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If you want fast rendering time. 1. Do not use QMC.

QMC calculation is the most exact yet the slowest. 2. When using IR engine (say-5, -3) calculate faster but be aware of light leaks. for final render you can make it higher 3. Use Light Catche as your 2nd engine. the Default 1000/ samples .02 size/ make it 500 or lower . Be sure you tick the glossy box something. 4. Now its always advisable to save your IR and LC and reload them later. so if you rerender again your image, vray wont calculate those things anymore and it will go direct to rendering process. Also saves on the memory used in the final render process...very advised for HiRes 5. Image Sampler... Adaptive Subdivision is quicker than Adaptive QMC. but its not advisable for dof, blurry refelections. 6. Antialiasing off. jsut use it for final render 7. QMC noise threshold.. the lower the noise threshold the longer render time.. use default for test. 8. Lighting. the more lights yo have the longer render time. maximize the use of your vray sun. 9. Blurry reflection renders longers. the higher subdivision the longer time to render. 10. Shadows... more subdivision more smoother, but longer render time. 11. BUMPS are easier to use, takes shorter time to render than Displacement. jsut use displacement if necessary. 12. For final render, re-start your computer, then just press render. (sometimes su has memory leak, restarting will refresh sketchup in suing memory) 13. Alway purge your file. all those extra files takes space from your memory. Also, explode as many components as possible. Nested components might cause issues, and components also take longer to work with when reading the scene from SU. 14. Dont use caustic. calculation of caustics takes longer. jsut use caustic when you are really in with it. 15 Translucent materials takes looooooooooooooooong time to render. 16. turn off sketchup shadow, outliner and all those extra windows in Sketchup during render time.

17. when rendering always save the camera scene first. there are times you want to rerender an area which has a flaw (just render and modify that area and not the whole scene using track mouse while rendering) then stitch the two images using photoshop.. what a time saver 18. Use track mouse during render time. point your mouse to the area you want to see first. it will definitely save time. Only test an area that you are concerned about. After that, let the rendering proceed as normal. The sequence that is used is setup to minimize the amount of setup time required for each bucket by keeping parts of the same geometry from bucket to bucket. If you have buckets going all over the place, more data needs to get swapped in and out. 19. removed coplanar objects or stray lines. there are some rubies that can do this easily

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