You are on page 1of 2

Autum NG Warforged Wild-Reaper Druid (Shapeshifter) 15 Diety: Yondalla STR 26 DEX 14 CON 18 INT 14 WIS 20 CHA 14 Speed 30 ft,

Initiative +6 HP: 119 (15d8+45) AC: 10+7+1+2+2: 22 Touch 14 BAB +11/Grapple +19 FORT +15 REF +9 WILL +16 (20 v. Charms, Phantasms, +2 v. Fear, Slam +22 [d4+11] and Bite +17 [d6+7] Despair) Feats: 1-Ironwood Body 3-Sacred Vow 6-Vow of Poverty 9-Jaws of Death 12-Extra Turning 15Law Devotion (3 turn attempts to use after 1st use, 1 minute, add +7 to hit on all attack rolls or AC) Exalted Feats: 4-Vow of Chastity 6-Gift of Faith 8-Sanctify Natural Attack 10-Exalted Spell Focus (Good +2) 12- Favored of the Companions (+1 to 1 roll/day) 14-Exalted Turning (3d6 damage) Wild Reaper Nature Sense (+2 knowledge nature, survival) Woodland Stride Spontaneous Casting (must drop spell of same or higher leve): Soften Earth and Stone, Warp Wood, Diminish Plants, Poison, Blight, Rusting Grasp, Transmute Rock to Mud, Antilife Shell, Finger of Death Resist Nature's Lure (+4 v.energy drain, death) Disease Immunity Turn Undead 9/day as a 13th lvl Cleric Shapeshift Swift Action, Unlimited uses per day Cannot use items, cast spells Natural Weapons gain +3 to hit/damage Predator: Gain bite for d6, +4 STR, +4 natural armor, 50 ft speed, mobility Aerial: Talon 1d6, +2 STR, +2 to REF saves, +2 Nat Armor, 40 ft fly (good), flyby attack Ferocious Slayer: Bite d8, 2 claws d6. Grow Large, reach only 5 ft. +8 STR, +4 to FORT saves, +8 natural armor, base land speed 40 ft. Improved Critical Claw and Bite Forest Avenger: 2 slams d8. Grow Large, 10 ft reach. +12 STR, +4 to FORT and WILL, +12 Nat Armor, speed 20 ft, DR 5/Slashing, Improved Overrun. Vow of Poverty Benefits +7 Exalted Bonus to AC (Does not stack with armor) Constant Endure Elements +3 Enchantment bonus to all attack, damage rolls, considered good aligned (+1 damage v. evil, +d4 v. outsiders/undead) Doesn't Eat or Drink +2 Deflection Bonus to AC +2 to all saves +6 to 1 ability (STR), +4 to one (WIS) +2 to another (CON) +1 Natural Armor Immune to Detect Thoughts, Discern lies, any attempt to discern alignment Resist 5 to Acid, Cold, Fire, Electricity Constant Freedom of Movement Warforged

AC Bonus +3 (Doesnt stack w/Exalted) Max DEX Bonus of 4, armor check penalty of 3 DR 2/Slashing Living Construct Immune to Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sickening, Energy Drain Healing school spells heal 1/2, can be repaird as an object. Takes damage from heat/chill metal, repel wood, repel metal, takes 2d6 damage if fails save against rusting effect, Does not bleed out Does not eat, sleep or breathe, Light Fortification (25%) Skills: Concentration +22, Handle Animal +7, Diplomacy +14, Knowledge (Nature) +14, Heal +23, Craft Armor +12, Survival +6 Spells CL 15, DC 15+lvl, 17 for good spells 0: Detect Magic x2, Read Magic x2, Know Direction x2 1: Entangle x2, Longstrider, Detect Snares and Pits, CLW x2, Jump 2: Barkskin x3, Lesser Restoration x3 3: Meld into Stone, Spike Growth, Speak With Plants x2, Dominate Animal x2 4: Scrying, Air Walk, Freedom of Movement, Dispel Magic x2 5: Death Ward, Stoneskin x2, Baelful Polymorph, Wall of Thorns 6: Mass CLW, Transport Via Plants, Find the Path 7: Heal x2, 8: Animal Shapes Changes to Combat Profile while in Shapeshifted Forms Forest Avenger: 2 Slams +27 [d8+17] and Slam +27 [d6+17] and Bite +22 [d8+11], AC 33, Touch 13, Fort +19, WIll +20, DR 5/Slashing Ferocious Slayer: 2 Claws +25 [d6+15] 2 Bites +20 [d8+9/19-20 x2], AC 29, touch 13, FORT +19

You might also like