcher
Software Engineering, 6th edition. Chapter 11 Slide 11

Ian Sommerville 2000

A multiprocessor traffic control system

Sensor processor Sensor control process

Traffic flow processor

Traffic light control processor Light control process

Display process

Traffic lights Traffic flow sensors and cameras Operator consoles

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 12

Client-server architectures
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The application is modelled as a set of services that are provided by servers and a set of clients that use these services Clients know of servers but servers need not know of clients Clients and servers are logical processes The mapping of processors to processes is not necessarily 1 : 1

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 13

A client-server system
c2 c3 c4 c12 c11 c1 s1 s4 c10 c5 s2 s3 c9 c8 Client process Server process

c6

c7

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 14

Computers in a C/S network


c1 CC1 CC2 c2 CC3 c3, c4

s1, s2 SC2

Network

s3, s4 SC1

Server computer

c5, c6, c7 CC4 CC5

c8, c9 CC6

c10, c11, c12

Client computer

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 15

Layered application architecture


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Presentation layer
Concerned with presenting the results of a computation to system users and with collecting user inputs

Application processing layer


Concerned with providing application specific functionality e.g., in a banking system, banking functions such as open account, close account, etc.

Data management layer


Concerned with managing the system databases

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 16

Application layers
Presentation layer

Application processing layer

Data management layer

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 17

Thin and fat clients


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Thin-client model
In a thin-client model, all of the application processing and data management is carried out on the server. The client is simply responsible for running the presentation software.

Fat-client model
In this model, the server is only responsible for data management. The software on the client implements the application logic and the interactions with the system user.

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 18

Thin and fat clients


Presentation Thin-client model Client Server Data management Application processing

Presentation Application processing Fat-client model Client

Server Data management

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 19

Thin client model


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Used when legacy systems are migrated to client server architectures.


The legacy system acts as a server in its own right with a graphical interface implemented on a client

A major disadvantage is that it places a heavy processing load on both the server and the network

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 20

Fat client model


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More processing is delegated to the client as the application processing is locally executed Most suitable for new C/S systems where the capabilities of the client system are known in advance More complex than a thin client model especially for management. New versions of the application have to be installed on all clients

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 21

A client-server ATM system


ATM ATM Account server TeleCustomer processing account monitor database ATM

ATM

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 22

Three-tier architectures
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In a three-tier architecture, each of the application architecture layers may execute on a separate processor Allows for better performance than a thin-client approach and is simpler to manage than a fatclient approach A more scalable architecture - as demands increase, extra servers can be added

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 23

A 3-tier C/S architecture

Presentation Server Client Application processing Server Data management

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 24

An internet banking system


Client HTTP interaction Web server Client SQL query Account service provision SQL Database server Customer account database

Client

Client

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 25

Use of C/S architectures


Architecture Two-tier C/S architecture with thin clients Applications Legacy system applications where separating application processing and data management is impractical Computationally-intensive applications such as compilers with little or no data management Data-intensive applications (browsing and querying) with little or no application processing. Applications where application processing is provided by COTS (e.g. Microsoft Excel) on the client Applications where computationally-intensive processing of data (e.g. data visualisation) is required. Applications with relatively stable end-user functionality used in an environment with well-established system management Large scale applications with hundreds or thousands of clients Applications where both the data and the application are volatile. Applications where data from multiple sources are integrated
Software Engineering, 6th edition. Chapter 11 Slide 26

Two-tier C/S architecture with fat clients

Three-tier or multi-tier C/S architecture

Ian Sommerville 2000

Distributed object architectures


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There is no distinction in a distributed object architectures between clients and servers Each distributable entity is an object that provides services to other objects and receives services from other objects Object communication is through a middleware system called an object request broker (software bus) However, more complex to design than C/S systems
Software Engineering, 6th edition. Chapter 11 Slide 27

Ian Sommerville 2000

Distributed object architecture


o1 S (o1) o2 S (o2) o3 S (o3) o4 S (o4)

Software bus

o5 S (o5)

o6 S (o6)

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 28

Advantages of distributed object architecture


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It allows the system designer to delay decisions on where and how services should be provided It is a very open system architecture that allows new resources to be added to it as required The system is flexible and scaleable It is possible to reconfigure the system dynamically with objects migrating across the network as required

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 29

Uses of distributed object architecture


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As a logical model that allows you to structure and organise the system. In this case, you think about how to provide application functionality solely in terms of services and combinations of services As a flexible approach to the implementation of client-server systems. The logical model of the system is a client-server model but both clients and servers are realised as distributed objects communicating through a software bus
Software Engineering, 6th edition. Chapter 11 Slide 30

Ian Sommerville 2000

A data mining system


Database 1 Integrator 1 Report gen.

Database 2

Visualiser Integrator 2

Database 3 Display

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 31

Data mining system


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The logical model of the system is not one of service provision where there are distinguished data management services It allows the number of databases that are accessed to be increased without disrupting the system It allows new types of relationship to be mined by adding new integrator objects

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 32

CORBA
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CORBA is an international standard for an Object Request Broker - middleware to manage communications between distributed objects Several implementation of CORBA are available DCOM is an alternative approach by Microsoft to object request brokers CORBA has been defined by the Object Management Group

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 33

Application structure
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Application objects Standard objects, defined by the OMG, for a specific domain e.g. insurance Fundamental CORBA services such as directories and security management Horizontal (i.e. cutting across applications) facilities such as user interface facilities

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 34

CORBA application structure


Application objects Domain facilities Horizontal CORBA facilities

Object request broker

CORBA services

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 35

CORBA standards
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An object model for application objects


A CORBA object is an encapsulation of state with a welldefined, language-neutral interface defined in an IDL (interface definition language)

An object request broker that manages requests for object services A set of general object services of use to many distributed applications A set of common components built on top of these services
Software Engineering, 6th edition. Chapter 11 Slide 36

Ian Sommerville 2000

CORBA objects
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CORBA objects are comparable, in principle, to objects in C++ and Java They MUST have a separate interface definition that is expressed using a common language (IDL) similar to C++ There is a mapping from this IDL to programming languages (C++, Java, etc.) Therefore, objects written in different languages can communicate with each other
Software Engineering, 6th edition. Chapter 11 Slide 37

Ian Sommerville 2000

Object request broker (ORB)


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The ORB handles object communications. It knows of all objects in the system and their interfaces Using an ORB, the calling object binds an IDL stub that defines the interface of the called object Calling this stub results in calls to the ORB which then calls the required object through a published IDL skeleton that links the interface to the service implementation

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 38

ORB-based object communications


o1 S (o1) o2 S (o2)

IDL stub

IDL skeleton

Object Request Broker

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 39

Inter-ORB communications
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ORBs are not usually separate programs but are a set of objects in a library that are linked with an application when it is developed ORBs handle communications between objects executing on the sane machine Several ORBS may be available and each computer in a distributed system will have its own ORB Inter-ORB communications are used for distributed object calls
Software Engineering, 6th edition. Chapter 11 Slide 40

Ian Sommerville 2000

Inter-ORB communications
o1 S (o1) o2 S (o2) o3 S (o3) o4 S (o4)

IDL

IDL

IDL

IDL

Object Request Broker Network

Object Request Broker

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 41

CORBA services
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Naming and trading services


These allow objects to discover and refer to other objects on the network

Notification services
These allow objects to notify other objects that an event has occurred

Transaction services
These support atomic transactions and rollback on failure

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 42

Key points
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Almost all new large systems are distributed systems Distributed systems support resource sharing, openness, concurrency, scalability, fault tolerance and transparency Client-server architectures involve services being delivered by servers to programs operating on clients User interface software always runs on the client and data management on the server
Software Engineering, 6th edition. Chapter 11 Slide 43

Ian Sommerville 2000

Key points
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In a distributed object architecture, there is no distinction between clients and servers Distributed object systems require middleware to handle object communications The CORBA standards are a set of middleware standards that support distributed object architectures

Ian Sommerville 2000

Software Engineering, 6th edition. Chapter 11

Slide 44

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