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201b

Before using this unit, carefully read the sections entitled: IMPORTANT SAFETY INSTRUCTIONS (p. 4), USING THE UNIT SAFELY (p. 5), and IMPORTANT NOTES (p. 7). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, OWNERS MANUAL should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.

202

Copyright 2005 ROLAND CORPORATION All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.

03b

WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture.

CAUTION
RISK OF ELECTRIC SHOCK DO NOT OPEN

ATTENTION: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR


CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.

The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated dangerous voltage within the products enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons. The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.

INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.

IMPORTANT SAFETY INSTRUCTIONS SAVE THESE INSTRUCTIONS


WARNING - When using electric products, basic precautions should always be followed, including the following: 1. 2. 3. 4. 5. 6. 7. 8. Read these instructions. Keep these instructions. Heed all warnings. Follow all instructions. Do not use this apparatus near water. Clean only with a dry cloth. Do not block any of the ventilation openings. Install in accordance with the manufacturers instructions. Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat. Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet. 10. Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus. 11. Only use attachments/accessories specified by the manufacturer. 12. Unplug this apparatus during lightning storms or when unused for long periods of time. 13. Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.

9.

For the U.K. WARNING: THIS APPARATUS MUST BE EARTHED IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE. GREEN-AND-YELLOW: EARTH, BLUE: NEUTRAL, BROWN: LIVE As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows: The wire which is coloured GREEN-AND-YELLOW must be connected to the terminal in the plug which is marked by the letter E or by the safety earth symbol or coloured GREEN or GREEN-AND-YELLOW. The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK. The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.

USING THE UNIT SAFELY

Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly. Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly. * Material damage refers other adverse effects respect to the home furnishings, as well animals or pets. to damage or caused with and all its to domestic

The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger. The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing tha must not be done is indicated by the design contained within the circle. In the case of the symbol at left, i means that the unit must never be disassembled. The symbol alerts the user to things that must be carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the power cord plug must be unplugged from the outlet.

001

Before using this unit, make sure to read the instructions below, and the Owners Manual.

008a

The unit should be connected to a power supply only of the type described in the operating instructions, or as marked on the rear side of unit. Use only the attached power-supply cord. Also, the supplied power cord must not be used with any other device. Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards! Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.

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001-50

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008e

Connect mains plug of this model to a mains socket outlet with a protective earthing connection.

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002a

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009

Do not open or perform any internal modifications on the unit.

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003

Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the Information page.

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011

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012a

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004

Never use or store the unit in places that are: Subject to temperature extremes (e.g., direct sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are Damp (e.g., baths, washrooms, on wet floors); or are Humid; or are Exposed to rain; or are Dusty; or are Subject to high levels of vibration.

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007

Immediately turn the power off, remove the power cord from the outlet, and request servicing by your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the Information page when: The power-supply cord, or the plug has been damaged; or If smoke or unusual odor occurs Objects have fallen into, or liquid has been spilled onto the unit; or The unit has been exposed to rain (or otherwise has become wet); or The unit does not appear to operate normally or exhibits a marked change in performance.

Make sure you always have the unit placed so it is level and sure to remain stable. Never place it on stands that could wobble, or on inclined surfaces.

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013

In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit. Protect the unit from strong impact. (Do not drop it!)

101a

The unit should be located so that its location or position does not interfere with its proper ventilation. Always grasp only the plug on the power-supply cord when plugging into, or unplugging from, an outlet or this unit. At regular intervals, you should unplug the power plug and clean it by using a dry cloth to wipe all dust and other accumulations away from its prongs. Also, disconnect the power plug from the power outlet whenever the unit is to remain unused for an extended period of time. Any accumulation of dust between the power plug and the power outlet can result in poor insulation and lead to fire. Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children. Never climb on top of, nor place heavy objects on the unit.

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102b

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014

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015

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103a

Do not force the units power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cordsthe total power used by all devices you have connected to the extension cords outlet must never exceed the power rating (watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through. Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the Information page. Do not put anything that contains water (e.g., flower vases) on this unit. Also, avoid the use of insecticides, perfumes, alcohol, nail polish, spray cans, etc., near the unit. Swiftly wipe away any liquid that spills on the unit using a dry, soft cloth.

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026

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107b

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Never handle the power cord or its plugs with wet hands when plugging into, or unplugging from, an outlet or this unit. Before moving the unit, disconnect the power plug from the outlet, and pull out all cords from external devices. Before cleaning the unit, turn off the power and unplug the power cord from the outlet (p. 26).

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108a

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109a

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110a

Whenever you suspect the possibility of lightning in your area, pull the plug on the power cord out of the outlet.

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IMPORTANT NOTES
291b

In addition to the items listed under IMPORTANT SAFETY INSTRUCTIONS and USING THE UNIT SAFELY on pages 4 and 5, please read and observe the following:

Power Supply 301


Do not connect this unit to same electrical outlet that is being used by an electrical appliance that is controlled by an inverter (such as a refrigerator, washing machine, microwave oven, or air conditioner), or that contains a motor. Depending on the way in which the electrical appliance is used, power supply noise may cause this unit to malfunction or may produce audible noise. If it is not practical to use a separate electrical outlet, connect a power supply noise filter between this unit and the electrical outlet.
307

Repairs and Data 452


Please be aware that all data contained in the units memory may be lost when the unit is sent for repairs. Important data should always be backed up on a memory card, or written down on paper (when possible). During repairs, due care is taken to avoid the loss of data. However, in certain cases (such as when circuitry related to memory itself is out of order), we regret that it may not be possible to restore the data, and Roland assumes no liability concerning such loss of data.

Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.
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501a

Memory Backup

Although the LCD and LEDs are switched off when the POWER switch is switched off, this does not mean that the unit has been completely disconnected from the source of power. If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from the power outlet. For this reason, the outlet into which you choose to connect the power cords plug should be one that is within easy reach and readily accessible.

This unit contains a battery that maintains the contents of memory even when the power is turned off. If this battery runs low, the unit will not start up, have this battery replaced with a new one every 5 years. Please be aware that the actual life of the battery can vary depending on how the unit is used. When it is time to change the battery, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the Information page.

352a

Placement

Additional Precautions 551


Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the units memory on a memory card.
552

This device may interfere with radio and television reception. Do not use this device in the vicinity of such receivers.
352b

Noise may be produced if wireless communications devices, such as cell phones, are operated in the vicinity of this unit. Such noise could occur when receiving or initiating a call, or while conversing. Should you experience such problems, you should relocate such wireless devices so they are at a greater distance from this unit, or switch them off.
355b

When moved from one location to another where the temperature and/or humidity is very different, water droplets (condensation) may form inside the unit. Damage or malfunction may result if you attempt to use the unit in this condition. Therefore, before using the unit, you must allow it to stand for several hours, until the condensation has completely evaporated.

Unfortunately, it may be impossible to restore the contents of data that was stored in the units memory, or other device once it has been lost. Roland Corporation assumes no liability concerning such loss of data.
553

Use a reasonable amount of care when using the units buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to malfunctions.
556

When connecting / disconnecting all cables, grasp the connector itselfnever pull on the cable. This way you will avoid causing shorts, or damage to the cables internal elements.
557

401a

Maintenance
For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.

A small amount of heat will radiate from the unit during normal operation.
558b

To avoid disturbing your neighbors, try to keep the units volume at reasonable levels (especially when it is late at night).
559a

402

Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation.

When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.
561

Use only the specified expression pedal (EV series; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.

IMPORTANT NOTES
562

Use a cable from Roland to make the connection. If using some other make of connection cable, please note the following precautions. Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit. The use of such cables can cause the sound level to be extremely low, or impossible to hear. For information on cable specifications, contact the manufacturer of the cable.
566b

Precautions Regarding Setup and Use 812


Certain hard disk setup procedures and usage conditions may result in the corruption of recorded data, malfunctioning, or physical damage to the disk, so be sure to observe the following precautions. Do not subject the hard disk to vibration or shock, especially while the unit is in operation. Do not set up the unit in any location where it may be affected by vibration from external sources, or on any surface that is not stable and level. If the device includes a cooling fan, ensure that the fan and the side panel air vents remain unobstructed. Do not leave the unit in any environment subject to temperature extremes; for example, in a closed automobile in summer or outdoors during winter. Do not use the unit in conditions of high temperature and humidity or in any location subject to rapid temperature changes. Do not unplug the power cord or switch off any circuit breakers in the circuit to which the unit is connected while the power is turned on. Do not move the unit while the power is turned on or immediately after turning off the power. When transporting the unit, first turn off the power and confirm that the display screen has gone off, disconnect the power plug, then wait at least two minutes before moving the device.

The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location.

Before Using Cards 704


Carefully insert the DATA card all the way inuntil it is firmly in place.
fig.M512-Insert

705

Never touch the terminals of the DATA card. Also, avoid getting the terminals dirty.
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Please use a separately available Roland PM-128-CF CompactFlash card with the memory card adaptor supplied with this unit. Operation with other media is not guaranteed.
708

813

Emergency Procedures

Memory cards are constructed using precision components; handle the cards carefully, paying particular note to the following. To prevent damage to the cards from static electricity, be sure to discharge any static electricity from your own body before handling the cards. Do not touch or allow metal to come into contact with the contact portion of the cards. Do not bend, drop, or subject cards to strong shock or vibration. Do not keep cards in direct sunlight, in closed vehicles, or other such locations (storage temperature: -25 to 85 C). Do not allow cards to become wet. Do not disassemble or modify the cards.

Handling Hard Disks 811


Once a hard disk fails to function normally, all data that has been stored on it could be destroyed. All hard disks eventually wear out. We recommend that you consider the hard disk not as a permanent storage site, but as a place to store data temporarily. We also recommend that you back up important performance and image data that cannot be recorded again onto the external media that is supported by your device. For instructions on how to make such backups, refer to the owners manual for your device. Note that Roland assumes no liability whatsoever, including monetary compensation, for the loss of any recorded content in the event of the malfunction of, or physical damage to the hard disk, or for any direct or incidental damages resulting from the loss of such data.

The following procedures are to be used as emergency measures only, and are not recommended for normal operation. If the device fails to respond to operational commands or does not complete operations, turn off the power. If the power does not shut off following normal shutdown procedures, disconnect the power plug. If the unit does not operate normally when the power is turned on again, it may mean that the hard disk has been damaged. In such instances, consult your dealer or the nearest Roland Service Center. Note, however, that it may not be possible to recover any data from the hard disk once it has been lost. If your device features drive check capabilities, use the drive check function to regularly confirm that there are no problems, even when the device is operating normally. For more detailed information on the shutdown and drive check procedures, refer to the Owners Manual.

IMPORTANT NOTES

220

All product names mentioned in this document are trademarks or registered trademarks of their respective owners.
234

CompactFlash and
235

are trademarks of SanDisk Corporation and licensed by CompactFlash association. ) trademarks.

Roland Corporation is an authorized licensee of the CompactFlash and CF logo (


981a

Copyright to the internal data Copyright to the data included in this product is the property of the respective copyright holder(s). For details, refer to the included License agreement.
982

The demo data of this unit is not transmitted from the MIDI OUT connector.
985

The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match what appears in the manual.

Contents
Main Features.................................................................................................................................. 12 How to read this manual ................................................................................................................ 13 Panel Descriptions ......................................................................................................................... 14
Front Panel............................................................................................................................................................... 14 Rear Panel ................................................................................................................................................................ 17

Before you begin ............................................................................................................................ 18


About the card adaptor.......................................................................................................................................... 18 Connecting the card adaptor .................................................................................................................. 18 Inserting/removing a CompactFlash card ........................................................................................... 19 About CompactFlash cards................................................................................................................................... 20 Types of CompactFlash cards that you can use................................................................................... 20 Projects and image files that can be stored on a CompactFlash card ............................................... 20 Formatting a CompactFlash card........................................................................................................... 20 Precautions concerning the handling of CompactFlash cards........................................................... 20 What is V-LINK?..................................................................................................................................................... 21

Making the connections................................................................................................................. 22


Basic connections .................................................................................................................................................... 22 Example setups ....................................................................................................................................................... 23 VJ performance ......................................................................................................................................... 23 Using a sequencer to control the CG-8.................................................................................................. 24 Using images played by the CG-8 as video sources............................................................................ 25

Basic operation............................................................................................................................... 26
Turning the power on/off..................................................................................................................................... 26 Turning the power on .............................................................................................................................. 26 Turning the power off.............................................................................................................................. 26 How the CG-8 is organized................................................................................................................................... 27 Images ........................................................................................................................................................ 27 Projects ....................................................................................................................................................... 28 Patches, Effects, and Pictures.................................................................................................................. 29 Selecting a project ................................................................................................................................................... 31 Selecting a Photo Patch and playing back the image ........................................................................................ 32 Selecting a Photo Patch............................................................................................................................ 32 Selecting a Stamp Patch to layer on the image................................................................................................... 33 Selecting a Stamp Patch........................................................................................................................... 33 Applying an effect to the image ........................................................................................................................... 34

Various playback methods ............................................................................................................ 36


Using the XY pad to apply effects to the image ................................................................................................. 36 Using the D Beam to apply effects to the image ................................................................................................ 37 Using the D Beam to momentarily pause image movement ............................................................. 37 Using the D Beam to apply an effect ..................................................................................................... 38 Recording and reproducing the motion of an image ........................................................................................ 39 Cueing or pausing the image (the Trigger function)......................................................................................... 40 Using an external audio input source to control the image (Sound Control function)................................ 41 Switching patches automatically (Auto Switch function) ................................................................................ 43 Using a foot pedal................................................................................................................................................... 44 Using a foot pedal to switch patches (Pedal Shift function) .............................................................. 44

Learning more about the CG-8 ...................................................................................................... 45


How the CG-8 is structured .................................................................................................................................. 45 Play mode ................................................................................................................................................................ 49 Menu mode.............................................................................................................................................................. 49 Main menu screen (MAIN MENU) ....................................................................................................... 49

10

Contents About projects ................................................................................................................................ 50


What is a project?.................................................................................................................................................... 50 Creating a new project ........................................................................................................................................... 51 Assigning a project to a visual pad ...................................................................................................................... 54 Editing a project...................................................................................................................................................... 57 Images that you can use as a Photo Picture or Stamp Picture ........................................................... 57 Assigning a Photo Picture or Stamp Picture to a visual pad ............................................................. 57

Creating patches............................................................................................................................. 61
Before you create patches ...................................................................................................................................... 61 The content that is stored in a patch...................................................................................................... 61 Preparations before creating a patch ..................................................................................................... 61 Creating a Photo Patch .......................................................................................................................................... 62 Selecting a Photo Patch............................................................................................................................ 62 Selecting a Photo Effect ........................................................................................................................... 63 Selecting a Photo Picture ......................................................................................................................... 64 Editing the parameters of a Photo Effect .............................................................................................. 65 Applying modulation to the parameters of a Photo Effect ................................................................ 66 Making XY pad, D Beam, and Foot Pedal settings.............................................................................. 68 Saving a Photo Patch (the Save operation) ........................................................................................... 72 Creating a Stamp Patch.......................................................................................................................................... 73 Selecting a Stamp Patch........................................................................................................................... 73 Selecting a Stamp Effect........................................................................................................................... 74 Selecting a Stamp Picture ........................................................................................................................ 75 Editing the parameters of a Stamp Effect ............................................................................................. 76 Applying modulation to the parameters of a Stamp Effect ............................................................... 77 Making XY pad, D Beam, and Foot Pedal settings.............................................................................. 79 Saving a Stamp Patch (the Save operation) .......................................................................................... 83

Managing projects and pictures.................................................................................................... 84


Folder and file related operations ........................................................................................................................ 84 Copying.................................................................................................................................................................... 85 Deleting .................................................................................................................................................................... 89 Renaming................................................................................................................................................................. 91 Creating a folder ..................................................................................................................................................... 94 Formatting a CompactFlash card ......................................................................................................................... 97 Caution when formatting........................................................................................................................ 97 Formatting procedure.............................................................................................................................. 97

Adjusting the sensitivity of the controllers.................................................................................. 99


Adjusting the sensitivity of the XY pad and D Beam........................................................................................ 99

Using external equipment to control the CG-8 .......................................................................... 101


Using V-LINK ....................................................................................................................................................... 101 Using MIDI equipment........................................................................................................................................ 103 Setting the device number..................................................................................................................... 103 Setting the MIDI transmit/receive channel........................................................................................ 105 Specifying the MIDI messages that will be sent from the CG-8 ...................................................... 107 MIDI messages and functions .............................................................................................................. 109

Appendix .......................................................................................111
Photo Effects List ......................................................................................................................... 112 Stamp Effects List ........................................................................................................................ 119 MIDI Implementation Chart .......................................................................................................... 122 Troubleshooting ........................................................................................................................... 123 Restoring the factory settings..................................................................................................... 124 Specifications ............................................................................................................................... 125 Special thanks............................................................................................................................... 126 Index .............................................................................................................................................. 127

11

Main Features
An instrument that lets you present images in real time
You can generate images in real time, and use controllers such as the knobs, D Beam, and XY pad to freely perform the images.

Diverse effects
The CG-8 provides a wide range of visual effect patterns that you can use to easily create expressive images.

Load images to create a variety of expressions


Via the card adaptor, you can load images youve created with a digital camera or computer, and easily give them an entirely different character. A wide range of expressive transformations can be created by applying effects to the images you load.

Combine two image layers


You can combine two layers (background and foreground); for example, by adding a logo or other foreground to a background image to project your message effectively.

Use music to control images


The CG-8 can analyze sound from its LINE IN jacks or internal mic, and apply a visual effect accordingly. Peaks in the sound can be detected and used to create motion in the images or to switch patches.

Control via MIDI


In addition to controlling images via V-LINK as part of a musical performance, you can also control the CG-8s images via MIDI from a sequencer.

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How to read this manual


The CG-8 owners manual is organized as shown below. If youre using the CG-8 for the first time, please read Basic operation (p. 26). This chapter helps you make sure that the CG-8 is correctly connected to your other equipment, and explains basic operations, from turning on the power to playing back images. For more details, refer to the sections listed below. Panel Descriptions (p. 14) This explains the CG-8s knobs, buttons, and connectors. Before you begin (p. 18) This explains how to use the card adaptor and CompactFlash cards. Making the connections (p. 22) This explains how to connect other equipment such as a television or projector to the CG-8, and various ways in which you can use it. Basic operation (p. 26) This explains how to turn the power on, and describes the basic work flow on the CG-8. Various playback methods (p. 36) This explains the various ways in which you can play back images using the CG-8. Learning more about the CG-8 (p. 45) This explains concepts and terms youll need to know when using the CG-8, and describes the operating screens and basic structure of the CG-8. About projects (p. 50) This explains project-related operations, such as how to load images into the CG-8. Creating patches (p. 61) This explains how to create and save your own photo patches and stamp patches. Managing projects and pictures (p. 84) This explains how to copy/delete/rename projects or images, and how to format a CompactFlash card. Adjusting the sensitivity of the controllers (p. 99) This explains how to adjust the sensitivity of the XY pad and D Beam. Using external equipment to control the CG-8 (p. 101) This explains how you can control the CG-8 from a V-LINK compatible device or a MIDI device. Appendix (p. 111) This section contains an effect list, troubleshooting tips, and the CG-8s specifications.

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Panel Descriptions
Front Panel
fig.frontpanel.eps

3 4

8 9 10 11 12 13

35 34 33 32

14 15 16 17 18 19 20

31 30 29 28 27 26 25 24 23
1. D-BEAM You can apply a variety of effects to the image by moving your hand above this. p. 37, p. 68, p. 79 D-BEAM indicator This will light when the D Beam is responding. p. 37, p. 68, p. 79 STROBE button If you press this (button lit) and place your hand over the D Beam, the image will stop momentarily. p. 37 ASSIGNABLE button If you press this (button lit) and place your hand over the D Beam, the effect specified for each patch will be applied. p. 38 5.

22

21

2.

REC button This button records movements of the parameter knobs, XY pad, and D Beam for ten seconds. Recording will begin when you press the button (lit red). p. 39 GRAB MOTION switch This plays back the parameter knob, XY pad, and D Beam movements you recorded using the [REC] button. LOOP: The recorded movement will play repeatedly. OFF: The patch will play normally. 1-SHOT: The recorded movement will play. When you release your hand from the switch, it will return to the [OFF] position and the patch will play normally. p. 39

6.

3.

4.

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Panel Descriptions
7. TRIGGER switch This cues or pauses the image. RESTART: Cues the image. When you release your hand, the switch will return to the [OFF] position and the patch will play normally. OFF: The patch will play normally. STROBE: Pauses the image. When you release your hand, the switch will return to the [OFF] position and the patch will play normally. p. 40 INPUT SELECT switch This selects whether the external audio input will be taken from the [LINE IN] jacks or from the internal mic. p. 41 Internal mic Use this mic when you want to use the Sound Control function. p. 41 15. HDD indicator This will light when the CG-8 is accessing its internal hard disk. * Never switch off the CG-8s power while it is accessing the hard disk. 16. MIDI indicator This will blink when the CG-8 receives a MIDI message. 17. Display panel This is used mainly to display the bank and number of patches, effects, and pictures. It also displays various information about the CG-8. 18. PREVIEW button By pressing this (the button will light), you can preview all pictures in the currently selected bank. p. 64, p. 75 19. SAVE button This saves the patch. p. 72, p. 83 20. VISUAL PAD 116 Use these to switch projects, patches, effects, pictures, and banks. p. 31, p. 32, p. 33, p. 62, p. 73 21. EFFECT pad Press this (the pad will light), and you can use visual pads [1][16] to switch the effect for the currently selected patch. By holding down this button and pressing a visual pad [1][16] you can switch banks. p. 63, p. 74 22. PICTURE pad Press this (the pad will light), and you can use visual pads [1][16] to switch the picture for the currently selected patch. By holding down this button and pressing a visual pad [1][3] you can switch banks. p. 64, p. 75 23. STAMP PATCH pad Press this (the pad will light) to perform Stamp Patch operations or use visual pads [1][16] to switch stamp patches. By holding down this button and pressing a visual pad [1][8] you can switch banks. p. 33, p. 73

8.

9.

10. INPUT LEVEL knob, SIGNAL indicators, PEAK indicators Turn the [INPUT LEVEL] knob to adjust the input level of the audio signal from an external source. When an audio signal is received, the [SIGNAL] indicator will light blue. If the input level is too high, the [PEAK] indicator will light red. p. 41 11. PEAK FREQ knob, DETECTION indicator Turn the [PEAK FREQ] knob to specify the center frequency at which the external input audio will be analyzed. The [DETECTION] indicator will light when a peak is detected. p. 41 12. SPEED knob, SPEED indicator If the [AUTO SWITCH] switch is set to [SPEED], this knob adjusts the speed at which the patch will change. The patch will change at the timing at which the [SPEED] indicator lights. p. 43 13. AUTO SWITCH switch This switches patches automatically. SPEED: The patch will switch at the speed specified by the [SPEED] knob. OFF: The patch will play normally. SOUND: The patch will switch when the peak specified by the Sound Control function is detected. p. 43 14. SHUTDOWN button When the power is on, you can press and hold this button (for two seconds) to put the CG-8 in standby mode. In standby mode, press this button to turn the CG-8 on. The illumination of the button indicates the units status as follows: Lit blue: On Lit red: Standby Unlit: Off p. 26

15

Panel Descriptions
24. PHOTO PATCH pad Press this (the pad will light) to perform Photo Patch operations or use visual pads [1][16] to switch photo patches. By holding down this button and pressing a visual pad [1][8] you can switch banks. p. 32, p. 62 25. CHANGE PROJECT button Press this (the button will light) to use visual pads [1] [16] to switch projects (visual pads to which a project is assigned will light). In the display panel, the left side shows the currently selected project, and the right side shows the number of the project that will be selected next. When you press the [CHANGE PROJECT] button once again, the selected project will begin loading. p. 31 26. EXIT button, ENTER button, PREV button, NEXT button, VALUE dial By using these buttons and this dial while viewing the menus that appear in the display screen, you can assign photo pictures and stamp pictures, manage projects and image files, and make MIDI settings for the CG-8. p. 50, p. 84, p. 101 27. MENU button Press and hold this button for two seconds or longer to access the MAIN MENU screen. p. 49 28. CONTROLLER ASSIGN button Press this button when you want to make assignments for the XY pad, D Beam, and foot pedal. p. 68, p. 79 29. HOLD button This switches Hold on/off for the effect controlled by the XY pad. p. 36 30. XY PAD ACTIVE indicator This will light when the XY pad is responding. p. 36, p. 68, p. 79 31. XY pad By touching your fingertip to the surface of this pad you can apply a variety of effects to the image. p. 36, p. 68, p. 79 32. RATE knob This adjusts the speed of modulation for the effect. p. 34, p. 66, p. 77 33. DEPTH button Press this (the button will light) and you can use the [COLOR]/[SPEED]/[X]/[Y]/[Z] knobs to adjust the depth of modulation. p. 34, p. 66, p. 77 34. MODULATION knob This selects the type of effect modulation. If you choose [SOUND 1], [SOUND 2], or [SOUND 3], the external audio input will modulate the effect. p. 34, p. 66, p. 77 35. Parameter knobs These knobs adjust various parameters of the effect. p. 34, p. 65, p. 66, p. 76, p. 77 The result will differ according to the effect, but the knobs mainly control the following parameters. COLOR knob: Adjusts a color-related parameter. When the [DEPTH] button is pressed (the button will light), this knob adjusts the depth of modulation. SPEED knob: Adjusts a speed-related parameter of the effect itself. When the [DEPTH] button is pressed (the button will light), this knob adjusts the depth of modulation. FADE knob: Adjusts a fade-related parameter. Turn toward the left to fade-to-black, or toward the right to fade-to-white. X knob: Adjusts an X-axis (left/right) parameter such as X-axis or angle of rotation. When the [DEPTH] button is pressed (the button will light), this knob adjusts the depth of modulation. Y knob: Adjusts a Y-axis (up/down) parameter such as Y-axis or angle of rotation. When the [DEPTH] button is pressed (the button will light), this knob adjusts the depth of modulation. Z knob: Adjusts a Z-axis (forward/back) parameter such as Zaxis or angle of rotation. When the [DEPTH] button is pressed (the button will light), this knob adjusts the depth of modulation.

16

Panel Descriptions

Rear Panel
fig.rearpanel.eps

10
1.

8
6.

6 5

POWER switch This turns the power on. You can press this again to turn the power off, but before you turn the power off, make sure that the [SHUTDOWN] button is lit red (Standby mode). p. 26 MIDI OUT/THRU connector, MIDI IN connector You can connect external MIDI devices to these connectors.
988

OPTION connector Connect the included card adaptor here. p. 18 OUTPUT RGB connector Connect a display here. Use a display that provides an analog RGB D-sub 15-pin connection at VGA (640 x 480) resolution. p. 22 LINE IN L/R jacks Connect an instrument or CD player to these jacks. p. 22 FOOT SW jack Connect a separately available foot pedal (e.g., DP-2) or expression pedal (e.g., EV-5) to this jack. p. 44

7.

2.

8.

3.

Security slot ( ) You can connect a commercially available security lock cable to this slot. http://www.kensington.com/ OUTPUT VIDEO jack This jack outputs a video signal. You can connect it to your television or other device used for monitoring. p. 22 OUTPUT S-VIDEO connector This connector transmits an S-video signal. You can connect it to your television or other device used for monitoring. p. 22

9.

4.

10. AC IN connector Connect the included power cord here.

5.

17

Before you begin


About the card adaptor
Use the included card adaptor to load image files from a digital camera or computer. * The card adaptor is only for use with the CG-8. Dont use it with a conventional computer. * Dont remove the CompactFlash card while data is being loaded from the card. Doing so may destroy the data on the CompactFlash card. * Dont connect more than one card adaptor simultaneously. * CompactFlash cards are not included with the CG-8. You will need to obtain them separately.

Connecting the card adaptor


Make sure that the CG-8s power is switched off, then connect the card adaptor to the rear panel [OPTION] connector as shown below.
fig.Card02.e.EPS 930

Dont connect or disconnect the card adaptor while the CG-8 is powered up.

Card adaptor

18

Before you begin

Inserting/removing a CompactFlash card


This adaptor is for use with CompactFlash cards. * We cannot guarantee that it will operate correctly with any media other than CompactFlash cards. * Do not insert or remove the supplied memory card adaptor while the unit is powered up. Do not insert or remove a memory card while the memory card adaptor's indicator is blinking. Doing so may cause the data in the memory card to be lost.
931

930

Inserting a CompactFlash card


* Dont attempt to insert two or more cards simultaneously. * Carefully note the end that should go in first, and the side that should face upward, then push the CompactFlash card into the slot as far as it will go. Do not use excessive force. Insert the CompactFlash card into the card adaptor as shown below.
fig.Card04.EPS

Carefully note the end that should go in first, and the side that should face upward, then push the CompactFlash card into the slot as far as it will go. Do not use excessive force.

Removing a CompactFlash card


When you insert a CompactFlash card, the button located beside the card slot will pop out. When you press this button, the inserted CompactFlash card will pop out, allowing you to remove it.
fig.Card05.EPS

19

Before you begin

About CompactFlash cards


Types of CompactFlash cards that you can use
The CG-8 can store projects and image files on a CompactFlash card. Insert a separately available Roland PM-128-CF (128 MB) CompactFlash card into the included card adaptor. We do not guarantee operation with other media. Roland CompactFlash card: PM-128-CF (128 MB)

Projects and image files that can be stored on a CompactFlash card


Any number of project and image files can be stored on a CompactFlash card up to the capacity of that card. In a file name, you can use lowercase letters (az), numerals (09), and the symbols (hyphen) and _ (underline). If a file whose file name contains uppercase letters is saved on a CompactFlash card, the CG-8 will automatically convert the uppercase characters to lowercase. When saving image files to a CompactFlash card on your computer, you must add an extension to the filename. The CG-8 will not recognize files that have no extension. The CG-8 will not recognize files whose name contains characters that cannot be used (AZ, az, 09, -, _). For details on the types of image files that you can use with the CG-8, refer to Images that you can use as a Photo Picture or Stamp Picture (p. 57).

Formatting a CompactFlash card


Before you can use a newly purchased CompactFlash card or a CompactFlash card thats been used by a different device, youll need to format (initialize) that card.

Caution when formatting


Formatting will erase all of the data on the card. Be sure to double-check before you format a card.

Formatting procedure
Cards are formatted in the FILE MANAGER screen. For details, refer to Formatting a CompactFlash card (p. 97).

Precautions concerning the handling of CompactFlash cards


When inserting
Carefully note the end that should go in first, and the side that should face upward, then push the CompactFlash card into the slot as far as it will go. Do not use excessive force. Static electricity can occur more easily in conditions of low humidity. Before inserting or removing a CompactFlash card, touch a metal component of the CG-8 to discharge any static electricity that may be present in your body.

When removing
Grasp the card with your fingers and pull it straight out. Never remove the card while loading, saving, or formatting is in progress. Also, you must never turn off the power of the CG-8 or disconnect the power cord while loading, saving, or formatting is in progress. Doing so may damage the CompactFlash card.

20

Before you begin

What is V-LINK?
V-LINK ( ) is a capability that lets you link musical and visual performance. V-LINK lets you easily control visual processing that is linked with certain expressive elements of a musical performance. For example, a V-LINK compatible MIDI device can be used to control the CG-8.
fig.vlink-con1.e

V-Synth

Remote functions (V-LINK)

CG-8

MIDI cable

Video output

Display or projector For details on using V-LINK, refer to Using V-LINK (p. 101).

21

Making the connections


Basic connections
Use the [OUTPUT RGB] connector if you are connecting the CG-8 to a computer display or projector. Use the [OUTPUT S-VIDEO] connector or [OUTPUT VIDEO] connector if you are connecting the CG-8 to a television or projector. If desired, connect the included card adaptor to the [OPTION] connector (p. 18). If youre using the CG-8s Sound Control function with an external audio source connected to the [LINE IN] jacks, connect your audio device (e.g., CD player) to these jacks. For details, refer to Using an external audio input source to control the image (Sound Control function) (p. 41).
921

* *

926a

To prevent malfunction or damage, you must minimize the volume of all devices and turn off the power before connecting other devices. The volume from the device connected to the [LINE IN] jacks may be diminished if you use a cable with a built-in resistor to make connections. If so, use a connection cable that does not contain a resistor (e.g., the Roland PCS series of cables).

fig.connect.e.eps

Computer display or projector

Television or projector

S-VIDEO output

VIDEO output

Rear panel

Analog RGB output (VGA)

Power cord
AC IN to an AC outlet LINE IN L/R OPTION

Card adaptor Foot pedal (e.g., DP-2) CD player, etc.

* *

For details on the card adaptor, refer to About the card adaptor (p. 18). You can connect a foot pedal (foot switch or expression pedal) and use it to control the CG-8s parameters. For details, refer to Using a foot pedal (p. 44).

22

Making the connections

Example setups
VJ performance
The following illustration is an example of connections for using the CG-8 in a VJ performance. If youre using V-LINK (p. 101) to control the CG-8 from the V-Synth, make connections as follows.
fig.connect.v-link.e.EPS

V-Synth MIDI cable

CG-8

Audio cable CD player, etc. VGA cable Video cable S-video cable, etc.

Display or projector If youre controlling the CG-8 from the MC-909, make connections as follows.
fig.connect.MC909.e.EPS

MC-909 MIDI cable

CG-8

Audio cable

VGA cable Video cable S-video cable, etc.

CD player, etc.

Display or projector

23

Making the connections

Using a sequencer to control the CG-8


If youre using MIDI functions (p. 103) to control the CG-8 from sequencer software running on your computer, make connections as follows.
fig.connect.CPU.e.EPS

Computer MIDI interface (e.g., UM-550)

CG-8

MIDI cable USB cable

VGA cable Video cable S-video cable, etc.

Display or projector

24

Making the connections

Using images played by the CG-8 as video sources


With a setup such as shown below, images played by the CG-8 can be used as video sources and received by a video device such as the DV-7DL.
fig.connect.DV.e.EPS

CG-8 Scan rate converter

DV-7DL

VGA cable

Video cable

Video cable S-video cable, etc.

Display or projector

25

Basic operation
This section explains basic operation.

Turning the power on/off


941

* Once the connections have been completed, turn on power to your various devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices. 1. Connected equipment 2. CG-8 * This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is required before the unit will operate normally.

942

Turning the power on


fig.front01.e.eps

[SHUTDOWN] button

[POWER] button

1 2

Check the connections as described in Basic connections (p. 22), and turn on the power of the display or monitor television thats connected to the CG-8. Press the [POWER] switch located on the rear panel of the CG-8. The [SHUTDOWN] button will light blue, and the CG-8 will begin starting up. It will take a short time for the CG-8 to start up. (The display panel will indicate Load.) When the CG-8 has started up, the display panel will indicate .

Before pressing the [POWER] switch to turn off the power, make sure that the [SHUTDOWN] button is lit red, indicating that the CG-8 is in Standby mode.

Turning the power off


1
Press and hold the [SHUTDOWN] button for two seconds or longer. The [SHUTDOWN] button will blink red/blue (shutdown in progress). After a time, the [SHUTDOWN] button will light red (standby mode).

Press the [POWER] switch located on the CG-8s rear panel. The [SHUTDOWN] buttons light goes out.

When the [SHUTDOWN] button is lit red, the CG-8 is in Standby mode; the power is not turned off. To turn the power off completely, press the [POWER] switch so the [SHUTDOWN] buttons illumination is turned off.

945

* If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from the power outlet. Refer to Power Supply (p. 7).

26

Basic operation

How the CG-8 is organized


Before you actually begin operating the CG-8, please read this section to become familiar with how it is organized. When youre ready for more detail, refer to Learning more about the CG-8 (p. 45).

Images
To generate a video image on the CG-8, you select patches, which are the minimum unit of video data. There are two kinds of patches; Photo Patches produce the background image, and Stamp Patches are superimposed on this background.
fig.photo&stamp01.e.EPS

Stamp Patch (foreground)

Photo Patch (background)

Resulting image

Photo Patches and Stamp Patches each consist of a picture (image) and an effect for the photo or stamp.
fig.photo&stamp02.e.EPS

Photo Patch

Stamp Patch

Picture

Effect
Modify the location of the image or apply various effects

Picture

Effect
Modify the location of the image or apply various effects

In addition, each effect can apply change or movement to the picture. You can also create a variety of visual effects by controlling the location and movement parameters. You can also use controllers such as the XY pad and D Beam to control the image in real time.

27

Basic operation

Projects
On the CG-8, the project is the most basic unit by which data is managed. A project contains patches and the images used by those patches. By switching between projects you can use a large number of patches.
fig.structure04.e.EPS

For more about projects, refer to About projects (p. 50).

Project

Photo Picture
Assign the desired Photo Picture.

Photo Patch Photo Picture + Photo Effect


Select and play back the desired Photo Patch.

Stamp Picture
Assign the desired Stamp Picture.

Stamp Patch Stamp Picture + Stamp Effect


Select and play back the desired Stamp Patch.

28

Basic operation

Patches, Effects, and Pictures


Patches (Photo Patches and Stamp Patches)
Photo Patches and Stamp Patches are managed by their bank and number as shown below. You can recall them by using Visual Pads [1][16].
fig.patch.e.eps

Bank 8 Bank 1

Bank 8 Bank 1

Photo Patches

Stamp Patches

For details on creating and saving Photo Patches and Stamp Patches, refer to Creating patches (p. 61).

A single project can contain up to 128 (16 patches x 8 banks) Photo Patches and Stamp Patches. Photo Patches p. 62 Stamp Patches p. 73

Effects (Photo Effects and Stamp Effects)


The CG-8 provides more than 200 effects for Photo Patches, and more than 60 effects for Stamp Patches. These are respectively called Photo Effects and Stamp Effects, and are managed by their bank and number in the same way as patches. You can switch effects by using Visual Pads [1][16].
fig.effect.e.eps

Bank -Bank 1

Bank -Bank 1

For details on the contents of the Photo Effects, refer to Photo Effects List (p. 112). For details on the contents of the Stamp Effects, refer to Stamp Effects List (p. 119).

Photo Effects Photo Effects p. 63 Stamp Effects p. 74

Stamp Effects

29

Basic operation

Pictures (Photo Pictures and Stamp Pictures)


Image files stored on the internal hard disk or on a CompactFlash card can be loaded into a project and assigned to visual pads [1][16] so that they can be used as pictures in Photo Patches or Stamp Patches. These are respectively called Photo Pictures and Stamp Pictures, and are managed by bank and number in the same way as the patches and effects described earlier.
fig.picture.e.eps

For details on how to load a picture into a project and assign it to a visual pad, refer to Editing a project (p. 57).

Bank 3 Bank 2 Bank 1

Bank 1

Photo Pictures

Stamp Pictures

A single project can use up to 48 Photo Pictures (16 x 3 banks) and up to 16 Stamp Pictures. Photo Pictures p. 64 Stamp Pictures p. 75 * For more details about how the CG-8 is organized, refer to Learning more about the CG-8 (p. 45).

30

Basic operation

Selecting a project
Heres how to select a project. You can use the visual pads to easily select a project. * You cant load a project thats not assigned to a visual pad. For details, refer to Assigning a project to a visual pad (p. 54).
fig.front16.e.eps

[CHANGE PROJECT] button

Press the [CHANGE PROJECT] button. The button will light. Of the visual pads [1][16], pads to which a project is assigned will light. The left side of the display panel will indicate the number of the visual pad to which the currently selected project is assigned, and the right side of the display panel will blink . If after pressing the [CHANGE PROJECT] button you decide to cancel the operation, press the [EXIT] button.

To select a project, press a visual pad [1][16] that is lit. The visual pad you pressed and the [CHANGE PROJECT] button will blink. In the right side of the display panel, the number of the visual pad you pressed will blink.

Press the [CHANGE PROJECT] button. The button will go out, and the CG-8 will begin loading the selected project. The display panel will indicate Load. When the selected project has finished loading, the display panel will indicate .

The project has finished loading. Now lets select a Photo Patch and Stamp Patch, and play back the image.

31

Basic operation

Selecting a Photo Patch and playing back the image


Now were actually going to play back an image using the CG-8. First, select a Photo Patch to play back as the background image.

Selecting a Photo Patch


fig.front02.e.eps

[PHOTO PATCH] pad

For details on creating and saving a Photo Patch, refer to Creating a Photo Patch (p. 62).

Visual pads [1][16]

Press the [PHOTO PATCH] pad. The [PHOTO PATCH] pad will light. Of visual pads [1][16], those for which a Photo Patch has been saved will light.

The Photo Patch will not change if you press a visual pad that is not illuminated (i.e., a pad to which no Photo Patch has been assigned).

Press one of the lit visual pads [1][16] to select a patch. The selected Photo Patch will begin playing. The display panel will indicate the bank and number of that Photo Patch.

Switching banks and selecting a Photo Patch


1
To switch banks, hold down [PHOTO PATCH] and press a visual pad [1][8]. While you continue holding down the [PHOTO PATCH] pad, the visual pad of the currently selected bank number will blink.

2 3

When you take your finger off the [PHOTO PATCH] pad, visual pads [1][16] in which a Photo Patch is saved will light. Press one of the lit visual pads [1][16] to select a patch. The selected Photo Patch will begin playing. The display panel will indicate the bank and number of that Photo Patch.

32

Basic operation

Selecting a Stamp Patch to layer on the image


Next well select a Stamp Patch image for the foreground, and layer it onto the background. You will use this mainly for a logo or text that explains the background.

Selecting a Stamp Patch


fig.front05.e.eps

[STAMP PATCH] pad

Visual pads [1][16]

Press the [STAMP PATCH] pad. The [STAMP PATCH] pad will light. Of the visual pads [1][16], the pads to which a Stamp Patch has been saved will light.

For details on creating and saving a Photo Patch, refer to Creating a Stamp Patch (p. 73).

Press one of the lit visual pads [1][16] to select a patch. The selected Stamp Patch will begin playing. The display panel will indicate the bank and number of that Stamp Patch.

Switching banks and selecting a Stamp Patch


1
Hold down the [STAMP PATCH] pad and press a visual pad [1][8] to switch banks. While you continue holding down the [STAMP PATCH] pad, the visual pad of the currently selected bank number will blink.

The Stamp Patch will not change if you press a visual pad that is not illuminated (i.e., a pad to which no Stamp Patch has been assigned).

2 3

When you take your finger off the [STAMP PATCH] pad, visual pads [1][16] in which a Stamp Patch is saved will light. Press one of the lit visual pads [1][16] to select a patch. The selected Stamp Patch will begin playing. The display panel will indicate the bank and number of that Stamp Patch.

33

Basic operation

Applying an effect to the image


You can use the knobs and buttons shown below to modify the settings of the Photo Effect and Stamp Effect. In this way you can apply a wide range of changes to the Photo Patch image and Stamp Patch image.
fig.front08.e.eps

[COLOR] knob [SPEED] knob [MODULATION] knob [FADE] knob

If youve modified the settings of an effect, you can save your changes together with the picture as a Photo Patch or Stamp Patch. For details, refer to Creating patches (p. 61).

Parameter knobs

[RATE] knob [DEPTH] button [X] knob [Y] knob

[Z] knob

About the parameter knobs


The parameter knobs work in two different ways depending on the state of the [DEPTH] button.

When the [DEPTH] button is off (unlit)


The parameter knobs will modify the image. The [X] knob, [Y] knob, and [Z] knob will mainly change the position. The [SPEED] knob adjusts the speed, the [COLOR] knob adjusts the color, and the [FADE] knob adjusts the state of the fade. (Refer to the table on the next page.)

When the [DEPTH] button is on (lit)


The parameter knobs will adjust the modulation (cyclic change) of the image. First, use the [MODULATION] knob to select the type of modulation (e.g., smooth motion or random motion). Then, use the parameter knobs to adjust how that motion is to occur. The [X] knob, [Y] knob, and [Z] knob will mainly change the direction of the motion. The [SPEED] knob adjusts the speed of motion, and the [COLOR] knob adjusts the color change (see the table on the following page). The [FADE] knob is not used here. The [RATE] knob adjusts the overall speed of modulation.

34

Basic operation
You can apply effects separately to the Photo Patch and the Stamp Patch. When the [PHOTO PATCH] button is lit, the effect applies to the Photo Patch. When the [STAMP PATCH] button is lit, the effect applies to the Stamp Patch.

To apply an effect to the Photo Patch image, press the [PHOTO PATCH] pad. To apply an effect to the Stamp Patch image, press the [STAMP PATCH] pad. The corresponding pad will light.

Apply the effect to the image. Using the parameter knobs In general, the parameter knobs have the following effect.

[MODULATION] knob [RATE] knob [COLOR] knob [SPEED] knob [X] knob
[Y] knob [Z] knob

Selects the type of modulation. Adjusts the speed of modulation. Adjusts the depth of color-related modulation. Adjusts the depth of speed-related modulation. Adjusts the modulation depth for X-axis (left/right) modulation, such as X-position or rotational angle. Adjusts the modulation depth for Y-axis (up/down) modulation, such as Y-position or rotational angle. Adjusts the modulation depth for Z-axis (forward/ backward) modulation, such as Z-position or rotational angle.

For details on Photo Effect parameters, refer to Editing the parameters of a Photo Effect (p. 65). For details on Stamp Effect parameters, refer to Editing the parameters of a Stamp Effect (p. 76). For details on the parameters of each effect, refer to Photo Effects List (p. 112) and Stamp Effects List (p. 119).

Depending on the effect, there may be some parameters that you cannot adjust.

Adding modulation (motion) to the image Press the [DEPTH] button so it is lit, and use the parameter knobs to adjust the modulation of the image.

[MODULATION] knob [RATE] knob [COLOR] knob [SPEED] knob [X] knob
[Y] knob [Z] knob

Selects the type of modulation. Adjusts the speed of modulation. Adjusts the depth of color-related modulation. Adjusts the depth of speed-related modulation. Adjusts the modulation depth for X-axis (left/right) modulation, such as X-position or rotational angle. Adjusts the modulation depth for Y-axis (up/down) modulation, such as Y-position or rotational angle. Adjusts the modulation depth for Z-axis (forward/ backward) modulation, such as Z-position or rotational angle.

For details on modulation for a Photo Effect, refer to Applying modulation to the parameters of a Photo Effect (p. 66). For details on modulation for a Stamp Effect, refer to Applying modulation to the parameters of a Stamp Effect (p. 77).

35

Various playback methods


By operating the front panel controls of the CG-8 you can play back images in a variety of ways. This section explains these playback methods.

Using the XY pad to apply effects to the image


The XY pad, located on the left side of the front panel, is a controller that you operate by touching it with your fingertip. You can use this to apply various effects to the image. To use the XY pad, you assign the desired effect parameter(s) to the pad, and then control these parameters in real time to apply the effect to the image.
fig.front09.e

XY pad

For each patch, the choice of parameter that will be controlled by the XY pad can be saved as part of the patch settings. This lets you create patches that contain the most appropriate controller settings. For details, refer to Creating patches (p. 61).

[XY PAD ACTIVE] indicator

[HOLD] button

1 2
fig.XY.eps

If you want to apply an effect to a Photo Patch, press the [PHOTO PATCH] pad. If you want to apply an effect to a Stamp Patch, press the [STAMP PATCH] pad. Move your finger left/right (X-axis) or up/down (Y-axis) on the XY pad. The effect will be applied.

For some patches or effects, it may not be possible to apply an effect.

For details on how to adjust the sensitivity of the XY pad, refer to Adjusting the sensitivity of the controllers (p. 99).

When the XY pad is responding, the [XY PAD ACTIVE] indicator will light. If you press the [HOLD] button (it will light), the effect will be maintained even if you take your finger away from the XY pad.

36

Various playback methods

Using the D Beam to apply effects to the image


The D Beam, located in the upper left part of the front panel, is a sensor that detects the position of your hand placed above it. You can use this to apply various effects to the image.
fig.front10.e.eps

D Beam

[STROBE] button

[ASSIGNABLE] button [D-BEAM] indicator

You cant use both the Strobe function and the Assignable function at the same time.

The D Beam can be used either as a Strobe effect, which momentarily halts the movement of the image (Strobe), or as a realtime controller for the effect parameter youve assigned (Assignable), just as for the XY pad.

The D Beams range of detection


The illustration at right shows the range in which the D Beam can detect the position of your hand. No effect will be produced if you move your hand outside this range. The [D-BEAM] indicator will light when the D Beam is responding. If you move outside the D Beams range of detection, the [D-BEAM] indicator will not light.
fig.DBEAM.eps

The D-Beams range of detection will become much smaller under conditions of intense light. Please be aware of this when using the D Beam outdoors or in very bright locations.

For details on how to adjust the sensitivity of the D Beam, refer to Adjusting the sensitivity of the controllers (p. 99).

Using the D Beam to momentarily pause image movement


Heres how to use the D Beam to momentarily pause the movement of the image (Strobe effect). Strobe is an effect that thins out the frames of the image while it is paused. The image continues to flow in the background even while it is paused, and when you resume from the paused state, the image will begin playing from the appropriate point on the time axis. * The strobe effect applies to both the Photo Patch and the Stamp Patch. For details on how playback will occur when you apply the Strobe effect, refer to How the Strobe effect affects the image (p. 40).

Press the [STROBE] button. The button will light. * If you press the [STROBE] button when the [ASSIGNABLE] button is lit (i.e., the Assignable function is on), the [ASSIGNABLE] button will go out and the Assignable function will turn off. The Strobe function and Assignable function cannot both be on at the same time.

Place your hand over the D Beam and the image will pause; playback will resume when you remove your hand. The [D-BEAM] indicator will light when the D Beam is responding.

Press the [STROBE] button; it will go out, and the D Beam will turn off.

37

Various playback methods

Using the D Beam to apply an effect


As with the XY pad, you can also assign a specific effect parameter to the D Beam, and use the D Beam to control the value of that parameter in real time (the Assignable function). For each patch, the choice of parameter that will be controlled by the D Beam can be saved as part of the patch settings. This lets you create patches that contain the most appropriate controller settings. For details, refer to Creating patches (p. 61).

1 2

If you want to apply an effect to a Photo Patch, press the [PHOTO PATCH] pad. If you want to apply an effect to a Stamp Patch, press the [STAMP PATCH] pad. Press the [ASSIGNABLE] button. The button will light. * If the [STROBE] button is lit (i.e., the Strobe function is on), pressing the [ASSIGNABLE] button will turn off the [STROBE] buttons illumination and the Strobe function will turn off. The Strobe function and the Assignable function cannot both be on simultaneously.

Place your hand over the D Beam, and slowly move it up and down to apply the effect. The left [D-BEAM] indicator will light when the left D Beam sensor is responding, the right indicator when the right sensor is responding, and both indicators when both sensors are responding. For some patches or effects, it may not be possible to apply an effect.

Press the [ASSIGNABLE] button; the button will go out, and the D Beam will turn off.

38

Various playback methods

Recording and reproducing the motion of an image


The Grab Motion function lets you record up to ten seconds of an effect parameter motion you created using the parameter knobs, XY pad, D Beam, or foot pedal (except for the Patch Shift function), and play back this motion. This lets you reproduce realtime changes in the image.
fig.front11.e.eps

For details on the parameter knobs, refer to Applying an effect to the image (p. 34).

[GRAB MOTION] switch [REC] button For details on the parameters of each photo effect, refer to Photo Effects List (p. 112). For details on the parameters of each stamp effect, refer to Stamp Effects List (p. 119).

1 2 3

Press the [PHOTO PATCH] pad if you want to record a Photo Patch motion. Press the [STAMP PATCH] pad if you want to record a Stamp Patch motion. Press the [REC] button. The button will light red, and recording will begin. Operate the [COLOR] knob, [SPEED] knob, [FADE] knob, [X] knob, [Y] knob, [Z] knob, XY pad, D Beam, or foot pedal. * You cant record motion for parameters that are related to effect modulation. This means that if the [DEPTH] button is lit, you wont be able to record movements of the [COLOR] knob, [SPEED] knob, [X] knob, [Y] knob, or [Z] knob. * You cant record image motion produced by using the D Beam to apply the Strobe effect (p. 37).

For details on how to use the XY pad, refer to Using the XY pad to apply effects to the image (p. 36).

4 5

Press the [REC] button to stop recording (the button will go out). Alternatively, recording will stop automatically when ten seconds have elapsed. Use the [GRAB MOTION] switch to play back the recorded motion. [LOOP] [OFF] The recorded motion will play back as a loop. The patch will play normally. If you move the switch from [LOOP] or [1-SHOT] to [OFF], the patch will play as it did when you turned it [OFF]. The recorded motion will play back as long as you hold the switch toward yourself. When you release the switch, it will automatically return to the [OFF] position, and the patch will play normally.

For details on how to use the D Beam, refer to Using the D Beam to apply effects to the image (p. 37).

[1-SHOT]

For details on how to use a foot pedal, refer to Using a foot pedal (p. 44).

The motion you record using the Grab Motion function will be lost when the CG-8s power is switched off.

39

Various playback methods

Cueing or pausing the image (the Trigger function)


The Trigger function lets you easily cue or pause the image. Pausing the image will apply a strobe effect just as when using the D Beams strobe effect. Strobe is an effect that thins out the frames of the image while it is paused. The image continues to flow in the background even while it is paused, and when you resume from the paused state, the image will begin playing from the appropriate point on the time axis.
fig.front12.eps

[TRIGGER] switch

Use the [TRIGGER] switch to cue or pause the image. [RESTART] When you move the switch to this position, it will be cued to the beginning and playback will start. When you release the switch, it will automatically return to the [OFF] position and the patch will play normally. The Trigger function will be off, and the patch will play normally. The Strobe effect will be applied. The image will pause when you pull the switch toward yourself. When you release the switch, it will automatically return to the [OFF] position and the patch will play normally.

[OFF] [STROBE]

[RESTART] applies either to the Photo Patch or the Stamp Patch. To choose the desired patch, press the [PHOTO PATCH] pad or the [STAMP PATCH] pad. [STROBE] applies to both the Photo Patch and the Stamp Patch.

How the Strobe effect affects the image


Example: Heres what happens if you move the [TRIGGER] switch to the [STROBE] position the instant the image reaches 3, and then release the switch at 7.
fig.strobe1.e.eps

Pause at 3

Move the [TRIGGER] switch to [STROBE].

Release the [TRIGGER] switch. The image resumes from 7.

40

Various playback methods

Using an external audio input source to control the image (Sound Control function)
The CG-8s Sound Control function lets you control the image by detecting the peaks in an audio signal received from the internal mic or the [LINE IN] jacks. You can use these detected audio peaks to control the timing at which an effect is modulated, or use the audio peaks to switch patches automatically.
fig.front13.e.eps

[PEAK] indicator [INPUT SELECT] switch Internal mic [DETECTION] indicator

[PEAK FREQ] knob [INPUT LEVEL] knob [SIGNAL] indicator

If youre inputting audio via the CG-8s internal mic, press the [INPUT SELECT] switch so it is in the inward position. If youre inputting audio from the rear panel [LINE IN] jacks, press the [INPUT SELECT] switch so it is in the outward position. Turn the [INPUT LEVEL] knob to adjust the input level. The [SIGNAL] indicator will light blue when an audio signal is received. If the indicator does not light, raise the input level (turn the knob toward the right). If the input level is too high, the [PEAK] indicator will light red. If the indicator stays lit, lower the input level (turn the knob toward the left). The Sound Control function wont work properly if the input level is set inappropriately. If youre inputting audio from a musical instrument, adjust the level so that the [PEAK] indicator lights briefly when you play most strongly.

Turn the [PEAK FREQ] knob to specify the center frequency at which you want to detect peaks in the audio. Turn the [PEAK FREQ] toward the left if you want to detect low-frequency peaks such as bass drum, or toward the right if you want to detect high-frequency peaks such as cymbal. The [DETECTION] indicator will light when the CG-8 detects peaks in the region you specify. * As a special case, turning the [PEAK FREQ] knob all the way toward [LOW] will cause peak detection to respond not to a specific frequency but to the overall power of the sound. In cases such as when a very large number of instruments are playing, or when the sound is continuously at a high volume, you may find it more useful to turn the knob all the way toward [LOW].

41

Various playback methods

You can use the Sound Control function in the following ways.

Modulating an effect at the timing of the detected audio peaks


Use the [MODULATION] knob to select [SOUND 1][SOUND 3], press the [DEPTH] button so it is lit, and operate the parameter knobs. Modulation will be applied to the parameter you control. The modulation will change according to the peak of the audio input. For details on modulating a Photo Effect, refer to Applying modulation to the parameters of a Photo Effect (p. 66). For details on modulating a Stamp Effect, refer to Applying modulation to the parameters of a Stamp Effect (p. 77).

Switching patches at the detected audio peaks


If you want patches to switch automatically at the timing of the detected peaks, set the [AUTO SWITCH] to [SOUND].

* Independently from the method of control using the peaks detected by the Sound Control function, there are also effects that respond directly to sound. For these effects, the input level adjusted by the [INPUT LEVEL] knob will directly affect how the effect behaves. For details, refer to Photo Effects List (p. 112) and Stamp Effects List (p. 119).

42

Various playback methods

Switching patches automatically (Auto Switch function)


The Auto Switch function automatically switches the Photo Patch or Stamp Patch. You can make the patch switch at a specified speed, or at the timing of an external audio peak detected by the Sound Control function (p. 41). * The Auto Switch function automatically switches patches within the currently selected bank. If you want to switch to a patch in a different bank, youll need to switch the bank.
fig.front14.e.eps

[SPEED] indicator

For details on how to switch banks, refer to Switching banks and selecting a Photo Patch (p. 32) and Switching banks and selecting a Stamp Patch (p. 33).

[AUTO SWITCH] switch [SPEED] knob

1 2

Press the [PHOTO PATCH] pad if you want to automatically switch Photo Patches, or press the [STAMP PATCH] pad if you want to automatically switch Stamp Patches. Use the [AUTO SWITCH] switch to select how patches should be switched automatically. [SPEED] Patches will switch at the speed specified by the [SPEED] knob. The patch will switch the instant that the [SPEED] indicator (located above the knob) lights. Watch the indicator while you turn the [SPEED] knob to adjust the speed. The Auto Switch function will be off. Patches will switch when external audio peaks are detected as specified by the Sound Control function. The patch will switch the instant the [DETECTION] indicator lights. For details on using the Sound Control to specify an external audio input, refer to Using an external audio input source to control the image (Sound Control function) (p. 41).

[OFF] [SOUND]

43

Various playback methods

Using a foot pedal


You can connect a separately sold foot pedal (Roland DP-2 / DP-6) or expression pedal (Roland EV-5 / EV-7) to the CG-8s rear panel [FOOT SW] jack, and use it to switch patches, or for realtime control of an effect parameter that you assign, just as when using the XY pad or D Beam.
fig.rear02.e.eps

The foot pedal assignment can be saved separately for each patch as part of the patch settings. This lets you create patches that contain the most effective settings for your situation. For details, refer to Creating patches (p. 61).
925

Foot pedal (DP-2)

Use only the specified foot switches or expression pedals. Connecting a switch or pedal made by another manufacturer could cause the CG-8 to malfunction.

Using a foot pedal to switch patches (Pedal Shift function)


With the factory settings, the foot pedal setting is assigned to switch patches. Proceed as follows.

1 2

Press the [PHOTO PATCH] pad if you want to switch Photo Patches, or press the [STAMP PATCH] pad if you want to switch Stamp Patches. Press the foot pedal to switch patches. * Patches in the currently selected bank will be selected. If you want to select patches from another bank, use the [PHOTO PATCH] pad or the [STAMP PATCH] pad to switch banks. For details on how to switch banks, refer to Switching banks and selecting a Photo Patch (p. 32) and Switching banks and selecting a Stamp Patch (p. 33).

44

Learning more about the CG-8


This section explains concepts and terms youll need to know when using the CG-8, and describes the operating screens and basic structure of the CG-8.

How the CG-8 is structured


The illustration below shows the data structure of the CG-8.
fig.structure03.e.eps

What a project contains


Photo Patches
(16 patches x 8 banks)
Bank 8 Bank 1

Stamp Patches
(16 patches x 8 banks)
Bank 8 Bank 1

For each Photo Patch: Effect type Parameter settings Modulation settings

Select the photo picture used by each Photo Patch

XY pad and D Beam foot pedal settings for each Photo Patch

For each Stamp Patch: Effect type Parameter settings Modulation settings

Select the photo picture used by each Stamp Patch

XY pad and D Beam foot pedal settings for each Stamp Patch

Photo Picture (16 pictures x 3 banks)


Bank 1

Stamp Picture
(16 pictures)
Bank 1

Photo Effects
(more than 200) Load
Bank 1

Stamp Effects
(more than 60) Load
Bank 1

Internal hard disk or CompactFlash card


Pictures Pictures taken with a digital camera Pictures created on your computer

45

Learning more about the CG-8

Flow of operations on the CG-8


As shown in the diagram on the preceding page, the basic operating flow within a single project in the CG-8 is as follows. 1. 2. Create a new project if necessary (p. 51). Load JPEG files into the project from the internal hard disk or from a CompactFlash card (via the included card adaptor). The loaded files will be assigned to the visual pads as Photo Pictures (p. 57). Load PNG files from the internal hard disk or a CompactFlash card (via the included card adaptor). The loaded files will be assigned to the visual pads as Stamp Pictures (p. 57). Select the effect you want to use on the Photo Patch (background image), and adjust the parameters as desired. Also at this time, select the image you want to use from the Photo Pictures you assigned in step 2, and create and save the Photo Patch (p. 62). Select the effect you want to use for the Stamp Patch (foreground image), and adjust the parameters as desired. Also at this time, select the image you want to use from the Stamp Pictures you assigned in step 3, and create and save the Stamp Patch (p. 73). Repeat steps 4 and 5.

3.

4.

5.

6.

46

Learning more about the CG-8

Structural elements of the CG-8


Projects
Projects are the most basic unit of data management on the CG-8. A project can contain up to 128 Photo Patches (background images) and 128 Stamp Patches (foreground images). Each project also contains Photo Pictures (used by Photo Patches) and Stamp Pictures (used by Stamp Patches), which are loaded from the internal hard disk or a CompactFlash card (via the included card adaptor) and assigned to visual pads [1][16]. The projects themselves are saved on the internal hard disk, and can be recalled using visual pads [1][16]. Projects can be copied to a CompactFlash card inserted in the card adaptor (included), but projects on a CompactFlash card cannot be assigned directly to the visual pads. If you want to use a project stored on a CompactFlash card as a CG-8 project, you must first copy the project onto the internal hard disk, and then assign it to a visual pad. For details on how to copy a project, refer to Managing projects and pictures (p. 84).

Photo Patches
The images used as the background are called Photo Patches. You can store up to 128 of these in each project. A Photo Patch consists of one of the CG-8s Photo Effects together with one of the Photo Pictures loaded into the project. The effect parameter settings are saved separately within each Photo Patch. Settings for the XY pad (p. 36), D Beam (p. 37), and foot pedal (p. 44) are also saved within each Photo Patch. Photo Patches are organized by bank and number within the project, and can be recalled using visual pads [1][16]. Refer also to How the CG-8 is organized (p. 27).

Photo Effects
The effects used by Photo Patches are called Photo Effects. The CG-8 provides more than 200 of these effects, and each effect has its own parameters. Photo Effects are organized by bank and number, and can be recalled using visual pads [1][16]. Refer also to How the CG-8 is organized (p. 27).

Photo Pictures
The pictures used by Photo Patches are called Photo Pictures. These are JPEG files loaded into the project from the internal hard disk or a CompactFlash card (via the included card adaptor). To use Photo Pictures, you assign them to the visual pads [1] [16]. Up to 48 Photo Pictures can be assigned to a project. Photo Pictures are organized by bank and number within each project, and can be recalled using visual pads [1] [16]. Refer also to How the CG-8 is organized (p. 27). * For a detailed explanation of the types of image files you can use as a Photo Picture, refer to Images that you can use as a Photo Picture or Stamp Picture (p. 57).

Stamp Patches
The images used as the foreground are called Stamp Patches. You can store up to 128 of these in each project. A Stamp Patch consists of one of the CG-8s Stamp Effects together with one of the Stamp Pictures loaded into the project. The effect parameter settings are saved separately within each Stamp Patch. Settings for the XY pad (p. 36), D Beam (p. 37), and foot pedal (p. 44) are also saved within each Stamp Patch. Stamp Patches are organized by bank and number within the project, and can be recalled using visual pads [1][16]. Refer also to How the CG-8 is organized (p. 27).

47

Learning more about the CG-8

Stamp Effects
The effects used by Stamp Patches are called Stamp Effects. The CG-8 provides more than 60 of these effects, and each effect has its own parameters. Stamp Effects are organized by bank and number, and can be recalled using visual pads [1][16]. Refer also to How the CG-8 is organized (p. 27).

Stamp Pictures
The pictures used by Stamp Patches are called Stamp Pictures. These are PNG files loaded into the project from the internal hard disk or a CompactFlash card (via the included card adaptor). To use Stamp Pictures, you assign them to the visual pads [1] [16]. Up to 16 Stamp Pictures can be assigned to a project. Stamp Pictures are organized by number within each project (there are no banks for Stamp Pictures), and can be recalled using visual pads [1][16]. Refer also to How the CG-8 is organized (p. 27). * For a detailed explanation of the types of image files you can use as a Stamp Picture, refer to Images that you can use as a Photo Picture or Stamp Picture (p. 57).

48

Learning more about the CG-8

Play mode
Play mode is the normal operating state in which you play back Photo Patches and Stamp Patches on the screen. You will perform most of your operations on the CG-8 in Play mode.

Menu mode
Although most operations are performed in Play mode, project-related operations and file management are performed in Menu mode. Menu mode is the state in which the CG-8 is showing a menu screen.

Main menu screen (MAIN MENU)


When you press and hold the front panel [MENU] button for two seconds or longer, the MAIN MENU screen will appear. From here you can access other menus where you can make project settings, manage files, and make MIDI-related settings.
fig.main-menu01.eps

Dont insert or remove a CompactFlash card while the MAIN MENU screen is shown. Doing so may damage the data on the CompactFlash card.

PROJECT EDITOR: Enter the PROJECT EDITOR screen, where you can perform project-related operations (p. 50). FILE MANAGER: Enter the FIILE MANAGER screen, where you can manage files and format CompactFlash cards (p. 84). SYSTEM SETTINGS: Enter the SYSTEM SETTINGS screen, where you can make MIDI-related settings (p. 101).

When youre ready to return to Play mode, press the [MENU] button. The message Quit this menu. Are you sure? will appear, so use the [ PREV][NEXT ] buttons to select OK, and press the [ENTER] button to return to Play mode. Alternatively, you can press the [EXIT] button from the MAIN MENU screen to return to Play mode.

Use the [ PREV][NEXT ] buttons to select a menu, and press the [ENTER] button to enter that menu screen.

49

About projects
What is a project?
A project is the most basic unit of data management on the CG-8. A project contains up to 128 Photo Patches (background images) and Stamp Patches (foreground images). Each project also contains the Photo Pictures used by the Photo Patches and the Stamp Pictures used by the Stamp Patches. These pictures are loaded from the internal hard disk or a CompactFlash card (via the included card adaptor) and assigned to the visual pads [1][16]. Projects themselves are saved on the internal hard disk, and can be assigned to visual pads [1][16] for recall. This section explains how to create and edit projects, how to assign projects to the visual pads, and how to select and load a project into the CG-8. These operations are performed in the PROJECT EDITOR screen. Access the PROJECT EDITOR screen, and then use the appropriate screen to make settings.

Project-related operations
Except for the operation of selecting a project, the operations here are performed in Menu mode (p. 49) using the [MENU] button, [EXIT] button, [ENTER] button, [ PREV][NEXT ] buttons, and [VALUE] dial.
fig.front15.e.eps

[EXIT] button [MENU] button [ PREV] button [NEXT ] button

[ENTER] button

[VALUE] dial

[MENU] button: In Play mode (p. 49), press and hold this button two seconds or longer to access the MAIN MENU screen. If you press this button in Menu mode, the message Quit this menu. Are you sure? will appear, and you can then use the [ PREV][NEXT ] buttons to select OK and press the [ENTER] button to return to Play mode. [EXIT] button: Press this to return to the previous screen. You can also press this from the MAIN MENU screen to return to Play mode. [ENTER] button: Press this to execute an operation. [ PREV][NEXT ] buttons: Use these buttons to select the item that you want to work with. [VALUE] dial: Use this to select the visual pad, folder, or file that you want to assign.

50

About projects

Creating a new project


Heres how to create a new project.

Press and hold the [MENU] button for two seconds or longer to access the MAIN MENU screen. In Menu mode (p. 49), for example, when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, you can press the [EXIT] button several times to access the MAIN MENU screen.

fig.main-menu01.eps

Dont insert or remove a CompactFlash card while a menu screen is shown (i.e., in Menu mode). Doing so may damage the data on the CompactFlash card.

Use the [ PREV][NEXT [ENTER] button.

] buttons to select PROJECT EDITOR, and press the

The PROJECT EDITOR screen will appear.


fig.project-menu01.e.eps

In the screen, project names will be shown in locations corresponding to the visual pads to which a project has already been assigned. If no project has been assigned, this area will indicate -.

Press the [EXIT] button to return to the MAIN MENU screen. Alternatively, you can press the [MENU] button to return to Play mode.

Guide

51

About projects

Turn the [VALUE] dial to move the guide, and select the visual pad ([1][16]) to which you want to assign the new project. The position of the projects shown in the screen corresponds to the location of the visual pads. You cant assign a project to a visual pad that already has a project assigned to it. Choose a visual pad to which a project has not yet been assigned (displayed as -). If desired, you can delete an assigned project (p. 56).

Use the [ PREV][NEXT [ENTER] button.

] buttons to select CREATE PROJECT, and press the

A screen will appear, allowing you to select the destination in which the project is to be created.

Select the destination in which you want to create the new project. Make your selection using the [ PREV][NEXT ] buttons, then press the [ENTER] button to confirm your choice. You cant create a new project on a CompactFlash card inserted in the card adaptor (included).

fig.new-project01.e.eps

Cancel the operation and return to the PROJECT EDITOR screen.

Enter the folder selected in the list.

Return to the next higher level.

You can create a folder and save the project inside it (p. 94).

Indicates the remaining amount of space on the hard disk.

Indicates the current level.

List

Turn the [VALUE] dial to select. :Folder

52

About projects

Once youve specified the location in which the new project is to be created, use the [ PREV][NEXT ] buttons to select CREATE PROJECT and press the [ENTER] button. A screen will appear, allowing you to enter a name for the new project.

fig.new-project02.e.eps

Cursor

Enter a name for the project. You can enter a project name of up to eight characters. [NEXT ] button Moves the cursor toward the right. Moves the cursor toward the left. Selects the character to enter. You can use uppercase (AZ) and lowercase (az) letters, numerals (09), and the - (hyphen) and _ (underline) symbols. Cancels the operation and returns you to the PROJECT EDITOR screen.

[ PREV] button [VALUE] dial

[EXIT] button

When youve entered a name for the project, press the [ENTER] button. You will return to the PROJECT EDITOR screen, and the project will be assigned to the visual pad you selected in step 4. If in step 3 you selected a project to which a project was already assigned, the message Project already exists will appear. In this case, press the [ENTER] button to cancel the operation and return to the PROJECT EDITOR screen.

53

About projects

Assigning a project to a visual pad


The CG-8 lets you save as many projects as you wish, within the limits of the internal hard disks capacity. However, in order to use a project on the CG-8, you must first assign the project to one of the visual pads. Since there are sixteen visual pads, this means that up to sixteen projects can be assigned at any one time. You can recall an assigned project simply by pressing the appropriate visual pad.

Press and hold the [MENU] button for two seconds or longer to access the MAIN MENU screen. If the PROJECT EDITOR screen or the FILE MANAGER screen are displayed (i.e., if you are in Menu mode, p. 49), you can press the [EXIT] button several times to access the MAIN MENU screen.

fig.main-menu01.e.eps

Dont insert or remove a CompactFlash card while a menu screen is shown (i.e., in Menu mode). Doing so may damage the data on the CompactFlash card.

Use the [ PREV][NEXT [ENTER] button.

] buttons to select PROJECT EDITOR, and press the

The PROJECT EDITOR screen will appear.


fig.project-menu01.e.eps

Press the [EXIT] button to return to the MAIN MENU screen. Alternatively, you can press the [MENU] button to return to Play mode.

In the screen, project names will be shown in locations corresponding to the visual pads to which a project has already been assigned. If no project has been assigned, this area will indicate -. Guide

54

About projects

Turn the [VALUE] dial to move the guide, and select the visual pad ([1][16]) to which you want to assign the project. The location of the project names shown in the screen correspond to the location of the visual pads.

Use the [ PREV][NEXT [ENTER] button.

] buttons to select ASSIGN PROJECT, and press the

The project select screen will appear.

Select a project. Make your selection using the [ PREV][NEXT ] buttons, then press the [ENTER] button to confirm your choice.

fig.project-assign01.e.eps

Cancel the operation and return to the PROJECT EDITOR screen.

Enter the folder selected in the list.

Return to the next higher level.

Indicates the size and creation date of the project.

You cant directly select a project from a CompactFlash card. If you want to use a project thats stored on a CompactFlash card, you must first copy it into the CG-8s internal hard disk, and then assign it to a visual pad. For details on how to copy a project, refer to Managing projects and pictures (p. 84). Indicates the current level. List Turn the [VALUE] dial to select. :Project :Folder

Use the [ button.

PREV][NEXT

] buttons to select ASSIGN, and press the [ENTER]

You will return to the PROJECT EDITOR screen. The project you selected in step 5 will be assigned to the visual pad you selected in step 3.

If in step 3 you select a visual pad to which a project is already assigned, the project assignment for that pad will be overwritten. (This only changes the assignment for that visual pad; the project itself will not be overwritten.)

55

About projects

Deleting a project assignment for a visual pad


1. 2. 3. Follow steps 12 of Assigning a project to a visual pad (p. 54) to access the PROJECT EDITOR screen. Turn the [VALUE] dial to move the guide, and select the project whose pad assignment you want to delete. Use the [ PREV][NEXT ] buttons to choose CLEAR ASSIGNMENT, and press the [ENTER] button. A message will ask Clear Assignment of (project name). Are you sure? Use the [ PREV][NEXT ] buttons to choose OK, and press the [ENTER] button. If you decide not to delete the assignment, choose CANCEL and press the [ENTER] button. You will return to the project menu. The visual pad you selected in step 3 will indicate -. In the screen, project names will be shown in locations corresponding to the visual pads to which a project has already been assigned. If no project has been assigned, this area will indicate -.

4.

This operation only deletes the assignment from the visual pad; it does not delete the project itself. For details on how to actually delete a project, refer to Managing projects and pictures (p. 84).

56

About projects

Editing a project
This section explains how to load the pictures (Photo Pictures and Stamp Pictures) you want to use in a project. From the internal hard disk or a CompactFlash card via the included card adaptor, you need to separately load the image files you want to use as Photo Pictures and Stamp Pictures, and assign them to the visual pads.

Images that you can use as a Photo Picture or Stamp Picture


Image files that you created on your computer or captured using a digital camera can be used as Photo Pictures and Stamp Pictures. You can use images saved in the following formats. When you load an image into a project, Photo Pictures (JPEG files) will be automatically resized to 512 x 384 pixels, and Stamp Pictures (PNG files) will be automatically resized to 512 x 256 pixels.

Photo Pictures
Format: JPEG file (.jpg) Size: 3000 x 2000 pixels or smaller

Stamp Pictures
Format: PNG file (.png) Size: 3000 x 2000 pixels or smaller

Assigning a Photo Picture or Stamp Picture to a visual pad


1
Press and hold the [MENU] button for two seconds or longer to access the MAIN MENU screen. Dont insert or remove a CompactFlash card while a menu screen is shown (i.e., in Menu mode). Doing so may damage the data on the CompactFlash card.

fig.main-menu01.eps

57

About projects

Use the [ PREV][NEXT [ENTER] button.

] buttons to select PROJECT EDITOR and press the In the screen, project names will be shown in locations corresponding to the visual pads to which a project has already been assigned. If no project has been assigned, this area will indicate -.

The PROJECT EDITOR screen will appear.


fig.project-menu01.e.eps

To return to the MAIN MENU screen, press the [EXIT] button. Alternatively, you can press the [MENU] button to return to Play mode.

Guide

3 4

Turn the VALUE dial to move the guide, and select the project into which you want to load a Photo Picture or Stamp Picture. Use the [ PREV][NEXT [ENTER] button. ] buttons to select EDIT PROJECT, and press the You cant select a project that is not assigned to a visual pad (p. 54).

The EDIT PROJECT screen will appear.


fig.material-assign01.e.eps

If in step 3 you select a visual pad to which no project is assigned (displayed as -), the message No project assigned will appear. Press the [ENTER] button to return to the PROJECT EDITOR screen.

Guide

58

About projects

Turn the VALUE dial to move the guide, and select the visual pad ([1][16]) to which you want to assign a Photo Picture or Stamp Picture. The screen is organized into four tabs. You can also use the [VALUE] knob to move between the tabs. When the guide passes [16] you will move to the next tab. Conversely, when the guide passes [1] you will move to the preceding tab. PHOTO-1 PHOTO-2 PHOTO-3 STAMP Photo Picture bank 1 Photo Picture bank 2 Photo Picture bank 3 Stamp Picture

The locations corresponding to visual pads to which a Photo Picture or Stamp Picture is already assigned will show that image. This will be blank if no Photo Picture or Stamp Picture is assigned.

The position of the pictures shown in the screen corresponds to the location of the visual pads.

Use the [ PREV][NEXT the [ENTER] button.

] buttons to choose ASSIGN PICTURE, and press

The picture select screen will appear.

Select a Photo Picture or Stamp Picture. Example: the screen for selecting a Photo Picture

fig.material-assign02.e.eps

Make your selection using the [ PREV][NEXT ] buttons, then press the [ENTER] button to confirm your choice.

Cancel the operation and return to the EDIT PROJECT screen.

Enter the folder selected in the list.

Return to the next higher level.

Shows information about the picture selected in the list.

Indicates the current level.

List

Turn the [VALUE] dial to select.

59

About projects

Selecting an image or folder on the internal hard disk


Use the [ PREV][NEXT ] buttons to select UPTO, and press the [ENTER] button several times to select the Internal folder located at the top of the hierarchical folder structure.

Selecting an image or folder on a CompactFlash card in the card adaptor (included)


Use the [ PREV][NEXT ] buttons to select UPTO, and press the [ENTER] button several times to select the External folder located at the top of the hierarchical folder structure.

About the displayed icons


If you select PHOTO-1PHOTO-3 in step 5: The list will show JPEG files ( If you select STAMP in step 5: The list will show PNG files ( (.jpg)) and folders ( ).

Files on the CompactFlash card whose filenames contain characters that cannot be used on the CG-8 (i.e., characters other than AZ, az, 09, -, _), or files that were saved without a filename extension will not be displayed on the CG-8.

(.png)) and folders (

).

Use the [ button.

PREV][NEXT

] buttons to select SELECT, and press the [ENTER] If in step 5 you selected a pad to which a Photo Picture or Stamp Picture was already assigned, the image will be replaced. (This merely replaces the assignment; the picture itself will not be overwritten.)

You will return to the EDIT PROJECT screen. The picture you selected in step 7 will be assigned to the visual pad you selected in step 5.

Inserting a blank space between pictures


If you want to assign a new picture between two pictures, youll need to first create a blank space between the currently assigned visual pads, and then assign the desired picture. 1. 2. 3. In the EDIT PROJECT screen, turn the [VALUE] dial to move the guide, and select the location at which you want to assign a new picture. Use the [ PREV][NEXT the [ENTER] button. ] buttons to select INSERT SPACE, and press

The message Insert assignment space. Are you sure? will appear. Use the [ PREV][NEXT ] buttons to select OK, and press the [ENTER] button. If you decide to cancel the operation, choose CANCEL. A blank space will be created at the location you selected, and subsequent pictures will be reordered. * Be aware that at this time, any Photo Picture or Stamp Picture that was assigned to visual pad [16] will be deleted. The bank will not change.

4.

5.

Assign the desired picture as described in step 6 and following of Assigning a Photo Picture or Stamp Picture to a visual pad (p. 57).

Deleting the picture assignment from a visual pad


1. 2. 3. In the EDIT PROJECT screen, turn the VALUE dial to move the guide, and select the picture whose assignment you want to delete. Use the [ PREV][NEXT ] buttons to select REMOVE ASSIGNMENT, and press the [ENTER] button. The message Remove picture assignment. Are you sure? will appear. Use the [ PREV][NEXT ] buttons to select OK, and press the [ENTER] button. If you decide to cancel the operation, choose CANCEL. The selected picture will be deleted from the EDIT PROJECT screen, and subsequent pictures will be moved forward.

This operation merely deletes the assignment from the visual pad; it does not delete the original file that was loaded into the project. For details on how to delete an image file, refer to Managing projects and pictures (p. 84).

4.

60

Creating patches
The CG-8 lets you store settings for your background images as Photo Patches, and settings for foreground images as Stamp Patches. Once stored, the desired Photo Patches and Stamp Patches can be called up when needed to produce background and foreground images. This section explains how to create and save Photo Patches and Stamp Patches.

Before you create patches


The content that is stored in a patch
The following content is stored in each Photo Patch or Stamp Patch.

Photo Patch
The photo picture that is used The photo effect that is used Parameter settings for the photo effect Modulation settings Settings for the XY pad, D Beam, and foot pedal

Stamp Patch
The Stamp Picture that is used The Stamp Effect that is used Parameter settings for the stamp effect Modulation settings Settings for the XY pad, D Beam, and foot pedal

Preparations before creating a patch


Photo Patch and Stamp Patch settings are saved within the project. Before you create patches, you must first choose the project for which you want to create the patches. For details, refer to Selecting a project (p. 31). In order to create a patch, you must have loaded the Photo Pictures and Stamp Pictures you want to use into the selected project, and assigned them to visual pads [1][16]. For details, refer to Editing a project (p. 57). On the CG-8, you will generally create your own patches by editing the settings of existing patches. For greatest efficiency, you should select an existing patch thats similar to the one you intend to create. If you are creating patches for a newly created project (p. 51), you will start by making effect settings.

If youve assigned a single project to more than one visual pad, it makes no difference whether you access the project via one pad or the other; you are editing the same settings in either case.

Each project can contain up to 128 Photo Patches and 128 Stamp Patches.

61

Creating patches

Creating a Photo Patch


To create a Photo Patch, proceed as follows.
fig.front21.e.eps

Visual pads [1][16]

[SAVE] button [PHOTO PATCH] pad

[PREVIEW] button

[EFFECT] pad [PICTURE] pad

Selecting a Photo Patch


Heres how to select the bank and number of the Photo Patch that you want to create or edit. * The following procedure is not necessary if youre creating the first Photo Patch in a newly created project. Simply proceed to Selecting a Photo Effect (p. 63).

Press the [PHOTO PATCH] pad. If you want to switch banks, hold down the [PHOTO PATCH] pad, then press a visual pad [1][8] to select the desired bank, and release the [PHOTO PATCH] pad. The [PHOTO PATCH] pad and any visual pads [1][16] to which Photo Patches are assigned will light.

While you continue holding down the [PHOTO PATCH] pad, the visual pad corresponding to the currently selected bank number will blink.

Press one of the lit visual pads [1][16] to select a Photo Patch. The selected Photo Patch will begin playing. The display panel indicates the bank and number of that Photo Patch.

The Photo Patch will not change if you press a visual pad to which no Photo Patch is assigned (i.e., an unlit pad).

62

Creating patches

Selecting a Photo Effect


Heres how to select the Photo Effect you will use. If youre creating the first Photo Patch for a newly created project (p. 51), you will start with this procedure.

For details on Photo Effects, refer to Photo Effects List (p. 112).

Make sure that the [PHOTO PATCH] pad is lit, and press the [EFFECT] pad. If you want to switch banks, hold down the [EFFECT] pad, then press a visual pad [1] [16] to select the desired bank, and release the [EFFECT] pad. The [EFFECT] pad will also light. The display panel indicates the bank and number of the currently selected Photo Effect. * If youre creating the first Photo Patch for a newly created project, the display will indicate .

While you continue holding down the [EFFECT] pad, the visual pad corresponding to the currently selected bank number will blink.

Press one of the lit visual pads [1][16] to select a Photo Effect. The Photo Effect will change. The display panel indicates the bank and number of that Photo Effect.

The Photo Effect will not change if you press a visual pad that is unlit.

If you want to keep your selection of a Photo Effect, perform the Save operation (p. 72).

Some Photo Effects apply an effect to the selected Photo Picture, while other Photo Effects are themselves an image. If you select one of the latter type, the Photo Effect will determine the resulting image regardless of the Photo Picture you select.

63

Creating patches

Selecting a Photo Picture


Heres how to select the Photo Picture you will use.

Make sure that the [PHOTO PATCH] pad is lit, and press the [PICTURE] pad. If you want to switch banks, hold down the [PICTURE] pad, then press a visual pad [1][3] to select the desired bank, and release the [PICTURE] pad. The [PICTURE] pad and visual pads [1][16] to which a Photo Picture is assigned will light. The display panel indicates the bank and number of the currently selected Photo Picture. * If youre creating the first Photo Patch for a newly created project, Photo Picture 1-1 will be selected automatically.

While you continue holding down the [PICTURE] pad, the visual pad for the currently selected bank number will blink.

Press one of the lit visual pads [1][16] to select a Photo Picture. The Photo Picture will change. The display panel shows the bank and number of that Photo Picture.

If you want to keep your Photo Picture settings, perform the Save operation (p. 72).

Previewing the Photo Pictures in the screen


You can preview the Photo Patch pictures in the screen. This is a convenient way to find the picture you want to use.

Make sure that the [PHOTO PATCH] pad is lit, and press the [PREVIEW] button. The [PREVIEW] button will light, and the preview screen will appear.

You can select Photo Pictures from those that are loaded into the currently selected project. For details on how to load Photo Pictures into a project, refer to Editing a project (p. 57). The Photo Picture will not change if you press a visual pad to which no Photo Picture is assigned (i.e., a visual pad that is not lit).

fig.preview.photo.EPS

At the same time, the [PICTURE] pad and visual pads to which a Photo Picture is assigned will light. The Photo Pictures in the screen are assigned to the visual pads of the corresponding location. To switch banks, hold down the [PICTURE] pad, press a visual pad [1][3], then release the [PICTURE] pad.

Press the [PREVIEW] button once again to return to the normal patch playback screen.

64

Creating patches

Editing the parameters of a Photo Effect


By editing the parameters of a Photo Effect you can modify the resulting image produced by the Photo Patch.
fig.front17.e.eps

[COLOR] knob [SPEED] knob [FADE] knob

Parameter knobs

[Z] knob [Y] knob [X] knob

Make sure that the [PHOTO PATCH] pad is lit, and use the [COLOR] knob, [SPEED] knob, [FADE] knob, [X] knob, [Y] knob, and [Z] knob to edit the parameters of the Photo Effect. The main functions of these knobs are listed below. Parameter knobs [COLOR] knob [SPEED] knob [FADE] knob [X] knob [Y] knob [Z] knob Adjusts a color-related effect. Adjusts the speed at which the effect moves. Adjusts the fade. Turn left for fade-to-black, turn right for fade-to-white. Adjusts an X-axis (left/right) parameter such as X-axis position or rotational angle. Adjusts a Y-axis (up/down) parameter such as Y-axis position or rotational angle. Adjusts a Z-axis (forward/back) parameter such as Zaxis position or rotational angle.

If the [DEPTH] button is lit, press the button so it goes out.

The editable parameters and their result will differ for each effect. For details on the parameters of the Photo Effects, refer to Photo Effects List (p. 112).

If you want to keep the settings you edited, perform the Save operation (p. 72).

Some effects have parameters that cannot be edited.

65

Creating patches

Applying modulation to the parameters of a Photo Effect


Heres how you can create movement in the image generated by a Photo Patch by applying modulation (cyclic change) to the parameters of the Photo Effect.
fig.front18.e.eps

[COLOR] knob [MODULATION] knob [SPEED] knob

Parameter knobs

[RATE] knob [DEPTH] knob [X] knob [Y] knob

[Z] knob

1 2

Make sure that the [PHOTO PATCH] pad is lit, and press the [DEPTH] button. The button will light. Use the [MODULATION] knob, [RATE] knob, [COLOR] knob, [SPEED] knob, [X] knob, [Y] knob, and [Z] knob to edit the modulation settings for the Photo Effect parameters. The main functions of these knobs are listed below. [MODULATION] knob: Selects the type of effect modulation. Modulation will occur in the shape of a sine wave. Modulation will occur in the shape of a triangle wave. Modulation will occur in the shape of a square wave. Modulation will occur in the shape of a sawtooth wave. Modulation will occur in an irregular shape. Modulation will be created by the audio input signal from the internal mic or the [LINE IN] jacks. These three options produce different types of modulation. For details on the result, refer to the following page.

RANDOM SOUND1 SOUND2 SOUND3

For details on how to input audio, refer to Using an external audio input source to control the image (Sound Control function) (p. 41).

[RATE] knob: Adjusts the speed at which the effect will be modulated. Turning the [RATE] knob all the way to the left will turn modulation off.

66

Creating patches
Parameter knobs [COLOR] knob [SPEED] knob [X] knob [Y] knob [Z] knob Adjusts the depth of color-related modulation. Adjusts the depth of speed-related modulation. Adjusts the modulation depth for X-axis (left/right) parameters such as X-axis position or rotational angle. Adjusts the modulation depth for Y-axis (up/down) parameters such as Y-axis position or rotational angle. Adjusts the modulation depth for Z-axis (forward/back) parameters such as Z-axis position or rotational angle. Some effects have parameters that cannot be edited.

The editable parameters and their result will differ for each effect. For details on the parameters of the Photo Effects, refer to Photo Effects List (p. 112).

If you want to keep the settings you edited, perform the Save operation (p. 72).

When the [MODULATION] knob is set to SOUND 13


The audio input from the internal mic or the [LINE IN] jacks will affect the modulation depth as shown below.
fig.sound.e.EPS

SOUND 1
Modulation depth

SOUND 2
Modulation depth

SOUND 3
Modulation depth

RATE

RATE

RATE

Use the [RATE] knob to adjust the length of modulation. It will become shorter as you turn the knob toward the right. For details on how to adjust the audio input, refer to Using an external audio input source to control the image (Sound Control function) (p. 41).

67

Creating patches

Making XY pad, D Beam, and Foot Pedal settings


Heres how you can assign the Photo Patch parameters that will be controlled by the XY pad, D Beam, and foot pedal. You can independently make settings for the X-axis and Y-axis of the XY pad, the left and right sensors of the D Beam, and for the foot pedal. This lets you create patches that contain the most effective control settings for each situation. You can also assign the foot pedal to switch patches.
fig.front19.e.eps

XY pad

[CONTROLLER ASSIGN] button

[XY PAD ACTIVE] indicator

For details on using the XY pad, refer to Using the XY pad to apply effects to the image (p. 36). For details on using the D Beam, refer to Using the D Beam to apply effects to the image (p. 37). For details on using the foot pedal, refer to Using a foot pedal (p. 44). For details on the parameters of the Photo Effects, refer to Photo Effects List (p. 112).

You cant use the XY pad, D Beam, or foot pedal to control the depth of modulation.
fig.front20.e.eps

D Beam

[D-BEAM] indicators

Make sure that the [PHOTO PATCH] pad is lit, and press the [CONTROLLER ASSIGN] button. The button will light, and the display panel will blink in the Bank area.

fig.display01.eps

If you want to use the foot pedal to switch patches, it doesnt matter which pad ([PHOTO PATCH] or [STAMP PATCH]) is lit; either one will do.

If you want to cancel this operation after pressing the [CONTROLLER ASSIGN] button, press the [EXIT] button.

68

Creating patches

Choose the controller you want to use; the XY pad, the D Beam, or the foot pedal. Move your finger in the X-axis or Y-axis of the XY pad, place your hand over the left or right D Beam sensor, or move the foot pedal. The [CONTROLLER ASSIGN] button will blink, and the display panel will indicate your choice as follows.

fig.XY-X.e.eps

To assign the X-axis of the XY pad Move your finger along the X-axis.

fig.XY-Y.e.eps

To assign the Y-axis of the XY pad Move your finger along the Y-axis.

fig.DBEAM-L.e.eps

To assign the left sensor of the D Beam


Place your hand above the left sensor.

fig.DBEAM-R.e.eps

To assign the right sensor of the D Beam


Place your hand above the right sensor.

fig.FOOTPEDAL.e.eps

To assign the foot pedal

Press the foot pedal.

69

Creating patches

Press the [CONTROLLER ASSIGN] button. The button will change from blinking to lit, and the display panel will blink in the Number area.

fig.display06.eps

Example: If you selected the X-axis of the XY pad in step 2

Turn the [COLOR] knob, [SPEED] knob, [FADE] knob, [X] knob, [Y] knob, or [Z] knob to specify the parameter that you want to control. If you want to use the foot pedal to switch patches, press any one of the visual pads. The [CONTROLLER ASSIGN] button will blink, and the display panel will indicate your choice as follows. Example 1: If you selected the X-axis of the XY pad in step 2

fig.display07.eps

Control the [COLOR] knob parameter

fig.display08.eps

Control the [SPEED] knob parameter

fig.display09.eps

Control the [FADE] knob parameter

fig.display10.eps

Control the [X] knob parameter

fig.display11.eps

Control the [Y] knob parameter

fig.display12.eps

Control the [Z] knob parameter

70

Creating patches
Example 2: If you assigned the foot pedal to switch patches

fig.display28.eps

Press the [CONTROLLER ASSIGN] button. The button will go out; this completes the assignment. The display panel will indicate the currently selected bank and number.

If you want to save the setting you made, perform the Save operation (p. 72).

71

Creating patches

Saving a Photo Patch (the Save operation)


The changes you make to a Photo Patch are temporary; they will revert to the original settings when you switch to a different Photo Patch. If you want to keep the changes you make, you must perform the Save operation.
fig.front23.e.eps

[SAVE] button

Make sure that the [PHOTO PATCH] pad is lit, and press the [SAVE] button. The button will light red.

If you want to cancel this operation after pressing the [SAVE] button, simply press the [EXIT] button.

Press a visual pad [1][16] to specify the Photo Patch number in which you want to save your settings. The [SAVE] button will go out.

Saving a Photo Patch in another bank


1 2 3
While holding down the [PHOTO PATCH] pad, press a visual pad [1][8] to switch banks, then release the [PHOTO PATCH] pad. Press the [SAVE] button. The button will light red. Press a visual pad [1][16] to specify the Photo Patch number in which you want to save your settings. The [SAVE] button will go out.

72

Creating patches

Creating a Stamp Patch


Heres how to create a Stamp Patch.
fig.front22.e.eps

Visual pads [1][16]

[SAVE] button

[PREVIEW] button

[STAMP PATCH] pad [EFFECT] pad [PICTURE] pad

Selecting a Stamp Patch


Select the bank and number of the Stamp Patch that you want to modify to create your own settings. * The following procedure is not necessary if youre creating the first Stamp Patch for a newly created project. Simply proceed to Selecting a Stamp Effect (p. 74).

Press the [STAMP PATCH] pad. If you want to switch banks, hold down the [STAMP PATCH] pad, then press a visual pad [1][8] to select the desired bank, and release the [STAMP PATCH] pad. The [STAMP PATCH] pad and any visual pads [1][16] to which Stamp Patches are assigned will light.

While you continue holding down the [STAMP PATCH] pad, the visual pad corresponding to the currently selected bank number will blink.

Press one of the lit visual pads [1][16] to select a Stamp Patch. The selected Stamp Patch will begin playing. The display panel indicates the bank and number of that Stamp Patch. The Stamp Patch will not change if you press a visual pad to which no Stamp Patch is assigned (i.e., an unlit pad).

73

Creating patches

Selecting a Stamp Effect


Heres how to select the Stamp Effect you will use. If youre creating the first Stamp Patch for a newly created project (p. 51), you will start with this procedure. For details on Stamp Effects, refer to Stamp Effects List (p. 119).

Make sure that the [STAMP PATCH] pad is lit, and press the [EFFECT] pad. If you want to switch banks, hold down the [EFFECT] pad, then press a visual pad [1] [16] to select the desired bank, and release the [EFFECT] pad. The [EFFECT] pad will also light. The display panel indicates the bank and number of the currently selected Stamp Effect. * If youre creating the first Stamp Patch for a newly created project, the display will indicate .

While you continue holding down the [EFFECT] pad, the visual pad corresponding to the currently selected bank number will blink.

Press one of the lit visual pads [1][16] to select a Stamp Effect. The Stamp Effect will change. The display panel indicates the bank and number of that Stamp Effect. The Stamp Effect will not change if you press a visual pad that is unlit.

If you want to keep your selection of a Stamp Effect, perform the Save operation (p. 83). Some Stamp Effects apply an effect to the selected Stamp Picture, while other Stamp Effects are themselves an image. If you select one of the latter type, the Stamp Effect will determine the resulting image regardless of the Stamp Picture you selected.

74

Creating patches

Selecting a Stamp Picture


Heres how to select the Stamp Picture you will use.

Make sure that the [STAMP PATCH] pad is lit, and press the [PICTURE] pad. The [PICTURE] pad and visual pads [1][16] to which a Stamp Picture is assigned will light. The display panel indicates the bank and number of the currently selected Stamp Picture. * If youre creating the first Stamp Patch for a newly created project, Stamp Picture 1-1 will be selected automatically.

Press one of the lit visual pads [1][16] to select a Stamp Picture. The Stamp Picture will change. The display panel shows the bank and number of that Stamp Picture.

If you want to keep your Stamp Picture settings, perform the Save operation (p. 83).

There are no banks for Stamp Patches; the Bank indication in the display panel will always indicate 1.

Previewing the Stamp Pictures in the screen


You can preview the Stamp Patch pictures in the screen. This is a convenient way to find the picture you want to use. You can select Stamp Pictures from those that are loaded into the currently selected project. For details on how to load Stamp Pictures into a project, refer to Editing a project (p. 57). The Stamp Picture will not change if you press a visual pad to which no Stamp Picture is assigned (i.e., a visual pad that is not lit).

Make sure that the [STAMP PATCH] pad is lit, and press the [PREVIEW] button. The [PREVIEW] button will light, and the preview screen will appear.

fig.preview.stamp.EPS

At the same time, the [PICTURE] pad and visual pads to which a Stamp Picture is assigned will light. The Stamp Pictures in the screen are assigned to the visual pads of the corresponding location.

Press the [PREVIEW] button once again to return to the normal patch playback screen.

75

Creating patches

Editing the parameters of a Stamp Effect


By editing the parameters of a Stamp Effect you can modify the resulting image produced by the Stamp Patch.
fig.front17.e.eps

[COLOR] knob [SPEED] knob [FADE] knob

Parameter knobs

[Z] knob [Y] knob [X] knob

Make sure that the [STAMP PATCH] pad is lit, and use the [COLOR] knob, [SPEED] knob, [FADE] knob, [X] knob, [Y] knob, and [Z] knob to edit the parameters of the Stamp Effect. The main functions of these knobs are listed below. Parameter knobs [COLOR] knob [SPEED] knob [FADE] knob [X] knob [Y] knob [Z] knob Adjusts a color-related effect. Adjusts the speed at which the effect moves. Adjusts the fade. Turn left for fade-to-black, turn right for fade-to-white. Adjusts an X-axis (left/right) parameter such as X-axis position or rotational angle. Adjusts a Y-axis (up/down) parameter such as Y-axis position or rotational angle. Adjusts a Z-axis (forward/back) parameter such as Zaxis position or rotational angle.

If the [DEPTH] button is lit, press the button so it goes out.

The editable parameters and their result will differ for each effect. For details on the parameters of the Stamp Effects, refer to Stamp Effects List (p. 119).

If you want to keep the settings you edited, perform the Save operation (p. 83).

Some effects have parameters that cannot be edited.

76

Creating patches

Applying modulation to the parameters of a Stamp Effect


Heres how you can create movement in the image generated by a Stamp Patch by applying modulation (cyclic change) to the parameters of the Stamp Effect.
fig.front18.e.eps

[COLOR] knob [MODULATION] knob [SPEED] knob

Parameter knobs

[RATE] knob [DEPTH] knob [X] knob [Y] knob

[Z] knob

1 2

Make sure that the [STAMP PATCH] pad is lit, and press the [DEPTH] button. The button will light. Use the [MODULATION] knob, [RATE] knob, [COLOR] knob, [SPEED] knob, [X] knob, [Y] knob, and [Z] knob to edit the modulation settings for the Stamp Effect parameters. The main functions of these knobs are listed below. [MODULATION] knob: Selects the type of effect modulation. Modulation will occur in the shape of a sine wave. Modulation will occur in the shape of a triangle wave. Modulation will occur in the shape of a square wave. Modulation will occur in the shape of a sawtooth wave. Modulation will occur in an irregular shape. Modulation will be created by the audio input signal from the internal mic or the [LINE IN] jacks. These three options produce different types of modulation. For details on the result, refer to the following page.

RANDOM SOUND1 SOUND2 SOUND3

For details on how to input audio, refer to Using an external audio input source to control the image (Sound Control function) (p. 41).

[RATE] knob: Adjusts the speed at which the effect will be modulated. Turning the [RATE] knob all the way to the left will turn modulation off.

77

Creating patches
Parameter knobs [COLOR] knob [SPEED] knob [X] knob [Y] knob [Z] knob Adjusts the depth of color-related modulation. Adjusts the depth of speed-related modulation. Adjusts the modulation depth for X-axis (left/right) parameters such as X-axis position or rotational angle. Adjusts the modulation depth for Y-axis (up/down) parameters such as Y-axis position or rotational angle. Adjusts the modulation depth for Z-axis (forward/back) parameters such as Z-axis position or rotational angle. Some effects have parameters that cannot be edited.

The editable parameters and their result will differ for each effect. For details on the parameters of the Stamp Effects, refer to Stamp Effects List (p. 119).

If you want to keep the settings you edited, perform the Save operation (p. 83).

When the [MODULATION] knob is set to SOUND 13


The audio input from the internal mic or the [LINE IN] jacks will affect the modulation depth as shown below.
fig.sound.e.EPS

SOUND 1
Modulation depth

SOUND 2
Modulation depth

SOUND 3
Modulation depth

RATE

RATE

RATE

Use the [RATE] knob to adjust the length of modulation. It will become shorter as you turn the knob toward the right. For details on how to adjust the audio input, refer to Using an external audio input source to control the image (Sound Control function) (p. 41).

78

Creating patches

Making XY pad, D Beam, and Foot Pedal settings


Heres how you can assign the Stamp Patch parameters that will be controlled by the XY pad, D Beam, and foot pedal. You can independently make settings for the X-axis and Y-axis of the XY pad, the left and right sensors of the D Beam, and for the foot pedal. This lets you create patches that contain the most effective control settings for each situation. You can also assign the foot pedal to switch patches.
fig.front19.e.eps

XY pad

[CONTROLLER ASSIGN] button

For details on using the XY pad, refer to Using the XY pad to apply effects to the image (p. 36). For details on using the D Beam, refer to Using the D Beam to apply effects to the image (p. 37). For details on using the foot pedal, refer to Using a foot pedal (p. 44). For details on the parameters of the Stamp Effects, refer to Stamp Effects List (p. 119).

[XY PAD ACTIVE] indicator If you want to use the foot pedal to switch patches, it doesnt matter which pad ([PHOTO PATCH] or [STAMP PATCH]) is lit; either one will do.

fig.front20.e.eps

D Beam

[D-BEAM] indicators

Make sure that the [STAMP PATCH] pad is lit, and press the [CONTROLLER ASSIGN] button. The button will light, and the display panel will blink in the Bank area.

fig.display01.eps

You cant use the XY pad, D Beam, or foot pedal to control the depth of modulation.

If you want to cancel this operation after pressing the [CONTROLLER ASSIGN] button, press the [EXIT] button.

79

Creating patches

Choose the controller you want to use; the XY pad, the D Beam, or the foot pedal. Move your finger in the X-axis or Y-axis of the XY pad, place your hand over the left or right D Beam sensor, or move the foot pedal. The [CONTROLLER ASSIGN] button will blink, and the display panel will indicate your choice as follows.

fig.XY-X.e.eps

To assign the X-axis of the XY pad Move your finger along the X-axis.

fig.XY-Y.e.eps

To assign the Y-axis of the XY pad Move your finger along the Y-axis.

fig.DBEAM-L.e.eps

To assign the left sensor of the D Beam


Place your hand above the left sensor.

fig.DBEAM-R.e.eps

To assign the right sensor of the D Beam


Place your hand above the right sensor.

fig.FOOTPEDAL.e.eps

To assign the foot pedal

Press the foot pedal.

80

Creating patches

Press the [CONTROLLER ASSIGN] button. The button will change from blinking to lit, and the display panel will blink in the Number area.

fig.display13.eps

Example: If you selected the left sensor of the D Beam in step 2

Turn the [COLOR] knob, [SPEED] knob, [FADE] knob, [X] knob, [Y] knob, or [Z] knob to specify the parameter that you want to control. If you want to use the foot pedal to switch patches, press any one of the visual pads. The [CONTROLLER ASSIGN] button will blink, and the display panel will indicate your choice as follows. Example 1: If you selected the left sensor of the D Beam pad in step 2

fig.display14.eps

Control the [COLOR] knob parameter

fig.display15.eps

Control the [SPEED] knob parameter

fig.display16.eps

Control the [FADE] knob parameter

fig.display17.eps

Control the [X] knob parameter

fig.display18.eps

Control the [Y] knob parameter

fig.display19.eps

Control the [Z] knob parameter

81

Creating patches
Example 2: If you assigned the foot pedal to switch patches

fig.display28.eps

Press the [CONTROLLER ASSIGN] button. The button will go out; this completes the assignment. The display panel will indicate the currently selected bank and number.

If you want to save the setting you made, perform the Save operation (p. 83).

82

Creating patches

Saving a Stamp Patch (the Save operation)


The changes you make to a Stamp Patch are temporary; they will revert to the original settings when you switch to a different Stamp Patch. If you want to keep the changes you make, you must perform the Save operation.
fig.front24.e.eps

[SAVE] button

Make sure that the [STAMP PATCH] pad is lit, and press the [SAVE] button. The button will light red.

Press a visual pad [1][16] to specify the Stamp Patch number in which you want to save your settings. The [SAVE] button will go out.

If you want to cancel this operation after pressing the [SAVE] button, simply press the [EXIT] button.

Saving a Stamp Patch in another bank


1 2 3
While holding down the [STAMP PATCH] pad, press a visual pad [1][8] to switch banks, then release the [STAMP PATCH] pad. Press the [SAVE] button. The button will light red. Press a visual pad [1][16] to specify the Stamp Patch number in which you want to save your settings. The [SAVE] button will go out.

83

Managing projects and pictures


This section explains how you can copy, delete or rename files such as projects and pictures on the internal hard disk or on a CompactFlash card connected via the card adaptor (included). You can use a CompactFlash card to copy images created on your computer or other device into the CG-8, or to copy projects created on the CG-8 to another CG-8 unit. This section also explains how to format a CompactFlash card.

Folder and file related operations


The operations described here are performed using the [MENU] button, [EXIT] button, [ENTER] button, [ PREV] button, [NEXT ] button, and [VALUE] dial in screens where you select a file or specify a copy destination.
fig.front15.e.eps

[EXIT] button [MENU] button [ PREV] button [NEXT ] button

[ENTER] button

[VALUE] dial

[MENU] button: In Play mode (p. 49), press and hold this button for two seconds or longer to access the MAIN MENU screen. If you press this button in Menu mode, the screen will ask Quit this menu. Are you sure? Use the [ PREV][NEXT ] buttons to select OK, then press the [ENTER] button to return to Play mode. [EXIT] button: Press this button to return to the previous screen. If you press this button in the MAIN MENU screen, you will return to Play mode. [ENTER] button: Press this button to execute an operation. [ PREV][NEXT ] buttons: Use these buttons to select the desired operation. [VALUE] dial: Use this to select a folder or file.

84

Managing projects and pictures

To access projects, pictures, or folders on the internal hard disk


Use the [ PREV][NEXT ] buttons to select UPTO, then press the [ENTER] button several times to select and enter the Internal folder located at the top of the folder hierarchy.

To access projects, pictures, or folders on a CompactFlash card connected via the card adaptor (included)
Use the [ PREV][NEXT ] buttons to select UPTO, then press the [ENTER] button several times to select and enter the External folder located at the top of the folder hierarchy.

Types of icons shown in the lists


Projects: JPEG files (used as Photo Pictures): PNG files (used as Stamp Pictures): Folders: (.jpg) (.png)

Files on the CompactFlash card whose filenames include characters that cannot be used by the CG-8 (i.e., characters other than AZ, az, 09, -, _) and files that were saved without a filename extension will not be displayed on the CG-8.

Copying
Heres how to copy a project, picture, or folder.

Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If youre in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen. Dont insert or remove a CompactFlash card while a menu is displayed (i.e., while youre in Menu mode). Doing so may damage the data on the CompactFlash card.

fig.main-menu01.eps

85

Managing projects and pictures

Use the [ PREV][NEXT [ENTER] button.

] buttons to select FILE MANAGER, then press the To return to the MAIN MENU screen, press the [EXIT] button. Alternatively, you can press the [MENU] button to return to Play mode.

The FILE MANAGER screen will appear.


fig.file-manager.eps

3 4
fig.copy01.e.eps

Use the [

PREV][NEXT

] buttons to select COPY, then press the [ENTER] button.

The file selection screen will appear. Select the copy-source project, picture, or folder.
Use the [ PREV][NEXT ] buttons to make your selection, then press the [ENTER] button to confirm your choice.

Cancel the operation and return to the FILE MANAGER screen.

Enter the folder you selected in the list.

Return to the next higher level.

Files on the CompactFlash card whose filenames include characters that cannot be used by the CG-8 (i.e., characters other than AZ, az, 09, -, _) and files that were saved without a filename extension will not be displayed on the CG-8.

Shows information about the project or picture thats selected in the list.

Indicates the current folder level.

List

Turn the [VALUE] dial to select.

86

Managing projects and pictures

Use the [ button.

PREV][NEXT

] buttons to select COPY, then press the [ENTER]

A screen where you can select the copy destination will appear.

Select the copy destination.


Use the [ PREV][NEXT ] buttons to make your selection, then press the [ENTER] button to confirm your choice.

fig.copy02.e.eps

Cancel the operation and return to the FILE MANAGER screen.

Enter the folder you selected in the list.

Return to the next higher level.

Indicates the amount of space remaining on the hard disk or CompactFlash card.

Indicates the current folder level.

List

Turn the [VALUE] dial to select.

87

Managing projects and pictures

Use the [ button.

PREV][NEXT

] buttons to select COPY, then press the [ENTER]

A screen where you can enter a filename will appear.


fig.copy.name.e.EPS

Cursor

If you want to change the name of the copied file or folder, enter the desired name. You can enter a name of up to eight characters. [NEXT ] button Moves the cursor toward the right. Moves the cursor toward the left. Selects the character to enter. You can use uppercase (A Z) and lowercase (az) letters, numerals (09), - (hyphen), and _ (underline). Cancels the operation and returns you to the FILE MANAGER screen. Only lowercase (az) letters, numerals (09), - (hyphen), and _ (underline) can be used in a filename on a CompactFlash card. When a file whose name contains uppercase letters is saved on a CompactFlash card by the CG-8, the uppercase characters will be automatically converted to lowercase.

[ PREV] button [VALUE] dial

[EXIT] button

Press the [ENTER] button to execute the copy. If an identically named file or folder already exists in the folder level you selected as the copy destination in step 6, the message File already exists will appear, and the copy cannot be executed. In this case, press the [ENTER] button to cancel the operation. You will return to the FILE MANAGER screen.

88

Managing projects and pictures

Deleting
Heres how to delete a project, picture, or folder

Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen. If youre in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.

fig.main-menu01.eps

Dont insert or remove a CompactFlash card while a menu is displayed (i.e., while youre in Menu mode). Doing so may damage the data on the CompactFlash card.

Use the [ PREV][NEXT [ENTER] button.

] buttons to select FILE MANAGER, then press the To return to the MAIN MENU screen, press the [EXIT] button Alternatively, you can press the [MENU] button to return to Play mode.

The FILE MANAGER screen will appear.


fig.file-manager.eps

89

Managing projects and pictures

Use the [ button.

PREV][NEXT

] buttons to select DELETE, then press the [ENTER]

The file selection screen will appear.

Select the project, picture, or folder that you want to delete.


Use the [ PREV][NEXT ] buttons to make your selection, then press the [ENTER] button to confirm your choice.

fig.delete01.e.eps

Cancel the operation and return to the FILE MANAGER screen.

Enter the folder you selected in the list.

Return to the next higher level.

Files on the CompactFlash card whose filenames include characters that cannot be used by the CG-8 (i.e., characters other than AZ, az, 09, -, _) and files that were saved without a filename extension will not be displayed on the CG-8.

Shows information about the project or picture thats selected in the list.

Indicates the current folder level.

List

Turn the [VALUE] dial to select.

Use the [ button.

PREV][NEXT

] buttons to select DELETE, then press the [ENTER]

The screen will ask Delete selected file. (name) Are you sure?

Use the [ button.

PREV][NEXT

] buttons to select OK, then press the [ENTER]

If you decide not to delete the file, choose CANCEL and press the [ENTER] button. You will return to the FILE MANAGER screen.

90

Managing projects and pictures

Renaming
Heres how to rename a project, picture, or folder.

Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If youre in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.

fig.main-menu01.eps

Dont insert or remove a CompactFlash card while a menu is displayed (i.e., while youre in Menu mode). Doing so may damage the data on the CompactFlash card.

Use the [ PREV][NEXT [ENTER] button.

] buttons to select FILE MANAGER, then press the To return to the MAIN MENU screen, press the [EXIT] button. Alternatively, you can press the [MENU] button to return to Play mode.

The FILE MANAGER screen will appear.


fig.file-manager.eps

91

Managing projects and pictures

Use the [ PREV][NEXT [ENTER] button.

] buttons to select RENAME, then press the

The file selection screen will appear.

Select the project, picture, or folder that you want to rename.


Use the [ PREV][NEXT ] buttons to make your selection, then press the [ENTER] button to confirm your choice.

fig.rename01.e.eps

Cancel the operation and return to the FILE MANAGER screen.

Enter the folder you selected in the list.

Return to the next higher level.

Files on the CompactFlash card whose filenames include characters that cannot be used by the CG-8 (i.e., characters other than AZ, az, 09, -, _) and files that were saved without a filename extension will not be displayed on the CG-8.

Shows information about the project or picture thats selected in the list.

Indicates the current folder level.

List

Turn the [VALUE] dial to select.

92

Managing projects and pictures

Use the [ PREV][NEXT [ENTER] button.

] buttons to select RENAME, then press the

A screen where you can enter the new filename will appear.
fig.rename02.e.eps

Cursor

Enter the new filename. You can enter a name of up to eight characters. [NEXT ] button Moves the cursor toward the right. Moves the cursor toward the left. Selects the character to enter. You can use uppercase (AZ) and lowercase (az) letters, numerals (09), - (hyphen), and _ (underline). Cancels the operation and returns you to the FILE MANAGER screen. Only lowercase letters (a z), numerals (09), - (hyphen), and _ (underline) can be used in a filename on a CompactFlash card.

[ PREV] button [VALUE] dial

[EXIT] button

Press the [ENTER] button to rename the file or folder. If an identically named file or folder already exists in the same folder as the file or folder youre renaming, the message File already exists will appear, and the rename operation cannot be executed. In this case, press the [ENTER] button to cancel the operation. You will return to the FILE MANAGER screen.

93

Managing projects and pictures

Creating a folder
Heres how you can create a new folder in which to organize your projects and pictures.

Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If youre in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.

fig.main-menu01.eps

Dont insert or remove a CompactFlash card while a menu is displayed (i.e., while youre in Menu mode). Doing so may damage the data on the CompactFlash card.

Use the [ PREV][NEXT [ENTER] button.

] buttons to select FILE MANAGER, then press the To return to the MAIN MENU screen, press the [EXIT] button. Alternatively, you can press the [MENU] button to return to Play mode.

The FILE MANAGER screen will appear.


fig.file-manager.eps

94

Managing projects and pictures

Use the [ PREV][NEXT [ENTER] button.

] buttons to select CREATE FOLDER, then press the

A screen will appear, allowing you to select the location in which you want to create a folder

Select the location in which you want to create a new folder.


Use the [ PREV][NEXT ] buttons to make your selection, then press the [ENTER] button to confirm your choice.

fig.create-folder01.e.eps

Cancel the operation and return to the FILE MANAGER screen.

Enter the folder you selected in the list.

Return to the next higher level.

Indicates the amount of free space remaining on the hard disk or the CompactFlash card. Indicates the current folder level. List Turn the [VALUE] dial to select.

95

Managing projects and pictures

Use the [ PREV][NEXT [ENTER] button.

] buttons to select CREATE FOLDER, then press the

A screen will appear, allowing you to enter a name.


fig.create-folder02.e.eps

Cursor

Enter a name for the new folder. You can enter a name of up to eight characters. [NEXT ] button Moves the cursor toward the right. Moves the cursor toward the left. Selects the character to enter. You can use uppercase (AZ) and lowercase (az) letters, numerals (09), - (hyphen), and _ (underline). Cancels the operation and returns you to the FILE MANAGER screen. Only lowercase letters (a z), numerals (09), - (hyphen), and _ (underline) can be used in a filename on a CompactFlash card.

[ PREV] button [VALUE] dial

[EXIT] button

Press the [ENTER] button to create the new folder. If an identically named folder already exists in the same level as the newly created folder, the message File already exists will appear, and the folder cannot be created. In this case, press the [ENTER] button to cancel the operation. You will return to the FILE MANAGER screen.

96

Managing projects and pictures

Formatting a CompactFlash card


A newly purchased CompactFlash card or a CompactFlash card that has been used by another device must be formatted (initialized) before you can use it on the CG-8. * For details on how to connect the card adaptor to the CG-8, refer to About the card adaptor (p. 18). * For more about CompactFlash cards, refer to About CompactFlash cards (p. 20).

Caution when formatting


When you format a CompactFlash card, all the data on the card will be lost. Please use caution when formatting a card.

Formatting procedure
1 2
Insert the CompactFlash card that you want to format into the card adaptor (included). Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If youre in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.
fig.main-menu01.eps

Dont insert or remove a CompactFlash card while a menu is displayed (i.e., while youre in Menu mode). Doing so may damage the data on the CompactFlash card.

97

Managing projects and pictures

Use the [ PREV][NEXT [ENTER] button.

] buttons to select FILE MANAGER, then press the

The FILE MANAGER screen will appear.


fig.file-manager.eps

To return to the MAIN MENU screen, press the [EXIT] button. Alternatively, you can press the [MENU] button to return to Play mode.

Use the [ PREV][NEXT ] buttons to select INITIALIZE MEMORY CARD, then press the [ENTER] button. The display will ask Initialize Memory Card. Are you sure? Never remove the CompactFlash card while its being formatted.

Use the [ PREV][NEXT button to format the card.

] buttons to select OK, then press the [ENTER]

If you decide not to format, select CANCEL and press the [ENTER] button.

98

Adjusting the sensitivity of the controllers


Adjusting the sensitivity of the XY pad and D Beam
When using the XY pad or the D Beam, heres how to specify the size of the area in which your operations will be detected by the controller.
fig.front25.e.eps

D Beam

[D-BEAM] indicators

[DEPTH] button

[CONTROLLER ASSIGN] button

[XY PAD ACTIVE] indicator

XY pad

1 2

From Play mode (p. 49), press the [CONTROLLER ASSIGN] button. Press the [DEPTH] button. The button will light, and the Bank area of the display panel will blink .

fig.display20.eps

Choose the controller whose sensitivity you want to adjust. To choose the XY pad: Move your finger on the X-axis or X-axis of the XY pad. To choose the D Beam: Place your hand above either the left or right sensor of the D Beam.

99

Adjusting the sensitivity of the controllers

The [CONTROLLER ASSIGN] button will blink, and the display panel will indicate the chosen controller as follows. If you selected the X-axis of the XY pad

fig.display21.eps

fig.display22.eps

If you selected the Y-axis of the XY pad

fig.display23.eps

If you selected the left D Beam sensor

fig.display24.eps

If you selected the right D Beam sensor

5 6

Press the [CONTROLLER ASSIGN] button to confirm your choice of controller, the one for which you are going to adjust the sensitivity. Operate the controller you selected in step 3 to specify the upper limit value.

fig.display25.eps

7 8

Press the [CONTROLLER ASSIGN] button to confirm the upper limit value. Operate the controller to specify the lower limit value.

fig.display26.eps

Press the [CONTROLLER ASSIGN] button to confirm the lower limit value.

100

Using external equipment to control the CG-8


Using V-LINK
V-LINK ( ) is a function that makes it easy to direct a visual presentation during a musical performance. Simply use a MIDI cable to connect your V-LINK compatible MIDI device to the CG-8, press the V-LINK button of your MIDI device, and youre ready to control the CG-8. V-LINK makes it easy to control the CG-8 from a V-LINK compatible MIDI device.

Connection example
fig.vlink-con1.e

V-Synth

Remote functions (V-LINK)

CG-8 You must make connections with the power turned off.

MIDI cable

Video output

Display or projector When you turn V-LINK on, your MIDI device will perform the setup without your having to make MIDI settings on the CG-8. In other words, the appropriate function assignments for controlling the CG-8 from your MIDI device will be made automatically. The main CG-8 functions that can be controlled from your MIDI device are listed below. Switching Photo Patches and Stamp Patches Operations performed using the parameter knobs ([X], [Y], [Z], [COLOR], [SPEED], and [FADE] knobs) Modulation type (the operation performed by the [MODULATION] knob) Modulation speed (the operation performed by the [RATE] knob) Modulation operations performed by the [X], [Y], [Z], [COLOR], [SPEED], and [FADE] knobs * The functions that can be controlled will differ depending on your V-LINK compatible MIDI device. * For details on the type of support provided by your MIDI device, refer to its owners manual. If you want to use MIDI to control the CG-8 without using V-LINK functionality, refer to Using MIDI equipment (p. 103) and MIDI implementation. When the CG-8 receives a V-LINK ON System Exclusive message, its V-LINK mode will be switched on, and it can be set up and controlled by V-LINK messages. For details on these messages, refer to MIDI implementation. You can download the MIDI implementation from http://www.edirol.net/ Turn on the power of the CG-8 before you press the V-LINK button of your MIDI device.

101

Using external equipment to control the CG-8


V-LINK compatible MIDI devices are able to set up both themselves and the other MIDI device without requiring the user to be aware of V-LINK messages. You can then use your V-LINK compatible MIDI device to control the CG-8 as part of your musical performance. The following tables show the correspondence between the V-LINK parameter names and the CG-8s parameters, and also show the initial V-LINK assignments (the state when only the V-LINK ON message has been received). System Control Parameters V-LINK Parameter Name Clip Ctrl Rx Ch. Color Ctrl Rx Ch. Note Message Enabled Clip Control Preferences V-LINK Parameter Name Keyboard Range Lower Keyboard Range Upper Color Control Preference Area V-LINK Parameter Name Color Cb Ctrl Polarity Output Fade Ctrl Polarity Clip Control Parameters V-LINK Parameter Name Clip Select Palette Select Playback Speed Ctrl Dual Stream Ctrl Time Trip X Ctrl Time Trip Y Ctrl Time Trip Z Ctrl Color Control Parameters V-LINK Parameter Name Color Cb Ctrl VFX 1A Ctrl VFX 2A Ctrl VFX 3A Ctrl VFX 4A Ctrl VFX 1B Ctrl VFX 2B Ctrl VFX 3B Ctrl Output Fade Ctrl CG-8 Parameter Color Modulation Type Modulation Rate Modulation Depth X Modulation Depth Y Modulation Depth Z Modulation Depth Color Modulation Depth Speed Fade Initial Assign OFF OFF OFF OFF OFF OFF OFF OFF OFF CG-8 Parameter Patch Number Patch Bank Number Speed Layer (Photo/Stamp) Control X Control Y Control Z Initial Assign Program Change (FIXED) Bank Select (FIXED) Pitch Bend OFF OFF OFF OFF Initial Value 02H (FIXED) 02H (FIXED) Initial Value 00H 7FH Initial Value 1 1 OFF Color Ctrl Rx Ch. is linked with Clip Ctrl Rx Ch.; they cannot be specified independently.

The MIDI messages that can be received when VLINK is ON are the same as in the normal state.

CG-8 parameters not appearing in the above list cannot be controlled via MIDI when V-LINK is ON.

102

Using external equipment to control the CG-8

Using MIDI equipment


You can use an external MIDI device to control the CG-8, or use the CG-8 to control another MIDI device. This section explains the settings necessary for using the CG-8 with other MIDI equipment. For details on what types of control are possible, refer to MIDI implementation. Youll need to make the following settings in order to use the CG-8 with another MIDI device. 1. Device ID setting (p. 103) Set the device ID for the device controlling the CG-8 to match the CG-8s own device ID. MIDI transmit/receive channel (p. 105) Specify the MIDI channel that the CG-8 is to use for transmission and reception. Specify the MIDI messages that will be sent from the MIDI OUT connector (p. 107). Choose whether the connector will retransmit the incoming MIDI messages (MIDI THRU) or transmit the MIDI messages generated by the CG-8 itself (MIDI OUT).

You can download the MIDI implementation from http://www.edirol.net/

2. 3.

* If youre using an external MIDI device to control the CG-8, put the CG-8 in Play mode (p. 49). * When the CG-8 is controlled by MIDI messages, it is controlled independently of the current state of its panel operations or operating status.

Setting the device number


The CG-8 can receive System Exclusive messages from another MIDI device. In this case, you must specify the device ID for the messages you want to receive. Set the CG8s device ID to the same setting as on the MIDI device thats controlling it.

Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If youre in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.

fig.main-menu01.eps

Dont insert or remove a CompactFlash card while a menu is displayed (i.e., while youre in Menu mode). Doing so may damage the data on the CompactFlash card.

103

Using external equipment to control the CG-8

Use the [ PREV][NEXT the [ENTER] button.

] buttons to select SYSTEM SETTINGS, then press

The SYSTEM SETTINGS screen will appear.


fig.MIDI.system.eps

Use the [ PREV][NEXT [ENTER] button.

] buttons to select MIDI DEVICE ID, then press the

A screen in which you can specify the device ID will appear.


fig.MIDI.deviceID.eps

Turn the [VALUE] dial to specify the device ID, and press the [ENTER] button. The setting will be applied, and you will return to the SYSTEM SETTINGS screen. If you decide to cancel without setting the device ID, use the [ PREV][NEXT buttons to select CANCEL then press the [ENTER] button. ]

For details on MIDI functionality and operations, refer to MIDI implementation. You can download the MIDI implementation from http://www.edirol.net/

104

Using external equipment to control the CG-8

Setting the MIDI transmit/receive channel


Heres how to specify the MIDI channel used by the CG-8 for transmission and reception.

Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If youre in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.

fig.main-menu01.eps

Dont insert or remove a CompactFlash card while a menu is displayed (i.e., while youre in Menu mode). Doing so may damage the data on the CompactFlash card.

Use the [ PREV][NEXT the [ENTER] button.

] buttons to select SYSTEM SETTINGS, then press

The SYSTEM SETTINGS screen will appear.


fig.MIDI.system.eps

105

Using external equipment to control the CG-8

Use the [ PREV][NEXT [ENTER] button.

] buttons to select MIDI CHANNEL, then press the

A screen in which you can specify the MIDI transmit/receive channel will appear.
fig.MIDI.ch.eps

Turn the [VALUE] dial to specify the MIDI transmit/receive channel, and press the [ENTER] button. The setting will be applied, and you will return to the SYSTEM SETTINGS screen. If you decide to cancel without setting the MIDI channel, use the [ PREV][NEXT ] buttons to select CANCEL, then press the [ENTER] button.

For details on MIDI functionality and operations, refer to MIDI implementation. You can download the MIDI implementation from http://www.edirol.net/

106

Using external equipment to control the CG-8

Specifying the MIDI messages that will be sent from the CG-8
Heres how to specify the MIDI messages that will be sent from the CG-8s MIDI OUT connector. You can choose whether this connector will retransmit the incoming MIDI messages from an external MIDI device (MIDI THRU) or transmit the MIDI messages generated by the CG-8 itself (MIDI OUT).

Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If youre in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.

fig.main-menu01.eps

Dont insert or remove a CompactFlash card while a menu is displayed (i.e., while youre in Menu mode). Doing so may damage the data on the CompactFlash card.

Use the [ PREV][NEXT the [ENTER] button.

] buttons to select SYSTEM SETTINGS, then press

The SYSTEM SETTINGS screen will appear.


fig.MIDI.system.eps

107

Using external equipment to control the CG-8

Use the [ PREV][NEXT [ENTER] button.

] buttons to select MIDI OUT/THRU, then press the

A screen in which you can specify the type of MIDI messages that will be transmitted will appear.
fig.MIDI.ch.eps

Turn the [VALUE] dial to specify the type of MIDI messages that will be transmitted by the CG-8, and press the [ENTER] button. If you want the CG-8 to retransmit the incoming MIDI messages from an external MIDI device, choose MIDI THRU. If you want the CG-8 to transmit the MIDI messages it generates, choose OUT. When you press the [ENTER] button, the setting will be applied and you will return to the SYSTEM SETTINGS screen. If you decide to cancel without changing this setting, use the [ PREV][NEXT ] buttons to select CANCEL, then press the [ENTER] button. For details on the MIDI messages generated and transmitted by the CG-8, refer to MIDI implementation. You can download the MIDI implementation from http://www.edirol.net/

For details on MIDI functionality and operations, refer to MIDI implementation. You can download the MIDI implementation from http://www.edirol.net/

108

Using external equipment to control the CG-8

MIDI messages and functions


When V-LINK (p. 101) is off (i.e., in the normal state), MIDI messages are assigned as follows. Function Layer* Patch Number Patch Bank Number Strobe Fade Trigger Push Pull Control X Control Y Control Z Control Color Control Speed Modulation Type Modulation Rate Modulation Depth X Modulation Depth Y Modulation Depth Z Modulation Depth Color Modulation Depth Speed Effect Bank Number Effect Program Number Picture Number Controller number CC64 (Hold1) Program Change (Fixed) Bank Select (Fixed) CC65 (Portamento On/Off) CC11 (Expression) CC67 (Soft) CC96 (Data Inc) CC97 (Data Dec) CC71 (Resonance) CC72 (Release Time) CC73 (Attack Time) CC74 (Brightness) CC64 (Hold1) CC01 (Modulation) CC76 (Vibrato Rate) CC77 (Vibrato Depth) CC78 (Vibrato Delay) CC79 (Reverb) CC93 (Chorus) CC94 (Celeste) CC06 (Data Entry MSB) CC38 (Data Entry LSB) CC05 (Portamento Time) Control value [0-63,64-127] [0-15] [0-7/(MSB/LSB)] [0-63,64-127] [0-64-127] [0-63,64-127] [] [] [0-64-127] [0-64-127] [0-64-127] [0-64-127] [0-64-127] [0-7] [0-127] [0-64-127] [0-64-127] [0-64-127] [0-64-127] [0-64-127] [0-15]/[0-7] [0-15] [0-48]/[0-15]

* Layer switches between Photo/Stamp. (Photo: off; Stamp: on) In general, the functions listed in the above table correspond to the controllers on the panel. When you operate a panel controller, the corresponding MIDI message will be transmitted. For details on MIDI messages, refer to MIDI implementation.

You can download the MIDI implementation from http://www.edirol.net/

109

MEMO

Appendix

111

Photo Effects List


Photo Simple
Bank/ Number 1-1 1-2 1-3 1-4 1-5 1-6 1-7 1-8 1-9 1-10 1-11 1-12 1-13 Effect Display the Photo Picture over the entire screen. Magnify a portion of the Photo Picture. Photo Picture is pasted on a cube. Rotating sphere. Waves on water. Waves on water, with transparency. Rippling flag. Photo Picture modified by doubling. Two textured curtains rippling. Old film. The forward of two textures moves. Texture collapses with time. Spotlight. X position X position X position X position X position wave length X position wave length page X position X position X position Y position Y position Y position Y position Y position direction Y position amplitude old1 Y position X rotate Y position zoom zoom zoom size size amplitude zoom zoom old 2 zoom zoom spot color ratio alpha color distortion color old 3 color (front) color color reaction speed rotation speed rotation speed speed speed speed shake speed speed X Y Z COLOR SPEED Reference P P P P P P P P P P P collapse speed reaction speed speed P P

1-15 1-16

Single-shot fade-out. Use to erase the Photo Effect.

X rotation

Y rotation

zoom

color

Photo Space
Bank/ Number 2-1 2-2 2-3 2-4 2-5 2-6 2-7 2-8 2-9 2-10 2-11 2-12 2-13 2-14 2-15 2-16 Effect Push between two textures. Into a tunnel. Two cylinders flow in opposite directions (longitudinally). Hexagonal tunnel. Square tunnel. Canyon. In and out of a tunnel at high speed. The ground seen from an airplane in flight. Two cylinders flow in opposite directions (rotationally). Rotating texture. Pinwheel-like texture. Pinwheel-like texture. Texture rotating in opposite direction. Hexagonal tile. Variation of 2-14. Ring-like texture. X distance size alpha Y rotation Y rotation Y rotation rotation height alpha X rotation X rotation X position X position variation 1 variation 1 rotation Y Z rotation Z rotation Z rotation X rotation X rotation X rotation Z position angle corner Y rotation X position zoom zoom variation 2 variation 2 size side near view width Y position side zoom angle angle angle angle variation 3 variation 3 zoom Z COLOR color color outer color Z rotation Z rotation Z rotation color color color color color color variation 4 variation 4 color SPEED speed speed speed speed speed speed speed speed rotation speed rotation speed rotation speed rotation speed variation 5 rotation speed rotation speed Reference P P P P P P P P P P P P P P P P

112

Photo Effects List

Photo Circle & Kaleidscope


Bank/ Number 3-1 3-2 3-3 3-4 3-5 3-6 3-7 3-8 3-9 3-10 3-11 3-12 3-13 3-14 3-15 Effect Two spheres rotate against each other. Bouncing sphere. Texture pasted on a sphere, seen from inside. Another texture inside a sphere. Pinwheel-like texture. Circles on circles. Intersecting glowing bodies. Variation of 3-7. Lattice space. Kaleidoscope 1. Kaleidoscope 2. Kaleidoscope 3. Kaleidoscope 4. Kaleidoscope 5. Kaleidoscope 6. X X rotation angle (flat) X rotation X rotation X position X position X position number position position number alpha position number X position Y Y rotation angle (height) Y rotation Y rotation Y rotation Y position Y position way Z rotation rotation speed rotation speed rotation speed rotation speed rotation speed Y position size size zoom zoom zoom Y rotation Z position Z position Y rotation zoom zoom zoom zoom zoom zoom Z COLOR color color color color background color radius radius radius size color color color color color color SPEED speed speed rotation speed rotation speed rotation speed rotation speed speed speed speed rotation speed rotation speed rotation speed rotation speed rotation speed rotation speed Reference P P P P P P P P P P P P P P P

Photo Story 1
Bank/ Number 4-1 4-2 4-3 4-4 4-5 4-6 4-7 4-8 4-9 4-10 4-11 4-12 4-13 4-14 4-15 4-16 Effect Motion picture 1. Motion picture 2. Motion picture 3. Natural white wipe 1. Natural white wipe 2. Natural white wipe 3. Texture expanding from a single horizontal line. Small texture in front of background texture. Zoom the selected portion. Two textures move left/right. Two textures move up/down. Blow 1. Blow 2. Horizontally stretched texture appears. Vertically stretched texture appears. Twelve spheres rolling randomly. X Z rotation X position X position X rotation X position X position X position X rotation X position X position X position X rotation X rotation X rotation speed X rotation speed X rotation Y plate color Y position Y position Y rotation Y position plate color Y position Y rotation Y position alpha alpha Y rotation Y rotation Y rotation speed Y rotation speed Y rotation zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom size Y position color color color color (front) color alpha alpha color Z COLOR color color color color color color SPEED speed speed speed speed speed speed speed speed speed speed speed speed speed speed speed speed Reference P P P P P P P P P P P P P P P P

113

Photo Effects List

Photo Story 2
Bank/ Number 5-1 5-2 5-3 5-4 5-5 5-6 5-7 5-8 5-9 5-10 5-11 5-12 5-13 5-14 5-15 Effect Moving palette with texture and color. Above, with rotation. Texture pasted on parallelepiped on a grid. Two textures alternate by rotating in block units. Two textures alternate by rotating like a blind. Switch textures by manually moving a blind left/right. Switch textures by manually moving a blind up/down. Switch textures while zooming. Above, with specifiable number of times. Animation. Variation of 5-10. Variation of 5-10. Variation of 5-10. Variation of 5-10. Variation of 5-10. X X rotation Z rotation X position X rotation X position 1 width width X rotation X rotation X position X position X rotation speed Z rotation speed Z rotation speed Z rotation speed Y Y rotation color (change) Y position Y rotation X position 2 position position Y rotation Y rotation number number number number number number Z color (change) zoom zoom zoom zoom color 1 color 1 zoom zoom Z rotation zoom Y rotation speed zoom zoom Y rotation speed COLOR plate color plate color light color color color 2 color 2 number color color color Vibration color Slice SPEED speed speed speed speed speed sense sense speed speed speed speed speed speed speed speed Reference P P P P P P P P P P P P P P P

CG Particle
Bank/ Number 6-1 6-2 6-3 6-4 6-5 6-6 6-7 6-8 6-9 6-10 6-11 6-12 6-13 6-14 6-15 6-16 Effect Particles well up and spread. Above, with specifiable number of occurrences. Particles are attracted. Explosion. Foam. Particles rising toward the top. Above, warm color. Above, cold color. Vertically elongated particles move up/ down. Above, blurred. Particles gather randomly. Scan upward/downward. Particles glimmering in bar-like fashion. Above, blurred. Above, vertically sharpened. Soap bubbles flying. X X position X position X position rotation fluctuation fluctuation fluctuation fluctuation wide size X position size size size size gravity Y Y position Y position Y position size size size size size Y position + gravity Y position + gravity Y position rotation rotation rotation rotation size Z gravity number number number number number number number number number Z position speed disappear speed disappear speed disappear speed number COLOR color color color color color color color color color color color color color color color color SPEED speed speed speed direction & speed speed speed speed speed speed speed reaction speed speed speed speed speed speed Reference

114

Photo Effects List

CG Particle Space
Bank/ Number 7-1 7-2 7-3 7-4 7-5 7-6 7-7 7-8 7-9 7-10 7-11 7-12 7-13 7-14 7-15 7-16 Effect Comet. Above, with specifiable number. Starry sky (parallel movement). Starry sky (rotating). Twinkling starry sky. Through the starry sky. Milky Way. Lattice-shaped space. Variation of 7-8. Variation of 7-8. Variation of 7-8. Gazing upward into snowfalling sky. Above, slightly more intense. Above, illuminated feel. Snow falling from top to bottom. Particles welling upward. X X radius radius direction size size rotation speed rotation position position position position wind wind size X speed gravity Y Y radius rotation speed size rotation rotation size size Y rotation Y rotation Y rotation Y rotation rotation rotation speed rotation speed number size Z rotation number number twinkle twinkle number number X rotation X rotation X rotation X rotation number fluctuation number gravity number COLOR color color color color color color color size color size color color color color color color SPEED speed speed speed speed speed speed speed speed speed speed speed speed speed speed speed speed Reference

CG Simple
Bank/ Number 8-1 8-2 8-3 8-4 8-5 8-6 8-7 8-8 8-9 8-10 8-11 8-12 8-13 8-14 8-15 8-16 Effect Intersecting illuminated bodies. Variation of 8-1. Variation of 8-1. Variation of 8-1. Variation of 8-1. Variation of 8-1. Multiple moving rings. Variation of 8-7. Variation of 8-7. Concentric circles (from inside outward). Concentric circles (from outside inward). Concentric squares (from inside outward). Concentric squares (from outside inward). Concentric squares (from inside outward), with rotational speed. Concentric squares (from outside inward), with rotational speed. Lissajous figure. X X position X position X position number number number X rotation speed X rotation X rotation X position X position X position X position X position X position phase Y Y position rotation Y position Y position Y position way Y rotation speed Y rotation Y rotation Y position Y position Y position Y position Y position Y position multiple Z Z position Z position Z position Z position Z position Z position zoom zoom zoom size size angle angle speed speed number COLOR radius radius radius radius radius radius color color color color color color color color color color SPEED speed speed speed speed speed speed speed speed speed speed speed speed speed speed speed speed Reference

Ambient
Bank/ Number 9-1 9-2 9-3 9-4 9-5 9-6 9-7 9-8 9-9 9-10 9-11 9-12 9-13 9-14 9-15 9-16 Effect Amoeba. Above, with aimless feeling. Fire. Function of 9-3. Function of 9-3. Radiant light beams. Peacocks dance. Laser beams downward. Vertical neon tube. Above, with flickering impression. Light spreading downward from above. Horizontal neon tube. Above, with flickering impression. Triangles radiating toward the right. Rain. Star. X X width X width width width width X position speed angle (flat) position position position position position position direction Y Y width Y width angle angle angle Y position angle angle area area area area area texture width Z size size power 1 power 1 power 1 distance angle angle number number number number number number rotation COLOR color color color color color color color color color color color color color color color SPEED speed speed power 2 power 2 power 2 brightness speed speed speed speed speed speed speed speed amount speed Reference

115

Photo Effects List

Draw
Bank/ Number 10-1 10-2 10-3 10-4 10-5 10-6 10-7 10-8 10-9 10-10 10-11 10-12 10-13 10-14 Drawing. Same as above. Variation of 10-1. Variation of 10-1. Variation of 10-1. Variation of 10-1. Hula hoop moving from left to right. Waves spread from the position you move. The position you move will shine. Moving X generates an aurora. Moving X and Y generates a triangle with both edges as its base; it rotates on a elliptical path with the two ends of its base as the foci. Variation of 10-1. Variation of 10-1. Variation of 10-1. Effect X X position X position X position X position X position X position size X position X position X position X position X position X position X position Y Y position Y position Y position Y position Y position Y position Z position Y position Y position Y position Y position Y position Y position Y position size size power Z position Z position Z position width expand speed expand speed wave length size Z position Z position size Z COLOR color color color X width rotation color color color color color color Y rotation SPEED reaction speed disappear speed reaction speed reaction speed reaction speed reaction speed speed speed speed speed speed reaction speed reaction speed reaction speed P P P Reference

Sound 1
Bank/ Number 11-1 11-2 11-3 11-4 11-5 11-6 11-7 11-8 11-9 11-10 11-11 11-12 11-13 11-14 11-15 11-16 Effect Finely chopped texture rotates. The audio changes the size of the fragments. Above, with fixed degree of transparency. Many prisms. Eleven power spectra resemble a xylophone. Intersecting prisms. Three power spectra (Low, Mid, High). Above, with changing radius for Low, Mid, and High. The distance between the three textures changes between Low, Mid, and High. The sound shrinks/expands the picture. Variation of 11-9. Audio attacks extract the textured portion. Audio attacks paste the texture. Sixteen textures fly around according to the audio level. Sphere changes according to the audio attacks. Hexagonal tile. Audio attacks cause waves to approach. height X position X rotation X rotation variation 1 height X thinness X rotation X rotation X rotation Y rotation X rotation X rotation distance alpha Y rotation rotation audio level sense corner Y rotation zoom sense sense Y position Y position Y rotation Y rotation sense angle area zoom zoom param zoom wide Y zoom zoom Z position corner Z rotation thinness alpha alpha color Cross color color color color color color color color color variation 2 color Z COLOR color color SPEED rotation speed rotation speed reaction speed rotation speed reaction speed rotation speed speed rotation speed reaction speed reaction speed X position rotation speed speed rotation speed reaction speed speed Reference SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP

116

Photo Effects List

Sound 2
Bank/ Number 12-1 12-2 12-3 12-4 12-5 12-6 12-7 12-8 12-9 12-10 12-11 12-12 12-13 12-14 12-15 12-16 Effect Photo Picture composite shrinks/expands. Variation of 12-1. Spectral slices. Spectrally glowing body. Variation of 12-4. Variation of 12-4. Variation of 12-4. Variation of 12-4. Variation of 12-4. Spectral skyscraper 1. Spectral skyscraper 2. Spectral skyscraper 3. Spectral skyscraper 4. Audio waveform flowers. Spectral flowers. Sparks of two audio waveforms. X X rotation X rotation Z rotation number rotation speed rotation speed number number number thickness thickness thickness thickness audio level audio level alpha Y distance distance sense sense sense sense sense sense sense Z rotation speed Z rotation Z rotation speed Z rotation Z rotation Z rotation Z rotation Z Z position Z position Z position Z position Z position Z position Z position Z position Z position zoom zoom zoom zoom zoom zoom zoom COLOR rotation speed rotation speed color color color color color rotation speed rotation speed color color color color color color color SPEED reaction speed reaction speed reaction speed reaction speed reaction speed reaction speed reaction speed reaction speed reaction speed speed rotation speed rotation reaction speed reaction speed reaction speed Reference SP SP SP S S S S S S S S S S S S S

Sound 3
Bank/ Number 13-1 13-2 13-3 13-4 13-5 13-6 13-7 13-8 13-9 13-10 13-11 13-12 13-13 13-14 13-15 Effect Waveform made of particles (oscilloscope display). Waveform made of particles (instantaneous waveform display). Spectrum made of particles. Two waveforms expand from the center. Audio waveform imposed on mesh. Audio waveform imposed on groups of bars. Same as above. Audio waveform imposed on tubular object. Same as above. Audio waveform imposed on spiral. Audio waveform imposed on sphere. Hexagon illuminated by sound. Intensely moving pachinko balls. Spectral metal plate. Ploughed field made of the audio waveform. For audio adjustment. Upper row is waveform, lower left side is power spectrum, right side is Low, Mid, and High. The points at the bottom are indicators for detecting the attack in each frequency range. When this is selected, the axes are shown in red, and the attacks are displayed enlarged in the center. X audio level audio level audio level amplitude audio level audio level audio level thickness thickness audio level away X position X position width alpha Y Y position Y position Y position Z rotation together Z rotation away Y position Z rotation Y rotation Z rotation Y position Y position Y position Z rotation size size size view thickness away thinness color table zoom zoom zoom zoom zoom audio level zoom Z COLOR color color color table color color color color color color color color color color color color SPEED reaction speed reaction speed reaction speed direction rotation speed rotation speed rotation speed rotation speed rotation speed speed speed reaction speed reaction speed reaction speed reaction speed Reference S S S S S S S S S S S S S S S

13-16

X position

Y position

size

color

disappear speed

117

Photo Effects List

Special
Bank/ Number 14-1 14-2 14-3 14-4 14-5 14-6 14-7 14-8 14-9 14-10 14-11 14-12 14-13 14-14 14-15 14-16 Flaming hexagon. Slime. Lines. Variation of 14-3. Variation of 14-3. Tentacles. Variation of 14-6. Number space. Rotating oval Sandstorm. The brightness of each block changes randomly. Brightness of the texture is applied to an intensified degree. Fractal shapes. Chaos shapes. C60 Falling blossoms. Falling snow. Effect X X position speed radius radius number X position X position Z rotation texture X resolution X rotation param 1 param 1 Y rotation wind size Y Power angle rotation rotation length Y position Y position Y rotation rotation Y resolution height param 2 param 2 X rotation rotation speed rotation speed zoom direction length direction Z position Z position X position size brightness view point sense param 3 thickness fluctuation number rotation color color color rotation speed color color color color color color table color table light color color Z COLOR SPEED rotation speed speed speed speed speed reaction speed reaction speed speed rotation speed speed rotation speed calculation calculation speed speed speed P Reference

P: Effects that use the picture. S: Effects that respond to sound input for other than X/Y/Z/COLOR/SPEED.

118

Stamp Effects List


Stamp Simple
Bank/ Number 1-1 1-2 1-3 1-4 1-5 1-6 1-7 1-8 1-9 1-10 1-11 1-12 1-13 Effect Simply display the Stamp Picture. Stamp Picture sways and disappears. Stamp Picture is stretched horizontally. Stamp Picture is stretched vertically. Stamp Picture divided in four parts comes together and then apart. Stamp Picture fades-in and out. Stamp Picture zooms-in and disappears. Stamp Picture appears and then disappears while rotating. Stamp Picture appears and disappears from opposite directions. Stamp Picture appears from one direction and disappears in the other direction. Stamp Picture appears from one direction and then disappears where it is. Stamp Picture appears rotating horizontally, and disappears rotating. Stamp Picture appears rotating vertically, and disappears rotating. X X position X position X position X position X position X position X position X position X position X position X position X position X position Y Y position Y position Y position Y position Y position Y position Y position Y position Y position Y position Y position Y position Y position zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom zoom Z COLOR color color color color color color color color angle angle angle color color SPEED rotation speed speed speed speed speed speed speed speed speed speed speed speed speed Reference P P P P P P P P P P P P P

1-16

Use to erase the Stamp Effect.

Stamp Flash
Bank/ Number 2-1 2-2 2-3 2-4 2-5 Effect Stamp Picture display with underlay 1 (center). Stamp Picture display with underlay 2 (center). Stamp Picture display with underlay 3 (center). Stamp Picture display with lines 1 (lower right) Stamp Picture display with lines 2 (lower right) X X position X position X position X position X position Y Y position Y position Y position Y position Y position zoom zoom zoom zoom zoom Z COLOR color color color color color SPEED speed speed speed speed speed Reference P P P P P

119

Stamp Effects List

Stamp Moving
Bank/ Number 3-1 3-2 3-3 3-4 3-5 3-6 3-7 3-8 3-9 3-10 3-11 3-12 3-13 3-14 3-15 3-16 Effect Stamp Picture bounces around. Stamp Picture appears and disappears while shrinking and expanding. Stamp Picture moves about like a ninja. Stamp Picture ripples like a flag. Stamp Picture moves leaving an after-image behind. Stamp Picture pasted on a horizontally turning cylinder. Stamp Picture pasted on a vertically turning cylinder. Stamp Picture gathers and then scatters. Stamp Picture moves on a ribbon-shaped band. Stamp Picture switches. Stamp Picture blinks randomly. Stamp Pictures of differing sizes are overlaid. Above, with rotation. Stamp Picture generated in the form of bars. Stamp Picture shown as circular springs. Stamp Picture spinning. X velocity X position X position wave length X position size size size height X position source width X position X position size X position number Y Y position Y position Y position wave direction Y position density density density Y position Y position source height Y position Y position rotation Y position rotation Z bound zoom zoom zoom size direction alpha rotation Y position zoom size size angle fade speed rotation speed zoom COLOR color color color color color color color color color page color color color color color color SPEED speed speed speed speed fade rotation speed rotation speed alpha speed speed speed speed speed translate speed speed rotation speed Reference P P P P P P P P P P P P P P P P

CG
Bank/ Number 4-1 4-2 4-3 4-4 4-5 4-6 4-7 4-8 4-9 Effect Scan. Variation of 4-1. Glowing. Shutter for partially hiding the photo effect. Filter for partially hiding the photo effect. Simple bars. Hole for partially hiding the photo effect. Blurred slit for partially hiding the photo effect. Partially masks the photo effect. X Z rotation Z rotation X position width width thickness X position border X position Y position height height Y position Y position width Y position Z position brightness brightness Z rotation size Z rotation size Y Z COLOR color color color color color color color color color SPEED speed speed response speed alpha alpha alpha brightness brightness brightness Reference

Draw
Bank/ Number 5-1 5-2 5-3 Drawing. Variation of 5-1. Variation of 5-1. Effect X X position X position X position Y Y position Y position Y position Z Z position Z position Z position COLOR color color color SPEED response speed response speed response speed Reference P

120

Stamp Effects List

Sound
Bank/ Number 6-1 6-2 6-3 6-4 6-5 6-6 6-7 6-8 6-9 6-10 6-11 6-12 6-13 6-14 6-15 6-16 Effect Stamp Picture bounces according to the Low, Mid, and High spectra of the audio. Stamp Picture is pasted according to the attacks of the audio. Stamp Picture moves according to eleven power spectra. Stamp Picture moves around according to the Low, Mid, and High spectra of the audio. Variation of 6-11. Variation of 6-13. Variation of 6-11. Variation of 4-1. Light. Lights according to the audio attack. Simple waveform display (instantaneous waveform display). Simple waveform display (oscilloscope display). Simple spectrum (monochrome). Simple spectrum (colorful). Bars generated by the audio attacks. Holes open according to the audio attacks. Photo effect is visible behind the holes. size X position size size Z rotation Z rotation diameter Z rotation Z rotation X translate sound power sound power sound power sound power size X position X Y velocity Y position sound power Y position response response rotation response response Y position Y position Y position rotation Y position Z rotation Y position response speed response speed size thickness thickness alpha alpha color table size Z bound Z rotation density rotation position position COLOR color color color color color color color color color color color color color color color color speed density speed response speed response speed response speed response speed speed speed SPEED speed rotation speed response speed response speed response speed response speed Reference SP SP SP SP S S S S S S S S S S S S

Special
Bank/ Number 7-1 7-2 7-3 7-4 7-5 Effect Countdown. Variation of 7-1. Variation of 7-1. Brightness of the Stamp Picture is intensified. Wire spectrum. X X position X position X position X rotation X rotation Y Y position Y position Y position height spectrum power Z Z position Z position Z position viewpoint zoom COLOR color color color color color SPEED start time start time start time rotation speed rotation speed Reference

P S

P: Effects that use the picture. S: Effects that respond to sound input for other than X/Y/Z/COLOR/SPEED.

121

MIDI Implementation Chart


Visual Synthesizer Model CG-8

MIDI Implementation Chart


Transmitted
X
116

Date : May 1, 2005 Version : 1.00

Function...

Recognized
X
116

Remarks
Stored after power down

Basic Channel Mode

Default Changed Default Messages Altered

X X
************** ************** **************

X X
************** *1 0127 **************
Select patches

Note Number : True Voice Velocity After Touch Pitch Bend Control Change
Program Change
0, 32 131 33120

*1

Note On Note Off Keys Channels

X X X O O O O O O
*2 *2

X X X O O O O O O
116 *2 *2

Control various parameters Control various parameters

*2 *2

*2 *2

Switch banks (07) Control various parameters Control various parameters

Select patches

: True Number

116

System Exclusive System Common : Song Position : Song Select : Tune Request

O X X X X X X X X X X

O X X X X X X X X X X

System : Clock Real Time : Commands Aux Messages


: All Sound Off : Reset All Controllers : All Notes Off : Active Sensing : System Reset

Notes

*1 Only when the note mode is Assignable (this can be set) *2 Switchable between OX.
O : Yes X : No

122

Troubleshooting
Problem Action Make sure that the CG-8s power is on. Check the power supply of your video monitor. The [FADE] knob may be set to 0. Adjust the [FADE] knob. A patch might not be selected. Use the visual pads to select a patch. Perhaps youve selected a patch that uses an effect that displays nothing. Try selecting another patch. Make sure that your video monitor is correctly connected to the CG-8. Make sure that your video monitors input select switch is set correctly. Your video monitor may have failed to detect the video signal. After the CG-8 has started up, try switching the input of your video monitor once again. The CG-8 continues to supply power to some of its circuits even in standby mode in order to allow the system to be rebooted from the front The fan continues spinning after youve shut down panel. The fan is spinning in order to cool these circuits. If you want to the CG-8 avoid the power consumption of standby mode, press the CG-8s [POWER] switch to turn off the power. Image is dim/washed out/completely white Make sure that the [FADE] knob is not set to an unintended position. Patch movements are provided by parameter changes. These changes are not saved as motion video like a movie, but rather are generated by Patch is saved with an unintended appearance modulation and by an internal timer. This means that depending on the state and timing at which you selected the patch, the output image may be slightly different. Unwanted motion occurs even though you didnt ap- Make sure that the Grab Motion function is not enabled. ply modulation Make sure that youre not using an effect that responds to sound input. Make sure that the files have the correct filename extension. Format the CompactFlash card on the CG-8. Use a CompactFlash card made by Roland (such as the separately availCant view the contents of a card able Roland PM-120-CF). In rare circumstances, the card adaptor itself may fail to be recognized. In this case, shut down the CG-8, disconnect the power cord, wait for a while (two or three minutes), then try again. It may be that youre using an effect of a type that does not use a picture. You pressed the [PICTURE] pad and then pressed a Check the effect type. visual pad but the image does not change Make sure that you didnt press the [PHOTO PATCH] pad or the [STAMP PATCH] pad by mistake. It may be that modulation is being applied inadvertently. Turn the Parameter knobs dont work/produce unexpected re[RATE] knob all the way toward [SLOW], or press the [DEPTH] button sults and turn the depth setting of each parameter to 0 (center). Make sure that the D Beam [STROBE] button is not turned on, and that nothing is placed on top of the D Beam. Image does not move For some effects the image will not move. Check the effect list. Nothing appears in the screen of the connected video monitor See page p. 26 p. 22 p. 34 p. 32 p. 33 p. 32 p. 33 p. 22

p. 26

p. 34

p. 39 p. 41 p. 20 p. 20 p. 20

p. 112 p. 119 p. 32 p. 33 p. 34 p. 37 p. 112 p. 119

123

Restoring the factory settings


1 2
While holding down visual pad 16, press and hold the [SHUTDOWN] button for two seconds or longer. The CG-8s display panel will indicate INIT, and it will be reset to the factory settings. The clip files and projects in the hard disk will revert to their factory-set state. The clip files and projects saved on the hard disk will be moved to a folder named BACKUP**** (**** will be an arbitrary number). Project assignments and MIDI settings will also revert to their factory-set state.

When processing is completed, the CG-8 will return to standby mode.

124

Specifications
CG-8: Visual Synthesizer
Video Capability
VGA (640 x 480) 16.7 millions color NTSC or PAL Video (Differing according to regional specifications)

Power Supply
AC 115 V, AC 117 V, AC 220 V, AC 230 V, AC 240 V (50/60 Hz)

Number of Pictures per Project


Photo: JPEG (RGB) x 48 Stamp: PNG (RGBA) x 16

Power Consumption
80 W

Dimensions
453 (W) x 323 (D) x 108 (H) mm 17-7/8 (W) x 12-3/4 (D) x 4-1/4 (H) inches

Number of Patches per Project


Photo: 128 patches Stamp: 128 patches

Weight
5.8 kg / 12 lbs 13 oz

Connectors
Video Output
VGA: HD DB-15 type (Analog RGB, resolution 640 x 480 fixed) S-Video: 4-pin mini DIN type Composite Video: RCA phono type

Accessories
Memory Card Adapter Power Cord Owners Manual

Options
CompactFlash: PM-128-CF Foot Switch: DP-2/DP-6

Audio Input L/R: RCA phono type MIDI Connectors (IN, OUT/THRU) Foot Switch Jack: 1/4 inch phone type
Option Jack (for included Memory Card Adapter use only)

Storage Devices
Internal Hard Disk Drive for system program and data storage Memory Card Adapter for PM-128-CF (sold separately) use only for importing/exporting data and system software

962a

* In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior notice.

125

Special thanks
addictive tv
Voted number one VJs in the world by DJ Magazine in 2004, Addictive TV are the London based group of VJs, DJs and producers who have been championing the art of the VJ and pushing it into mainstream. Addictive TV have performed around the world, from the Pompidou Centre in Paris to Tokyo superclub Ageha and from the Amsterdam Dance Event to the UK's Glastonbury Festival. They've collaborated with artists including Howie B and 808 State, and as VJs have mixed live visual sets for artists including Andrew Weatherall, Miss Kittin, Goldie and Fatboy Slim. http://www.addictive.com/

Numan a.k.a. GLAMOOVE


In 1996, started GLAMOVE together with Masaru Maruno. Active as a VJ in clubs in the Tokyo area as well as in various design projects. In collaboration with Digital Stage Corporation, he has participated in the production of software, such as the Motion Dive series and LiFE* with PhotoCinema. Recently, he was responsible for the artistic direction of ID for WebLiFE*. He is also active as a DJ and sound producer, and also makes his own tracks. He was awarded third place in the Top 20 VJs of The World ranking published in the British magazine UK Club Culture---the only Japanese person to be included. http://www.glamoove.com/

Grant Davis a.k.a. VJ Culture


Grant Davis is a audiovisual artist, lead producer for Dimension 7 (www.dimension7.com) and director of Lumens Tour (www.lumenstour.org). Not only is Grant a know VJ and AV artist world-wide, he organizes some of the biggest VJ and Audio/Visual related events in the United States. AVIT North America, VJ Battles and Video Riots.

4 YOUR EYE
4youreye was established in the early 1990s (by Gerald Herlbauer) and is based on the Rave, Ambient and Club culture of that decade. They work principally live, so in real time produced FX with the intention to combine music and visuals into one form / entity. Music becomes visual and can be experienced in a totally different way. http://www.4youreye.at/

SGRA Corporation
A software development company created by developers, such as composite station, exp system, johnny, and cVA. They develop graphics and network technology that takes advantage of their high level of technical and expressive ability. On the CG-8, they participated mainly in the creation of the particle-type effects. They are currently engaged in planning nextgeneration visual tools. http://www.sgra.co.jp/

126

Index
A
AC IN connector .................................................................................... 17 Assign picture .............................................................................................. 57 project .............................................................................................. 54 ASSIGN PICTURE ................................................................................. 59 ASSIGN PROJECT ................................................................................. 55 ASSIGNABLE button ............................................................................ 14 Auto Switch function ............................................................................ 43 AUTO SWITCH switch ............................................................. 15, 4243

F
FADE knob ............................................................... 16, 39, 65, 70, 76, 81 File ............................................................................................................ 84 FILE MANAGER ................................................................................... 49 File selection screen Deleting ........................................................................................... 90 Renaming ........................................................................................ 92 Filename Copying ........................................................................................... 88 Renaming ........................................................................................ 93 Folder ....................................................................................................... 84 Creating ........................................................................................... 94 Foot pedal ............................................................................. 39, 44, 68, 79 FOOT SW jack .................................................................................. 17, 44 Formatting CompactFlash ................................................................................. 97 Front panel .............................................................................................. 14

B
bank .................................................................................................... 2930

C
card adaptor ...................................................................................... 18, 22 CHANGE PROJECT button ........................................................... 16, 31 CLEAR ASSIGNMENT ......................................................................... 56 COLOR knob ............................................................ 16, 39, 65, 70, 76, 81 Modulation ......................................................................... 35, 66, 77 CompactFlash ....................................................................... 1920, 60, 85 Formatting ...................................................................................... 97 CONTROLLER ASSIGN button .............................................. 68, 79, 99 COPY ....................................................................................................... 86 Copying ................................................................................................... 85 CREATE FOLDER ........................................................................... 9596 CREATE PROJECT ................................................................................ 52 Creating Folder ............................................................................................... 94

G
Grab Motion function ............................................................................ 39 GRAB MOTION switch .................................................................. 14, 39

H
HDD indicator ........................................................................................ 15 HOLD button ......................................................................................... 36

I
INITIALIZE MEMORY CARD ............................................................ 98 INPUT LEVEL knob ........................................................................ 15, 41 INPUT SELECT switch ................................................................... 15, 41 INSERT SPACE ...................................................................................... 60 Inserting Blank space between pictures ...................................................... 60 Internal folder ................................................................................... 60, 85 internal hard disk ............................................................................. 60, 85 Internal Mic ............................................................................................. 41 Internal mic ............................................................................................. 15

D
D Beam ............................................................................ 37, 39, 68, 79, 99 D-BEAM .................................................................................................. 14 D-BEAM indicator ........................................................................... 14, 37 DELETE ................................................................................................... 90 Deleting File .................................................................................................... 89 Picture assignment ........................................................................ 60 project assignment ......................................................................... 56 DEPTH button .......................................................... 16, 35, 42, 66, 77, 99 Destination New project ..................................................................................... 52 DETECTION indicator .......................................................................... 15 Device ID ............................................................................................... 103 Display panel .......................................................................................... 15

J
JPEG file (.jpg) ............................................................................ 57, 60, 85

L
LINE IN jacks ................................................................................... 22, 41 LINE IN L/R Jacks ................................................................................ 17

M
MAIN MENU ......................................................................................... 49 Main menu screen .................................................................................. 49 MENU button ....................................................................... 16, 4950, 84 Menu mode ............................................................................................. 49 MIDI ................................................................................... 21, 24, 101, 103 MIDI CHANNEL ................................................................................. 106 MIDI DEVICE ID ................................................................................. 104 MIDI IN connector ................................................................................. 17 MIDI indicator ........................................................................................ 15 MIDI messages ..................................................................................... 109 Specifying ...................................................................................... 107 MIDI OUT/THRU ............................................................................... 108 MIDI OUT/THRU connector ............................................................... 17 MIDI transmit/receive channel ......................................................... 105 Modulation ........................................................................... 35, 42, 66, 77 MODULATION knob ................................................... 16, 35, 42, 66, 77

E
EDIT PROJECT ....................................................................................... 58 EFFECT pad ................................................................................ 15, 63, 74 ENTER button ............................................................................ 16, 50, 84 EXIT button ......................................................... 16, 50, 53, 84, 88, 93, 96 Expression pedal .................................................................................... 44 External folder .................................................................................. 60, 85

127

Index N
Name Creating a folder ............................................................................ 96 New project ..................................................................................... 53 NEXT button ....................................................... 16, 50, 53, 84, 88, 93, 96 Number ............................................................................................. 2930 number .................................................................................................... 29

S
SAVE button ............................................................................... 15, 72, 83 Saving Photo Patch ..................................................................................... 72 Stamp Patch .................................................................................... 83 Security Slot ............................................................................................ 17 Selecting Copy destination ............................................................................ 87 Copy-source project ....................................................................... 86 Photo Picture .................................................................................. 59 Project .............................................................................................. 55 Sensitivity ................................................................................................ 99 SHUTDOWN button ....................................................................... 15, 26 SIGNAL indicator ............................................................................ 15, 41 Sound Control function .................................................................. 41, 43 SPEED indicator ..................................................................................... 15 SPEED knob ............................................................................................ 16 SPEED knob (Auto Switch function) ............................................ 15, 43 SPEED knob (Parameter knob) .................................... 39, 65, 70, 76, 81 Modulation ......................................................................... 35, 66, 77 STAMP .................................................................................................... 59 Stamp Effect .............................................................. 29, 34, 36, 39, 44, 48 Editing parameters ........................................................................ 76 Modulation ..................................................................................... 77 Selecting .......................................................................................... 74 Stamp Effect list ................................................................................... 119 Stamp Patch ........................................................ 27, 29, 34, 36, 39, 43, 47 Content stored in a patch .............................................................. 61 Creating ........................................................................................... 73 Saving .............................................................................................. 83 Selecting .................................................................................... 33, 73 STAMP PATCH pad ......................................... 15, 33, 3536, 39, 44, 73 Stamp Picture ............................................................................. 30, 48, 57 Assigning ........................................................................................ 57 Selecting .......................................................................................... 75 STROBE button ................................................................................ 14, 37 Strobe Effect ...................................................................................... 37, 40 Switching Patches Auto Switch function .............................................................. 4243 Pedal Shift function ........................................................... 44, 68, 79 SYSTEM SETTINGS ...................................................... 49, 104105, 107

O
OPTION connector .................................................................... 1718, 22 OUTPUT RGB connector ................................................................ 17, 22 OUTPUT S-VIDEO connector .............................................................. 22 OUTPUT VIDEO connector ................................................................. 22 OUTPUT VIDEO Jack ........................................................................... 17

P
Parameter .............................................................................. 3536, 39, 44 Parameter knobs ...................................................... 16, 35, 39, 42, 65, 76 Modulation ............................................................................... 67, 78 Parameters ............................................................................ 65, 68, 76, 79 Peak .......................................................................................................... 43 PEAK FREQ knob ............................................................................ 15, 41 PEAK indicator ................................................................................ 15, 41 Peaks ........................................................................................................ 41 Pedal Shift function ............................................................................... 44 Photo Effect Editing the parameters .................................................................. 65 Modulation ..................................................................................... 66 Selecting .......................................................................................... 63 Photo effect ........................................................................... 34, 36, 39, 44 Photo Effect list .................................................................................... 112 Photo Effects ..................................................................................... 29, 47 Photo Patch ........................................................................... 34, 36, 39, 43 Content stored in a patch .............................................................. 61 Creating ........................................................................................... 62 Saving .............................................................................................. 72 Selecting .................................................................................... 32, 62 PHOTO PATCH pad ......................................... 16, 32, 3536, 39, 44, 62 Photo Patches ............................................................................. 27, 29, 47 Photo Picture .......................................................................................... 57 Assigning ........................................................................................ 57 Selecting .......................................................................................... 64 Photo Pictures ................................................................................... 30, 47 PHOTO-1 ................................................................................................ 59 PHOTO-2 ................................................................................................ 59 PHOTO-3 ................................................................................................ 59 PICTURE pad ............................................................................. 15, 64, 75 Play mode ............................................................................................... 49 PNG file (.png) ........................................................................... 57, 60, 85 Power ....................................................................................................... 26 POWER switch ................................................................................. 17, 26 PREV button ....................................................... 16, 50, 53, 84, 88, 93, 96 PREVIEW button ....................................................................... 15, 64, 75 Preview screen Photo Picture .................................................................................. 64 Stamp picture ................................................................................. 75 Project .................................................................................... 28, 47, 50, 85 Assigning ........................................................................................ 54 Creating new .................................................................................. 51 Editing ............................................................................................. 57 Selecting .......................................................................................... 31 PROJECT EDITOR ..................................................................... 51, 54, 58

T
Trigger function ..................................................................................... 40 TRIGGER switch .............................................................................. 15, 40

V
VALUE dial ........................................................ 16, 50, 53, 84, 88, 93, 96 VISUAL PAD .......................................................................................... 15 Visual pad Photo Effect ..................................................................................... 63 Photo Patch ......................................................................... 32, 62, 72 Photo Picture ............................................................................ 59, 64 Project .................................................................................. 31, 52, 55 Stamp Effect .................................................................................... 74 Stamp Patch ........................................................................ 33, 73, 83 Stamp Picture ........................................................................... 59, 75 V-LINK ...................................................................................... 21, 23, 101

X
X knob ........................................................................ 16, 39, 65, 70, 76, 81 Modulation ......................................................................... 35, 66, 77 XY pad ....................................................................... 16, 36, 39, 68, 79, 99 XY PAD ACTIVE indicator ............................................................ 16, 36

R
RATE knob ............................................................................ 16, 35, 66, 77 Rear panel ............................................................................................... 17 REC button ........................................................................................ 14, 39 REMOVE ASSIGNMENT ..................................................................... 60 RENAME ................................................................................................. 92 Renaming ................................................................................................ 91

Y
Y knob ........................................................................ 16, 39, 65, 70, 76, 81 Modulation ......................................................................... 35, 66, 77

Z
Z knob ........................................................................ 16, 39, 65, 70, 76, 81 Modulation ......................................................................... 35, 66, 77

128

For EU Countries

CAUTION

Apparatus containing Lithium batteries

Danger of explosion if battery is incorrectly replaced. Replace only with the same or equivalent type recommended by the manufacturer. Discard used batteries according to the manufacturers instructions.

ADVARSEL!
Lithiumbatteri - Eksplosionsfare ved fejlagtig hndtering. Udskiftning m kun ske med batteri af samme fabrikat og type. Levr det brugte batteri tilbage til leverandren.

VARNING
Explosionsfara vid felaktigt batteribyte. Anvnd samma batterityp eller en ekvivalent typ som rekommenderas av apparattillverkaren. Kassera anvnt batteri enligt fabrikantens instruktion.

ADVARSEL
Eksplosjonsfare ved feilaktig skifte av batteri. Benytt samme batteritype eller en tilsvarende type anbefalt av apparatfabrikanten. Brukte batterier kasseres i henhold til fabrikantens instruks joner.

VAROITUS
Paristo voi rjht, jos se on virheellisesti asennettu. Vaihda paristo ainoastaan laitevalmistajan suosittelemaan tyyppiin. Hvit kytetty paristo valmistajan ohjeiden mukaisesti.

For EU Countries This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.

For the USA

FEDERAL COMMUNICATIONS COMMISSION RADIO FREQUENCY INTERFERENCE STATEMENT


This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. Consult the dealer or an experienced radio/TV technician for help. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation. Unauthorized changes or modification to this system can void the users authority to operate this equipment. This equipment requires shielded interface cables in order to meet FCC class B Limit.

For Canada

NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS
Cet appareil numrique de la classe B respecte toutes les exigences du Rglement sur le matriel brouilleur du Canada.

When you need repair service, call your nearest EDIROL/Roland Service Center or authorized EDIROL/Roland distributor in your country as shown below.

Information

EUROPE
EDIROL (Europe) Ltd.
Studio 3.4 114 Power Road London W4 5PY U. K. TEL: +44 (0)20 8747 5949 FAX:+44 (0)20 8747 5948 http://www.edirol.com/europe Deutschland TEL: 0700 33 47 65 20 France TEL: 0810 000 371 Italia TEL: 02 93778329

U. S. A. / CANADA
EDIROL Corporation North America
425 Sequoia Drive, Suite 114 Bellingham, WA 98226 U. S. A. TEL: (360) 594-4273 FAX: (360) 594-4271 http://www.edirol.com/

ASIA
TAIWAN
ROLAND TAIWAN ENTERPRISE CO., LTD.
Room 5, 9fl. No. 112 Chung Shan N.Road Sec.2, Taipei, TAIWAN, R.O.C. TEL: (02) 2561 3339

AUSTRALIA
AUSTRALIA
Roland Corporation Australia Pty., Ltd.
38 Campbell Avenue Dee Why West. NSW 2099 AUSTRALIA TEL: (02) 9982 8266

BELGIUM/FRANCE/ HOLLAND/ LUXEMBOURG


Roland Central Europe N.V. Houtstraat 3, B-2260, Oevel (Westerlo) BELGIUM TEL: (014) 575811

HUNGARY
Roland East Europe Ltd.
Warehouse Area DEPO Pf.83 H-2046 Torokbalint, HUNGARY TEL: (23) 511011

RUSSIA
MuTek
3-Bogatyrskaya Str. 1.k.l 107 564 Moscow, RUSSIA TEL: (095) 169 5043

IRELAND
Roland Ireland
G2 Calmount Park, Calmount Avenue, Dublin 12 Republic of IRELAND TEL: (01) 4294444

SPAIN
Roland Iberia, S.L.
Paseo Garca Faria, 33-35 08005 Barcelona SPAIN TEL: 93 493 91 00

CZECH REP.
K-AUDIO
Kardasovska 626. CZ-198 00 Praha 9, CZECH REP. TEL: (2) 666 10529

CHINA
Roland Shanghai Electronics Co.,Ltd. 5F. No.1500 Pingliang Road Shanghai 200090, CHINA TEL: (021) 5580-0800 Roland Shanghai Electronics Co.,Ltd. (BEIJING OFFICE) 10F. No.18 3 Section Anhuaxili Chaoyang District Beijing 100011 CHINA TEL: (010) 6426-5050 Roland Shanghai Electronics Co.,Ltd. (GUANGZHOU OFFICE) 2/F., No.30 Si You Nan Er Jie Yi Xiang, Wu Yang Xin Cheng, Guangzhou 510600, CHINA TEL: (020) 8736-0428

CENTRAL/LATIN AMERICA
BRAZIL
Roland Brasil Ltda.
Rua San Jose, 780 Sala B Parque Industrial San Jose Cotia - Sao Paulo - SP, BRAZIL TEL: (011) 4615 5666

ITALY
Roland Italy S. p. A.
Viale delle Industrie 8, 20020 Arese, Milano, ITALY TEL: (02) 937-78300

SWEDEN
Roland Scandinavia A/S SWEDISH SALES OFFICE
Danvik Center 28, 2 tr. S-131 30 Nacka SWEDEN TEL: (0)8 702 00 20

DENMARK
Roland Scandinavia A/S
Nordhavnsvej 7, Postbox 880, DK-2100 Copenhagen DENMARK TEL: 3916 6200

NORWAY
Roland Scandinavia Avd. Kontor Norge
Lilleakerveien 2 Postboks 95 Lilleaker N-0216 Oslo NORWAY TEL: 2273 0074

SWITZERLAND
Roland (Switzerland) AG
Landstrasse 5, Postfach, CH-4452 Itingen, SWITZERLAND TEL: (061) 927-8383

FINLAND
Roland Scandinavia As, Filial Finland
Elannontie 5 FIN-01510 Vantaa, FINLAND TEL: (0)9 68 24 020

OTHERS incl. MEXICO


Roland Audio Development Corp.
14830 Desman Rd. La Mirada, CA 90638 U.S.A. Tel: 1-714-521-8000 email : sales@rolandaudio.com

POLAND
MX MUSIC SP.Z.O.O.
UL. Gibraltarska 4. PL-03664 Warszawa POLAND TEL: (022) 679 44 19

UKRAINE
TIC-TAC
Mira Str. 19/108 P.O. Box 180 295400 Munkachevo, UKRAINE TEL: (03131) 414-40

GERMANY
Roland Elektronische Musikinstrumente HmbH.
Oststrasse 96, 22844 Norderstedt, GERMANY TEL: (040) 52 60090

MALAYSIA
Roland Asia Pacific Sdn. Bhd. 45-1, Block C2, Jalan PJU 1/39, Dataran Prima, 47301 Petaling Jaya, Selangor, MALAYSIA TEL: 60-3-7805-3263

PORTUGAL
Roland Iberia, S.L. Portugal Office
Cais das Pedras, 8/9-1 Dto 4050-465, Porto, PORTUGAL TEL: 22 608 00 60

UNITED KINGDOM
Roland (U.K.) Ltd.
Atlantic Close, Swansea Enterprise Park, SWANSEA SA7 9FJ, UNITED KINGDOM TEL: (01792) 702701

EUROPE
AUSTRIA
Roland Elektronische Musikinstrumente HmbH. Austrian Office

GREECE
STOLLAS S.A. Music Sound Light
155, New National Road Patras 26442, GREECE TEL: 2610 435400

ROMANIA
FBS LINES
Piata Libertatii 1, 535500 Gheorgheni, ROMANIA TEL: (266) 364 609

As of January 15, 2005 (EDIROL-2)

03902367

05-5-1N

See the sound. Hear the visuals.

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